I have created a level 7 sorcerer and am uncertain if I am able to save "Sorcerer Favoured Bonus Spell" for when I am able to choose fireball. Have a look at my build and let me know certain points to improve.
My DM has warned us that the campaign will not be easy so to prepare decent RPG and fight worthy capable characters.
Kaya
Male Human sorcerer 7
NG Medium humanoid (human)
Init +4, Senses Perception +0
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DEFENSE
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AC 12, touch 12, flat-footed 10 (+2 Dex, )
hp 42 ((7d6))
Fort +2, Ref +4, Will +5
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OFFENSE
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Speed 30 ft.
Sorcerer Spells Known (CL 7th; concentration +12)
3rd(5/day)-fireball(DC 19), haste(DC 18), dispel magic
2nd(7/day)-blur(DC 17), mirror image(DC ), resist energy(DC 17), scorching ray, invisibility(DC 17)
1st(8/day)-feather fall(DC 16), magic missile, protection from evil(DC 16), shield(DC ), sleep(DC 16), identify
0th(at will)-detect magic, ghost sound(DC 15), light, mage hand, prestidigitation(DC 15), ray of frost, resistance(DC 15)
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TACTICS
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STATISTICS
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Str 7, Dex 14, Con 10, Int 12, Wis 10, Cha 21,
Base Atk +3; CMB +1; CMD 13
Feats Combat Casting, Elemental Spell (Electricity), Empower Spell, Eschew Materials, Intensified Spell, Leadership, Spell Focus (Evocation)
Skills Diplomacy +12, Knowledge (Arcana) +11, Spellcraft +11, Use Magic Device +15,
Traits Magical Lineage (Fireball), Reactionary,
Languages Common, Draconic
SQ arcane bloodline, arcane bond, bloodline arcana, bonded object, bonus feat, bonus sorcerer spell (7x), cantrips, humanoid traits, metamagic adept, skilled, , , , , , ,
Combat Gear
Other Gear 0.0 gp
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SPECIAL ABILITIES
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Arcane Bloodline Your family has always been skilled in the art of magic. While many of your relatives were accomplished wizards, your powers developed without the need for study and practice.
Arcane Bond (Su) You have selected to establish a powerful arcane bond with an object.
Bloodline Arcana Whenever you apply a metamagic feat to a spell that increases the slot used by at least one level, increase the spell's DC by +1. This bonus does not stack with itself and does not apply to spells modified by the Heighten Spell feat.
Bonded Object Objects that are the subject of an arcane bond must fall into one of the following categories: amulet, ring, staff, wand, or weapon. These objects are always masterwork quality. Weapons acquired at 1st level are not made of any special material. If the object is an amulet or ring, it must be worn to have effect, while staves, wands, and weapons must be held in one hand. When attempting to cast a spell without your bonded object worn or in hand, you must make a concentration check or lose the spell (DC 20 + the spell's level). A ring or amulet occupies the ring or neck slot accordingly.
Bonus Feat Humans select one extra feat at 1st level.
Bonus Sorcerer Spell (7x) Add one spell known from the sorcerer spell list. This spell must be at least one level below the highest spell level the sorcerer can cast.
Cantrips You learn a number of cantrips, or 0-level spells. These spells are cast like any other spells, but they do not consume any slots and may be used again.
Eschew Materials
Humanoid Traits (Ex) Humanoids breathe, eat, and sleep.
Magical Lineage (Fireball) One of your parents was a gifted spellcaster who not only used metamagic often, but developed many magical items and perhaps even a new spell or two--and you have inherited a fragment of this greatness. When you apply metamagic feats to Fireball, treat its actual level as 1 lower for determining the spell's final adjusted level.
Metamagic Adept (Ex) You can apply any one metamagic feat you know to a spell you are about to cast without increasing the casting time. You must still expend a higher-level spell slot to cast this spell. You can use this ability 2 times per day.
Reactionary You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a +2 trait bonus on Initiative checks.
Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Sorcerer Spell Level 2