Nateen's page

3 posts. No reviews. No lists. No wishlists.



2 people marked this as a favorite.

I don't know if I am alone in this, but the main issues I have with firearms is in their flavor.

A flint lock pistol takes more than a dozen seconds to reload, even for a master. For the sake of game play, that would mean a reload of 2, instead of 6+. In addition, an old pistol like the ones being discussed here fired a ball almost 3/4 of an inch in diameter. That strikes me as a 1d10 at least, not 1d4.

The range is actually an interesting question, because the main issue isn't the actual range of the projectile but the hilarious inaccuracy of a smooth bore weapon. In this case, I would increase the range for the pistol to 30 ft, but add a new weapon trait Inaccurate. Inaccurate would double the range penalties, which is what would be the main limitation on range rather than the increments themselves. You could make advanced firearms with rifled barrels that wouldn't have Inaccurate.

As for the traits that it already has, a flint lock pistol is "fatal" no matter where it hits you. Those weapons make golf ball sized holes in things. Versatility is a weird one, because I can't think of a way for a bullet to do bludgeoning damage other than throwing it.

I have other ideas for repeaters, shotguns, how misfire could work, and heavy weapons, but I am unsure if this is the place for them.