Isai Odighuzua

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Scarab Sages

Zwordsman wrote:


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Your old builds. Did you miss because you kept rolling low? or did you roll high and the bonus wasn't enough? If the latter then it may be that your game is "tuned up" difficulty. I've had a ray specialst with only 14 dex to start out with, he hit fine and only got better as I got a dex belt (and weapon focus Ray).

in an average game 16 is plenty. If you have trouble with it you could always put the level up bonuses into it. Dex or Cha is normallly what those will go to anyway.
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A note on being tricky with point buy. You gain a level up bonus at 4, 8 12 16 and 20(i think 20). dependning on how high level your game is likely to go you can use this to your advantage.
for instance the extra points from dex 15 instead of 16 (or 17 instead of 18) is not small. So if you want more even stats you could leave something on an odd number and put the first bonus at level 4 into it to raise it up. Often you can get more varied stats by doing so. Depends on how the game looks.

** spoiler omitted **...

My misses might have been due to cover and not having point blank shot, and precision shot. I will add those feats my next attempt and switch arcane bloodline for draconic bloodline.

Scarab Sages

Fromper wrote:

Do you really feel like you need the human bonus feat so you can get both Point Blank Shot and Precise Shot at 1st level?

Because if not, I was going to suggest going halfling. The racial bonuses are to dex and cha, so it'll be cheaper to get them both up to high numbers, and you get a +1 size bonus to your AC and all attack rolls.

Oh my... I might be racist. The thought of playing a halfling really grinds my gears. I have only ever played a human or elf :-)

Would a 16 dex allow me to utilize this build? My end goal is to be able to utilize ray spells but still be able to to be a blaster sorcerer later into the campaign and RP. All of my old build always missed a majority of the time.

So much to ponder thanks.

Scarab Sages

My post was misleading, older builds I used had 14 dex. Te older builds also did not have point black shot or precise shot. Thanks for all the feedback you vets.

Scarab Sages

Thanks for reading. My current goal is to make a level 1 sorcerer that is able to help the party in fights without depending on a crossbow. No matter what I have done in the past hitting with touch spells has been near impossible and the damage laughable.

Do I need a charisma attribute above 18? My current stats gimp everything. It is my belief this character would be unplayable for RP reasons. There are a few older posts about this topic but I decided to create a new one.

Currently my GM's do not allow literature outside of the main Paizo rule books. It is my intention to play this or a heavily modified version in PFS.

What are your thoughts?

Ray
Male Human sorcerer 1
None Medium humanoid (human)
Init +6, Senses Perception -2
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DEFENSE
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AC 14, touch 14, flat-footed 10 (+4 Dex, )
hp 7 ((1d6)+1)
Fort +0, Ref +4, Will +0

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OFFENSE
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Speed 30 ft.

Sorcerer Spells Known (CL 1st; concentration +5)
1st(4/day)-color spray(DC 15), mage armor(DC 15)
0th(at will)-detect magic, light, prestidigitation(DC 14), ray of frost

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TACTICS
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STATISTICS
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Str 7, Dex 18, Con 11, Int 10, Wis 7, Cha 18,
Base Atk +0; CMB -2; CMD 12
Feats Eschew Materials, Point-Blank Shot, Precise Shot
Skills Knowledge (Arcana) +4, Spellcraft +4, Use Magic Device +8,
Traits Magical Lineage (Scorching Ray), Reactionary,
Languages Common
SQ arcane bloodline, arcane bond, bloodline arcana, bonded object, bonus feat, cantrips, humanoid traits, skilled,
Combat Gear
Other Gear 0.0 gp
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SPECIAL ABILITIES
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Arcane Bloodline Your family has always been skilled in the art of magic. While many of your relatives were accomplished wizards, your powers developed without the need for study and practice.

Arcane Bond (Su) You have selected to establish a powerful arcane bond with an object.

Bloodline Arcana Whenever you apply a metamagic feat to a spell that increases the slot used by at least one level, increase the spell's DC by +1. This bonus does not stack with itself and does not apply to spells modified by the Heighten Spell feat.

Bonded Object Objects that are the subject of an arcane bond must fall into one of the following categories: amulet, ring, staff, wand, or weapon. These objects are always masterwork quality. Weapons acquired at 1st level are not made of any special material. If the object is an amulet or ring, it must be worn to have effect, while staves, wands, and weapons must be held in one hand. When attempting to cast a spell without your bonded object worn or in hand, you must make a concentration check or lose the spell (DC 20 + the spell's level). A ring or amulet occupies the ring or neck slot accordingly.

Bonus Feat Humans select one extra feat at 1st level.

Cantrips You learn a number of cantrips, or 0-level spells. These spells are cast like any other spells, but they do not consume any slots and may be used again.

Eschew Materials

Humanoid Traits (Ex) Humanoids breathe, eat, and sleep.

Magical Lineage (Scorching Ray) One of your parents was a gifted spellcaster who not only used metamagic often, but developed many magical items and perhaps even a new spell or two--and you have inherited a fragment of this greatness. When you apply metamagic feats to Scorching Ray, treat its actual level as 1 lower for determining the spell's final adjusted level.

Reactionary You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a +2 trait bonus on Initiative checks.

Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Scarab Sages

Please forgive me I was not aware. I will withdraw my request to join.

Scarab Sages

Thanks for the help.

Scarab Sages

Thanks for the game GM, I am signing up for this game buy time of day might have an effect.

Character Name: Khamid
PFS Number: # 191824-1
Faction: Scarab Sages
Race/Class(es)/Level(s): Human - Sorcerer - 2

Short description: Khamid is many things, he is a lonely man, a genius, and very empathetic towards others. He is constantly trying to save the innocent and the universe. Therefore, he is a force to be reckoned with. Many fear him and many adore him, but he usually ends up in places and times that need his help.

