Jakaw Razorbeak

Neppka's page

248 posts. Alias of Andostre.


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Tengu Fighter 2 | AC 19 | F +8, R +8, W +4 | Per +6 | HP 30/30 (3 temp)

Neppka is also giving out an aura vs. fear, but it's completely superfluous with Vako's anthem. But FYI for the future!


Tengu Fighter 2 | AC 19 | F +8, R +8, W +4 | Per +6 | HP 30/30 (3 temp)

Not sure how Neppka keeps getting put in the middle of the party whenever we enter a new room. In the marching order, he's supposed to be right behind Shaka, I thought.

Neppka barrels down the hallway to get into the fight before Shaka is overwhelmed. He targets the middle beetle, seeing as it's already wounded.

Strike + Courageous Anthem: 1d20 + 10 + 1 ⇒ (14) + 10 + 1 = 25
Damage + Courageous Anthem: 1d12 + 4 ⇒ (7) + 4 = 11

He swings again! At red beetle, or blue if red is dead.

Strike + Courageous Anthem + MAP: 1d20 + 10 + 1 - 5 ⇒ (9) + 10 + 1 - 5 = 15
Damage + Courageous Anthem: 1d12 + 4 ⇒ (5) + 4 = 9


Tengu Fighter 2 | AC 19 | F +8, R +8, W +4 | Per +6 | HP 30/30 (3 temp)

Swift recovery, Shaka!


Tengu Fighter 2 | AC 19 | F +8, R +8, W +4 | Per +6 | HP 30/30 (3 temp)

Low-light vision for Neppka

Perception initiative: 1d20 + 6 ⇒ (3) + 6 = 9


Tengu Fighter 2 | AC 19 | F +8, R +8, W +4 | Per +6 | HP 30/30 (3 temp)

Neppka is ready to leave the treasure behind. For now.

South of the statue room sounds good to me!


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Tengu Fighter 2 | AC 19 | F +8, R +8, W +4 | Per +6 | HP 30/30 (3 temp)

"Oh come on!" Neppka grouses as he sees the treasure in the room before him. He looks over his shoulder towards the room with the statue of Torag and then back at the treausre.

"Is this some sort of scam? How does this loot sitting here help the poor, anyways?"


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Tengu Fighter 2 | AC 19 | F +8, R +8, W +4 | Per +6 | HP 30/30 (3 temp)

Neppka wasn't really worried that he would be judged evil or something, but... you know. What if the thing was faulty somehow? Or what if Torag didn't like birds, for whatever reason? Didn't the dwarfs come from underground?

Still, he breathes a sigh of relief when he's not lasered in half. He agrees with Vako's suggestion and hustles out of the room to the west without delay.


Tengu Fighter 2 | AC 19 | F +8, R +8, W +4 | Per +6 | HP 30/30 (3 temp)

Alias updated!


Tengu Fighter 2 | AC 19 | F +8, R +8, W +4 | Per +6 | HP 30/30 (3 temp)

Fighter level 2

Free Archetype: Marshal (choosing Intimidation, which brings that up to +7)
Class Feat: Lunge
Skill Feat: Intimidating Prowess (another +1 for Coerce and Demoralize)

I still need to update my alias.


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Tengu Fighter 2 | AC 19 | F +8, R +8, W +4 | Per +6 | HP 30/30 (3 temp)
DM DoctorEvil wrote:
You can probably just grab a set (or two) if you like.

Or three!


Tengu Fighter 2 | AC 19 | F +8, R +8, W +4 | Per +6 | HP 30/30 (3 temp)

"Shaka, didn't I see you fill your waterskin with water from that pool? Pour some in that first cup and see what happens.

"I can do it, if you want."


Tengu Fighter 2 | AC 19 | F +8, R +8, W +4 | Per +6 | HP 30/30 (3 temp)

"Uhhh..." Neppka says intelligently.

"Should we fill each cup with the magical water behind us?"


Tengu Fighter 2 | AC 19 | F +8, R +8, W +4 | Per +6 | HP 30/30 (3 temp)

Neppka defers to Shaka, giving him the opportunity to try and disarm the trap if he wants, or the party can take Vako's suggestion and take the northern doorway from the previous room.


