Elven Wizard

Nehama MoonBow's page

75 posts. Alias of fatmanspencer.


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HP 11/11 | AC 18, T 14, FF 14 | CMD 16 | F +2, R +6, W +4 | Init +5 | Range +6, Melee +3; Perception +8 Elf Cleric Ranger

Thinks about her questions carefully, knowing that they needed to be careful about how they where asked so she got a decent answer. For the Moon would reveal her secret to all, but one had to understand the question to be asked first. She thinks and after a bit of prayer she says "We have fought a demon from the dead, and are wishing to know if it no longer stalks our shadows. We have a quest to return an artifact to its rightful owner, yet know nothing about the owner, nor where to look to find the owner. And we are looking for a lost city, yet have no reliable map, what stars should we follow?" She says as she settles next to the Dreamguide. She brushes a few strands of hair back behind her ears, a habit that seemed to be a nervous one. She wasn't to sure she would be able to interpret the information correctly, but would give it her best shot


HP 11/11 | AC 18, T 14, FF 14 | CMD 16 | F +2, R +6, W +4 | Init +5 | Range +6, Melee +3; Perception +8 Elf Cleric Ranger

Bows low before the elder priest, deferring appropriately to his ranking above hers, she holds it long enough for proper respect to be shown and given. She then rises from it when directed, says softly " Elder, I come seeking to walk in the Lady's moonlight properly, and to assist my companions so we may survive our coming journey. We have been set on a path, and I do not understand nor feel we can make our way without proper guidance. And I fear I am not able to draw our Lady's attention enough. Do you have any advice? My companions are now seeking out their own paths, but I fear none look to our creators as they should. " It was clear from her speech and mannerisms she was a bit lost as how to assist her group of companions


HP 11/11 | AC 18, T 14, FF 14 | CMD 16 | F +2, R +6, W +4 | Init +5 | Range +6, Melee +3; Perception +8 Elf Cleric Ranger

Nehama thanks the courier for befitting his rank, or at least in the way she was raised, which seemed a bit old fashioned, since she had never been addressed as honored sister, just sister. However, she would think about her choices before realizing that no matter how she looked at it, she didnt know her linage, and the tombs would be a place to start. And if nothing else, she could help expand her faith, and learn new things. She does stop and enjoy some of the city on her way to the Grove of Dreams, but once there she was a bit lost, as now everyone seemed familiar yet different to her. It seems the Grove was ran a bit more formal than she was used to. She shrunk a bit, clearly unsure how to proceed with the City Elves.


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HP 11/11 | AC 18, T 14, FF 14 | CMD 16 | F +2, R +6, W +4 | Init +5 | Range +6, Melee +3; Perception +8 Elf Cleric Ranger

Nehama had watched all her companions go on about their own missions, and while she had never been to Evereska, she somewhat felt the lest unsure of where to go. She glances about before finally asking a passerby where one of the temples were located, and if one was specific to her deity, or was it like some places and everything was together, and you got lucky if someone was a higher rank than you tending to it.


HP 11/11 | AC 18, T 14, FF 14 | CMD 16 | F +2, R +6, W +4 | Init +5 | Range +6, Melee +3; Perception +8 Elf Cleric Ranger

" Greetings, Guardian of the path. We come to seek assistance, and to share our stories. May we pass along with our traveling companions? We shall keep them from tarnishing the surrounding area." Neham tries her best with a diplomatic ploy, as she was a full elf, she still was a guest to the city.

Diplo: 1d20 + 6 ⇒ (1) + 6 = 7


HP 11/11 | AC 18, T 14, FF 14 | CMD 16 | F +2, R +6, W +4 | Init +5 | Range +6, Melee +3; Perception +8 Elf Cleric Ranger

Nehama pats Henris on the shoulder, stating " Take cheer. For there are people back home, we should atleast ensure they are safe and sound. And they may have news. Do we even know how long we have been gone? We could find we are quiet in the future or past." She was trying to cheer him up, and the group, however she felt this was just too easy.


