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176 posts. Alias of Whack-a-Rogue.


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Gnome Elementalist (arcanopulser) // Investigator 1
Vitals:
HP 10/10 | AC 16 T 15 FF 14 | F +4 R +4 W +2 (+2 vs illusions, death effects) | CMD 11 MSD 12 PSD 10 | Init +2 | Perc +3
Abilities:
Hit Dice 1/1 | Spell Points 5/5 | Inspiration 4/4 (+1d6) | Studied Combat +1 (4 rounds)

YBD here. You have two options for your character sheets. This is the first one.


Gnome Elementalist (arcanopulser) // Investigator 1
Vitals:
HP 10/10 | AC 16 T 15 FF 14 | F +4 R +4 W +2 (+2 vs illusions, death effects) | CMD 11 MSD 12 PSD 10 | Init +2 | Perc +3
Abilities:
Hit Dice 1/1 | Spell Points 5/5 | Inspiration 4/4 (+1d6) | Studied Combat +1 (4 rounds)

If you explain the process to me, I should be able to make it happen. :-) I've never done an online PFS game, so I'm not sure how the Chronicle Sheets are handled.


Gnome Elementalist (arcanopulser) // Investigator 1
Vitals:
HP 10/10 | AC 16 T 15 FF 14 | F +4 R +4 W +2 (+2 vs illusions, death effects) | CMD 11 MSD 12 PSD 10 | Init +2 | Perc +3
Abilities:
Hit Dice 1/1 | Spell Points 5/5 | Inspiration 4/4 (+1d6) | Studied Combat +1 (4 rounds)

Sorry about the delay, everyone. The game fell off my main page. I hate to say it, but I'm not sure if Whispers is ever coming back. She's been absent from my games for just as long. To spare her stress, I haven't asked her about it, but all signs point to her taking an extended break from the Paizo forums. While this game isn't officially closed, it's probably safe to go searching for a new game if you're so inclined.

I've had a blast with all of you and would gladly take on the GM mantle if my plate wasn't so full at the moment. I'm running 4 games and playing in several more, so there's no room time for me to take on another game right now. That being said, if my schedule frees up, enough of my other games end, or something else happens where I can run another group through RoW, you'll be the first people I contact. Thanks for all the fun times, and I'm sorry that it has to end this way.

~Nev/Whack-a-Rogue/YBD


Gnome Elementalist (arcanopulser) // Investigator 1
Vitals:
HP 10/10 | AC 16 T 15 FF 14 | F +4 R +4 W +2 (+2 vs illusions, death effects) | CMD 11 MSD 12 PSD 10 | Init +2 | Perc +3
Abilities:
Hit Dice 1/1 | Spell Points 5/5 | Inspiration 4/4 (+1d6) | Studied Combat +1 (4 rounds)

That's a negative, unfortunately. :-(


Gnome Elementalist (arcanopulser) // Investigator 1
Vitals:
HP 10/10 | AC 16 T 15 FF 14 | F +4 R +4 W +2 (+2 vs illusions, death effects) | CMD 11 MSD 12 PSD 10 | Init +2 | Perc +3
Abilities:
Hit Dice 1/1 | Spell Points 5/5 | Inspiration 4/4 (+1d6) | Studied Combat +1 (4 rounds)

Using his superior vision, Nev provides information. "As far as I can tell, we've suffered no casualties. Lex, there's a portal thing a little NorthWest of you. I'm guessing that's our objective."


Gnome Elementalist (arcanopulser) // Investigator 1
Vitals:
HP 10/10 | AC 16 T 15 FF 14 | F +4 R +4 W +2 (+2 vs illusions, death effects) | CMD 11 MSD 12 PSD 10 | Init +2 | Perc +3
Abilities:
Hit Dice 1/1 | Spell Points 5/5 | Inspiration 4/4 (+1d6) | Studied Combat +1 (4 rounds)

Seeing Elx's injuries, Nev stretches out a massive healing hand.

CLW: 1d8 + 3 ⇒ (6) + 3 = 9


Gnome Elementalist (arcanopulser) // Investigator 1
Vitals:
HP 10/10 | AC 16 T 15 FF 14 | F +4 R +4 W +2 (+2 vs illusions, death effects) | CMD 11 MSD 12 PSD 10 | Init +2 | Perc +3
Abilities:
Hit Dice 1/1 | Spell Points 5/5 | Inspiration 4/4 (+1d6) | Studied Combat +1 (4 rounds)

Just an FYI, regardless of the success/failure of Grimmy's acrobatic maneuver, taking a full/total defense action means you don't threaten squares. AKA, you don't count as a flank partner. It's better to fight defensively and do the move.


