Petrune

Nathan Abramson's page

45 posts. Alias of Oskar.


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Male Human Sorcerer HP 10/10, AC 14, CMD 12, Touch 14, Flat 10, F +1, R +3, W +1, INIT +3, Perc +0

Nate will, after handing out the biscuits (giving slightly larger portions to his friends), go to the Galley. Once he gets oriented, he rearranges the stocks of turtles to look a little larger and then goes about starting to prep lunch for Fishguts, rather then fishing for more turtles.

I plan to make the usual slop with maybe a little more enhanced flavor (a large dose of the rum with some extra spices) until Fishguts stumbles into the Galley. Once he does, I will go fish for more turtles.

Work Diligently with Drunk Ambrose:
Prof (Cook): 1d20 + 3 + 4 ⇒ (2) + 3 + 4 = 9
Prof (Fish): 1d20 - 1 + 4 ⇒ (20) - 1 + 4 = 23

EVENING

In the evening Nate will attempt to entertain the crew with another boisterous story of piracy and high seas adventure. He makes sure to include mentioning the Pirate God several times through out the story, shooting the occasional wink towards his clerical friend.

Nate will start off by swigging his rum with one fell swoop.
1d4 ⇒ 2
1d8 ⇒ 3
1d20 + 1 ⇒ (10) + 1 = 11

Then, with a stumble, will walk onto one of the tables and tell the tale of the Bearded Barge, a ship whose shipment of pure gold idols out of Cheliax was lost at sea and the Captain who found its treasures!

Int to bring out the story: 1d20 + 2 ⇒ (10) + 2 = 12
Perform (Storyteller) to entertain the crew: 1d20 + 5 ⇒ (20) + 5 = 25


Male Human Sorcerer HP 10/10, AC 14, CMD 12, Touch 14, Flat 10, F +1, R +3, W +1, INIT +3, Perc +0

Nate will take a break from talking to Sandara for a little bit to catch up with the group. He perks an eyebrow when he sees the half-Orc brute sitting next to Borzin.

First tings first. Who be the strapping gentleman sittin' next to ya Borzzy? Because if ye plan to be threatenin' many o' the more aggressive folk on this tub, then yer prolly gonna wanna take old tusk face there with ye to stick out his lower mandi's a little more and bend a pipe or somethin'

Nate will wink playfully at the Orc and look over at Emi.

How're you holdin' together mate?


Male Human Sorcerer HP 10/10, AC 14, CMD 12, Touch 14, Flat 10, F +1, R +3, W +1, INIT +3, Perc +0

1d4 ⇒ 3
1d8 ⇒ 6
Fort: 1d20 + 2 ⇒ (20) + 2 = 22

Nate will spend the evening chatting up Sandara rather then telling the story. He is interested more in making fast friends with her rather then a pursuit of a more intimate relationship.

Sorry about taking so long in this. Have had a really busy week at work.


Male Human Sorcerer HP 10/10, AC 14, CMD 12, Touch 14, Flat 10, F +1, R +3, W +1, INIT +3, Perc +0

Nathan will check up on Emilio just before dinner, asking him what the hell he did to deserve the severe beating.

I be thinkin' its time for us to keep out of Scourge and Pluggsies way, just for now mate. You dunnae wanna get a beating like that again. We need to be more subtle here. We already draw too much attention to ourselves.

Nate will seek to sit next to Sandara, or at least sit near so that they could have a small conversation over dinner. Nate will be doing his best to get in Sandara's good books and wants to become quick friends. For an evening activity, Nate will want to influence the crew, specifically Sandara with stories of Besmara's might.

Diplomacy: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19
Int to come up with good Besmara story: 1d20 + 2 ⇒ (12) + 2 = 14
Storytelling: 1d20 + 4 ⇒ (7) + 4 = 11


Male Human Sorcerer HP 10/10, AC 14, CMD 12, Touch 14, Flat 10, F +1, R +3, W +1, INIT +3, Perc +0

Even though it may seem like it, I really am not waiting by the computer waiting for a reply. Just good luck, I guess.

Nate's Response:

Nate will smile and chat with the little foul mouthed sailoress for a little bit. Among the questions that pop up are:

So, little lass, where ye be from? And who taught ye teh cuss as well as ye truly do?

