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About Neia DemBackstory:
Derljah, her tiefling tormentor, would re-tell the story of the hoity toity elven woman falling for the charms of lowly drow male and spawning his bastard. The drow had been promptly dispatched (the elves had coin and connection) and the shameful fruit of their union bundled and hidden far below – like she never existed. As a young elf, she often wondered if her Elven mother had ever wanted to keep her. A child’s fairytale (Derljah said there was no such thing – only nightmares and worse). Then the child would be beaten black and blue by Derljah for the smallest infraction and brought back to reality. The child was named Neia by her tormentor’s lover, Rustin Dem. He sometimes gave her small nubs of sugar to suck on, calling her a pretty little thing, while secretly teaching her the Elven tongue. If she was caught, Derljah would beat her. Sugar was a scarce commodity in the Maze and shouldn’t be wasted on orphaned bastards. “Don’t go fluffing her vanities!” Derljah would chastise Rustin. Neia was comely in the Elvish way – fine pale skin and wide silvery-green eyes. Her hair was a silvery-white – thanks to her drow father. Neia wasn’t the only orphan Derljah had the pleasure of tormenting; yet those children didn’t live long enough for her to form any sort of attachment to them. Most had been sickly or stupid and found themselves dead within a year of coming to live at the shack. When Neia was ten years old, Rustin got himself killed in some bar room brawl – broken glass to the neck – making Derljah crueller and more sadistic. When she could, Neia would sneak off into the surrounding alleys and explore. She was a lonely child, but not one who actively sought people to befriend. She was watchful, learning the ways of the settlement and its hodgepodge of people. The narrow, crowded streets would be a place where she could hide and feel/soak in the energy of the woe begotten occupants. Neia’s skin would tingle as she immersed herself in the throng. She couldn’t explain the reason why. Rustin would have said it was to do with her elven heritage – perhaps it was - Neia missed him (he was the only one to show her a crumb of kindness). Neia’s sojourns out of the shack and into the streets/alleys grew more frequent until one day she did not return to Derljah’s home (and her Tiefling tormentor did not attempt to bring her back, probably grateful not to have an extra mouth to feed). Life on the streets was hard but it was no different to life in the shack. She scrounged for food and made a little coin delivering things to people around the edge of the Maze. The young “procurer” soon crossed paths with a human witch peddling potions and poppets in the alley of dread, as the locals called it. The witch’s name was Sybila and became her teacher and patron. Arcane magic came relatively easy to Neia and this made Sybila happy. Her teacher had a skittish white weasel familiar named Vivi who didn’t hate Neia but wouldn’t draw too near either (or be too far from Sybila). The years passed slowly and Neia’s life was filled with lessons – she was eager to learn how to access/harness magic – and Neia had an ear for tongues – picking them up as she roamed the streets or manned the witch’s shop. Neia’s comely looks would bring in new patrons and both females used this to their benefit. Neia never sold her charms/body on the streets – she didn’t have to nor wished to. She was smart one and she could rely on her cleverness when backed into a corner. The boys in the alleys (who were keen on her) would show her how to wield knives/daggers and she practiced between trips. In time, she picked up a crossbow and practiced on chalked targets on the stone walls of the alleys. One afternoon Neia returned to the shop and found Sybila strung up on the thick hemp clothes line hanging above the narrow alleyway. Her familiar, Vivi, had been skinned and left hanging in front of the door of the shop. Neia’s stomach heaved, and she threw up on the stone street. There were no tears for they had been beaten out of her as a child. But there was an ache inside her heart at the loss of a teacher and friend. She called the boys and carefully cut down Sybila and what remained of Vivi. Finding a burial place in the outskirts of the Maze was not easy – many people died daily in the bottom-most level of the Hive. Instead, Neia had the bodies of witch and familiar placed on a small pyre and she set them ablaze – letting the flames turn the bodies into fine ash and float into the dark sky. The smell of burning bodies stayed with her. Returning to the shop, she found that it had been sacked and locking the door behind her, Neia made her way to the nearest dive bar; frequented by the lowest of low, but she did not care. She began to drink – cheap wine and whiskey – throwing the last of her coin at the barkeep. She recollected only snippets of the night – making fun of one of the local thugs whose name she couldn’t remember in the moment. Her anger and sadness had overwhelmed her and Neia began throwing bottles and jugs about the place – at the thugs’ heads – yelling at them “Did you kill her? You did, didn’t you? What did she do to you? Or that sweet weasel. Where’s its white fur?!!” It’s the last thing Neia remembered before waking up in a holding cell for disorderly conduct; others in there with her. ”What happened? How did I get here?”