Scarab Sages

I have created a level 7 sorcerer and am uncertain if I am able to save "Sorcerer Favoured Bonus Spell" for when I am able to choose fireball. Have a look at my build and let me know certain points to improve.

My DM has warned us that the campaign will not be easy so to prepare decent RPG and fight worthy capable characters.

Kaya
Male Human sorcerer 7
NG Medium humanoid (human)
Init +4, Senses Perception +0
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DEFENSE
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AC 12, touch 12, flat-footed 10 (+2 Dex, )
hp 42 ((7d6))
Fort +2, Ref +4, Will +5

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OFFENSE
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Speed 30 ft.

Sorcerer Spells Known (CL 7th; concentration +12)
3rd(5/day)-fireball(DC 19), haste(DC 18), dispel magic
2nd(7/day)-blur(DC 17), mirror image(DC ), resist energy(DC 17), scorching ray, invisibility(DC 17)
1st(8/day)-feather fall(DC 16), magic missile, protection from evil(DC 16), shield(DC ), sleep(DC 16), identify
0th(at will)-detect magic, ghost sound(DC 15), light, mage hand, prestidigitation(DC 15), ray of frost, resistance(DC 15)

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TACTICS
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STATISTICS
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Str 7, Dex 14, Con 10, Int 12, Wis 10, Cha 21,
Base Atk +3; CMB +1; CMD 13
Feats Combat Casting, Elemental Spell (Electricity), Empower Spell, Eschew Materials, Intensified Spell, Leadership, Spell Focus (Evocation)
Skills Diplomacy +12, Knowledge (Arcana) +11, Spellcraft +11, Use Magic Device +15,
Traits Magical Lineage (Fireball), Reactionary,
Languages Common, Draconic
SQ arcane bloodline, arcane bond, bloodline arcana, bonded object, bonus feat, bonus sorcerer spell (7x), cantrips, humanoid traits, metamagic adept, skilled, , , , , , ,
Combat Gear
Other Gear 0.0 gp
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SPECIAL ABILITIES
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Arcane Bloodline Your family has always been skilled in the art of magic. While many of your relatives were accomplished wizards, your powers developed without the need for study and practice.

Arcane Bond (Su) You have selected to establish a powerful arcane bond with an object.

Bloodline Arcana Whenever you apply a metamagic feat to a spell that increases the slot used by at least one level, increase the spell's DC by +1. This bonus does not stack with itself and does not apply to spells modified by the Heighten Spell feat.

Bonded Object Objects that are the subject of an arcane bond must fall into one of the following categories: amulet, ring, staff, wand, or weapon. These objects are always masterwork quality. Weapons acquired at 1st level are not made of any special material. If the object is an amulet or ring, it must be worn to have effect, while staves, wands, and weapons must be held in one hand. When attempting to cast a spell without your bonded object worn or in hand, you must make a concentration check or lose the spell (DC 20 + the spell's level). A ring or amulet occupies the ring or neck slot accordingly.

Bonus Feat Humans select one extra feat at 1st level.

Bonus Sorcerer Spell (7x) Add one spell known from the sorcerer spell list. This spell must be at least one level below the highest spell level the sorcerer can cast.

Cantrips You learn a number of cantrips, or 0-level spells. These spells are cast like any other spells, but they do not consume any slots and may be used again.

Eschew Materials

Humanoid Traits (Ex) Humanoids breathe, eat, and sleep.

Magical Lineage (Fireball) One of your parents was a gifted spellcaster who not only used metamagic often, but developed many magical items and perhaps even a new spell or two--and you have inherited a fragment of this greatness. When you apply metamagic feats to Fireball, treat its actual level as 1 lower for determining the spell's final adjusted level.

Metamagic Adept (Ex) You can apply any one metamagic feat you know to a spell you are about to cast without increasing the casting time. You must still expend a higher-level spell slot to cast this spell. You can use this ability 2 times per day.

Reactionary You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a +2 trait bonus on Initiative checks.

Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Sorcerer Spell Level 2

Scarab Sages

This is my 1st campaign character in Pathfinder. I have done my best to read as much as possible about character creation especially wizards and sorcerers.

Take a look at my sorcerer and let me know how to improve the build. MY goal is to be able to do fire damage with the elemental bloodline. I read that arcane is a better bloodline but I don't want my fire spells to become immune.

My strategy is normally to be as far away from the bad guys as possible. Touch spells are not very appealing to me.

Human (Vudrani) Sorcerer 1
Neutral Good
Scarab Sages Faction
Init +3; Senses Perception +2
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DEFENSE
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AC 13, touch 13, flat-footed 10. . (+3 Dex)
HP 8
Fort +1, Ref +3, Will +2
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OFFENSE
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Spd 30 ft.
Sorcerer Spells Known (CL 1, -2 melee touch, +2 ranged touch):
1 (5/day) Magic Missile, Grease
0 (at will) Light, Ray of frost, Detect Magic, Resistance
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STATISTICS
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Str 7, Dex 16, Con 12, Int 12, Wis 10, Cha 18
Base Atk +0; CMB -2; CMD 10
Feats: Spell Focus: Evocation, Eschew Materials, Intensify Spell
Traits: Reactionary, Dangerously curious
Skills: Bluff +9, Climb +1, Knowledge: Arcana +4, Perception +2, Sense Motive +2, Spellcraft +4
Languages: Common, Vudrani, Draconic

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SPECIAL ABILITIES
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Bloodline: Elemental (Air)
Skills: Diplomacy, Know Arcana, Spellcraft, Use Magic Device
Elemental Ray (1d6 electricity 7/day) (Sp)