Gnome Elementalist (arcanopulser) // Investigator 1
Vitals:
HP 10/10 | AC 16 T 15 FF 14 | F +4 R +4 W +2 (+2 vs illusions, death effects) | CMD 11 MSD 12 PSD 10 | Init +2 | Perc +3
Abilities:
Hit Dice 1/1 | Spell Points 5/5 | Inspiration 4/4 (+1d6) | Studied Combat +1 (4 rounds)

Attack: 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 24
Damage: 2d6 + 7 + 1 ⇒ (2, 2) + 7 + 1 = 12

Nev grows to monstrous proportions and stabs the rock-thrower again.


Gnome Elementalist (arcanopulser) // Investigator 1
Vitals:
HP 10/10 | AC 16 T 15 FF 14 | F +4 R +4 W +2 (+2 vs illusions, death effects) | CMD 11 MSD 12 PSD 10 | Init +2 | Perc +3
Abilities:
Hit Dice 1/1 | Spell Points 5/5 | Inspiration 4/4 (+1d6) | Studied Combat +1 (4 rounds)

Attack: 1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 19
Damage: 1d8 + 6 + 1 ⇒ (7) + 6 + 1 = 14

Nev stabs again at the rock-throwing Sprite.


Gnome Elementalist (arcanopulser) // Investigator 1
Vitals:
HP 10/10 | AC 16 T 15 FF 14 | F +4 R +4 W +2 (+2 vs illusions, death effects) | CMD 11 MSD 12 PSD 10 | Init +2 | Perc +3
Abilities:
Hit Dice 1/1 | Spell Points 5/5 | Inspiration 4/4 (+1d6) | Studied Combat +1 (4 rounds)

Visibility's only 5ft, so nobody's going to be seeing much of anything. It's basically like fighting inside obscuring mist. Baddies are visible on the map for reference, but you can't see them unless you're 5ft away. :-(

Fort Save: 1d20 + 4 ⇒ (9) + 4 = 13

"Ouch! Another of those flying buggers just hit me with a rock! Lex, there's a troll in front of you, so keep up your guard." After this quick warning, Nev marches toward the rock-thrower and takes a stab at him.

Attack: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 1d8 + 6 ⇒ (2) + 6 = 8


Gnome Elementalist (arcanopulser) // Investigator 1
Vitals:
HP 10/10 | AC 16 T 15 FF 14 | F +4 R +4 W +2 (+2 vs illusions, death effects) | CMD 11 MSD 12 PSD 10 | Init +2 | Perc +3
Abilities:
Hit Dice 1/1 | Spell Points 5/5 | Inspiration 4/4 (+1d6) | Studied Combat +1 (4 rounds)

Nev lowers a silken rope down the hole.


Gnome Elementalist (arcanopulser) // Investigator 1
Vitals:
HP 10/10 | AC 16 T 15 FF 14 | F +4 R +4 W +2 (+2 vs illusions, death effects) | CMD 11 MSD 12 PSD 10 | Init +2 | Perc +3
Abilities:
Hit Dice 1/1 | Spell Points 5/5 | Inspiration 4/4 (+1d6) | Studied Combat +1 (4 rounds)

Myself and Lex dropped them. :-)


Gnome Elementalist (arcanopulser) // Investigator 1
Vitals:
HP 10/10 | AC 16 T 15 FF 14 | F +4 R +4 W +2 (+2 vs illusions, death effects) | CMD 11 MSD 12 PSD 10 | Init +2 | Perc +3
Abilities:
Hit Dice 1/1 | Spell Points 5/5 | Inspiration 4/4 (+1d6) | Studied Combat +1 (4 rounds)

AoO First Sprite: 1d20 + 7 ⇒ (16) + 7 = 23 Damage: 1d8 + 6 ⇒ (1) + 6 = 7
AoO Second Sprite: 1d20 + 7 ⇒ (9) + 7 = 16 Damage: 1d8 + 6 ⇒ (3) + 6 = 9

Nev's quick stabs kill the first Sprite and narrowly miss the other. However, in avoiding him, the second Sprite flies right into Lex's blade and falls to the ground.

Whispers says this combat is over but to keep posting in rounds.


