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Kitsune: interesting concept with some gods keeping power, unfortunately it doesn't mesh very well with the plot I have in mind. Some minor deities showing up and playing tough guy is almost a certainty though, that's just too good to pass on. A question on the topic Jeven brought up with servants powerful minions supplying spells: is there a list of the minions each god uses, or is it just a variety of different outsiders? Another thing: gate is not listed as a conjuration (teleportation) spell but as calling or creation. Does this mean that the gate opens between two planes directly, without going through the astral plane? Magic wrote: Teleportation is instantaneous travel through the Astral Plane. Anything that blocks astral travel also blocks teleportation. www.d20pfsrd.com/magic#TOC-Conjuration-Teleportation ![]()
You people are magnificent! Re: the summoning thing
I'm certainly intrigued by having a number of called extraplanar creatures realize that they cannot return to their native plane even when no spell caster is binding them. Also, the price of divine-only wands, scrolls and potions are going to skyrocket, while staves would probably be considered useless. Although, depending on interpretation, Alchemists may be highly sought after for healing. Side-note: do elemental evocation spells draw power from the elemental planes? ![]()
Travinator: I'll look for it, thanks. Turin: yeah, I noticed there were still options for travel, but as far as I have found none of them are as powerful as teleport, and shadow walk is another 2 levels in a caster class. Which is nice, because it means I can mostly limit myself to relatively specific geographic areas for the first part of the campaign, making a long journey become a possibility for the first part of the campaign. For the water: generally it floods until another path can be found, not seldom with disastrous results. Kazaan: interesting ideas. I was thinking of mainly rendering it impassable (i.e. still there but touching wouldn't make a connection between planes) but your ideas feel like they could be used well to ramp up the pressure as the campaign progresses. As the event is supposed to happen just before the players begin, the planes might take a while before they start to collide, and only infrequently at first. ![]()
It's for a stand alone campaign where this is a part of the events just before the PC's come into the picture. I don't want to be too explicit about the story, as there is a conceivable risk that some of the intended players find this, but suffice to say that dealing with the consequences is a large part of the campaign, while finding out why it happened and hopefully fixing it is another. According to the magic rules clerics draw power from deities or divine forces white paladins draw power from the divine forces of good and law and druids the divine forces of nature. As far as I am concerned, druid spells are then the only divine source which might still be reachable, as there are planes for the different alignments and paladins are devoted to a single god. This could have the interesting effect of making druids comparatively more powerful once they realise that no other divine casters can use magic, driving them to be more aggressive in defending and reclaiming land. Turin: do you have a reference for that? It sounds plausible and I like the idea, but still. ![]()
So, I'm thinking of creating my own campaign and have been pondering the idea that (for some reason irrelevant to the discussion) the astral plane would be unreachable. Anything relying on travel or communication through it would effectively stop working. How would this manifest in Golarion? A few thoughts from what I've read so far: 1. Spells like teleport rely on a quick stop in the astral plane. They would cease to work. 2. Any travel or contact with the outer planes would be impossible. The gods would not be reachable and presumably divine casters could not cast or prepare any spells (at least not prepare). 3. Souls could not travel to the afterlife, so intelligent ethereal undead would become much more common. Spells like resurrection would presumably be easier to perform. |