If ye be likin' the tall tales, I am certain I can come up wit one or two tonight. If ye can grease the cogs of the crowd perhaps, let me in on what exactly this crew be likin to hear as storied entertainment!

How'd ye end up on this 'ere barge? By forced like yers truly, or by choice?

Is there anyone else on the crew who be itchin' to try themselves against me and my friends?

and finally;

What do ye know of Sandara and Grok? Them's be two that I'm going to have to get friendly with if the goin' gets tough on here. Sandara is a healer, I know that and Grok's got yer weapons, but what else do ye know?

Nate will entertain her cussing, and even try to teach her some words in Elven, if she doesn't know them.

While engaged in his conversation, Nate would like to keep an eye out for a couple members of the crew and try to see how the others treat them, namely Grok, Sandara, Owlbear (if they ever let him out), Scourge and Plugg.

Perception Check: 1d20 ⇒ 14


Male Human Sorcerer HP 10/10, AC 14, CMD 12, Touch 14, Flat 10, F +1, R +3, W +1, INIT +3, Perc +0

Perception Check: 1d20 ⇒ 3

Nathan will grin smugly at Syl, but will not notice anything. As he heads down stairs, he'd like to keep his ear open to the rumors floating around the crew. Mostly, about this mornings encounter.

When he finally makes his way into the Galley and Ambrose hands him the harpoon, Nate will look at Ambrose pleadingly.

Oh come on Ambrose, surely ye've to be kidding. I'm a cook, not a blasted fisherman. I barely know which end is the business end!

Nate will sulk off after his complaint and head up the stairs to the deck, immediately trying to find a rigger or swab that can help him out. Upon seeing Rosie Cusswell scrubbing away, Nate will walk up to her and ask her for help as well as use the opportunity to chat her up.

I'll use my survival for my daily chore while using my daily to influence Rosie.

Survival (for Work): 1d20 - 1 ⇒ (18) - 1 = 17
Diplomacy (For Influence): 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17


Male Human Sorcerer HP 10/10, AC 14, CMD 12, Touch 14, Flat 10, F +1, R +3, W +1, INIT +3, Perc +0

Nate will look over the unconscious pirates and scoff slightly. He turns to his allies and bows slightly in apology.

Looks like we may be getttin some punishment for this guys. If they pull another 'punish the whole for the mistake of one' again, I am deeply sorry.

Nate, before heading up the stairs would like to drag Jape over to Fipps unconscious form and slip their hands under each others pants. Then with a misceivious shrug, will walk confidently up the stairs to go to work.

As he passes the pirates at the top of the stairs, Nate will flourish slightly towards the lower deck.

T's truely a sight to behold down there mates. He all should go take a look!


Male Human Sorcerer HP 10/10, AC 14, CMD 12, Touch 14, Flat 10, F +1, R +3, W +1, INIT +3, Perc +0

What is the HP situation right now? Have we regained some from our sleep last night? Also, what is the status of Hero Points? If I wanted to, say add to the DC required of a certain spell, could I spend a Hero Point on that or are we to forgo them? If the points are in affect, then I would like to add to the DC of my Colour Spray.

Nathan takes the punch and slowly looks up, wiping the small amount of blood off of his lip.

I did warn ye, ya ignorant fools. Ye do not know with what you are testing.

Seeing that they are alone in the lower decks, Nate will take a 5-foot step back and cast his Colour Spray directly in front of himself, hopefully catching all of the pirates in the cone and none of his allies. (Will save DC 14)

Nate will also keep a wary eye on the huge half-orc standing just behind his right shoulder, wondering if this ragged creature will help or hinder in any way.


Male Human Sorcerer HP 10/10, AC 14, CMD 12, Touch 14, Flat 10, F +1, R +3, W +1, INIT +3, Perc +0

Awww, was hoping not to fight...

Over it! Let's brawl!


Male Human Sorcerer HP 10/10, AC 14, CMD 12, Touch 14, Flat 10, F +1, R +3, W +1, INIT +3, Perc +0

Nathan looks over the four pirates and shakes his head. He resolves that he will not get involved and that lasts until the spittle drops on his boot. Nate looks down at his soiled leather and back up at the miserable soul that dares spit on it.