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Tengu Fighter 2 | AC 19 | F +8, R +8, W +4 | Per +6 | HP 30/30 (3 temp)
Krrys'tall wrote:
Same here. I might have to dip out of the game completely, if things keep going the way they are on my end.

Would hate to lose you! Hope things improve for you.


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Tengu Fighter 2 | AC 19 | F +8, R +8, W +4 | Per +6 | HP 30/30 (3 temp)
DM DoctorEvil wrote:
Start making plans for Level 2 changes. Not this combat, but perhaps the next XP earning will get you to level ups.

Will the Free Archetype rule be in effect?


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Tengu Fighter 2 | AC 19 | F +8, R +8, W +4 | Per +6 | HP 30/30 (3 temp)

The contents of the pit still unbeknownst to Neppka, he holds Shakka's rope tightly, ready to yank Printhello away from the pit. While it may look like just a hole in the ground to some, he could easily see it being the home of something subterranean with lots of teeth.


Tengu Fighter 2 | AC 19 | F +8, R +8, W +4 | Per +6 | HP 30/30 (3 temp)
Neppka wrote:
Hey all, this weekend was pure chaos with a kid's all-day swim meet, Mother's Day events for my wife and my mom, and a lovely unexpected car expense that was dropped in our lap. I'll need a couple days to catch up on my games. Apologies.

Hi, on top of this, we've had a family emergency taking up much of my time. I'll try and get caught up this weekend.


Tengu Fighter 2 | AC 19 | F +8, R +8, W +4 | Per +6 | HP 30/30 (3 temp)

Hey all, this weekend was pure chaos with a kid's all-day swim meet, Mother's Day events for my wife and my mom, and a lovely unexpected car expense that was dropped in our lap. I'll need a couple days to catch up on my games. Apologies.


Tengu Fighter 2 | AC 19 | F +8, R +8, W +4 | Per +6 | HP 30/30 (3 temp)

I'm good with Krrs'tall scouting. Does this mean that he's now the one looking for traps?


Tengu Fighter 2 | AC 19 | F +8, R +8, W +4 | Per +6 | HP 30/30 (3 temp)

Sounds like it. I've moved Shaka to the door we're heading through next.


Tengu Fighter 2 | AC 19 | F +8, R +8, W +4 | Per +6 | HP 30/30 (3 temp)

So I'm not very familiar with 2E Exploration Activities. If Neppka isn't doing something that makes him move at half speed, does that mean he's not contributing anything? Is there an activity that enhances his keeping a lookout for danger? I guess that would be Scout, but is there any benefit to more than one person doing that activity?

Is there something that can make him respond to combat more quickly? He can't do Defend because he doesn't use a shield.


Tengu Fighter 2 | AC 19 | F +8, R +8, W +4 | Per +6 | HP 30/30 (3 temp)

Assuming there are no apparent threats, and there's nothing that anyone wants to do in this room, Neppka catches Shaka's eye and silently indicates the closer of the two doors leading west.


Tengu Fighter 2 | AC 19 | F +8, R +8, W +4 | Per +6 | HP 30/30 (3 temp)

"The black fist is the same symbol those hobgoblins who attacked the town had." Neppka pauses before saying the obvious thing, just to give his brain a moment to catch up. "That means these zombies are probably connected to the attack on Sandpoint."

Looking at Festus, the warrior asks, "Any reason to think that your brother was somehow investigating or connected to this group?"

If anyone has any Tracking skill or other way of determining any difference in direction to go, please speak up. Otherwise, Neppka will suggest we go North.


Tengu Fighter 2 | AC 19 | F +8, R +8, W +4 | Per +6 | HP 30/30 (3 temp)

"Thanks..." Neppka eyes the fruit dubiously, but eats in anyway.

"Hey! That's delicious!"

Printhello, I'd like to see if anything comes from us looting the bodies or from Festus checking out the giant hammer.


