| Nertonius |
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Hey everybody.
I'm running CotCT through Roll20 and I've already put an obscene amount of work and time into prepping for book 5.
Unfortunately in the Deathhead Vault a player who has a habit of running his characters into danger and getting them killed to make new characters caught on that SoS was about undead. Lo and behold his druid was killed.
In an attempt to completely nullify the entire next book he created a mesmerist who is designed to do nothing but control and charm undead. The character has no other purpose and he has gloated pretty openly that his plan is to force every undead creature he comes across to set off traps and be his slaves.
Is there a book from another path of roughly the equated level and power that would allow me to substitute something so this book isn't a completely pointless wash?
Well first off, that player is a dick. You may want to tighten your GM-leash a bit on him/her. After all, how do the other characters in the group know/like/trust this revolving cast of characters that just happen to keep being the spotlight. I'm assuming this player decided to kill off their druid after they found out their abilities that were useful in A History of Ashes weren't going to be anymore. That's some meta-gaming shenanigans of the highest order.
If confrontation isn't your bag, then just remember that just about everything that Castle Scarwall does is at a CL 20th. It's highly unlikely that a 13th-14th level caster will have the power needed to break through that kind of power on their own. Even if they did, it can't happen many times.
I currently have a cleric that wakes up every morning and casts a full load of Hide from Undead on all his team. Great! That's a 1st level Cleric spell that eliminates the need for random encounters from mindless undead (I'm not big on random encounters anyways). Any intelligent undead get to make a save to see them, otherwise its just invisibility vs undead. That's strong but not game breaking in any way. Plus, I get the added bonus of describing them sneaking around this haunted castle through hallways of random ghosts and skeletons that don't touch them. It gives my cleric a chance to shine a bit without breaking anything too much and makes my job easier and funner.
Speaking of great character choices, I have a druid who is absolutely obliterating things with Sunbeam, which between that and Searing Light from the cleric, are the best spells for this dungeon.
All in all, no one player should be the "star" of your adventure unless everyone wants to play that way and letting a player just make a new, highly optimized character for each book kinda defeats the greater purpose of an adventure path.