HP 11/11 | AC 18, T 14, FF 14 | CMD 16 | F +2, R +6, W +4 | Init +5 | Range +6, Melee +3; Perception +8 Elf Cleric Ranger

Nehama thinks on what she knows, and states to all gathered " If it is the Goddess will for us to die before reaching there, perhaps we do so because we have stopped a great evil in the past dark knight. Or the Kiira itself makes one a dark knight, and taking a long time will doom us all. However, did we not all come together by chance? So perhaps we shall chance it, and take the short route. Surely it should be easy to tell if we were followed, and if that way is safe. If it is not safe, I vote we go the 5 day journey. More time isnt the answer, for we will have to study once we make our designation."


HP 11/11 | AC 18, T 14, FF 14 | CMD 16 | F +2, R +6, W +4 | Init +5 | Range +6, Melee +3; Perception +8 Elf Cleric Ranger

Know Geo: 1d20 + 6 ⇒ (4) + 6 = 10

After trying to puzzle out which way to go, she finally gives up and would let another led, as from her idea going to the Halfway Inn would take the longest, even if she felt that wasnt right.
" Henris, I think the Dark Knight may perhaps be either someone else, or was completely destroyed. Or I could be wrong and we end up murdered in our sleep. I say we make the fastest path possible to safety, which would be in Evereska."


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HP 11/11 | AC 18, T 14, FF 14 | CMD 16 | F +2, R +6, W +4 | Init +5 | Range +6, Melee +3; Perception +8 Elf Cleric Ranger

Nehama says a prayer for the lost, and takes time to find any scraps and bury some of them, giving last rites to them, even as they surely had different deities. After that she turns back to the group, and dusting her hands on her pant legs, states "We may have Pero, I am unsure. What I am sure of however, is that was about the last link to our past, and I think we all missed something. That said, if you need healing come see me, I shall do what I can to ease your wounds before we rest."

She looked strained, but called on Sehanine as she let out a few burst of channeled energy to heal her companions.
2 channels, last for the day: 2d6 ⇒ (5, 2) = 7


HP 11/11 | AC 18, T 14, FF 14 | CMD 16 | F +2, R +6, W +4 | Init +5 | Range +6, Melee +3; Perception +8 Elf Cleric Ranger

Nehama knew she was not the best fighter, but she would fire her bow again, before stepping forward to place her body between the dark knight and her companions.

To hit: 1d20 + 5 ⇒ (1) + 5 = 6
damage: 1d8 + 1 ⇒ (8) + 1 = 9

She drops her bow after firing, and draws her sword as she moves. She then calls out " Even as Sehanine enjoys the moonlight. there is still light!" Before trying to stand guard for the bards and their music


HP 11/11 | AC 18, T 14, FF 14 | CMD 16 | F +2, R +6, W +4 | Init +5 | Range +6, Melee +3; Perception +8 Elf Cleric Ranger

Nehama sees that her fellow travelers are helping, and she also shoots again

Attack: 1d20 + 5 ⇒ (4) + 5 = 9
damage: 1d8 ⇒ 7


HP 11/11 | AC 18, T 14, FF 14 | CMD 16 | F +2, R +6, W +4 | Init +5 | Range +6, Melee +3; Perception +8 Elf Cleric Ranger

Nehama also steps into the fight and fires an arrow at the black knight as well, hoping to connect

Trying to help: 1d20 + 5 ⇒ (17) + 5 = 22
Hoping this hit: 1d8 ⇒ 7


HP 11/11 | AC 18, T 14, FF 14 | CMD 16 | F +2, R +6, W +4 | Init +5 | Range +6, Melee +3; Perception +8 Elf Cleric Ranger

Nehama frowns. If the kiira's movement is what is causing decay... " Perhaps we should move it out completely. Would the loop not have to close?"


