Cleric of Pharasma

Nathan the Uplifting's page

9 posts. Alias of tonyz.


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Nathan continues to wander the area in search of heroes to support and lead towards enlightenment. Who knows ... perhaps there will be a place for him yet in this brave new Kingdom?

Congratulations to the chosen heroes!


What's your feeling about item creation feats? Kingmaker has a lot of built-in downtime but lots of item crafting can lead to major WBL disparities.

Nathan has Scribe Scroll partly to enhance his flexibility by making sure that he has a library of useful scrolls for those once-in-a-blue-moon occasions, and was thinking of taking Craft Wand later so he can have the standard buff spells available that way and save his spell slots for more creative stuff, but I wasn't planning on doing much more than that for crafting. I can always rework those feats if you'd rather not get too much into item crafting.


Nathan is an evangelist cleric (big on the preaching and face time, less so on the healing).


Definitely looking for a long-term game -- I've been in one KM PbP that fizzled out, and I GMed the AP all the way to the end FTF a number of years ago, and I want to experience a different take on it.


Vitaliano - the reason Hero Labs isn’t adding the +4 to Handle Animal is that you might want to use the skill on other animals than your animal companion.


Nathan would be up for establishing a theocracy as the new government, as long as it’s a theocracy dedicated to maximizing human potential. He could actually work with just about anyone on this - Abadar is a slam dunk, but even Gorum is possible, though there would probably be many arguments about method and the proper ratio of warriors to blacksmiths to artists to farmers in society.

Teamwork feats would be OK though we might have wait till level 3 to get them unless we can figure out some common background. Admittedly an apprentice of a wandering Irorian healer might have met quite a few people... but Nathan is not a frontline fighter by any stretch of the imagination, so the selection would be a bit limited.


Basic info for Nathan: details like equipment and such will follow as I have time.

Spoiler:

Born to a Brevic nobleman's cast-off mistress, Nathan never knew who his father was, and little more of his mother, who died when he was seven. Nor did he care (much) -- had ancestors or kinsmen ever rescued him from Brevoy's streets? Had blood ever done anything for him?

He was rescued from the streets by a wandering holy man of Irori's, an old Taldan monk and physician, and they travelled together for years through the River Kingdoms. When his mentor died, Nathan chose to abandon his name and take his mentor's in honor of his teaching, and to continue his work. Alas, he was no more successful than Old Nathan in convincing the warring houses of Brevoy to adopt a more enlightened lifestyle. Much of what he inherited from the old man was lost when he was beaten up by gangs of toughs, and he retains only the old man's holy symbol and his case of medical instruments, well-made of Taldan steel.

When the Swordlords of Restov offered charters for the exploration of the Stolen Lands, Nathan saw an opportunity to prove himself, and perhaps to help establish a society where ability and effort, rather than blood, determined success.

Evangelist cleric of Irori

Domains: Law, Strength (Resolve subdomain)

Traits:
Bastard (Kingmaker campaign trait, +1 trait bonus to Will saves, -1 to CHA checks against Brevic nobility)
Deft Dodger: Growing up in a rough neighborhood or a dangerous environment has honed your senses. You gain a +1 trait bonus on Reflex saves.
Fast Talker: You had a knack for getting yourself into trouble as a child, and as a result developed a silver tongue at an early age. You gain a +1 trait bonus on Bluff checks, and Bluff is always a class skill for you.

Skills (2 + Int + human + FC bonus)

Bluff
Diplomacy
Heal
Perception
Knowledge (Religion)
Sense Motive

Feats

Scribe Scroll (Old Nathan was really keen on literacy)
Alertness (eyes in the back of the head - you try growing up on the streets without them!)


How are you handling traits? Two plus a campaign trait, or is the Kingmaker campaign trait one of the two?


Going ahead here -- thinking maybe a nice cleric. Or maybe a not-so-nice cleric.

4d6 ⇒ (6, 1, 5, 4) = 16 = 15
4d6 ⇒ (5, 2, 4, 6) = 17 = 15
4d6 ⇒ (6, 1, 2, 6) = 15 = 14
4d6 ⇒ (1, 4, 2, 4) = 11 = 10
4d6 ⇒ (1, 6, 5, 6) = 18 = 17
4d6 ⇒ (3, 1, 4, 1) = 9 = 8

Yup, works for me. Nathan the Uplifting strides forth, confident that with just a little effort everyone can be a perfect hero! Following the path of the Master of Masters is the key to greatness! And who better to be great than those who seek to found a great nation! If they are great, then their nation will be great!

Str 10
Dex 8
Con 15
Int 14
Wis 17 +2 = 19
Cha 15

Physical weaknesses can be overcome by brains and effort. Mental weaknesses by following the Path of Enlightenment.