Gnome Elementalist (arcanopulser) // Investigator 1
Vitals:
HP 10/10 | AC 16 T 15 FF 14 | F +4 R +4 W +2 (+2 vs illusions, death effects) | CMD 11 MSD 12 PSD 10 | Init +2 | Perc +3
Abilities:
Hit Dice 1/1 | Spell Points 5/5 | Inspiration 4/4 (+1d6) | Studied Combat +1 (4 rounds)

LOL! Whispers meant they're ROTFL - except they're not prone. ;-)


Gnome Elementalist (arcanopulser) // Investigator 1
Vitals:
HP 10/10 | AC 16 T 15 FF 14 | F +4 R +4 W +2 (+2 vs illusions, death effects) | CMD 11 MSD 12 PSD 10 | Init +2 | Perc +3
Abilities:
Hit Dice 1/1 | Spell Points 5/5 | Inspiration 4/4 (+1d6) | Studied Combat +1 (4 rounds)

Hearing Grimkell's cry, Nev moves forward and looks inside the igloo. Seeing the chaos inside, he calls back to the others, "There's two Sprites in here! They're a bit singed, but it looks like they lured Grimkell into a trap, as there's a big hole in the floor, and I can't see him. Lady Morozov, if you set this thing on fire, I'll pull him out once the fey are dead."


Gnome Elementalist (arcanopulser) // Investigator 1
Vitals:
HP 10/10 | AC 16 T 15 FF 14 | F +4 R +4 W +2 (+2 vs illusions, death effects) | CMD 11 MSD 12 PSD 10 | Init +2 | Perc +3
Abilities:
Hit Dice 1/1 | Spell Points 5/5 | Inspiration 4/4 (+1d6) | Studied Combat +1 (4 rounds)

Perception: 1d20 ⇒ 8

Nev will move up a bit and keep looking around for more baddies.


Gnome Elementalist (arcanopulser) // Investigator 1
Vitals:
HP 10/10 | AC 16 T 15 FF 14 | F +4 R +4 W +2 (+2 vs illusions, death effects) | CMD 11 MSD 12 PSD 10 | Init +2 | Perc +3
Abilities:
Hit Dice 1/1 | Spell Points 5/5 | Inspiration 4/4 (+1d6) | Studied Combat +1 (4 rounds)

For the first time, Nev seems mildly inconvenienced by the snow. (I treat it as difficult terrain, so only 2x movement for me) "This storm's gotten really thick. Do you need me to take point? I'm not bothered as much."

(IIRC, Visibility's only 5ft unless you have Snow Sight or magical assistance. Darkvision won't help, unfortunately)


Gnome Elementalist (arcanopulser) // Investigator 1
Vitals:
HP 10/10 | AC 16 T 15 FF 14 | F +4 R +4 W +2 (+2 vs illusions, death effects) | CMD 11 MSD 12 PSD 10 | Init +2 | Perc +3
Abilities:
Hit Dice 1/1 | Spell Points 5/5 | Inspiration 4/4 (+1d6) | Studied Combat +1 (4 rounds)

Nev mirrors Karyne's movement and takes another stab at Red Mephit.

Attack: 1d20 + 7 + 1 - 2 ⇒ (12) + 7 + 1 - 2 = 18
Damage: 1d8 + 6 + 1 - 2 ⇒ (8) + 6 + 1 - 2 = 13


Gnome Elementalist (arcanopulser) // Investigator 1
Vitals:
HP 10/10 | AC 16 T 15 FF 14 | F +4 R +4 W +2 (+2 vs illusions, death effects) | CMD 11 MSD 12 PSD 10 | Init +2 | Perc +3
Abilities:
Hit Dice 1/1 | Spell Points 5/5 | Inspiration 4/4 (+1d6) | Studied Combat +1 (4 rounds)

Attack: 1d20 + 8 + 1 - 2 ⇒ (17) + 8 + 1 - 2 = 24
Damage: 1d8 + 6 + 1 - 2 ⇒ (4) + 6 + 1 - 2 = 9

Nev steps closer to Red and stabs at it again.

If Blue Mephit hits me or Karyne, I'll Misfortune it.


