Nath'fein's page

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I like guides. I use them when exploring classes I am uncomfortable with, or ones where my concept only fleshes out a portion of the build and I need some help in figuring out what I want to do with the other parts.

I want to echo what Rub-Eta said about the guides being repetitive. I've seen 80 page guides where maybe 2-3 pages were particularly useful, and the rest was just general info on feats and skills and spells that you can find in a dozen other places.

I also find the super min-max cheese guides to be harmful to my building a character, but my games tend to be more RP heavy. A focus on only the perfect design makes every other option, mechanically and flavorfully, look awful.

As a general rule, I think guides should focus less on providing the perfect mechanic contributions, or explaining why one choice is superior to others, and spend more time on the different styles for playing the class.