HP 11/11 | AC 18, T 14, FF 14 | CMD 16 | F +2, R +6, W +4 | Init +5 | Range +6, Melee +3; Perception +8 Elf Cleric Ranger

Its not the kiira itself, but could be connected. Like a focus point, or rather a part of it.

Nehama had stayed silent for the most part, but then after some reflection, glances to her companions and states " Why do we not just ask the boy who left it? Isn't that where it came from? Who is the boy? If you feel it safe enough to try on, then I would wager it is safe enough for all of us to try. Maybe one of us will activate it. Instead of just Iym." She was grasping a bit at straws, since as far as she knew, curses could be attach to anything, or anyone. It makes sense it could be attached to a time.


HP 11/11 | AC 18, T 14, FF 14 | CMD 16 | F +2, R +6, W +4 | Init +5 | Range +6, Melee +3; Perception +8 Elf Cleric Ranger

Flinches back as Iym places the kiira on, unsure what the results of such a foolhardy idea would spring forward


HP 11/11 | AC 18, T 14, FF 14 | CMD 16 | F +2, R +6, W +4 | Init +5 | Range +6, Melee +3; Perception +8 Elf Cleric Ranger

Nehama offers forward an idea based off what her group had said, stating " If this is the reason for the curse, can they be calling for someone? I have heard some magical items have connections with their owners." She was grasping at straws really, since she knew nothing about kiira's, or what they even did. Sure, everyone knew they were magic, but to see one in person was much rarer.


HP 11/11 | AC 18, T 14, FF 14 | CMD 16 | F +2, R +6, W +4 | Init +5 | Range +6, Melee +3; Perception +8 Elf Cleric Ranger

Listens for what is said about the Kiira, hoping to learn something from the exchange. She was out of her depth magical, and only offered a few words of encouragement.


HP 11/11 | AC 18, T 14, FF 14 | CMD 16 | F +2, R +6, W +4 | Init +5 | Range +6, Melee +3; Perception +8 Elf Cleric Ranger

Nehama nods her agreement with Henris, adding " It also could be a curse laid by a kiira from her sister. We should ask more. I will stay here and look a bit more though, just incase we missed anything." She then starts to search the room to ensure they had found everything possible.

Looking for anything we missed: 1d20 + 8 ⇒ (1) + 8 = 9


HP 11/11 | AC 18, T 14, FF 14 | CMD 16 | F +2, R +6, W +4 | Init +5 | Range +6, Melee +3; Perception +8 Elf Cleric Ranger

Nehama tries to rack her brain about what Kiira is

Int check: 1d20 + 2 ⇒ (13) + 2 = 15


HP 11/11 | AC 18, T 14, FF 14 | CMD 16 | F +2, R +6, W +4 | Init +5 | Range +6, Melee +3; Perception +8 Elf Cleric Ranger

Nehama shakes her head, having not recalled hearing the name before. " It is somewhat archaic. some of the eldest texts we had were in it. However, isn't Kiira also a shortening of another word? It could even be a place." She frowns in thought, tapping a finger against her bottom lip. She felt they where missing something, but wasn't sure what. She runs through her memory to check and see what this reminded her off.

Int for recall: 1d20 + 2 ⇒ (7) + 2 = 9


HP 11/11 | AC 18, T 14, FF 14 | CMD 16 | F +2, R +6, W +4 | Init +5 | Range +6, Melee +3; Perception +8 Elf Cleric Ranger

Having recovered somewhat from her ordeal, she notices the books is the sergeant's diary. Nehama then mentions to her companions as she retrieves the book from behind the bed, unsure what it could hold or what it would tell them. " Friends, I believe this may shed some light on our situation, if we care to read it. Do you wish to look for anything else?"