Listen you miserable motherless sods. Yeh wanna make our lives harder, I can see that. I can also understand that. But here's the thing you toothless jabberwocks do not understand. With a thought, a word and a flick of my wrist I could knock you all flat on yer arses. Now move before the ship suddenly starts missing a couple of its established crew. And if yer afraid yer jobs wouldn't be adequately filled, no need to worry. I'm sure there is no short supply of inbred, toothless, sister lovers in the next port.

Nate glares and waits for them to part.

1d20 + 7 ⇒ (11) + 7 = 18 INTIMIDATE


Male Human Sorcerer HP 10/10, AC 14, CMD 12, Touch 14, Flat 10, F +1, R +3, W +1, INIT +3, Perc +0

As everyone takes a seat, Nate curses to himself.

These folks will probably want a more lewd story next time. I'll figure'un out in the morn. .

Nate will walk away with a shrug and after helping Ambrose out with the clean up, head to his bunk and pass out for his first night.

I really hope I can get used to this life. Looks like I'll be here a while.


Male Human Sorcerer HP 10/10, AC 14, CMD 12, Touch 14, Flat 10, F +1, R +3, W +1, INIT +3, Perc +0

Nate nods at Jasmel and, while idly stroking the stubble on his chin, looks up at the other three at the table.

I will check for your raven lass, but I dunnae remember her. I'll talk wit Ambrose about her in the morn. As for swaying the crew over I would say that's a good bet. We could also try to set up some of the more undesirable and loyal chaps. Nate looks at Emi Think ye'd be down for a little more mischeif pal? . Nate grins wide and keeps his head low, trying not to draw any attention to himself.

I'll talk wit who I can, but I got a feelin they're close to makin me walk a very log walk off a very short plank. So I'm going to lay low just for a day or two, until I'm back under their scopes

Nate takes another swig of his rum and with a grimace chokes it down. He then would like to try to tell the story to entertain.


Male Human Sorcerer HP 10/10, AC 14, CMD 12, Touch 14, Flat 10, F +1, R +3, W +1, INIT +3, Perc +0

When she is done, Nate will stand respectfully and apologize for her wounds. He sits back down, taking a sip of his rum before stroking his chin and feeling the rough stubble growing.

Seems like me mission here is to get everyone whipped. At least I got some this time.

Other then his plans to get some folks on his side with his entertainment plans tonight, Nathan will generally keep to himself and lay low.


Male Human Sorcerer HP 10/10, AC 14, CMD 12, Touch 14, Flat 10, F +1, R +3, W +1, INIT +3, Perc +0

I may have gone to his place and cracked the whip. Maybe.


Male Human Sorcerer HP 10/10, AC 14, CMD 12, Touch 14, Flat 10, F +1, R +3, W +1, INIT +3, Perc +0

Nathan nods through the list of people, slowly building his own list of folk he should talk to, starting with Cuswell and Grok. When the rum appears in front of him Nathan sniffs the putrid fluid and looks up to Scourge.

With a sure hand he grabs the cup and fakes a drink, using his asking a question as a misdirect while pouring it stealthily onto the floor next to him.

1d20 + 3 ⇒ (1) + 3 = 4 Stealth

What of yeself lass? Married to man, woman or sea? I know a source of a good story when I see one and you, madame, are a good story I'd love to hear.

When it becomes obvious that Nate is missing his mouth with the drink, he will act shocked and slightly embarrassed then take a drink.

1d20 + 1 ⇒ (10) + 1 = 11 Fortitude
1d4 ⇒ 4
1d8 ⇒ 7

After some discussion with Sandara, Nathan (for his evening activity) would like to entertain the crowd with a story of a long lost pirate prince and the discovery of his life time.

1d20 + 2 ⇒ (8) + 2 = 10 Int check (Barroom Storyteller trait) to remember a good story
1d20 + 4 ⇒ (9) + 4 = 13 Profession Storyteller


Male Human Sorcerer HP 10/10, AC 14, CMD 12, Touch 14, Flat 10, F +1, R +3, W +1, INIT +3, Perc +0

Nate nods and flicks the compass in the air before deftly putting it back in my pocket. He gladly takes a few puffs of the pipe when she offers and nods in agreement to Borzins question. Nate puts up his hand before she answers and smiles

And as a wee little addon, who can we trust? Other then you, Ambrose and I'm gonna be workin on Owlbear soon


Male Human Sorcerer HP 10/10, AC 14, CMD 12, Touch 14, Flat 10, F +1, R +3, W +1, INIT +3, Perc +0

During the keelhauling, Nathan gets a horrified look on his face. As soon as Sandara is done whispering to us, Nate turns on his heel and stomps off to the galley intent to busy himself with the final preparations before he heads to the mess, ready to start serving.

