Merisiel

Nemo Argento's page

88 posts. Alias of Cosmic Dream Lord.


Full Name

Nemo

Race

Half-Elf Forgotten Battle Oracle (Ancient Lorekeeper) 2 | HP: 10/17 | AC: 21, Touch: 10, FF: 21 (-1 when adjacent to allies) | CMD 15 | Fort: +2, Reflex: +0, Will: +5 (+2 vs. enchantment) | Init: +2 (Rolls Twice & Takes Best Result) |

Classes/Levels

Perception: +14 |Buffs:

Gender

Female

Alignment

Neutral

About Nemo Argento

[dice=Cold Iron Scythe]1d20+5[/dice]
[dice=Damage]2d4+6[/dice]

[dice=Cold Iron Gandasa]1d20+5[/dice]
[dice=Damage]2d4+4[/dice]

Evolution Pool - 2 Points:
Natural Armor - 1 Point
Skilled: Perception - 1 Point

Nemo Argento
Female half-elf oracle (ancient lorekeeper) 2
N Medium humanoid (elf, human)
Init +2; Senses low-light vision; Perception +14
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Defense
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AC 21, touch 10, flat-footed 21 (+7 armor, +2 natural, +2 shield)
hp 17 (2d8+4)
Fort +2, Ref +0, Will +5; +2 vs. enchantments, +4 Competence bonus vs. disease
Defensive Abilities dual minded[APG]; Immune sleep
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee cold iron gandasa +5 (2d4+4/×3) or
. . cold iron morningstar +5 (1d8+4) or
. . cold iron scythe +5 (2d4+6/×4)
Oracle (Ancient Lorekeeper) Spells Known (CL 2nd; concentration +4)
. . 1st (5/day)—bless, cure light wounds, oath of anonymity, protection from evil
. . 0 (at will)—create water, detect magic, guidance, light, stabilize
. . Mystery Battle
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Statistics
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Str 18, Dex 10, Con 12, Int 12, Wis 11, Cha 14
Base Atk +1; CMB +5; CMD 15
Feats Extra Revelation[APG]
Traits armor expert, into enemy territory, warrior of old
Skills Acrobatics -7 (-11 to jump), Bluff +2, Diplomacy +3, Disguise +2, Intimidate -2, Knowledge (geography) +2 (+3 on questions related to elves), Knowledge (history) +5 (+6 on questions related to elves), Knowledge (local) +5 (+6 on questions related to elves), Knowledge (religion) +5 (+6 on questions related to elves), Linguistics +2, Perception +14, Perform (oratory) -1, Sense Motive +5, Spellcraft +5, Use Magic Device -1; Racial Modifiers +10 Perception
Languages Aklo, Common, Elven, Sylvan
SQ elf blood, elven lore +1, loner, oracle's curse (wasting), revelations (skill at arms, war sight)
Other Gear banded mail, mwk studded leather, scale mail, heavy wooden shield, cold iron gandasa, cold iron morningstar, cold iron scythe, backpack, bedroll, belt pouch, candle (10), flint and steel, hemp rope (50 ft.), mess kit[UE], pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, weapon cord[APG], weapon cord[APG], 327 gp, 8 cp
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Special Abilities
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Dual Minded +2 Will saves.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Lore +1 Add half oracle level to Knowledge checks about elves.
Loner -1 to AC and attack when adjacent to ally or using aid another.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
War Sight (Su) Take your choice of 2 initiative rolls.

Nemo - Level 1:

Nemo Argento
Female half-elf oracle (ancient lorekeeper) 1 (Pathfinder RPG Advanced Player's Guide 42, Pathfinder RPG Advanced Race Guide 24)
N Medium humanoid (elf, human)
Init +2; Senses low-light vision; Perception +2
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Defense
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AC 19, touch 10, flat-footed 19 (+5 armor, +2 natural, +2 shield)
hp 10 (1d8+2)
Fort +2, Ref +0, Will +4; +2 vs. enchantments
Defensive Abilities dual minded[APG]; Immune sleep
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee cold iron gandasa +4 (2d4+4/×3) or
. . cold iron morningstar +4 (1d8+4) or
. . cold iron scythe +4 (2d4+6/×4)
Oracle (Ancient Lorekeeper) Spells Known (CL 1st; concentration +3)
. . 1st (4/day)—bless, cure light wounds, protection from evil
. . 0 (at will)—create water, detect magic, guidance, light
. . Mystery Battle
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Statistics
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Str 18, Dex 10, Con 12, Int 12, Wis 11, Cha 14
Base Atk +0; CMB +4; CMD 14
Feats Extra Revelation[APG]
Traits armor expert, into enemy territory, warrior of old
Skills Acrobatics -5 (-9 to jump), Bluff +2, Diplomacy +2, Intimidate -2, Knowledge (history) +5 (+5 on questions related to elves), Knowledge (local) +5 (+5 on questions related to elves), Perception +2, Perform (oratory) -1, Sense Motive +4, Spellcraft +5; Racial Modifiers +2 Perception
Languages Aklo, Common, Elven
SQ elf blood, elven lore, loner, oracle's curse (forgotten), revelations (skill at arms, war sight)
Other Gear scale mail, heavy wooden shield, cold iron gandasa, cold iron morningstar, cold iron scythe, backpack, bedroll, belt pouch, candle (10), flint and steel, hemp rope (50 ft.), mess kit[UE], pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, weapon cord[APG], weapon cord[APG], 26 gp, 8 sp
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Special Abilities
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Dual Minded +2 Will saves.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Lore Add half oracle level to Knowledge checks about elves.
Loner -1 to AC and attack when adjacent to ally or using aid another.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
War Sight (Su) Take your choice of 2 initiative rolls.