HP 11/11 | AC 18, T 14, FF 14 | CMD 16 | F +2, R +6, W +4 | Init +5 | Range +6, Melee +3; Perception +8 Elf Cleric Ranger

Feeling as if the life was sucked from her, and her will crushed a bit, she tries to comfort Herrnarrell, her voice still weak and drained, " Sometimes bad luck. Even for one with the Goddess." She steadies herself from the floor with her morning star out, then looks around as she hears what sounds like a book drop.
Unsure if they are alone now, she tries to sense if anyone is hiding

Perception to check on the object: 1d20 + 8 ⇒ (16) + 8 = 24

I dont think I can see the book, so I'm rolling again to locate it.


HP 11/11 | AC 18, T 14, FF 14 | CMD 16 | F +2, R +6, W +4 | Init +5 | Range +6, Melee +3; Perception +8 Elf Cleric Ranger

Will save: 1d20 + 4 ⇒ (4) + 4 = 8

Nehama falls to her knees sobbing, the knowledge she had doomed so many just to much for her to bear. She would hang her head, unable to notice anything in her shame and grief


HP 11/11 | AC 18, T 14, FF 14 | CMD 16 | F +2, R +6, W +4 | Init +5 | Range +6, Melee +3; Perception +8 Elf Cleric Ranger

Nods and then states to her companions " It seems some of us are going to search the library, and some the commander's personal chambers. Why do we not met back here in say... 2 hours? That should be enough time to look through both, and give you in the library time to search on our foe. If the library holds good information, we may circle back there. Commander Raurniel" She states with a sound of confidence, turning to the woman " I may not be as high in the temple as your priestess, but I can assure you this, by us coming, the Goddess has not forgotten, nor abandoned you. Sometimes it takes the right mortal hand. And we will not forget the service you provided to us now, nor for your past military actions. I do ask however, do you mind if we find information about our foe, can we either take it with us, or study it before we correct your curse?" After receiving her answer, where good or bad, she would go with Herrnarrell and anyone else going to the personal chamber.


HP 11/11 | AC 18, T 14, FF 14 | CMD 16 | F +2, R +6, W +4 | Init +5 | Range +6, Melee +3; Perception +8 Elf Cleric Ranger

Speaks up for what felt like the first time in forever, and asks plainly " Commander, have you thought anything to your faith? Or a symbol of your faith placed in your room? I feel this could be a curse no mortal could have laid. My companions say it is magic, and thus, I believe only the gods can trap so many for so many times. Do you have a person of faith you could speak with?" Nehama is trying to work with what they have given her, but even her piety was not enough to give her an idea of what caused this


HP 11/11 | AC 18, T 14, FF 14 | CMD 16 | F +2, R +6, W +4 | Init +5 | Range +6, Melee +3; Perception +8 Elf Cleric Ranger

Starts to pray, trying to seek guidance from her Goddess. Normally sisters fight, but what Raurniel speaks of goes deeper, and leaves a more bitter mark. Having never had siblings, she could not relate, but knew she had moments growing up when she wished others harm, but never to this level.


HP 11/11 | AC 18, T 14, FF 14 | CMD 16 | F +2, R +6, W +4 | Init +5 | Range +6, Melee +3; Perception +8 Elf Cleric Ranger

Nehama speaks up softly, not wishing to interrupt in an area she was not familiar with to much, however felt something needed pointing out " You say you awake and everything is remembered for you. So that would mean all this, it could be revenge against YOU. If that is the case, and you know you come back, either we stay for the three years, trying to solve this, or we make other choices. I doubt our choices matter here, but we can always try different things. As a last resort, if we kill you, and you awake the next day, would we still be here? As anything changed if you die early in the next cycle?" Either they had some kind of evil undead infront of them, or the Goddess had sent this aside for the group to get stronger, or possibly both.