Tengu Fighter 2 | AC 19 | F +8, R +8, W +4 | Per +6 | HP 30/30 (3 temp)

Obviously, Neppka would love some healing, but it sounds like the heal check didn't work. Do we have another way of healing him? He's pretty hurt. I'll have him drink his sole potion if we don't.

Neppka thanks Printhello for trying.

"Let's see if these guys have anything useful on them, and also that halfing we passed on the way in." Turning to Festus, he adds, "And then we'll check out that giant hammer on the wall."


Tengu Fighter 2 | AC 19 | F +8, R +8, W +4 | Per +6 | HP 30/30 (3 temp)

Vako's barbaric charge probably put down the final zombie, but just in case it didn't, Neppka makes a series of attacks to make sure.

◆ 2-handed Strike + Courageous Anthem: 1d20 + 9 + 1 ⇒ (15) + 9 + 1 = 25
Damage: 1d12 + 4 + 1 ⇒ (2) + 4 + 1 = 7

◆ 2-handed Strike + Courageous Anthem + MAP: 1d20 + 9 + 1 - 5 ⇒ (14) + 9 + 1 - 5 = 19
Damage: 1d12 + 4 + 1 ⇒ (5) + 4 + 1 = 10

◆ 2-handed Strike + Courageous Anthem + MAP: 1d20 + 9 + 1 - 10 ⇒ (16) + 9 + 1 - 10 = 16
Damage: 1d12 + 4 + 1 ⇒ (5) + 4 + 1 = 10

After the battle is over, Neppka puts his hand over the axe-wound on his side and makes the clicking noise in his throat that he uses to express worry and disappointment. He looks at the others.

"Everyone all right?"


Tengu Fighter 2 | AC 19 | F +8, R +8, W +4 | Per +6 | HP 30/30 (3 temp)

Team, I'll be out of town Friday through Sunday and unable to post.


Tengu Fighter 2 | AC 19 | F +8, R +8, W +4 | Per +6 | HP 30/30 (3 temp)

"Nice!" Neppka calls out when the red dwarf falls. "Nice shot!" he calls out again when the orange dwarf collapses.

He steps forward to try and start getting on opposite sides of the zombies from Shaka.

◆ Step

◆ Snagging Strike + Courageous Anthem: 1d20 + 9 + 1 ⇒ (16) + 9 + 1 = 26
Damage: 1d8 + 4 + 1 ⇒ (1) + 4 + 1 = 6

If that hits, the zomibe is off-guard.

◆ 2-handed Strike + Courageous Anthem + MAP: 1d20 + 9 + 1 - 5 ⇒ (9) + 9 + 1 - 5 = 14
Damage: 1d12 + 4 + 1 ⇒ (8) + 4 + 1 = 13


Tengu Fighter 2 | AC 19 | F +8, R +8, W +4 | Per +6 | HP 30/30 (3 temp)
DM DoctorEvil wrote:

Red Dwarf shambles slowly down the steps, and into direct melee contact with Neppka, but is too slow to make an attack.

Neppka is up now, the zombie wandering right into him.

Neppka obliges the courteous zombie by reaching out with his free hand to tug its shield aside while his other hand brings his heavy sword into the opening.

◆ Snagging Strike + Courageous Anthem: 1d20 + 9 + 1 ⇒ (14) + 9 + 1 = 24
Damage: 1d8 + 4 + 1 ⇒ (8) + 4 + 1 = 13

If that hits, the zomibe is off-guard.

Assuming that the zombie won't bring its shield back up in time, Neppka puts both hands to his sword for his next attack.

◆ 2-handed Strike + Courageous Anthem + MAP: 1d20 + 9 + 1 - 5 ⇒ (18) + 9 + 1 - 5 = 23
Damage: 1d12 + 4 + 1 ⇒ (1) + 4 + 1 = 6

And again.

◆ 2-handed Strike + Courageous Anthem + MAP: 1d20 + 9 + 1 - 10 ⇒ (5) + 9 + 1 - 10 = 5
Damage: 1d12 + 4 + 1 ⇒ (10) + 4 + 1 = 15

If Red Dwarf falls before Neppka's third attack, Neppka will take a step forward instead to block off the hallway entrance with Shaka.