Physical Description:
Age: 116 years Height: 5'10" Weight: 115 lbs (52 kgs) (willowy, graceful physique) Skin: Pale/alabaster, flawless Hair: Straight, silvery-white, sits just passed her shoulders. Eyes: Wide, almond-shaped, framed by long silvery-white eyelashes, silvery-green pupils. Ears: Long, slender and pointed, adorned with piercings. Personality:
"I am not good or evil. I just am."
Obstacles and disappointments do not derail her. Neia lives by her own code and principles (doing what is good for her or in her best interests or those whom she is loyal to). She will not be compelled, bullied or pressured. Neia can be loyal to allies. Being an abandoned/orphaned child, Neia learned to be detached and independent. She can be considered a loner, but it doesn't always mean that she is lonely and seeking a long term physical connection/companionship. Neia prefers having a few close friends over having many passing acquaintances. She is pragmatic and has a philosophy of reciprocity - respect is given to those who respect her, kindness is shown to those who have shown her kindness and harm is perpetrated to those who have harmed her. On a normal day, her emotions remain on an even keel and her lack of obvious, strong passions and convictions give her an air of mystery (or can annoy those who wear their hearts/emotions openly and vehemently on their sleeve). She is not indecisive - she cares for what she cares for and the rest doesn't matter. Neia possesses a dry wit. She is courageous and values her own life and those whom she is loyal to. Neia's friendship or alliance cannot be bought.
Neia’s Character Sheet:
Female Elf Witch (Alley Witch) 2 TN Medium Humanoid (Elf) Init +5 (+2 from Speak to the City) Senses lowlight; darkvision 60ft; Perception +8 --------------------
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Spells Prepared (CL 2; concentration +5/*+7 (*+2 when casting defensively)
Hexes:
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Feats
Traits
Skills
Adventuring (2+3INT x2=10):
Languages Common, Elven, Draconic, Goblin, Orc ============================================================= Gear
Weapons & Ammunition:
General Gear:
Total Cost and Weight: 178 gp, 5 sp & 3 cp/180 gp and 46.5 lbs (medium load) (STR 10 : Light Load: 33 lbs or less, Medium Load: 34-66 lbs, Heavy Load: 67-100 lbs.)
SPECIAL ABILITIES
Alternate RACIAL TRAITS: • Arcane Focus: Some elven families have such long traditions of producing wizards (and other arcane spellcasters) that they raise their children with the assumption each is destined to be a powerful magic-user, with little need for mundane concerns such as skill with weapons. Elves with this racial trait gain a +2 racial bonus on concentration checks made to cast arcane spells defensively. This racial trait replaces weapon familiarity.
Class:
Alley Witch: Some witches find their spark of magic in the long, dark shadows and forgotten places within the city. • Child of the Streets: An alley witch gains Bluff and Knowledge (local) as class skills, but loses Knowledge (nature) and Knowledge (planes) as class skills. This alters the witch’s class skills.
2nd—ears of the city, 4th—alter self, 6th—witness, 8th—shadow step, 10th—mage’s private sanctum, 12th—heroes’ feast, 14th—limited wish, 16th—create demiplane, 18th—shades. • Speak to the City: An alley witch builds a special rapport with a single city. At 1st level, she can select one settlement whose type is large town size or larger. Within this settlement, she gains a +2 bonus on initiative checks, as well as Knowledge (local), Perception, Stealth, and Sense Motive checks. At 6th level and every 5 witch levels thereafter, this bonus increases by 2. The alley witch can build a rapport with a new city after 30 days of remaining there; this severs her bond to her previous settlement. This ability replaces the witch’s 1st-level hex.
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