I would like to make a couple checks. First, the perception to up on deck. Second, to examine the mess to get a detailed description (salt shakers and what not on every table?) Lastly, I'd like to roll a profession skill for serving the food and a diplomacy for trying to increase general morale while serving the sludge.)

1d20 ⇒ 18 perception
1d20 ⇒ 6 perception
1d20 + 3 ⇒ (13) + 3 = 16 profession cook
1d20 + 8 ⇒ (5) + 8 = 13 diplomacy (not adding trait to influence, but you can add 1 if you wanna count it)

Nate also takes his time to talk to Sandara while serving her food, letting her know that he will have to catch up to her later, hoping to make some arrangements to see her after dinner.


Male Human Sorcerer HP 10/10, AC 14, CMD 12, Touch 14, Flat 10, F +1, R +3, W +1, INIT +3, Perc +0

When Fishguts, who Nate now has started calling Ambrose, has gotten nice an liquered up, he is going to start proding for information from the overweight cook.

Namely about Owlbear and Sandara, who have both piqued Nates interests.

Nate, of course, is going to drink along side his boss.

Am I going to need to roll a Fort or Con check here?


Male Human Sorcerer HP 10/10, AC 14, CMD 12, Touch 14, Flat 10, F +1, R +3, W +1, INIT +3, Perc +0

Steve will be rolling up his character tomorrow (under threat of death) and I have no idea whats going on with Jay.


Male Human Sorcerer HP 10/10, AC 14, CMD 12, Touch 14, Flat 10, F +1, R +3, W +1, INIT +3, Perc +0

Nate would like to start talking about his chickens first, slowly building up to where he is from and how he ended up on the boat. I keep the small talk going to try to pry information about some of the crew, namely Plugg, the Captain, the Cleric and Scourge.

1d20 + 1 + 8 ⇒ (18) + 1 + 8 = 27 Diplomacy to Influence


Male Human Sorcerer HP 10/10, AC 14, CMD 12, Touch 14, Flat 10, F +1, R +3, W +1, INIT +3, Perc +0

Nate raises his eyebrows as he walks up to Fishguts. He looks around the ships Galley, sizing up the kitchen and seeing where everything is.

Looks like we meet again. Only this time I aint running for me life. What are the rules to yer kitchen Fishguts?

I will be working while trying to influence Fishguts.

First Profession: Cook 1d20 + 3 ⇒ (15) + 3 = 18
Second Profession: Cook 1d20 + 3 ⇒ (5) + 3 = 8
Diplomacy 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17(Bonus + Trait bonus)

For evenin activities, I would like to entertain the crew with a tale from the pages of Pirate Legend.

Barroom Talespinner: Int Check to remember a Pirate Legend 1d20 + 2 ⇒ (18) + 2 = 20
Perform: Storyteller 1d20 + 4 ⇒ (16) + 4 = 20


Male Human Sorcerer HP 10/10, AC 14, CMD 12, Touch 14, Flat 10, F +1, R +3, W +1, INIT +3, Perc +0

Nate, upon reaching the ground raises his hand.

I've done me fair share of cookin', Plugg. And I think I've already been introduced to the fine chef of this tub. I can also spin a tale or two, if'n yeh need some entertainment. Other then the company of some young lad...

Nate crosses his arms and awaits Pluggs response while leaning over to make sure Emi is alright.


Male Human Sorcerer HP 10/10, AC 14, CMD 12, Touch 14, Flat 10, F +1, R +3, W +1, INIT +3, Perc +0

Then I take a 10


Male Human Sorcerer HP 10/10, AC 14, CMD 12, Touch 14, Flat 10, F +1, R +3, W +1, INIT +3, Perc +0

Nate reaches the top purely as a matter of principle before climbing back down to stand before climbing back down.

