Bishop Ze Ravenka

Neutral_Lich's page

Organized Play Member. 44 posts. No reviews. No lists. No wishlists.




5 people marked this as a favorite.

ever since i was introduced to table top games this has always been my main character concept

in fact i believe the first video about table top i watched was about someone making a elf who pretended to be a ranger but was actually a necromancer

i think it was called crafting a elven necromancer or something i'm not gonna look for the link because i don't know if i can post it

the idea is playing a character without revealing that he is a necromancer to the rest of the party

i understand some people don't like necromancer and honestly i never hold any hard feelings if my character gets killed or abandoned if i'm found out

my problem is that in pathfinder 2e this character has become impossible to make

normal since you didn't need to keep undead close and didn't need to speak to control them you could just animate them on secret and have them follow you from a big distance and do your bidding meeting during your turn in the nigh watch

but on 2e you have to keep them with you and can only control 4 minion via verbal commands and since animate dead is likely going to be a ritual i fear that it might require secondary casters (or worse)

even if i get help from the gm and get npcs to help me with rituals it doesn't solve the first 2 problems and makes the character dependent on the gm's cooperation which is usually very hard to get

i urge people to think about what necromancers are

what was the last time you saw a lich commanding his army of undead with verbal commands?

remember that necromancer that kept sending powerful undead minions against you yeah i wonder how he did it without loosing control of them?

i understand the worry about balance but this isn't a mmorpg its a tool to tell stories so the player should be able at least to some extent to do as the vialins do

of course not command an giant army but at least not needing to speak outloud to command them


please tell me that is not the case

i'm asking that because i'm worried, i believe heard animate dead might be a a ritual

i like the idea of rituals and i cant stand a lot of bad stuff like the 4 minions limit and not being able to leave then for 1 minute and even the vocal command

but i really don't want to need another person to make basic skeletons like really this is kinda of a deal breaker for me


my favorite type of characters in pathfinder are necromancers i have always found them to be iconic of tabletop rpgs

one character i have always tried to do is one who through study and intelligence (not through gods) has found the power to defy death both for himself and others

in pf1 i used a spell sage to get access the the resurrection spells, so i was wondering if there is anything similar on p2e


6 people marked this as a favorite.

i made a post a while ago about necromancy

https://paizo.com/threads/rzs42ble?can-i-ask-a-question-about-necromancy

i love playing as necromancer wizard and that is why i'm worried about it

and make no mistake i really appreciate changes like bind undead that skip the annoyances and let players have fun

i understand its not being tested yet but its precisely because of that i want to be more vocal in the hopes that it can be addressed before its too late

1 - having only 4 minions at max

2- having to use 1 action to issue verbal commands with concentration per minion

3- not being able to leave undead alone for more than 1 minute

these 3 things can potentially completely ruin what makes the class fun

i'm reading the rules wrong or is there a reason i shoudln't be worried?


I know we aren't testing necromancy yet but I have been reading the rule book and I'm worried about some things

If any of the devs could answer I would like to ask what is the role of a wizard/necromancer in 2e?

not any particular information but just what you are supposed to be in general

in 1e I usually play by using the mindless skeletons by having them scout, go around activating traps, checking for enemies, collecting items, watching over exists/entrances carrying the party stuff(or the party if we are tired), distracting enemies or guards, burying them and using them as traps (or having them prepared to shot, throw fire into oil etc...), holding mechanisms (like a lever) in place or even keeping a door shut, go around setting things into fire with torches, sending them to look for food, taking the night turns so the party can sleep(the dark vision comes very handy), staying back fighting enemies so we can flee, digging, working as chairs,stairs,bridges,beds etc...

the versatility of the class is what makes it my favorite but I'm worried about being limited to 4 minions and being unable to leave them unattended for 1 minute could reduce their utility a lot

also I'm not sure if i'm reading it wrong or you can only control 1 minions per verbal action?

also when is necromancy going to be tested?