Gnome Elementalist (arcanopulser) // Investigator 1
Vitals:
HP 10/10 | AC 16 T 15 FF 14 | F +4 R +4 W +2 (+2 vs illusions, death effects) | CMD 11 MSD 12 PSD 10 | Init +2 | Perc +3
Abilities:
Hit Dice 1/1 | Spell Points 5/5 | Inspiration 4/4 (+1d6) | Studied Combat +1 (4 rounds)

I'm going off of what Whisper's been telling me. She's been fighting a cold, but I'll try to get her to hop on and clarify in a bit. 3d combat is rough in text format; I had to get really creative with terrain in an attempt to simplify my S&S group's first underwater combat encounter. For now, assume the mephit's are currently just out of normal melee range, but ranged attacks (or an enlarged PC) can hit them.


Gnome Elementalist (arcanopulser) // Investigator 1
Vitals:
HP 10/10 | AC 16 T 15 FF 14 | F +4 R +4 W +2 (+2 vs illusions, death effects) | CMD 11 MSD 12 PSD 10 | Init +2 | Perc +3
Abilities:
Hit Dice 1/1 | Spell Points 5/5 | Inspiration 4/4 (+1d6) | Studied Combat +1 (4 rounds)

The blue mephit's 10ft in the air, so only a reach weapon can hit it. Red's too high up for me. :-(


Gnome Elementalist (arcanopulser) // Investigator 1
Vitals:
HP 10/10 | AC 16 T 15 FF 14 | F +4 R +4 W +2 (+2 vs illusions, death effects) | CMD 11 MSD 12 PSD 10 | Init +2 | Perc +3
Abilities:
Hit Dice 1/1 | Spell Points 5/5 | Inspiration 4/4 (+1d6) | Studied Combat +1 (4 rounds)

Attack: 1d20 + 7 - 2 ⇒ (5) + 7 - 2 = 10
Damage: 1d8 + 6 - 2 ⇒ (6) + 6 - 2 = 10

Nev steps closer to Blue Mephit and stabs at it with his spear. Unfortunately, the toxicity of the recent ice blast causes him to launch into a coughing fit, and his attack goes wide.

Still planning to Misfortune the first thing to hit Karyne (or myself if nothing hits her this round)


Gnome Elementalist (arcanopulser) // Investigator 1
Vitals:
HP 10/10 | AC 16 T 15 FF 14 | F +4 R +4 W +2 (+2 vs illusions, death effects) | CMD 11 MSD 12 PSD 10 | Init +2 | Perc +3
Abilities:
Hit Dice 1/1 | Spell Points 5/5 | Inspiration 4/4 (+1d6) | Studied Combat +1 (4 rounds)

Reflex DC 13: 1d20 + 5 ⇒ (6) + 5 = 11
CLW: 1d8 + 3 ⇒ (8) + 3 = 11

Nev feels the ice shatter harmlessly against his skin but then staggers and swallows back bile. Seeing Karyne fall, he steps protectively in front of her and touches her with a hand glowing gold with healing energy.

I'll use Misfortune on the next thing to hit Karyne to force a reroll.


Gnome Elementalist (arcanopulser) // Investigator 1
Vitals:
HP 10/10 | AC 16 T 15 FF 14 | F +4 R +4 W +2 (+2 vs illusions, death effects) | CMD 11 MSD 12 PSD 10 | Init +2 | Perc +3
Abilities:
Hit Dice 1/1 | Spell Points 5/5 | Inspiration 4/4 (+1d6) | Studied Combat +1 (4 rounds)

But we're your virtual gaming friends, right??? :-( Postponing the move works out better in the long run, as we have more time with our awesome ballroom dance instructor. Don't worry, we're still planning on moving up there eventually; it'll just be a bit later than originally predicted.


Gnome Elementalist (arcanopulser) // Investigator 1
Vitals:
HP 10/10 | AC 16 T 15 FF 14 | F +4 R +4 W +2 (+2 vs illusions, death effects) | CMD 11 MSD 12 PSD 10 | Init +2 | Perc +3
Abilities:
Hit Dice 1/1 | Spell Points 5/5 | Inspiration 4/4 (+1d6) | Studied Combat +1 (4 rounds)

Yeah, we're EST, so I guess she's going to post later tonight. :-)


Gnome Elementalist (arcanopulser) // Investigator 1
Vitals:
HP 10/10 | AC 16 T 15 FF 14 | F +4 R +4 W +2 (+2 vs illusions, death effects) | CMD 11 MSD 12 PSD 10 | Init +2 | Perc +3
Abilities:
Hit Dice 1/1 | Spell Points 5/5 | Inspiration 4/4 (+1d6) | Studied Combat +1 (4 rounds)

So, Nev and Grimkell get 2nd or (I'd prefer) 3rd watch. Sounds good. :-)


Gnome Elementalist (arcanopulser) // Investigator 1
Vitals:
HP 10/10 | AC 16 T 15 FF 14 | F +4 R +4 W +2 (+2 vs illusions, death effects) | CMD 11 MSD 12 PSD 10 | Init +2 | Perc +3
Abilities:
Hit Dice 1/1 | Spell Points 5/5 | Inspiration 4/4 (+1d6) | Studied Combat +1 (4 rounds)

"What watch rotation do we want? I'm happy to keep guard during the coldest part of the night, as I'm not too bothered by the weather."