1d20 ⇒ 7 climb standard
1d20 ⇒ 18 climb move


Male Human Sorcerer HP 10/10, AC 14, CMD 12, Touch 14, Flat 10, F +1, R +3, W +1, INIT +3, Perc +0

So, I'm at 4 successes?

1d20 ⇒ 7
1d20 ⇒ 6
1d20 ⇒ 5
1d20 ⇒ 13
1d20 ⇒ 20
1d20 ⇒ 12
1d20 ⇒ 9
1d20 ⇒ 16
1d20 ⇒ 12
1d20 ⇒ 7
1d20 ⇒ 10
1d20 ⇒ 5
1d20 ⇒ 14

That should do it to get to the top?

Nate looks down from his vantage point high above the boat and considers the momentary freedom from the world up here.

As bad as all of this is, I could get used to it...


Male Human Sorcerer HP 10/10, AC 14, CMD 12, Touch 14, Flat 10, F +1, R +3, W +1, INIT +3, Perc +0

Without a word, Nathan moves to the riggers on the main mast. He rests a hand on it and glares at Mr.Plugg. With an untouched back, Nate attempts to climb to the top of the main mast, his rage and his embarrassment keeping him from parting his lips to vow revenge on Mr.Plugg.

Perception - 1d20 ⇒ 5
Sense Motive - 1d20 - 1 ⇒ (2) - 1 = 1

Following are my climb checks.
1d20 ⇒ 7
1d20 ⇒ 1
1d20 ⇒ 20
1d20 ⇒ 6
1d20 ⇒ 4
1d20 ⇒ 9
1d20 ⇒ 9
1d20 ⇒ 16
1d20 ⇒ 19

Nate takes the second as he attempts to climb to consider those around him. First, foremost and with significant effort, Nate has to squash the boiling rage held for Mr.Plugg and his whipping boy. Next, his embarrassment and shame for getting his friend and new co-slaves whipped for his own mistakes. But most of his mind is on the Ruby-Haired Cleric. Something about the way she held herself intrigued Nate, and that wasn't just because of the loose fitting blouse she wore.

I must thank her later for cleaning up after my rashness. She seemed to genuinely care about me and my friends. Wait, are they even my friends? Looks like I have some amends to make tonight. If we even get a rest.

Me too man, Me too. I miss my actual dice. They like me so much better.


Male Human Sorcerer HP 10/10, AC 14, CMD 12, Touch 14, Flat 10, F +1, R +3, W +1, INIT +3, Perc +0

Sunnofa...

Nate gives Emi a shrug.

Well, so much for that...

Nate turns to the woman with the red hair and perks an eyebrow. He makes note of her face, vowing to talk to her later as he turns his head to avoid watching the Jasmel's scourging. Nate leans over to Emi and mutters quietly.

Sorry bout the whole knockin' ya out thing. I thought we'd be able to escape. We need to figure a plan to get off o' this hunk of drift wood.


Male Human Sorcerer HP 10/10, AC 14, CMD 12, Touch 14, Flat 10, F +1, R +3, W +1, INIT +3, Perc +0

1d20 ⇒ 2 - Initial Perception
1d20 + 2 ⇒ (2) + 2 = 4 - Int Check

Nate glares at both the captain and the short man sitting next to him. He takes a step forward and speaks out.

Really? Yer tae whip the folks who did not a thing but give up like I should'ave done? They did as much as the crates and the pigs. Why not grab the swine while yer at it and whip them too, since yer aptly titles Scourge-r gets his pathetic jollies off of whippin' folk.

Nate stares defiantly at the Captain, trying to save his friend from an unnecessary lashing.

Come on, give them all to me

Diplomacy to convince to just whip me and to spare the others. - 1d20 + 8 ⇒ (15) + 8 = 23
Perception at the end - 1d20 ⇒ 14


Male Human Sorcerer HP 10/10, AC 14, CMD 12, Touch 14, Flat 10, F +1, R +3, W +1, INIT +3, Perc +0

Nate would like to take a step back (free 5), his nose throbbing and his eyes watering.

Feckin' OW! Do ye just walk up an play wack a nose with everyone you meet ya blundering brute!?!

