Human Cryptic 1
When the time seems appropriate, she will approach Gregor and say, "Excuse me -- we are travelers from out of town. The caravan we were traveling with was attacked. We haven't been able to learn much about the town, but looking around it seems that stone masonry is pretty important here. We were hoping that you might be able to help us figure some things out."
Human Cryptic 1
Neroli will walk in and observe politely and quietly for a short time, not wanting to interrupt the work if it's going to cause offense. She'll try to find a time to announce their presence that is least likely to draw Gregor's annoyance towards them, while at the same time most likely to give the son some relief from that ire. Sense Motive: 1d20 + 1 ⇒ (12) + 1 = 13
Human Cryptic 1
Hey all -- I'm about 6 messages behind right now. Will try to catch up shortly. I'm on the road at the minute; an unexpected family issue came up two days ago, and my wife and I quickly make travel plans. I'll be travelling for the rest of the week. I think I can keep up with the game, but in case I'm slow to respond, that's what's going on.
Human Cryptic 1
"What an odd town," Neroli says. "I can't help but think that the thumb of House Durran under which all of these people are living is not a benevolent thumb." "As for the hanoshafyr -- given that all of us possess psionic abilities, if they stay true to form they will not attack us. Perhaps we could seek them out and find a way to communicate with them? Not only might we be uniquely positioned to find out why they attack the town, and what they have against the non-psionic, but perhaps they might also provide some information for us about House Durran. After all, they have been observing this town since the beginning."
Human Cryptic 1
Neroli grimaces. "At least the bartender talked to us to tell us he couldn't help us. But everybody else here seems extremely unfriendly. To us, to each other. What do those caravan guards have against us? Do they think we brought the attack on the caravan?" When discussing where to go next, Neroli agrees with Aris that the market is a good place to go. Knowledge (Psionics): 1d20 + 7 ⇒ (15) + 7 = 22
Human Cryptic 1
Neroli sounds sad as she speaks to the others upon reachign Jace's Stanchion. "I hated to abandon the caravan like that; there's little hope anybody is alive. If only we could have spoken with those creatures! They seemed to respect the psionic. Doubtless there is a long and ugly history of conflict that we could not overcome. Still, I feel like we've abandoned those under our care."
Human Cryptic 1
Neroli is as fascinated as she is dismayed. Who are these strange creatures? Why are they attacking this caravan so resolutely? Press on they must, and vigilant they must remain, but she also continued to observe these creatures and try to understand how they fit into the universal pattern. "Yes, we shall fight our way through," she says in a quiet voice. "But keep our eyes open for any signs that may tell us what these creatures are and why they are attacking us." |