Gnome Elementalist (arcanopulser) // Investigator 1
Vitals:
HP 10/10 | AC 16 T 15 FF 14 | F +4 R +4 W +2 (+2 vs illusions, death effects) | CMD 11 MSD 12 PSD 10 | Init +2 | Perc +3
Abilities:
Hit Dice 1/1 | Spell Points 5/5 | Inspiration 4/4 (+1d6) | Studied Combat +1 (4 rounds)

Nev points at the tail. "Hold on, there's some kind of animal over there."

Readied Action to stab it if it moves to attack Llyr
Attack: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d8 + 6 ⇒ (3) + 6 = 9

if it attacks anyone other than Llyr, this can count for my AoO


Gnome Elementalist (arcanopulser) // Investigator 1
Vitals:
HP 10/10 | AC 16 T 15 FF 14 | F +4 R +4 W +2 (+2 vs illusions, death effects) | CMD 11 MSD 12 PSD 10 | Init +2 | Perc +3
Abilities:
Hit Dice 1/1 | Spell Points 5/5 | Inspiration 4/4 (+1d6) | Studied Combat +1 (4 rounds)

Survival: 1d20 + 3 ⇒ (20) + 3 = 23

As they walk, Nev gives cold-weather tips as needed and offers his cloak to whoever seems the coldest. (everyone gets +2 to their Fort Save)


Gnome Elementalist (arcanopulser) // Investigator 1
Vitals:
HP 10/10 | AC 16 T 15 FF 14 | F +4 R +4 W +2 (+2 vs illusions, death effects) | CMD 11 MSD 12 PSD 10 | Init +2 | Perc +3
Abilities:
Hit Dice 1/1 | Spell Points 5/5 | Inspiration 4/4 (+1d6) | Studied Combat +1 (4 rounds)

Nev slowly rises from his place and stands beside Karyne. "Lady Morozov speaks truth. She's the only Jadwiga I've met who's not wholly evil, and I don't say that lightly. Displaced though I may be, I'm still a noble, so anyone who has issue with her also has issue with me."


Gnome Elementalist (arcanopulser) // Investigator 1
Vitals:
HP 10/10 | AC 16 T 15 FF 14 | F +4 R +4 W +2 (+2 vs illusions, death effects) | CMD 11 MSD 12 PSD 10 | Init +2 | Perc +3
Abilities:
Hit Dice 1/1 | Spell Points 5/5 | Inspiration 4/4 (+1d6) | Studied Combat +1 (4 rounds)

Leveled. :-) Picked up the "Snow Sight" revelation so I don't take Perception penalties due to the snow anymore. Feat chosen was "Power Attack". Learned the spell "Entropic Shield". I think those are the only major changes.


Gnome Elementalist (arcanopulser) // Investigator 1
Vitals:
HP 10/10 | AC 16 T 15 FF 14 | F +4 R +4 W +2 (+2 vs illusions, death effects) | CMD 11 MSD 12 PSD 10 | Init +2 | Perc +3
Abilities:
Hit Dice 1/1 | Spell Points 5/5 | Inspiration 4/4 (+1d6) | Studied Combat +1 (4 rounds)

Attack: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13
Damage: 1d8 + 6 + 7 ⇒ (2) + 6 + 7 = 15

Nev follows Karyne into the hut and stabs at the doll ... and misses.


Gnome Elementalist (arcanopulser) // Investigator 1
Vitals:
HP 10/10 | AC 16 T 15 FF 14 | F +4 R +4 W +2 (+2 vs illusions, death effects) | CMD 11 MSD 12 PSD 10 | Init +2 | Perc +3
Abilities:
Hit Dice 1/1 | Spell Points 5/5 | Inspiration 4/4 (+1d6) | Studied Combat +1 (4 rounds)

Nev glares at Grimkell and moves back to Karyne's position.