HP 11/11 | AC 18, T 14, FF 14 | CMD 16 | F +2, R +6, W +4 | Init +5 | Range +6, Melee +3; Perception +8 Elf Cleric Ranger

Whispers prayers to her goddess for guidance, as Pero tell more of their story. She truthful was unsure what she could do to help the group, as those talking seemed to know more about their current place than she did. The odd quote about Miyertiar stands out, but understanding the order of things here could be different, she keeps quiet on it. It could just simply be an common old phrase, as she had read some of them in the old church archives.


HP 11/11 | AC 18, T 14, FF 14 | CMD 16 | F +2, R +6, W +4 | Init +5 | Range +6, Melee +3; Perception +8 Elf Cleric Ranger

Frowns softly at this, and speaks her idea to her companions, not really caring if the Commander over hears, " I think if this is real, telling someone in the proper authority could guide us to were we need to be. However, if we have been sent back to stop the fall, is this the first time we have tried? There are many stories of hero who tried and failed. How do we know we are not those past heros? We should try and prevent what we can." She then settles back into the crowd of her companions, fidgeting with her hidden holy symbol. She was obviously nervous, since for her acts of magic this big needed a god's help.


HP 11/11 | AC 18, T 14, FF 14 | CMD 16 | F +2, R +6, W +4 | Init +5 | Range +6, Melee +3; Perception +8 Elf Cleric Ranger

Nehama stayed near the back. Her party memebers have made some great points, and while she could tell some of the history of the church of Sehanine, she had nothing truly helpful to add. Seeing that Sarrissa was having mostly likely similar thoughts only gave her more reason to stay in the back. Besides, who even knew if the Elves of this time knew of Sehanine? She had no way of knowing she wasnt in the presence of a hostile religion.

After a few more words and hearing them call their accent strange, she would move to try and cover her obvious signs of being a religious figure. Hopefully they don't notice her movements.

Sleight of hand to conceal holy symbols: 1d20 + 4 ⇒ (4) + 4 = 8


HP 11/11 | AC 18, T 14, FF 14 | CMD 16 | F +2, R +6, W +4 | Init +5 | Range +6, Melee +3; Perception +8 Elf Cleric Ranger

Awakes and grabs her bow, notching an arrow before Nehama realizes that her companions were alive, and the sounds were not of them screaming in terror. After a long enough pause it might raise questions, she places her bow back down and tries to regain her composure. Upon hearing there was talks of exploring, she speaks up, her voice giving away her unease.
" Should we even trust this? Last time something happened when we slept, we had to fight to survive. How do we know this is not a trap to lure us out, and the Dark Knight will slaughter us like fish in a barrel?"
She then sends a prayer for guidance, as she was unsure how to best lead her party spiritually on this new path


HP 11/11 | AC 18, T 14, FF 14 | CMD 16 | F +2, R +6, W +4 | Init +5 | Range +6, Melee +3; Perception +8 Elf Cleric Ranger

Nods in agreement with her companions. She still was unsure how to tackle this problem, and her small muttering prayers could be heard before she says " I will also take first watch, then sleep. I feel we need more prayer."


HP 11/11 | AC 18, T 14, FF 14 | CMD 16 | F +2, R +6, W +4 | Init +5 | Range +6, Melee +3; Perception +8 Elf Cleric Ranger

After being silent for most of the conversation, ask softly " What about prayers? Surely beseeching a deity would have some affect? Nothing is without a flaw, otherwise we are surely outclassed and should just give up hope. You can't win against that you can not kill." Not used to being always on watch during her sleep, Nehama was clearly a bit shaken by the turn of events.


HP 11/11 | AC 18, T 14, FF 14 | CMD 16 | F +2, R +6, W +4 | Init +5 | Range +6, Melee +3; Perception +8 Elf Cleric Ranger

Nods and checks her pack as Sarrissa mentions food. She swore she had some left in it, but when she looks, it seems as if she had left that part of her pack open and they had dropped out. " I will go see if I can find something to eat, for I can not find any of my rations. I will be back." And with that she would go off in search of food.