Tengu Fighter 2 | AC 19 | F +8, R +8, W +4 | Per +6 | HP 30/30 (3 temp)

"Oh s#&!. Okay. Oh s~~@. Stay at the entrance to this hallway. Don't let them get behind us. If they start to overwhelm us, we can retreat back above ground."

I don't suppose we had the opportunity to check the looter's corpse near the entrance?

Initiative (Perception): 1d20 + 5 ⇒ (6) + 5 = 11


Tengu Fighter 2 | AC 19 | F +8, R +8, W +4 | Per +6 | HP 30/30 (3 temp)

Neppka, noticing that half of the group seems very nervous about entering the tomb, looks back in concern. He seems about to say something, but ultimately doesn't. He turns back to watching over Shaka's shoulder as they advance.


Tengu Fighter 2 | AC 19 | F +8, R +8, W +4 | Per +6 | HP 30/30 (3 temp)
Shaka Uno wrote:

Shaka takes his kerchief off and wipes the sweat from his brow and neck.

"Well. That wasn't easy".

Neppka claps Shaka on the shoulder.

"Nice work, Shaka. You've just earned your paycheck."

Drawing his sword, he follows the half orc into the tomb. He wants to let the rogue do his job, but he wants to be up front to head off any potential threat.


Tengu Fighter 2 | AC 19 | F +8, R +8, W +4 | Per +6 | HP 30/30 (3 temp)

Athletics + Guidance: 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 24


Tengu Fighter 2 | AC 19 | F +8, R +8, W +4 | Per +6 | HP 30/30 (3 temp)
Printhello wrote:
Guidance for whatever the next attempt is?

Looks like guidance is a single action, so you could dole out three of them, right?


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Tengu Fighter 2 | AC 19 | F +8, R +8, W +4 | Per +6 | HP 30/30 (3 temp)

Have a good trip!


Tengu Fighter 2 | AC 19 | F +8, R +8, W +4 | Per +6 | HP 30/30 (3 temp)
DM DoctorEvil wrote:
No harm in trying again, unless you break something or hurt yourself.

No harm trying again, unless there is harm in trying again.

"Okay. Everyone grab a chunk of rock or a thick branch or whatever's solid. We set the trap, and then we all try and wedge it open at the same time."

Neppka finds the biggest chunk of headstone or other rock that he can find that he can carry, and places next to one of the corners of the flipping doorway.

"You too, Krrys'tall."


Tengu Fighter 2 | AC 19 | F +8, R +8, W +4 | Per +6 | HP 30/30 (3 temp)

Yes, Vako's got it. That's what I'm trying to do.

Athletics: 1d20 + 7 ⇒ (3) + 7 = 10


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Tengu Fighter 2 | AC 19 | F +8, R +8, W +4 | Per +6 | HP 30/30 (3 temp)

So the trap is that the door swings around a full 360 degrees? Please correct me if I'm wrong, because otherwise what I say below might not make sense.

"Whoa! Uh... do that again."

Neppka wields his crowbar, ready to lodge it into the doorway to prevent it from latching closed again, assuming Shaka can activate the mechanism again.


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Tengu Fighter 2 | AC 19 | F +8, R +8, W +4 | Per +6 | HP 30/30 (3 temp)

Sorry to hear about your pet, DMDE.

I'm back, also.


Tengu Fighter 2 | AC 19 | F +8, R +8, W +4 | Per +6 | HP 30/30 (3 temp)

Also, I'm going to be out of town Saturday through Tuesday and unable to post.


Tengu Fighter 2 | AC 19 | F +8, R +8, W +4 | Per +6 | HP 30/30 (3 temp)
Printhello wrote:
Add it to the sheet then. Spend a few silvers to avoid -2 just in case. Seems a reasonable trade.

Save your silver! Neppka already has a crowbar! I remember now that we opted not to try and pry the doors open in case it ruined the lock and thus our chance at picking the lock.