Gnome Elementalist (arcanopulser) // Investigator 1
Vitals:
HP 10/10 | AC 16 T 15 FF 14 | F +4 R +4 W +2 (+2 vs illusions, death effects) | CMD 11 MSD 12 PSD 10 | Init +2 | Perc +3
Abilities:
Hit Dice 1/1 | Spell Points 5/5 | Inspiration 4/4 (+1d6) | Studied Combat +1 (4 rounds)

Nev gives Grimkell an appraising look, then nods. "Her safety's in your hands until I return." He then moves up to join the others. Moving effortlessly through the snow, he passes them and sets up a defensive position a few yards in front of the others.


Gnome Elementalist (arcanopulser) // Investigator 1
Vitals:
HP 10/10 | AC 16 T 15 FF 14 | F +4 R +4 W +2 (+2 vs illusions, death effects) | CMD 11 MSD 12 PSD 10 | Init +2 | Perc +3
Abilities:
Hit Dice 1/1 | Spell Points 5/5 | Inspiration 4/4 (+1d6) | Studied Combat +1 (4 rounds)

Seeing that Karyne is still injured, Nev will cast a healing spell.

CLW: 1d8 + 2 ⇒ (2) + 2 = 4


Gnome Elementalist (arcanopulser) // Investigator 1
Vitals:
HP 10/10 | AC 16 T 15 FF 14 | F +4 R +4 W +2 (+2 vs illusions, death effects) | CMD 11 MSD 12 PSD 10 | Init +2 | Perc +3
Abilities:
Hit Dice 1/1 | Spell Points 5/5 | Inspiration 4/4 (+1d6) | Studied Combat +1 (4 rounds)

Attack: 1d20 + 6 ⇒ (20) + 6 = 26
Damage: 1d8 + 6 ⇒ (2) + 6 = 8
Confirm: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d8 + 6 ⇒ (5) + 6 = 11

Nev steps protectively over Karyne's body and stabs at Green Tree. Luckily, he manages to crack its thick bark and pierce its woody heart.


Gnome Elementalist (arcanopulser) // Investigator 1
Vitals:
HP 10/10 | AC 16 T 15 FF 14 | F +4 R +4 W +2 (+2 vs illusions, death effects) | CMD 11 MSD 12 PSD 10 | Init +2 | Perc +3
Abilities:
Hit Dice 1/1 | Spell Points 5/5 | Inspiration 4/4 (+1d6) | Studied Combat +1 (4 rounds)

Attack: 1d20 + 6 ⇒ (1) + 6 = 7
Damage: 1d8 + 6 ⇒ (8) + 6 = 14

Karyne's falling body jostles Nev and causes him to miss the tree monster.

@Llyr, how are you getting 1d6+4 damage? You have STR 11 and no agile weapon.


Gnome Elementalist (arcanopulser) // Investigator 1
Vitals:
HP 10/10 | AC 16 T 15 FF 14 | F +4 R +4 W +2 (+2 vs illusions, death effects) | CMD 11 MSD 12 PSD 10 | Init +2 | Perc +3
Abilities:
Hit Dice 1/1 | Spell Points 5/5 | Inspiration 4/4 (+1d6) | Studied Combat +1 (4 rounds)

Perception: 1d20 ⇒ 4


Gnome Elementalist (arcanopulser) // Investigator 1
Vitals:
HP 10/10 | AC 16 T 15 FF 14 | F +4 R +4 W +2 (+2 vs illusions, death effects) | CMD 11 MSD 12 PSD 10 | Init +2 | Perc +3
Abilities:
Hit Dice 1/1 | Spell Points 5/5 | Inspiration 4/4 (+1d6) | Studied Combat +1 (4 rounds)

Survival: 1d20 + 2 ⇒ (18) + 2 = 20

Nev offers up some advice about how mental conditioning can reduce the effects of cold. "Think warm thoughts. Things like fires, hot cocoa, curling up under the covers on a winter morning, that sort of thing."

Everyone gets a +2 bonus on the Fort save. Yay for helping! :-)


Gnome Elementalist (arcanopulser) // Investigator 1
Vitals:
HP 10/10 | AC 16 T 15 FF 14 | F +4 R +4 W +2 (+2 vs illusions, death effects) | CMD 11 MSD 12 PSD 10 | Init +2 | Perc +3
Abilities:
Hit Dice 1/1 | Spell Points 5/5 | Inspiration 4/4 (+1d6) | Studied Combat +1 (4 rounds)

Reflex: 1d20 + 4 ⇒ (19) + 4 = 23
CLW: 1d8 + 2 ⇒ (2) + 2 = 4

Nev dodges the brunt of the ice shards and proceeds to heal himself.


