What's your feeling about item creation feats? Kingmaker has a lot of built-in downtime but lots of item crafting can lead to major WBL disparities. Nathan has Scribe Scroll partly to enhance his flexibility by making sure that he has a library of useful scrolls for those once-in-a-blue-moon occasions, and was thinking of taking Craft Wand later so he can have the standard buff spells available that way and save his spell slots for more creative stuff, but I wasn't planning on doing much more than that for crafting. I can always rework those feats if you'd rather not get too much into item crafting.
Nathan would be up for establishing a theocracy as the new government, as long as it’s a theocracy dedicated to maximizing human potential. He could actually work with just about anyone on this - Abadar is a slam dunk, but even Gorum is possible, though there would probably be many arguments about method and the proper ratio of warriors to blacksmiths to artists to farmers in society. Teamwork feats would be OK though we might have wait till level 3 to get them unless we can figure out some common background. Admittedly an apprentice of a wandering Irorian healer might have met quite a few people... but Nathan is not a frontline fighter by any stretch of the imagination, so the selection would be a bit limited.
Basic info for Nathan: details like equipment and such will follow as I have time. Spoiler: Born to a Brevic nobleman's cast-off mistress, Nathan never knew who his father was, and little more of his mother, who died when he was seven. Nor did he care (much) -- had ancestors or kinsmen ever rescued him from Brevoy's streets? Had blood ever done anything for him? He was rescued from the streets by a wandering holy man of Irori's, an old Taldan monk and physician, and they travelled together for years through the River Kingdoms. When his mentor died, Nathan chose to abandon his name and take his mentor's in honor of his teaching, and to continue his work. Alas, he was no more successful than Old Nathan in convincing the warring houses of Brevoy to adopt a more enlightened lifestyle. Much of what he inherited from the old man was lost when he was beaten up by gangs of toughs, and he retains only the old man's holy symbol and his case of medical instruments, well-made of Taldan steel. When the Swordlords of Restov offered charters for the exploration of the Stolen Lands, Nathan saw an opportunity to prove himself, and perhaps to help establish a society where ability and effort, rather than blood, determined success. Evangelist cleric of Irori Domains: Law, Strength (Resolve subdomain) Traits:
Skills (2 + Int + human + FC bonus) Bluff
Feats Scribe Scroll (Old Nathan was really keen on literacy)
Going ahead here -- thinking maybe a nice cleric. Or maybe a not-so-nice cleric. 4d6 ⇒ (6, 1, 5, 4) = 16 = 15
Yup, works for me. Nathan the Uplifting strides forth, confident that with just a little effort everyone can be a perfect hero! Following the path of the Master of Masters is the key to greatness! And who better to be great than those who seek to found a great nation! If they are great, then their nation will be great! Str 10
Physical weaknesses can be overcome by brains and effort. Mental weaknesses by following the Path of Enlightenment. |