can i ask a question about necromancy?


General Discussion


I know we aren't testing necromancy yet but I have been reading the rule book and I'm worried about some things

If any of the devs could answer I would like to ask what is the role of a wizard/necromancer in 2e?

not any particular information but just what you are supposed to be in general

in 1e I usually play by using the mindless skeletons by having them scout, go around activating traps, checking for enemies, collecting items, watching over exists/entrances carrying the party stuff(or the party if we are tired), distracting enemies or guards, burying them and using them as traps (or having them prepared to shot, throw fire into oil etc...), holding mechanisms (like a lever) in place or even keeping a door shut, go around setting things into fire with torches, sending them to look for food, taking the night turns so the party can sleep(the dark vision comes very handy), staying back fighting enemies so we can flee, digging, working as chairs,stairs,bridges,beds etc...

the versatility of the class is what makes it my favorite but I'm worried about being limited to 4 minions and being unable to leave them unattended for 1 minute could reduce their utility a lot

also I'm not sure if i'm reading it wrong or you can only control 1 minions per verbal action?

also when is necromancy going to be tested?


That does seem to be RAW.

Quote:
Minion A creature with this trait can use only 2 actions per turn and can’t use reactions. A minion acts on your turn in combat when you spend an action to issue it verbal commands (this action has the concentrate trait). If given no commands, minions use no actions except to defend themselves or to escape obvious harm. If left unattended for at least 1 minute, mindless minions don’t act, whereas intelligent ones act as they please.

Hopefully Necromancer would get a feat or a spell that allowed issuing orders to a group.


dotting for interest, as i myself love necromancers (party or villain), and such people are kind of important.


The Once and Future Kai wrote:

That does seem to be RAW.

Quote:
Minion A creature with this trait can use only 2 actions per turn and can’t use reactions. A minion acts on your turn in combat when you spend an action to issue it verbal commands (this action has the concentrate trait). If given no commands, minions use no actions except to defend themselves or to escape obvious harm. If left unattended for at least 1 minute, mindless minions don’t act, whereas intelligent ones act as they please.
Hopefully Necromancer would get a feat or a spell that allowed issuing orders to a group.

yeah i was also hoping for some sort of group control so i don't have to play a turn for each undead

I appreciate the devs work to try and solve the problem of large number of undead or summons slowing the combat

i don't want to spoil the fun for the rest of the party so i usually have spooky skeletons do something else during combat

it would be cool if there was a spell to create non-combatant undead just to keep the versatility in


Neutral_Lich wrote:
The Once and Future Kai wrote:

That does seem to be RAW.

Quote:
Minion A creature with this trait can use only 2 actions per turn and can’t use reactions. A minion acts on your turn in combat when you spend an action to issue it verbal commands (this action has the concentrate trait). If given no commands, minions use no actions except to defend themselves or to escape obvious harm. If left unattended for at least 1 minute, mindless minions don’t act, whereas intelligent ones act as they please.
Hopefully Necromancer would get a feat or a spell that allowed issuing orders to a group.

yeah i was also hoping for some sort of group control so i don't have to play a turn for each undead

I appreciate the devs work to try and solve the problem of large number of undead or summons slowing the combat

i don't want to spoil the fun for the rest of the party so i usually have spooky skeletons do something else during combat

it would be cool if there was a spell to create non-combatant undead just to keep the versatility in

generally i'll assign an undead or small group to each of the other party members to help them flank, or assist their attacks/hamper the opponent's defense, so they're there and helping, but not in the way or taking up much time

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