Valeros

Nathaniel Thames's page

309 posts. Alias of Chyrone.


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48/48 HP AC 20,Tch.13, Flat 17 Fort+10 Ref+7 Will+9 BaB+4 CMB 9 CMD 21 Human Warrior 1/Paladin 4

I had a feeling, it was fun while it lasted, so thanks for it GM.


48/48 HP AC 20,Tch.13, Flat 17 Fort+10 Ref+7 Will+9 BaB+4 CMB 9 CMD 21 Human Warrior 1/Paladin 4

"Sure, hopefully there's less goblins there than Taliesin saw in the other one. The less of them, the more chance we have at exploring."

Also less chance we'll have cause for healing.


48/48 HP AC 20,Tch.13, Flat 17 Fort+10 Ref+7 Will+9 BaB+4 CMB 9 CMD 21 Human Warrior 1/Paladin 4

So they're obviously aware of us and prepping.

"Well...that was quite close. Those huge bolts they fire could have impaled several of us together, not something to look forward to.
Nathan, is your horse composed? I mean if it isn't too shaken with those bolts flying over."


48/48 HP AC 20,Tch.13, Flat 17 Fort+10 Ref+7 Will+9 BaB+4 CMB 9 CMD 21 Human Warrior 1/Paladin 4

"Right guys, now we're up close, let's have at em!"

Nathaniel swings his mace at the goblin in front of him.
Heavy mace: 1d20 + 8 ⇒ (15) + 8 = 23
Dmg: 1d8 + 5 ⇒ (1) + 5 = 6


48/48 HP AC 20,Tch.13, Flat 17 Fort+10 Ref+7 Will+9 BaB+4 CMB 9 CMD 21 Human Warrior 1/Paladin 4

Ride check: 1d20 + 2 - 4 ⇒ (8) + 2 - 4 = 6

Mace attack: 1d20 + 8 ⇒ (2) + 8 = 10
Dmg: 1d8 + 5 ⇒ (4) + 5 = 9

Nvm.... :P


48/48 HP AC 20,Tch.13, Flat 17 Fort+10 Ref+7 Will+9 BaB+4 CMB 9 CMD 21 Human Warrior 1/Paladin 4

Seeing another bolt fly over the two of them, Nathaniel hopes for the best, he didn't want to experience that figurative "3rd's a charm".

"Maybe we can get to them before they fire a third at us."


48/48 HP AC 20,Tch.13, Flat 17 Fort+10 Ref+7 Will+9 BaB+4 CMB 9 CMD 21 Human Warrior 1/Paladin 4

"Nathan, if your horse can't hold it before we are there, drop me off and i'll go on foot."

May luck be with us.


48/48 HP AC 20,Tch.13, Flat 17 Fort+10 Ref+7 Will+9 BaB+4 CMB 9 CMD 21 Human Warrior 1/Paladin 4

"What the.....that thing's large enough for 3 or 4 of us pinned together. Guys, move it, no time to lose when they got this kind of contraption!"


48/48 HP AC 20,Tch.13, Flat 17 Fort+10 Ref+7 Will+9 BaB+4 CMB 9 CMD 21 Human Warrior 1/Paladin 4

Either way, whoever can take me along will do. ;)


48/48 HP AC 20,Tch.13, Flat 17 Fort+10 Ref+7 Will+9 BaB+4 CMB 9 CMD 21 Human Warrior 1/Paladin 4

"Well, if the larger group could be split and the smaller ones separated as a result we could pull a skirmish off."


48/48 HP AC 20,Tch.13, Flat 17 Fort+10 Ref+7 Will+9 BaB+4 CMB 9 CMD 21 Human Warrior 1/Paladin 4

Assuming he indeed got back in 1 piece.
"That sounds clustered and....long distance lens? Glass to see farther?"


48/48 HP AC 20,Tch.13, Flat 17 Fort+10 Ref+7 Will+9 BaB+4 CMB 9 CMD 21 Human Warrior 1/Paladin 4

Nathaniel sees the situation his friend will soon be in and whispers at the others.

"Damn, this is bad. If he's not spotted inside the cave now, he'll be caught coming out."


48/48 HP AC 20,Tch.13, Flat 17 Fort+10 Ref+7 Will+9 BaB+4 CMB 9 CMD 21 Human Warrior 1/Paladin 4

"Perhaps so Forfax, but scout's been very attentive and following thus far. Though super up-close wouldn't be easy, perhaps sticking to softer ground could do."


48/48 HP AC 20,Tch.13, Flat 17 Fort+10 Ref+7 Will+9 BaB+4 CMB 9 CMD 21 Human Warrior 1/Paladin 4

Nathaniel doesn't say anything, but rather thinks it.

Here we go again. This plan had better go well.


