Recently, my players fought a squad of babaus, and to their credit, they handled it like champs. However, the demons' Protective Slime ability got me thinking about weapon and armor damage.
Under what situations would I deal damage to, say, a shield, armor, or an item hanging from somebody's belt, in addition to what the player would take? Up until now I've just been ticking off the players HP total, but it seems like something along the lines of a breath weapon or Acid Fog might eventually break their items.
What sort of effects damage a character's items, and what is the procedure for saving throws, knowing what items were affected, etc?