Griffon

Navi's Silver Sphinx's page

No posts. Alias of roll4initiative.


Race

HP 42/42 | AC 17, t11, ff15 | F +7, R +6, W +4 | Perc +12 Darkvision 60', low-light, scent | Init. +2 | Stealth +3 |

Classes/Levels

speed 30', fly 80' | CMB +9 CMD 21 (25 vs. trip) | Active Conditions: ---

Gender

N m Silver Sphinx 5 |

Size

Large

Alignment

N

Languages

understands common (cannot speak)

Strength 16
Dexterity 15
Constitution 16
Intelligence 5
Wisdom 13
Charisma 8

About Navi's Silver Sphinx

This majestic beast has the body of a lion, the head and forelegs of a great eagle, and a massive pair of feathered wings.

CR 4
N Large Magical Beast
Init: +2; Senses: darkvision 60 ft., low-light vision, scent.
Perception +12
Source: Bestiary

Silver Sphinx Figurine of Wondrous Power
(10,000 gp; variant bronze griffon figurine of wondrous power that becomes a living, falconheaded hieracosphinx when activated [use the stats for a griffon])

figurine of wondrous power:
Each of the several kinds of figurines of wondrous power appears to be a miniature statuette of a creature an inch or so high (with one exception). When the figurine is tossed down and the correct command word spoken, it becomes a living creature of normal size (except when noted otherwise below). The creature obeys and serves its owner. Unless stated otherwise, the creature understands Common but does not speak.

If a figurine of wondrous power is broken or destroyed in its statuette form, it is forever ruined. All magic is lost, its power departed. If slain in animal form, the figurine simply reverts to a statuette that can be used again at a later time.

When animated, a bronze griffon acts in all ways like a normal griffon under the command of its possessor. The item can be used twice per week for up to 6 hours per use. When 6 hours have passed or when the command word is spoken, the bronze griffon once again becomes a tiny statuette.
Moderate transmutation; CL 11th; Craft Wondrous Item, animate objects.

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DEFENSE
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AC: 17, touch 11, flat-footed 15
(+2 Dex, +6 natural, -1 size)

HP: 42 (5d10+15)

Fort: +7; Ref: +6; Will: +4

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OFFENSE
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Speed: 30 ft., fly 80 ft. (average)

[dice=Bite]1d20+8[/dice]
[dice=B/P/S]1d6+3[/dice]

[dice=Talons]1d20+7[/dice]
[dice=Piercing]1d6+3[/dice]

Space: 10 ft.
Reach: 5 ft.
Special Attacks: pounce, rake (2 claws +7, 1d4+3)

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STATISTICS
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STR: 16 DEX: 15 CON: 16 INT: 5; WIS: 13; CHR: 8

Base Atk: +5; CMB: +9; CMD: 21 (25 vs. trip)

Feats: Iron Will, Skill Focus (Perception), Weapon Focus (bite).

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SKILLS
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[dice=Acrobatics]1d20+10[/dice]
[dice=Fly]1d20+6[/dice]
[dice=Perception]1d20+12[/dice]

Racial Modifiers: +4 Acrobatics, +4 Perception

Languages: Common (cannot speak)

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Griffons are powerful aerial predators, swooping down from their high aeries to take their prey with beak and talon. Aggressive and territorial, they are no mere beasts, but rather calculating combatants and loyal companions to those who earn their respect, fighting to the death to protect their friends and kin.

Weighing in at over 500 pounds and measuring 8 feet long from hooked beak to tufted tail, the griffon strikes an imposing silhouette that has long been used in heraldry and other iconography as a symbol of power, authority, and justice. In reality, the griffon is less concerned with abstract concepts than with hunting food and protecting its own. While they can sometimes be trained or befriended to serve as mounts, griffons have no inherent affinity for humanoids, and frequently come into bloody conflict with civilized races over their attempts to secure their favorite food—horse flesh. City folk may marvel at the trained griffon's stately manner and 25-foot wingspan, but those farmers forced to share territory with its wild kin know to hurry home and secure their barns when the beasts' hunting shrieks split the sky.

Before it can be ridden in combat, a griffon requires practice bearing the weight of its rider. In order to be trained successfully, a griffon must first be helpful toward its trainer (possibly requiring a Diplomacy, Intimidate, or Handle Animal check). After that, 6 weeks of practice and a successful DC 20 Handle Animal check is sufficient for the beast to be comfortable with its burden, and due to their intelligence, trained griffons can be treated as knowing every trick listed in the Handle Animal skill description, possibly even responding to new, simple requests made in Common.

Griffons can carry up to 300 pounds as a light load, 600 pounds as a medium load, and 900 pounds as a heavy load. Riding a griffon requires an exotic saddle.