Survival to find food: 1d20 + 6 ⇒ (18) + 6 = 24


HP 11/11 | AC 18, T 14, FF 14 | CMD 16 | F +2, R +6, W +4 | Init +5 | Range +6, Melee +3; Perception +8 Elf Cleric Ranger

Had never been this far out, and so while she would help point out nature signs, she was unsure where this outcropping lead to.

" I do hope we can rest soon. I am unsure how many more wounds I can heal today. Does anyone ever remember the old stories containing so much snow?"

add another survival: 1d20 + 6 - 4 ⇒ (12) + 6 - 4 = 14


HP 11/11 | AC 18, T 14, FF 14 | CMD 16 | F +2, R +6, W +4 | Init +5 | Range +6, Melee +3; Perception +8 Elf Cleric Ranger

Offers up, though she was unsure how helpful it would be, " Any church, even mine should be able to help. But finding one is the issue. Where is the closest place we can find a decent guard at?"


HP 11/11 | AC 18, T 14, FF 14 | CMD 16 | F +2, R +6, W +4 | Init +5 | Range +6, Melee +3; Perception +8 Elf Cleric Ranger

Puffs out her breath. She looks about the group, checking on the wounds anyone has and offering words of encouragement. She had no idea what they needed to do, but she knew they needed to move. She also takes the time to change into her armor, suggesting " Ladies, let us step over here. We can put on our armor without some of the prying eyes of those who have less honorable thoughts." For an elf, that seemed oddly prim, but she would step out of sight of them men before donning her armor. From the hidden position, she would call out, " I believe we shall try to find a place to rest, but also someone to help out, or at least delay them so we can rest a bit better. I doubt we can take on the undead and that knight. Only a strong spellcaster can raise zombies, and not a good one either."


HP 11/11 | AC 18, T 14, FF 14 | CMD 16 | F +2, R +6, W +4 | Init +5 | Range +6, Melee +3; Perception +8 Elf Cleric Ranger

" I agree we should leave. We can always seek revenge later. For now, let us gather our strength from the moonlight while we can." Nehama states as she starts to walk off in what she assumes is the right direction. If someone points out it is not, she blushes and mutters about how any direction was better than going inside the burning building.


HP 11/11 | AC 18, T 14, FF 14 | CMD 16 | F +2, R +6, W +4 | Init +5 | Range +6, Melee +3; Perception +8 Elf Cleric Ranger

Says a prayer among those gathered, and heals them again from her channel. She was unable to add anything more, as she was not sure how well the others could fight. Well enough to survive though...

Channel pos: 1d6 ⇒ 2


HP 11/11 | AC 18, T 14, FF 14 | CMD 16 | F +2, R +6, W +4 | Init +5 | Range +6, Melee +3; Perception +8 Elf Cleric Ranger

Waits until she was positive she was the last one, then she starts to make her way down the rope, not as careful as she should, but they needed to get gone, and get gone now.
Climb to get down: 1d20 + 1 + 5 ⇒ (5) + 1 + 5 = 11
Not sure if that makes it but I'm going to do it twice to reach the bottom
Finishing the climb down if possible: 1d20 + 1 + 5 ⇒ (17) + 1 + 5 = 23


HP 11/11 | AC 18, T 14, FF 14 | CMD 16 | F +2, R +6, W +4 | Init +5 | Range +6, Melee +3; Perception +8 Elf Cleric Ranger

With as much fun as I am having, I'd be up for another game of yours as well!


HP 11/11 | AC 18, T 14, FF 14 | CMD 16 | F +2, R +6, W +4 | Init +5 | Range +6, Melee +3; Perception +8 Elf Cleric Ranger

I'm having a blast playing. And its challenging, which is half the fun


HP 11/11 | AC 18, T 14, FF 14 | CMD 16 | F +2, R +6, W +4 | Init +5 | Range +6, Melee +3; Perception +8 Elf Cleric Ranger

Looks about, and nodding ask " Who else are we missing? Does everyone have their stuff?" She tries to count everyone, but seems to lose some in the smoke and flames.