Gnome Elementalist (arcanopulser) // Investigator 1
Vitals:
HP 10/10 | AC 16 T 15 FF 14 | F +4 R +4 W +2 (+2 vs illusions, death effects) | CMD 11 MSD 12 PSD 10 | Init +2 | Perc +3
Abilities:
Hit Dice 1/1 | Spell Points 5/5 | Inspiration 4/4 (+1d6) | Studied Combat +1 (4 rounds)

Nev AoO: 1d20 + 7 ⇒ (6) + 7 = 13
Damage: 1d8 + 6 ⇒ (5) + 6 = 11
Nev AoO 2: 1d20 + 7 ⇒ (1) + 7 = 8
Damage: 1d8 + 6 ⇒ (6) + 6 = 12

Round Two
The skeletons move faster than expected - causing Nev, Lex, and Karyne to miss. Grimkell, however, is able to land a solid blow on Red Skeleton.

Elxurian decapitates Yellow Skeleton, and it explodes in a shower of icicles. (Llyr, Lex, and Elxurian take 1d6 ⇒ 2pts cold damage. Reflex DC 11 for half)

GM Rolls:
Red: 1d20 + 2 ⇒ (16) + 2 = 18
Red: 1d20 + 2 ⇒ (14) + 2 = 16
Green: 1d20 + 2 ⇒ (15) + 2 = 17
Green: 1d20 + 2 ⇒ (7) + 2 = 9
Red Damage: 1d4 + 2 + 1d6 ⇒ (3) + 2 + (1) = 6
Green Damage: 1d4 + 2 + 1d6 ⇒ (3) + 2 + (4) = 9

Red scratches Nev's face (and deals 5pts damage), and Green lands a solid hit on Grimkell (take 9pts damage - 4 of that is cold damage).

Your turns


Gnome Elementalist (arcanopulser) // Investigator 1
Vitals:
HP 10/10 | AC 16 T 15 FF 14 | F +4 R +4 W +2 (+2 vs illusions, death effects) | CMD 11 MSD 12 PSD 10 | Init +2 | Perc +3
Abilities:
Hit Dice 1/1 | Spell Points 5/5 | Inspiration 4/4 (+1d6) | Studied Combat +1 (4 rounds)

Whoops! Thanks for catching that. :-)


Gnome Elementalist (arcanopulser) // Investigator 1
Vitals:
HP 10/10 | AC 16 T 15 FF 14 | F +4 R +4 W +2 (+2 vs illusions, death effects) | CMD 11 MSD 12 PSD 10 | Init +2 | Perc +3
Abilities:
Hit Dice 1/1 | Spell Points 5/5 | Inspiration 4/4 (+1d6) | Studied Combat +1 (4 rounds)

Seeing the skeletons, Nev rushes forward, casting a spell as he moves. "Wait for them to come to us, and I'll soften them up for you."

Casting bless, so everyone gets +1 attack/damage for the next 2min. Remember that I have Combat Reflexes and a reach weapon, so tactical combat helps me out much more than rushing in barbarian-style. :-)


Gnome Elementalist (arcanopulser) // Investigator 1
Vitals:
HP 10/10 | AC 16 T 15 FF 14 | F +4 R +4 W +2 (+2 vs illusions, death effects) | CMD 11 MSD 12 PSD 10 | Init +2 | Perc +3
Abilities:
Hit Dice 1/1 | Spell Points 5/5 | Inspiration 4/4 (+1d6) | Studied Combat +1 (4 rounds)

That's correct. Nev and Lyr are immune. Elxurian and Karyne are practically immune (they take 1d6-5 damage on a failed save). Grimkell's giving the entire party +2 to their saves. Everyone should be in pretty decent shape. :-)


Gnome Elementalist (arcanopulser) // Investigator 1
Vitals:
HP 10/10 | AC 16 T 15 FF 14 | F +4 R +4 W +2 (+2 vs illusions, death effects) | CMD 11 MSD 12 PSD 10 | Init +2 | Perc +3
Abilities:
Hit Dice 1/1 | Spell Points 5/5 | Inspiration 4/4 (+1d6) | Studied Combat +1 (4 rounds)

