Seneschal 1
Sarvus Trask wrote:
"As sure as I'll ever be. Now let's get going. We shouldn't keep him waiting, after all."
Seneschal 1
Nevynxxx wrote: The voice rings out again, calm and sure, "Master Tsanthos. Your details are not on file. Calculations show your time stamp to be acurate to within accepted human parameters. There is a log-gap of 29 days, 3 hours, 43 minutes and 46.768543 seconds. This discrepancy must be explained. Protocol states that I deal directly with the captain in such a situation." "The Captain has been slain by the Navigator. His replacement has yet to be chosen."
Seneschal 1
Nevynxxx wrote:
"I think it's obvious to everyone involved that I'm not blessed by the Omnissiah. Still, I've been training with our Magos, so I'm currently the person with the best shot at restarting these engines." If he is allowed to, Nathan proceeds to the engines and begins the rites. Tech-Use: 1d100=13 I think I succeeded.
Seneschal 1
Nevynxxx wrote:
I figured, if the Navigator did the ritual and not a tech-priest there had to be a reason. Given your response, I'll take it there isn't. "You know what, I think I remember the details of this ritual. It shouldn't be that hard, really." I'm going off to college tomorrow, so my posting's going to be spotty for the rest of the week. Feel free to roll the necessary rolls for me, and feel free to spend a Fate Point or two.
Seneschal 1
Tech-Use: 1d100=56 "Well, we technically do, but the Navigator isn't going to come down and do the ritual for us now, is he? Wait, couldn't we just get a line of communication back to our ship and get our Navigator to guide us through the ritual?"
Seneschal 1
Brother Malakai wrote: Brother Malakai looks to the flaring lights, "That's not a good sign, Emperor preserve us..." "No, no it isn't. Most of the ship's too damaged to risk going through, but there's still one safe route, relatively speaking. We go to the engine room, take a different hall to get to the cutter, get the explosives, then blow that warp-addled idiot into the void. So, everyone got the plan?" Nathan says as he shows the map to any who are interested. Tech-Use, why did the lights do that? 1d100=74
Seneschal 1
Sarvus Trask wrote: "Access the schematics of the ship, Nathan. And show us the location of the armory." "Hmm? Oh, sorry sir, I wasn't paying enough attention. I'll get right on it." Nathan walks over to the terminal and begins to work. Tech-Use: 1d100=14
Seneschal 1
Meanwhile, Nathan is pacing in the middle of the room, wondering how he could have messed up overriding a door lock that badly. Still here, slow posting leads to me thinking the thread is dying and I pay less attention to it, so there's even less posting, you get the idea of what I'm saying here.
Seneschal 1
Sarvus Trask wrote:
"Sir, there's one main flaw with that plan. The one we need to be rid of the most is that Navigator, who's still sitting back up there! We'd need to blow a hole in the hull, probably need to reroute power away from the bridge too..." Wait, there were windows in the bridge, right? The kind that break if you put a few bolter shells in them?
Seneschal 1
Nevynxxx wrote: Low is good, 98 is BAD. Roll again. Tell me something I don't know. Techuse, to open the door and to know if the chair's power is linked to the ship's: 1d100=87, 1d100=39 Well, maybe they won't kill us too painfully?
Seneschal 1
Initiative: 1d10+3=8, 1d100=98 Well, I was planning on aiming for a full round and shooting next turn, so I guess I better use that failure of a roll for that then. Nathan raises his hellpistol, carefully aiming at the psyker-thing.
Seneschal 1
Nathan dashes out of the room back to the control panel, ready to attempt to close the door once everyone is out. Tech-Use: 23
Seneschal 1
1d10+3=8, or 9 if I use Lorayne's ability. Nathan turns around at Dominik's warning. "What- Why can't these things just stay down?!"
Seneschal 1
Nathan stops to think about what could be the cause of this. Tech-Use and Scholastic Lore(Legend), do I know anything at all relevent to this? 1d100=67, 1d100=83
Seneschal 1
Do they seem hostile yet? Aiming as a half-action for +20, then attacking Nathan raises his Hellpistol at the man stumbling at the captain, but even with his careful aim his shot goes wide. 1d100=90 Well, I suppose if the lead one is standing right next to me at the time and Sarvus gives me a quick pep talk I could hit it.
Seneschal 1
Initiative: 1d10+3=13 "There. No need to be impatient." However, when the people begin shambling out, he is already standing back up with his hellpistol out. I love Quick Draw.
Seneschal 1
"Yes sir. Everyone, stand back. We don't know what's on the other side." He then begins the necessary rites. Tech-Use: 1d100=15 Yes, I temporarily forgot that the +10 applies to the target number and not the die roll.
Seneschal 1
Tech-Use: 1d100=74 Uh, can Trask use his Commanding Presence ability on this test even though I already rolled? It's just so close...
Seneschal 1
"Lets see, Lathe-class cruisers are usually..." Common Lore(Imperium), Common Lore(War), and Tech-Use, do I know any more about the ship? 1d100=20, 1d100=17, 1d100=48
Seneschal 1
Sarvus Trask wrote:
"Honestly, survivors would be the best-case-scenario." Nathan tucks his data-slate under one arm while keeping his other hand on his hellpistol.
Seneschal 1
Sorry, I was going to ask if I could use Tech-Use to know how it's still running, but I forgot. Tech-Use: 1d100=20
About Manny the MagnificentBased on Manny the Mantis from A Bug's Life. Formerly a sorcerer, but now a full-fledged wizard thanks to retraining rules! :D For insight into Manny's personality, see this report he wrote: The Sanos Report (Sanos Abduction Spoilers) |