Kyra

Nasreen Tawfeek's page

4 posts. Alias of PJP.


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"Wow! You really made those look easy. Perhaps I should give it a try."

It does not go well.

"Well, I won't be boasting of that performance any time soon. That reminds me, there is actually a boasting contest here! Any of you feel up to that challenge? I mean, really, it can be any story to be told, but every time it seems to come down to just really bad boasting efforts."

She leads the way to the temporary structures west of the front gates, a large “talking circle” has been marked out on the grounds. There is limited seating but plenty of comfortable spots on the lawn. Pathfinders compete to tell the best story. Complete accuracy is optional if the tale is funny or entertaining enough. Experienced Pathfinders are expected to have grander tales. Music or dance is just as welcome if incorporated in the narrative.

Try your hand, or silver tongue, at this challenge by using a Bluff or any Perform check. Make sure you regale us with the actual story as well!

Also, if anyone missed out on trying any of these challenges, feel free to do so now.


"Well, I see in the Pathfinder tradition, we have recruited a variety of skilled folks. Well done!"

She starts to walk one way, and then stops. "If any of you are particularly nimble, I hear tell that the obstacle course is fun. Not really my cup of tea, but it is entertaining to watch. Or there is also a trap mastery course, but I only recommend that if you are a locksmith or trapper, because it can be difficult."

An obstacle course designed to test agility is set up near the training grounds, where Pathfinders compete in a timed trial to be the quickest one through the course. A large chalkboard lists the best times and participants.
Skill check in Acrobatics or a Dexterity check to compete.

This trap mastery competition is staged within a spare room of the Mausoleum. Tables are laden with boxes, chests, cutaway sections of door handles, empty sarcophagi, and other common places where traps are concealed. Pathfinders know a trap is present and must disarm it with a time limit (taking 10 and 20 is disallowed). Alternatively, agents can also create or modify a trap to confound their comrades for credit.

Skill check in Craft(traps) or Disable Device


"Impressive, my friends! But sometimes brains should be preferred over brawn. For instance, these challenges might suit some of you better."


"Greetings, my fellow Pathfinders. My name is Nasreen Tawfeek, and I am so happy to see you have all chosen to attend. If you like, I can show you around as we talk and get to know each other."

"I am from Katapesh originally. From where do you hail?"

As she walks with you, she leads you to a booth where there is a contest of strength - weight lifting. "Please, for those who wish to try, step on up and show us what you can do!"

If you care to try, make a Strength check to represent your performance.