Tengu Fighter 2 | AC 19 | F +8, R +8, W +4 | Per +6 | HP 30/30 (3 temp)
Shaka Uno wrote:
"This thing been out in the weather for a while. Everything seems to be seized up".

"Well, thanks for trying. That's what we brought this along for."

If anyone wants to try anything before Neppka uses the crowbar, we can retcon the below.

Neppka wedges the crowbar in a likely spot to either break the lock or the door hinges, and tries to leverage the doors to the tomb open.

Strength check: 1d20 + 4 ⇒ (4) + 4 = 8

Jeez. I don't recall that I've spent any Hero Points this campaign. If I have any, I'll spend one to try and re-roll that check.

Hero Point Strength check: 1d20 + 4 ⇒ (10) + 4 = 14


Tengu Fighter 2 | AC 19 | F +8, R +8, W +4 | Per +6 | HP 30/30 (3 temp)
Printhello wrote:
While they while away the afternoon, Printhello asks way to many questions about the tomb and the door and the dwarf for which they are doing a service.

Is Festus with us? I can't think of any reason we would turn him away.

Before they leave town, Neppka makes sure anyone coming to the graveyard has met Festus and understands that he helped out in the fight against the Varisian vagabonds ("Varisabonds?"), and after talking, they figured out that Neppka, Vako, and Krrys'tall had earlier come across the remains of the dwarf's missing brother. They all discovered that Festus' brother was trying to retrieve something important from the tomb near where he died...

And honestly, I forget what Festus thinks his brother was searching for.

...and while the party was inclined to help him out, they didn't want to rush a tomb exploration when they needed to get back to Sandpoint and report what they had learned about their encounter with the Varisians.


Tengu Fighter 2 | AC 19 | F +8, R +8, W +4 | Per +6 | HP 30/30 (3 temp)

Well, that's why we've recruited Shaka. To pick the lock. But if you want to bring the crowbar, I don't mind carrying it if you need.


Tengu Fighter 2 | AC 19 | F +8, R +8, W +4 | Per +6 | HP 30/30 (3 temp)

Nothing for me.


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Tengu Fighter 2 | AC 19 | F +8, R +8, W +4 | Per +6 | HP 30/30 (3 temp)
DM DoctorEvil wrote:
Sounds like pivoting to the tomb again. LMK if you plan anything before setting out.

To me, this is just fulfilling a promise, which will hopefully be quick. Neppka realizes that the Amber Shard is also worth pursuing, but there's no immediate leads for it.

So, hopefully, explore the tomb for Festus, and then come back and see if anything has turned up with the Black Fist goblins or the Amber Shard.


Tengu Fighter 2 | AC 19 | F +8, R +8, W +4 | Per +6 | HP 30/30 (3 temp)

"Gandethus? We met him earlier. Not a fan.

"If he does have this Amber Shard, someone should let him know that he's been found out.

"I guess. Maybe.

"Anyway, Printhello, Shaka, where are you thinking we should go? I kind of promised a dwarf named Festus that we'd help him explore his nearby family tomb."


Tengu Fighter 2 | AC 19 | F +8, R +8, W +4 | Per +6 | HP 30/30 (3 temp)

Neppka stares forlornly at the smoking oven, his hopes of a timely dinner lost. Despondent, he pulls out the burned pages found in Kevin's room and hands them to Printhello.


Tengu Fighter 2 | AC 19 | F +8, R +8, W +4 | Per +6 | HP 30/30 (3 temp)

Fort DC 12: 1d20 + 7 ⇒ (3) + 7 = 10

"Quink!" Neppka calls as he opens the door. When the scholar notices the smoke and runs into the kitchen, Neppka follows but doesn't get very far before he's doubled over coughing from the snoke.

Or whatever reaction DMDE has in mind from the failed fort save.


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Tengu Fighter 2 | AC 19 | F +8, R +8, W +4 | Per +6 | HP 30/30 (3 temp)

"S$$+!"

Neppka runs towards a doorway closest to where the smoke is pouring out. He bangs on the door and tests the door knob for heat before he opens it and bravely charges into danger.