Ancient Solar Dragon

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Jason Keeley wrote:

*looks around in embarrassment*

Ok, wow. Wow! What *was* I thinking? What *was* I smoking?

For Hybeki, I bet my eyes slid down a row to give her the CR 9 EAC and KAC. She should be EAC 20 and KAC 22.

As for Xavra, well, this was actually still pretty early on, written before we had even really finished with Alien Archive. It looks like I gave him all the AC of his armor plus his Dex bonus and...oops!

I would change that to be EAC 24 and KAC 26, giving him the numbers from the array with an additional +1 due to solarian armor.

Hope that helps and sorry for any TPKs!

Thank you Jason !

Writing an entire adventure book within the time constraints that you have is a harrowing job, and it is no surprise that sometimes, things slip through the cracks.

Also, considering we mostly give feedback when something is broken, it is only fair to give feedback about the good parts of the adventure path.

The Eox escapade was really fun for me, the creepy ambiance of a planet of undead that aren't actually evil (or are they?), messing with typical fantasy tropes in a way that kept us on edge was very well-done.

The whole "exploring a phantom spaceship full of akatas that infect you with their young" was very reminiscent of Alien and other movies, and was executed well.

The end of book 2, the Stargazer statue and last dungeon i have enjoyed as well.

Making contact with an alien species all throughout book 4 was a new experience for me, and i definitely had a very Picard feeling for my character as she went around sowing the seeds of cooperation between two races. (And a James T. Kirk feeling when she was stabbing the uncooperative aggressive ones in the face, but what's a kasatha to do?)

All in all, we remain at your disposition if you need help testing things before release, or, barring that, to give feedback once the book is out :)

Cheers !


As a strength solarian with 23 STR, i could only hit her on 17+.

Nearly everyone else in the party could only hit her on a nat 20. Turn it however you want, this is bad design in an encounter that would otherwise have been really fun and challenging.

The adventure path as a whole is fun and compelling, but i echo what Zealotux said, the garaggakal and this are the two encounters where our entire party went, to quote, and i mean no disrespect : "What are paizo smoking"

I remember Xanesha the TPK queen and she was nowhere near as strong as Xavra.

Please, help us help you playtest some of these encounters before release.


Going for flavor more than current power level, as that is of course subject to change with the new edition :

#1 : Tyrant antipaladin, or a way for antipaladins to not be a chaotic murderhobo, and actually be an intelligent force that _can_ work with a party of neutral or good people.

#2 : Lore warden. I've been in love with the idea of a Ph.D fighter since the beginning, great archetype.

#3 : Beastmorph alchemist. Be a werewolf Mr. Hyde !

#4 : Totem warrior barbarian, because they're literally Ulfhednars.

#5 : Zen archer monk or asmodean advocate. I couldn't choose so i put both in. Zen archer monk because putting five arrows in the air at like, level 6 is fun, and asmodean advocate because i love being able to be a literal devil lawyer.


Outstanding guide, but seems to be down because it "Doesn't respect conditions of use" ?

Shame, it's a fantastic guide among fantastic guides, please tell me you had it mirrored somewhere.