Name
Angelkin Aasimar Lunar Oracle 1
CN Medium Outsider(Native)
Initiative +6 Senses Darkvision 60ft
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Defense
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AC 18 Touch 14 Flat-footed 14
HP 11/11
Fort +3 Ref +4 Will +2
Weaknesses Wolf-scarred Curse
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Offense
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Speed 30ft
Melee Cold Iron Longspear +3 (1d8+4)
Bite +3 (1d4+3)
Oracle Spells Known
..Oth (At Will): Create Water, Detect Magic, Spark, Purify Food and Drink
..1st (4/day): Shield of Faith, Bless, Cure Light Wounds
Spell-Like Abilities Alter Self (1/day)
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Statistics
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Str 16 Dex 10 Con 14 Int 10 Wis 10 Cha 18
Base Atk +0 CMB +3 CMD 13
Feats Improved Initiative
Traits Defensive Strategist, Reactionary, Resilient
Drawbacks Vain
Skills (Only skills in which ranks were chosen shown) Climb +2, Heal +6, Perception +4, Swim +2
Languages Common, Celestial
Gear Longspear, Chain Shirt
Other Gear Traveler's Outfit, Mask, Backpack, Belt Pouch, Waterskin, Vials(3), Bedroll, Blanket, Rope, Hemp(50ft), Rations (5 days), Crowbar, 15 gp, 9 sp
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Special Abilities:
Prophetic Armor (Ex): You are so in tune with your primal nature that your instincts often act to save you from danger that your civilized mind isn't even aware of. You may use your Charisma modifier (instead of your Dexterity modifier) as part of your Armor Class and all Reflex saving throws. Your armor's maximum Dexterity bonus applies to your Charisma, instead.
Defensive Strategist: You aren't flat-footed during a surprise round that you don't get to act in or before you get to act at the start of a battle.
Reactionary: You gain a +2 trait bonus on initiative checks.
Resilient: You gain a +1 trait bonus on Fortitude saves.