Male Gillman | Init +2 | per +5 | hp 12/12 | saves 5/4/2 | Kineticist
Turning to the woman who brought his drinks he nods respectfully, "My thanks ma'am, would you mind if I ordered something warm to chase the chills from my bones? It needn't be anything fancy." Returning his attention to his fellow gillman Nate quirks an eyebrow at the odd question. "Don't know what other you mean but I've always felt a connection with the sea, even water in general. I don't know if it's something common to our people or if I'm an oddity but it's there all the same. As for stories, I have one or two, I've served on a few ships now, grew up here in Port Peril as well. Suppose I wouldn't mind sharing one."
Male Gillman | Init +2 | per +5 | hp 12/12 | saves 5/4/2 | Kineticist
Nathan's eyes widen slightly at the enthusiastic reply from the two. "Well you two are certainly enthusiastic. Unfortunately I'm as landlocked as you right now. As for positions, I'm happy as long as I can be on the water don't much care what I'm doing s'long as it's on a ship." Nathan sighs as he finishes of his drink and motions for another. "If you ask around enough I'm sure you'll find a ship to work on, though, you might want to set you're sights a bit lower to start."
Male Gillman | Init +2 | per +5 | hp 12/12 | saves 5/4/2 | Kineticist
Nathan shuffles into the Formidably Maid with a slow gait, water still dripping off his tangled brown hair and cloths from untangling fishermans nets. Making his way to the bar with the practiced ease of someone obviously familiar with the tavern. After ordering an ale he drops himself into the nearest free seat and only then notices the three interesting individuals next to him, taking special note of his fellow gillman. "It's been a long time since I've seen another gillman, wonder if he's local?" Angling himself Nathan starts listening to their conversation, waiting for an opportunity to introduce himself.
Darth Maximus wrote: I have a bit of concern regarding the Water Dependent racial. Getting yourself fully submerged in water on a pirate ship is actually more difficult than you might think. Even if you jump overboard, you'd then have to climb back up. You may want to look into the alternate racials that account for that. Yeah I meant to ask you about that, I can take the Riverfolk racial trait that switches water dependent for fire vulnerability. would that work? The flavor is that I have a thin coat of oil that keeps me from drying out but is combustible.
Here's a bit about Nathan. Background: Nathan was found washed up on shore as a babe by a fisherman and his wife living on the outskirts of Port Peril. Growing up in Port Peril Nate loved two things more than any other, the sea, and the stories that sailors would tell of their adventures. Nate spent most of his time in taverns listening to stories, songs, and sea shanties; and the rest learning everything he could about ships. When Nathan thought himself old enough he joined a crew and set out. As time went on Nathan became a devoted follower of Besmara, seeing her handywork in person when the ship he was on came apon a burning wreck, and he now bares a skull and crossbones tattoo across his entire back as well as twin sea serpents coiling around his arms and neck. Now back in his home port Nathan is spending the evening at the Formidably Maid, a known pirate bar, and is recanting some stories of his own. though maybe he should have kept a better eye on his drink.
About PodlowPodlow - Halfling Fighter - Celestria
Stats:
NG Small humanoid (halfling) Init +4; Senses Perception +1 -------------------- Defense -------------------- AC 17, touch 13, flat-footed 15 (+4 armor, +2 Dex, +1 size) hp 13 (1d10+3) Fort +4, Ref +2 (+1 bonus vs. trample attacks), Will +1; +2 vs. fear Defensive Abilities underfoot; Resist underfoot -------------------- Offense -------------------- Speed 30 ft. Melee greatsword +4 (1d10+6/19-20) Ranged javelin +4 (1d4+2) Special Attacks low blow -------------------- Statistics -------------------- Str 15, Dex 14, Con 14, Int 10, Wis 12, Cha 10 Base Atk +1; CMB +1; CMD 14 Feats Power Attack, Weapon Focus (greatsword) Traits militia veteran (any town or village), reactionary Skills Climb +4, Intimidate +4, Knowledge (engineering) +4, Profession (farmer) +5, Sense Motive +3, Survival +2 Languages Common, Halfling Other Gear lamellar (leather) armor[UC], greatsword, javelin (4), 11 gp -------------------- Special Abilities -------------------- Fearless +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck. Low Blow +1 to critical confirmation rolls against larger creatures. Power Attack -1/+2 You can subtract from your attack roll to add to your damage. Underfoot +1 AC vs. larger opponents and +1 save vs. trample |