Nate looks up at the brute and shakes his head swirling his fingers in the air before him all while quickly talking. (I would like a Charm Person cast on Owlbear, dc is 14 I think)

Listen, I'm sure these folk think yeh stupider then yeh really are and I'm sure yer a great guy, but yeh can't go thumping a feller in his schnause witout so much of a 'How'd ya do?'. Just ain't proper... But what do ya say? Friends?

Nate would like to hold his hand out, offering a hand shake and a smile.

And of course, I'll be surrendering and all now


Male Human Sorcerer HP 10/10, AC 14, CMD 12, Touch 14, Flat 10, F +1, R +3, W +1, INIT +3, Perc +0

Nate and the Cook social:
Nate curses slightly under his breath and slowly lets the cookies words hit him. Nates resistance against the door slowly starts to wane as he realizes the dire straits that he is in. Nate turns and sits on the bed next to him. He hears the sound of the scuffle on the other side of the door and decides that he's made things bad enough for himself and will have to try to find a way out of all of this later.

I just hope Emi can forgive me for knocking him out.

With a pinch, just to make sure he is not just having a bad dream, Nate stands and goes to open the door, resolving himself to surrender and find away out of this situation slowly.


Male Human Sorcerer HP 10/10, AC 14, CMD 12, Touch 14, Flat 10, F +1, R +3, W +1, INIT +3, Perc +0

Seeing the hole he has dug himself, Nate cursed slightly under his breath. He looks at the drunken pirate in front of him and shakes his head.

Listen, I'm not entirely sure how I got here. But I need some answers quick. You're going to tell me why I'm suddenly on this swine infested boat an' how I can get off of it.

Nate plants his back against the door, hoping to brace it against any possible pirates trying to come after him.

1d20 + 8 ⇒ (6) + 8 = 14 Diplomacy


Male Human Sorcerer HP 10/10, AC 14, CMD 12, Touch 14, Flat 10, F +1, R +3, W +1, INIT +3, Perc +0

Nathan takes a second to catch his breath and calm himself as he looks over at the fat man languishing on his back.

What in the...

Nate bends over, brushing some stray feathers off of his boots as he trys to frantically think.

No, you're right, I'm not Grok. He said you'd be already in the Galley Cayden, please let this guy be a cook. He sent me in to grab an bottle of your strongest for something. He said he'd pay you later.

Nate smiles wide, leaning against the door and bracing himself slighty.

Not sure if a bluff or a diplomacy is important here. so Ill roll both.

Diplomacy 1d20 + 8 ⇒ (5) + 8 = 13
Bluff 1d20 + 7 ⇒ (7) + 7 = 14


Male Human Sorcerer HP 10/10, AC 14, CMD 12, Touch 14, Flat 10, F +1, R +3, W +1, INIT +3, Perc +0

Nate, seeing the doors, books it to the first door on his right. His light orbs follow, dipping into the room just before the frantic human does. Nate slams the door shut and looks around the new room.

Perception 1d20 ⇒ 8


Male Human Sorcerer HP 10/10, AC 14, CMD 12, Touch 14, Flat 10, F +1, R +3, W +1, INIT +3, Perc +0

Seeing the two pirates and Emi drop, Nathan turns on a dime and runs his full move away from the advancing thugs. He turns, his back to the wall pressed into a nook.

There's more where that came from you insufferable fools!

Damn, sorry Emi. But I'll get ya...


Male Human Sorcerer HP 10/10, AC 14, CMD 12, Touch 14, Flat 10, F +1, R +3, W +1, INIT +3, Perc +0

Nate raises his hands, and as the crew floods into the room his expression gets very dark.

I will have you know that I am not one for indentured labor, ya saucy git

With that, while the men with saps flood into the room, Nate casts color spray over them - hoping to stun them long enough to turn the situation around. (Will saves dc 15)

What did we get ourselves into this time?

He takes a quick scan of his captors, hoping to size them up.

Perception 1d20 ⇒ 16


Male Human Sorcerer HP 10/10, AC 14, CMD 12, Touch 14, Flat 10, F +1, R +3, W +1, INIT +3, Perc +0

Nate leans against the gate, watching the woman and the man in the hat stand up. He narrows his eyes, wondering what the connection is between all of them.

Emi's right, this does sound like the makin' of a bad joke. A very bad bad joke.