48/48 HP AC 20,Tch.13, Flat 17 Fort+10 Ref+7 Will+9 BaB+4 CMB 9 CMD 21 Human Warrior 1/Paladin 4

Going with the majority here.
Someone's got to haul you to safety if things go wrong ;)


48/48 HP AC 20,Tch.13, Flat 17 Fort+10 Ref+7 Will+9 BaB+4 CMB 9 CMD 21 Human Warrior 1/Paladin 4

A level up? Nice way to come home to :)

Gains:
+1 BaB
+1 fort
+1 will
+11 Hp (average+3con+1feat+1FCB)

1 extra smite evil
channel positive energy

1 use of 1st lvl spell
Prepped: Compell hostility

1 rank heal
1 rank Kn. Religion
+1 to Dex


48/48 HP AC 20,Tch.13, Flat 17 Fort+10 Ref+7 Will+9 BaB+4 CMB 9 CMD 21 Human Warrior 1/Paladin 4

"I agree with Elenzar. We'l need to be in shape in case anything bad happens."


48/48 HP AC 20,Tch.13, Flat 17 Fort+10 Ref+7 Will+9 BaB+4 CMB 9 CMD 21 Human Warrior 1/Paladin 4

May they get better.


48/48 HP AC 20,Tch.13, Flat 17 Fort+10 Ref+7 Will+9 BaB+4 CMB 9 CMD 21 Human Warrior 1/Paladin 4

"Withdrew.......yes, he left after some diplomacy that is.
Warned us the next time he'd see us it'd be over."


48/48 HP AC 20,Tch.13, Flat 17 Fort+10 Ref+7 Will+9 BaB+4 CMB 9 CMD 21 Human Warrior 1/Paladin 4

And of big men wielding greataxes and armwrestle cyclopses


48/48 HP AC 20,Tch.13, Flat 17 Fort+10 Ref+7 Will+9 BaB+4 CMB 9 CMD 21 Human Warrior 1/Paladin 4

Misread, no i'd not leave him all alone.


48/48 HP AC 20,Tch.13, Flat 17 Fort+10 Ref+7 Will+9 BaB+4 CMB 9 CMD 21 Human Warrior 1/Paladin 4

Zzzzz..."Hmm, what? Oh ok, just a sec."
Nathaniels follows his friends.


48/48 HP AC 20,Tch.13, Flat 17 Fort+10 Ref+7 Will+9 BaB+4 CMB 9 CMD 21 Human Warrior 1/Paladin 4

Cue the general on his trusty warsteed.....


48/48 HP AC 20,Tch.13, Flat 17 Fort+10 Ref+7 Will+9 BaB+4 CMB 9 CMD 21 Human Warrior 1/Paladin 4

And contact the friendly wizard about what's going on.


48/48 HP AC 20,Tch.13, Flat 17 Fort+10 Ref+7 Will+9 BaB+4 CMB 9 CMD 21 Human Warrior 1/Paladin 4

"Not to mention you need to get up close to use color spray."


48/48 HP AC 20,Tch.13, Flat 17 Fort+10 Ref+7 Will+9 BaB+4 CMB 9 CMD 21 Human Warrior 1/Paladin 4

My armor's too noisy >.>, no sneaking here.


48/48 HP AC 20,Tch.13, Flat 17 Fort+10 Ref+7 Will+9 BaB+4 CMB 9 CMD 21 Human Warrior 1/Paladin 4

I suggest scouting out before charging

Perception: 1d20 + 2 ⇒ (17) + 2 = 19
Nathaniel stays very low to look at the composition of the search parties.
"Now..let's see what we've got on our tail."


48/48 HP AC 20,Tch.13, Flat 17 Fort+10 Ref+7 Will+9 BaB+4 CMB 9 CMD 21 Human Warrior 1/Paladin 4

"You think that'll work? We're a little taller than them. I'm unsure to what extend we'll even fit in their crafted pieces."


48/48 HP AC 20,Tch.13, Flat 17 Fort+10 Ref+7 Will+9 BaB+4 CMB 9 CMD 21 Human Warrior 1/Paladin 4

He's not going to scrap it that easily.


48/48 HP AC 20,Tch.13, Flat 17 Fort+10 Ref+7 Will+9 BaB+4 CMB 9 CMD 21 Human Warrior 1/Paladin 4

I'm tempted to say it, but i'll let him do so himself.
However, throughout it's history, one can see scarsely cladded women, decadency, doom. It's brutal really.


48/48 HP AC 20,Tch.13, Flat 17 Fort+10 Ref+7 Will+9 BaB+4 CMB 9 CMD 21 Human Warrior 1/Paladin 4

"I suggest we get ourselves the heck out of here, they could send those mobile wolfriders."


48/48 HP AC 20,Tch.13, Flat 17 Fort+10 Ref+7 Will+9 BaB+4 CMB 9 CMD 21 Human Warrior 1/Paladin 4

Nathaniel uses 2 lay hands on Forfax.

"Hold still."
Lay hands 1: 1d6 ⇒ 1
Lay hands 2: 1d6 ⇒ 3

3/5 remaining


48/48 HP AC 20,Tch.13, Flat 17 Fort+10 Ref+7 Will+9 BaB+4 CMB 9 CMD 21 Human Warrior 1/Paladin 4

If i am, i'll coup him instead of forementioned action.
I'm protecting my friends from a sudden ambush...so....

