Hi guys. We will probably finish up the bb dungeon tonight. I have just realized I have not let the players know that dungeons are extremely dark and that they will need to provide light for themselves. I'm just wondering how it works in terms of monsters seeing the light, for e.g. how far does a torch or light from a wizards staff extend. It will obviously alert monsters to their presence so I'm wondering how combat is affected in these situations. A rogues sneak attack etc.
Cheers Steve. The worst has now happened. Got a call from our Cleric saying he can't make it. Stained parchment, made a kick ass bean dip for feasting and it's all fallen through. See link below for evidence. (Should be a third scroll at the end of the table. The scrolls give the players a background to the world and what has been happening in my story. I stained it with coffee, used an old english font and burned the edges. Also tied them up with some old string) i720.photobucket.com/albums/ww203/dickysnap/12-EB7CDDFB-779903-800.jpg i720.photobucket.com/albums/ww203/dickysnap/12-109BE3D4-811944-800.jpg
Ok thanks for that guys. I've just been checking the Wizard's spells and I'm a little confused by Sleep. It has a 100ft range and then it states living creatures in a 10 ft radius fall asleep. Does that 10 ft radius start from the square (monster) you choose to cast it in? Also "the spell can effect up to 4 hit dice, starting with the lowest hit dice." I haven't encountered this wordinf before and I'm not sure what it means? Thanks again for all you help guys.
Thanks guys. Now my cleric just came over and he decided to swap his sling out for a light shield which will give him +1 to AC. Now that he has dropped the sling out will he have that written under his scimitar in the weapons box? Alternatively could he keep the sling also, use it in the first round, then equip his shield and use his scimitar for the remaining rounds?
Ok so we have done up character sheets and we are ready to start the adventure this Friday night. Just a few questions. In class features, for each character, I can't seem to find any miscellaneous modifiers to go in. Are there any at first level? Also, for attack rolls, do I have players roll a d20 and then add their melee/ranged attack score plus their weapon attack bonus for the final result? As for damage is it just whatever the damage column states?
Hi Pathfinders. I'm brand new to PF. I have played a bit of 4E over the last few months as a group invited me to play. I have my head around a lot of gaming terms, rules etc so I'm hoping I can run PF for some friends as I've been told PF is a better system and involves more roleplay which is what we are looking for. I have a beginner box and I'm attempting to create my own campaign but using the Ruins of Raven Watch as a shell. Just wondering if I should be able to do that easily? I'm confident I can create an engaging story but I don't want to complicate things for my group early. Is it possible to get a decent campaign out of the beginner box? Also I have seen seem people complain that attacks of opp have been dropped from the box. Should I include these early so my group understands them later? |