Naughtydread
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Thanks for reading. My current goal is to make a level 1 sorcerer that is able to help the party in fights without depending on a crossbow. No matter what I have done in the past hitting with touch spells has been near impossible and the damage laughable.
Do I need a charisma attribute above 18? My current stats gimp everything. It is my belief this character would be unplayable for RP reasons. There are a few older posts about this topic but I decided to create a new one.
Currently my GM's do not allow literature outside of the main Paizo rule books. It is my intention to play this or a heavily modified version in PFS.
What are your thoughts?
Ray
Male Human sorcerer 1
None Medium humanoid (human)
Init +6, Senses Perception -2
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DEFENSE
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AC 14, touch 14, flat-footed 10 (+4 Dex, )
hp 7 ((1d6)+1)
Fort +0, Ref +4, Will +0
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OFFENSE
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Speed 30 ft.
Sorcerer Spells Known (CL 1st; concentration +5)
1st(4/day)-color spray(DC 15), mage armor(DC 15)
0th(at will)-detect magic, light, prestidigitation(DC 14), ray of frost
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TACTICS
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STATISTICS
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Str 7, Dex 18, Con 11, Int 10, Wis 7, Cha 18,
Base Atk +0; CMB -2; CMD 12
Feats Eschew Materials, Point-Blank Shot, Precise Shot
Skills Knowledge (Arcana) +4, Spellcraft +4, Use Magic Device +8,
Traits Magical Lineage (Scorching Ray), Reactionary,
Languages Common
SQ arcane bloodline, arcane bond, bloodline arcana, bonded object, bonus feat, cantrips, humanoid traits, skilled,
Combat Gear
Other Gear 0.0 gp
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SPECIAL ABILITIES
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Arcane Bloodline Your family has always been skilled in the art of magic. While many of your relatives were accomplished wizards, your powers developed without the need for study and practice.
Arcane Bond (Su) You have selected to establish a powerful arcane bond with an object.
Bloodline Arcana Whenever you apply a metamagic feat to a spell that increases the slot used by at least one level, increase the spell's DC by +1. This bonus does not stack with itself and does not apply to spells modified by the Heighten Spell feat.
Bonded Object Objects that are the subject of an arcane bond must fall into one of the following categories: amulet, ring, staff, wand, or weapon. These objects are always masterwork quality. Weapons acquired at 1st level are not made of any special material. If the object is an amulet or ring, it must be worn to have effect, while staves, wands, and weapons must be held in one hand. When attempting to cast a spell without your bonded object worn or in hand, you must make a concentration check or lose the spell (DC 20 + the spell's level). A ring or amulet occupies the ring or neck slot accordingly.
Bonus Feat Humans select one extra feat at 1st level.
Cantrips You learn a number of cantrips, or 0-level spells. These spells are cast like any other spells, but they do not consume any slots and may be used again.
Eschew Materials
Humanoid Traits (Ex) Humanoids breathe, eat, and sleep.
Magical Lineage (Scorching Ray) One of your parents was a gifted spellcaster who not only used metamagic often, but developed many magical items and perhaps even a new spell or two--and you have inherited a fragment of this greatness. When you apply metamagic feats to Scorching Ray, treat its actual level as 1 lower for determining the spell's final adjusted level.
Reactionary You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a +2 trait bonus on Initiative checks.
Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