COUP WITH MACE: 1d8 + 5 ⇒ (3) + 5 = 8
Crit dmg: 1d8 + 5 ⇒ (2) + 5 = 7
Well that ends up as Fort DC25, unless i'm mistaking


48/48 HP AC 20,Tch.13, Flat 17 Fort+10 Ref+7 Will+9 BaB+4 CMB 9 CMD 21 Human Warrior 1/Paladin 4

How far away am i from the KO goblin?
Don't worry Forfax, we'll get you back to town for a ressurrection. ^^. This universe is usually quite flexible with such things, as long as we have the money :/

Nathaniel will move up once and take total defense.


48/48 HP AC 20,Tch.13, Flat 17 Fort+10 Ref+7 Will+9 BaB+4 CMB 9 CMD 21 Human Warrior 1/Paladin 4

Also partly Elenzar's turn. He go to repick a target


48/48 HP AC 20,Tch.13, Flat 17 Fort+10 Ref+7 Will+9 BaB+4 CMB 9 CMD 21 Human Warrior 1/Paladin 4

Nathaniel double moves to the sleeping goblin.


48/48 HP AC 20,Tch.13, Flat 17 Fort+10 Ref+7 Will+9 BaB+4 CMB 9 CMD 21 Human Warrior 1/Paladin 4

Am i within moving distance of the sleeping goblin?


48/48 HP AC 20,Tch.13, Flat 17 Fort+10 Ref+7 Will+9 BaB+4 CMB 9 CMD 21 Human Warrior 1/Paladin 4

Fine... :), i'll take FF then.


48/48 HP AC 20,Tch.13, Flat 17 Fort+10 Ref+7 Will+9 BaB+4 CMB 9 CMD 21 Human Warrior 1/Paladin 4

Somehow i don't want to risk it. I'd rather charge them the next round in good health than move at them while being down half my HP.


48/48 HP AC 20,Tch.13, Flat 17 Fort+10 Ref+7 Will+9 BaB+4 CMB 9 CMD 21 Human Warrior 1/Paladin 4

Doublemove to get to the goblins


48/48 HP AC 20,Tch.13, Flat 17 Fort+10 Ref+7 Will+9 BaB+4 CMB 9 CMD 21 Human Warrior 1/Paladin 4

Shoot & charge?


48/48 HP AC 20,Tch.13, Flat 17 Fort+10 Ref+7 Will+9 BaB+4 CMB 9 CMD 21 Human Warrior 1/Paladin 4

"Ambushing is better from a flank instead of storming head on right now."


48/48 HP AC 20,Tch.13, Flat 17 Fort+10 Ref+7 Will+9 BaB+4 CMB 9 CMD 21 Human Warrior 1/Paladin 4

"Get back, take cover. Their group is large enough to send a messenger back, let's see what they're going to do first."


48/48 HP AC 20,Tch.13, Flat 17 Fort+10 Ref+7 Will+9 BaB+4 CMB 9 CMD 21 Human Warrior 1/Paladin 4

With David's healing and 8 hours of sleep i would be back at 35/37 and Taliesin back at 22/25. Thanks alot David


48/48 HP AC 20,Tch.13, Flat 17 Fort+10 Ref+7 Will+9 BaB+4 CMB 9 CMD 21 Human Warrior 1/Paladin 4

"Arvinth, i can understand that. Though you'll lose those stakes and walls easily to those cyclopses, they'll surely start hurling boulders at the gates and walls. Any archers up there would be knocked down and away."


48/48 HP AC 20,Tch.13, Flat 17 Fort+10 Ref+7 Will+9 BaB+4 CMB 9 CMD 21 Human Warrior 1/Paladin 4

"Arvinth, do you have tie to set traps inside and outside of the city?
Spike pits, ignitable oil patches, whatever slows or hurts them.."


48/48 HP AC 20,Tch.13, Flat 17 Fort+10 Ref+7 Will+9 BaB+4 CMB 9 CMD 21 Human Warrior 1/Paladin 4

Whistles merry tune......out of 100...


48/48 HP AC 20,Tch.13, Flat 17 Fort+10 Ref+7 Will+9 BaB+4 CMB 9 CMD 21 Human Warrior 1/Paladin 4

Well i don't quite know about that, i didn't even see a single drop of sweat.


48/48 HP AC 20,Tch.13, Flat 17 Fort+10 Ref+7 Will+9 BaB+4 CMB 9 CMD 21 Human Warrior 1/Paladin 4

"You're welcome. You're battered up enough as you are." ^^


48/48 HP AC 20,Tch.13, Flat 17 Fort+10 Ref+7 Will+9 BaB+4 CMB 9 CMD 21 Human Warrior 1/Paladin 4

Nathaniel spends his last 2 lay hands for the day on Taliesin and himself.

Heal Taliesin: 1d6 ⇒ 1
Heal self: 1d6 ⇒ 6