Well, kind sir in the saliva covered lid, my name is Nathan Abramson. My short, noisy, annoying friend over there by the stairs is Emilio Felix. And judgin by the confused and slightly annoyed look on yer face, you be in the same boat as us. Both metaphorically and literally.

With another snap of his fingers and a small mutter, Nate casts Prestidigitation on his clothes, cleaning out the stink of laying in the same room as the pigs. At the same moment he does the same to the man's hat, hoping to at least make it wearable again.

That IS a fine hat sir...?

Nate leaves the end of his question open, hoping for a name. He also looks intently at the faces of the other three in the room, seeing if he recognizes them.

Int roll? 1d20 + 2 ⇒ (18) + 2 = 20


Male Human Sorcerer HP 10/10, AC 14, CMD 12, Touch 14, Flat 10, F +1, R +3, W +1, INIT +3, Perc +0

Great. Pigs... This is ridiculous.

Nate looks around the hold, awkwardly stumbling over to the open cage, the eerie blue lights following me except for one which I place over Emi's head.

Did ye miss the wee fact that out heads hurt Emi? Calm down. Go check those stairs but for the love of all that's good and right in the world; Shut. Up.

Nate checks the open cage for any hint as to what was once inside. Also, he is going to be trying to move as quietly as possible.

Stealth 1d20 + 3 ⇒ (6) + 3 = 9
Perception 1d20 - 1 ⇒ (15) - 1 = 14


Male Human Sorcerer HP 10/10, AC 14, CMD 12, Touch 14, Flat 10, F +1, R +3, W +1, INIT +3, Perc +0

Roger roger.

I am actively excited about this.


Male Human Sorcerer HP 10/10, AC 14, CMD 12, Touch 14, Flat 10, F +1, R +3, W +1, INIT +3, Perc +0

Nate rubs his eyes, trying to focus on the churning and spinning room.

I haven't been this hung over since that night in Magnimar...

Nate pulls himself up off whatever he was sitting on.

Too bloody dark in here. Lets shed some light.

With a snap of his fingers and a small utterance, four small dancing lightly appear in the air around Nate; all a subtle hues of blue. The eerie light brightens up the room as Nate leans against the clammy, cold wood of the wall.

What is this some kind of boat...? How in Cayden's lucky mug did I end up on a bloody boat?


Male Human Sorcerer HP 10/10, AC 14, CMD 12, Touch 14, Flat 10, F +1, R +3, W +1, INIT +3, Perc +0

Do you want us adding in the negatives from things like Dazzled when we do our dice rolls, or do you want us to leave that to you boss?


Male Human Sorcerer HP 10/10, AC 14, CMD 12, Touch 14, Flat 10, F +1, R +3, W +1, INIT +3, Perc +0

Glad to have this going!

What the bloody hell...? How much did that bastard make me drink last night...?

Nate sits up, feeling around his unfamiliar surroundings before noticing that it IS the ground moving and not just his head. He tries to focus as he shakes the cob webs out of his head and takes a look around.

Perception:1d20 - 1 ⇒ (2) - 1 = 1

Emi, where the hell are you..?


Male Human Sorcerer HP 10/10, AC 14, CMD 12, Touch 14, Flat 10, F +1, R +3, W +1, INIT +3, Perc +0

Backstory all done. Character done.

Sooo... When do we start?


Male Human Sorcerer HP 10/10, AC 14, CMD 12, Touch 14, Flat 10, F +1, R +3, W +1, INIT +3, Perc +0

Class skills were a little off because I went through and manually hit "true" on the ones that should be. My two traits give me Know Hist and Diplo. Also, I took dodge so I added the one into the misc slot (Cause there is no dodge bonus spot and I suck at macros/xcel editting. GET ON IT! Sheesh! ;) ) Hence the potential flubs.

Ill be typing up my backstory tonight.


Male Human Sorcerer HP 10/10, AC 14, CMD 12, Touch 14, Flat 10, F +1, R +3, W +1, INIT +3, Perc +0

Just have to write down my backstory, and talk to Emilio (Who I assume is Russ) about how we're connecting them. But otherwise all done. Character sheet is on Dropbox if you wanna see it, Andrew.


Nate Abramson; Magical phenom, Sorcerer Supreme, Knower of the mysteries of the universe and maker of a damn fine apple caramel pie requesting a chance to board your ship of ill repute.