HP 11/11 | AC 18, T 14, FF 14 | CMD 16 | F +2, R +6, W +4 | Init +5 | Range +6, Melee +3; Perception +8 Elf Cleric Ranger

Nods, and darts down the rope as fast as she can, once those ahead of her clear it and it was secure. She tries her best to not fall flat on her ass, and would try to help sooth any wounds that remained.
going down the rope: 1d20 + 5 ⇒ (13) + 5 = 18
She then murmurs a prayer, and sends out a small surge of healing energy.
channel positive: 1d6 ⇒ 2


HP 11/11 | AC 18, T 14, FF 14 | CMD 16 | F +2, R +6, W +4 | Init +5 | Range +6, Melee +3; Perception +8 Elf Cleric Ranger

Moves to the fallen orc in her room, checking him for any signs of a message, or a letter.
Perc: 1d20 + 8 ⇒ (17) + 8 = 25
If she finds or notices anything of note, or value, she makes a note of it, or takes it. Afterwards, she goes outside her room packed, and tries to gather those left, so they all exit from the same place, hopefully hiding their numbers. She would point out a room that was close enough to them all, and then suggest " We all leave out the same window. Maybe there are some we can reach from the front door, but the stairs are too risky."


HP 11/11 | AC 18, T 14, FF 14 | CMD 16 | F +2, R +6, W +4 | Init +5 | Range +6, Melee +3; Perception +8 Elf Cleric Ranger

It seems part of my post was not written as intended, as it should have after I looked out, I spotted the smoke and flames, then shouted out.


HP 11/11 | AC 18, T 14, FF 14 | CMD 16 | F +2, R +6, W +4 | Init +5 | Range +6, Melee +3; Perception +8 Elf Cleric Ranger

Smiles swiftly at Henris, then looks about. Seeing no other orcs, she would look out, then shout out " FIRE! GRAB AND GO!" She would then try to gather her armor and her pack, thankful she was a light traveler. She however paused, unsure if she should help anyone else escape, but trusted her warning would be heard enough for all to leave. Unfortunately, the only way out for any of them would be from their room windows, unless someone knew something she didn't


HP 11/11 | AC 18, T 14, FF 14 | CMD 16 | F +2, R +6, W +4 | Init +5 | Range +6, Melee +3; Perception +8 Elf Cleric Ranger

Stepping to place the beast between her and Henris, Nehama takes a swing, hoping the beast caught between the two will be off guard and let her finish the fight.

Trying to kill it: 1d20 + 2 + 2 ⇒ (2) + 2 + 2 = 6


HP 11/11 | AC 18, T 14, FF 14 | CMD 16 | F +2, R +6, W +4 | Init +5 | Range +6, Melee +3; Perception +8 Elf Cleric Ranger

Having burst into the room with Henris, she would step up and take a swing at the massive brute, hoping to finish this as quick as she had finished her. " You shall begone foul beast!

swing to hit: 1d20 + 2 ⇒ (10) + 2 = 12
not sure if that hits but: 1d6 + 1 ⇒ (1) + 1 = 2


HP 11/11 | AC 18, T 14, FF 14 | CMD 16 | F +2, R +6, W +4 | Init +5 | Range +6, Melee +3; Perception +8 Elf Cleric Ranger

Sighs, having escaped death. However, hearing possible more battle, she moves out of her room, and tries the door across the hall from her, checking on the others

I think that is two movements, so i'm done.

Full Name

Seandiathas The Terribly Aged

Race

Human

Classes/Levels

Sorcerer/12

Gender

Male

Size

Medium

Age

50

Alignment

CN

Deity

Atheist

Occupation

Other

Strength 7
Dexterity 21
Constitution 10
Intelligence 27
Wisdom 9
Charisma 7