Considering the fact that I'm running two parties through this AP already, I have no problem taking over temporarily. Whispers promises that it'll only be for a week or two at most; she's fallen a little behind with her schoolwork and needs to catch up. Give me a few minutes, and I'll have something up. :-)


Gnome Elementalist (arcanopulser) // Investigator 1
Vitals:
HP 10/10 | AC 16 T 15 FF 14 | F +4 R +4 W +2 (+2 vs illusions, death effects) | CMD 11 MSD 12 PSD 10 | Init +2 | Perc +3
Abilities:
Hit Dice 1/1 | Spell Points 5/5 | Inspiration 4/4 (+1d6) | Studied Combat +1 (4 rounds)

Perception: 1d20 ⇒ 16

During the long hike, Nev keeps an eye out for ambushers but is relieved to see that the journey is uneventful. Upon reaching the Lodge, he checks inside each of the buildings to make sure that they're still unoccupied.


Gnome Elementalist (arcanopulser) // Investigator 1
Vitals:
HP 10/10 | AC 16 T 15 FF 14 | F +4 R +4 W +2 (+2 vs illusions, death effects) | CMD 11 MSD 12 PSD 10 | Init +2 | Perc +3
Abilities:
Hit Dice 1/1 | Spell Points 5/5 | Inspiration 4/4 (+1d6) | Studied Combat +1 (4 rounds)

"Let them sort things out themselves. It might teach them something. Plus, we've got enough to worry about as it is. Do we have a plan when we go back out there, or are we just going to charge in blind? We rescued the Lady but really don't know what we're up against - although the abundance of fey suggests a First World influence?"


Gnome Elementalist (arcanopulser) // Investigator 1
Vitals:
HP 10/10 | AC 16 T 15 FF 14 | F +4 R +4 W +2 (+2 vs illusions, death effects) | CMD 11 MSD 12 PSD 10 | Init +2 | Perc +3
Abilities:
Hit Dice 1/1 | Spell Points 5/5 | Inspiration 4/4 (+1d6) | Studied Combat +1 (4 rounds)

Nev raises his goblet as well. "Agreed."


Gnome Elementalist (arcanopulser) // Investigator 1
Vitals:
HP 10/10 | AC 16 T 15 FF 14 | F +4 R +4 W +2 (+2 vs illusions, death effects) | CMD 11 MSD 12 PSD 10 | Init +2 | Perc +3
Abilities:
Hit Dice 1/1 | Spell Points 5/5 | Inspiration 4/4 (+1d6) | Studied Combat +1 (4 rounds)
Karyne wrote:
"It takes all sorts. I am not like my cousins, as I believe you have picked up upon, but at zhe same time, I still have my upbringing and years of practice, as it were. Do you believe ve can pull zhis task off?"

"Maybe not, but we have to try. I know I'll do whatever I can to see this witchery stopped, and our cohorts do have their unique strengths as well." Nev looks over at the other table where Lex is now straddling the Skald. "Although I fear their faults may outbalance them. We'll need to stay sharp. I promise you this, though." He locks eyes with Karyne. "Stick close to me, and I'll make sure you get out alive if we have - in fact - bitten off more than we can chew."


Gnome Elementalist (arcanopulser) // Investigator 1
Vitals:
HP 10/10 | AC 16 T 15 FF 14 | F +4 R +4 W +2 (+2 vs illusions, death effects) | CMD 11 MSD 12 PSD 10 | Init +2 | Perc +3
Abilities:
Hit Dice 1/1 | Spell Points 5/5 | Inspiration 4/4 (+1d6) | Studied Combat +1 (4 rounds)

Looking over at the other table where a drinking contest seems to be starting, Nev smiles briefly. "That bears keeping an eye on. If necessary, I can heal damage, but a hangover's a different story entirely. They're a good lot, though. Lacking a bit of culture, perhaps - present company excepted of course."

Full Name

Hedd Stoutbough

Race

Strong-Blooded Dwarf

Classes/Levels

Ranger/1

Gender

Male

Size

Medium

Age

43

Special Abilities

Darkvision

Alignment

Lawful Neutral

Deity

Torag

Location

Highhelm, Five kings mountain

Occupation

Scout

Homepage URL

https://pathbuilder2e.com/launch.html?build=283297

Strength 14
Dexterity 18
Constitution 14
Intelligence 10
Wisdom 14
Charisma 8