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Verzen wrote:
Megistone wrote:
Having the spell auto-hit means that your Magus is optimal with 10 INT. IMO, that's bad enough that a different solution has to be found.
If a magus hits with their attack, they get a +2 to their casting. Increases to +3 and then +4 later on at 17th. This may be the best answer.

What about adding your int bonus to the spell attack roll if you use spell strike? Or if you hit with the weapon?

That would make magus don't dump int but also make them want to use spellstrike even if the spell don't automatically lands.

Even opening second builds where you want to maximize int instead of melee, even at the cost to loose the spellstrike. Maybe class key Stat can also be int.


Hi guys,

I have a problem that I'm discussing with my party that I would need some GM help here.

They are entering The Fortress of Sorrow, they went at night, and they skipped the boggards attention with invisibility.

They climbed the wall, killed one boggard that was there really quiet (one shot) and they broke the clay wall really easily and with good stealth, nobody heard it, so they opened the forge room, and they entered like an ambush and fought the spawns there. And since it's a noisy room, and also in the other side of other creature rooms to hear the battle, I think they are pretty lucky.

Awesome, right? They did it pretty damn good. Or that's what I think at least.

My problem is with PF2 system, I think it's intended to be at almost full heal every battle, right?

They are not good at healing, but they have some resources here and there, and they feel this sense of rush and danger because they think the boggards are going to know that one is gone/dead, or that they make sound, and they are going to come, or that a patrol is just going to be there any time soon.

However, they need to wait a lot in order to heal almost fully, the spawns put them really low on health, they waited 20 minutes, but they feel it was too much they can't wait anymore, the champion even stopped the shield repair or recovered the 2 focus points, they went to the next room and the nessian warhound killed two of them (hero points everywhere) and two of them almost dead.

They wasted all resources just healing everything and using all single or health with cool down here. They are going to die if they keep it like that, and to recover more than 120 HP from the barbarian for example, or the fighter, (yes 3 melees), is too long.

So we had a discussion about it, something is going wrong here, and they think it's ridiculous to not have this feeling of rush.

What should I do? Should I tell them that this system is made in that way, they need to spend a lot of time between battles? That the game should be less real and more video game, having like a "rest mode" in the fortress of the enemy?

I feel them, but I don't know how to handle it very well. Maybe I'm running the fortress wrongly?

If I didn't explain myself correctly, please let me know as I'm not native English.

Thanks guys.