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![]() Naraj whistles, "Nice find, Miraji. Hopefully whatever that is wasn't damaged by whatever resulted in the burn damage out here." He chuckles at Katie's comment as she opens the pack and says, "I only like the vials that are filled with the good magic or valuable, personally. But I guess that's why I'm no alchemist." ![]()
![]() Surprise Round (and sadly, only one standard or move action) Naraj, seeing the hoarde, drops his bow and casts grease on the floor on the other side of the door. "There, that should help balance out the numbers. We can take up positions and kill them at bottleneck. Beauty and brains, what can I say?" ![]()
![]() Naraj looks carefully for a moment and says, "As much as I love the idea of leaving the stench behind, are we sure she went thattaway?", though his desire to leave is so strong that he starts tracing the patterns of prestidigitation with his left hand in order to remove the sewer-smell from his gear even before anyone responds. ![]()
![]() Naraj stands in place, keeping a wary eye on the rat-man that approaches him, while swinging his blade at the remaining dire rat and missing wide, causing him to wince. Need to pay a little more attention to the thing you're trying to hit and not just the humanoid thing.. Longsword: 1d20 + 7 ⇒ (1) + 7 = 8 ![]()
![]() Surprise Round
Standard to start performance, +1 on attack and damage to allies. Round 1
Longsword: 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21 for 1d8 + 3 + 1 ⇒ (7) + 3 + 1 = 11 ![]()
![]() Naraj says, "Sure, I'll take a look at them...", and casts his own Detect Magic and begins examining the items. "This one appears to be a scroll of consecrate", he says, and then turns his attention to the other, moving it around for careful study before shrugging, [b]"While this one eludes me. Anyone else want to try it out? I'll offer my observations." Spellcraft (Evok): 1d20 + 5 ⇒ (20) + 5 = 25
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![]() Naraj looks at the rat blood on his blade, Hopefully I can strike down that blasted cleric as easily...., then notices that some of the gore splashed onto him. He pulls on his outfit to survey the damage as he says, somewhat absently, "Aye, I quite agree...". After his self-inspection he nods and softly mutters and traces an arcane pattern with his hand, using prestidigitation to clean his blade. When he's satisfied with the sword's polish, he replaces it in its sheath and turns the spell's cleaning power to his clothes, removing the offending bits of rat blood. He nods again, this time indicating his satisfaction, and looks up at Miraji and winks, "And now that I once again look the part of the shining hero, I'm ready to proceed." ![]()
![]() I missed a save? Sorry, here you go -> Fort: 1d20 + 7 ⇒ (13) + 7 = 20 Naraj races forward, stepping into the space that Katie backed out of, drawing his longsword as he crosses the room and pushing some of his magic into it as he says with a smile, "Time to dice the mice." He then brings his blade down in an arc against the rat directly in front of him. Longsword: 1d20 + 7 ⇒ (19) + 7 = 26 Threat -- Further proving the non-Kilthannity...
Critical Damage: 2d8 + 8 ⇒ (7, 3) + 8 = 18 ![]()
![]() Naraj steps forward to take up a position next, but not adjacent, to Katie, sliding his longbow from his shoulder and pushing some of his magic into it, thenfollowing Miraji's lead, snapping a shot at the other vermin. Longbow: 1d20 + 3 ⇒ (20) + 3 = 23 Threat..
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![]() Naraj steps forward, drawing the flail from his belt as he does so, They're too small to slash at, but I should be able to flatten a few, at least.... He carefully stands at the edge of the swarm and lashes out, pushing some of his magic into the weapon as he does. Flail: 1d20 + 5 ⇒ (18) + 5 = 23 for 1d8 + 4 ⇒ (7) + 4 = 11 ![]()
![]() Wow, that sounds unpleasant, Horror. And, Miraji, I get the whole "one-trick-pony" thing -- though, at the same time, you're insanely *good* at that one trick as a Zen Archer. However, it's totally up to you in terms of what you'd be looking at -- keeping the other classes and building an inquistor-archer can certainly work rather well. (Unless the nice GM will let you Bane your hands later, I'm not sure how well "normal" monk / inquisitor would synergize) ![]()
![]() Fortitude: 1d20 + 7 ⇒ (16) + 7 = 23 Naraj watches Katie retreat and takes that opportunity to throw a dagger at the nasty ooze, infusing it with his own magic, before the Barbarian engages it in melee. Dagger (Thrown): 1d20 + 3 ⇒ (15) + 3 = 18 for 1d4 + 3 + 1 ⇒ (1) + 3 + 1 = 5 {Arcane Strike} Status: HP:16/20 AC:17, 11 touch, 16 flat Swift: Arcane Strike Move: Draw Dagger Standard: Throw Dagger Remaining: Lay on Hands: 0 of 4; Level 1 Spells: 2 of 3, Performance Rounds: 6 of 9; Smite Evil: 1 of 1
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![]() My box-sets (of which I used to have the whole lot, BECMI) are no longer with me, but I do still have my AD&D 1e hard covers (as well as 2e), for that matter -- they're on the shelf next to my Shadowrun (2e-4e), 'Mechwarrior (2e), Earthdawn (original and "Classic"), Star Wars (d6, West End Games) and Vampire stuff. (Ok, so, it's more than one shelf... and if I ever need to put away my PF books, I'll be needing to reshuffle and rebalance a lot of things again..) I played the old versions of Gamma World and Star Frontiers, and even played (and bought) both the basic and advanced version of Marvel SuperHeroes (another TSR former property that has also been redone in open-source as FASERIP) -- though I don't have any of that stuff anymore, either. It might be interesting to take a look, though, based on the pedigree they're talking about, this isn't the game from 20 years ago -- I was playing then, and that was 2e, or even 30 years ago (it was 1e) -- this is the game from darn near *40* years ago. I'd be especially interested to see how many things that still irk me in the rules are essentially ancient artefacts from the past. :) ![]()
![]() Naraj opens his eyes with a groan, "I was too... " He takes a breath and draws upon his faith, asking the Dawnflower to mend his wounds. LayOnHands: 1d6 ⇒ 6 He takes a second breath, this one less painful, and stands, taking up his sword, his grimace fading to a wry smile, "Well, that was less impressive than usual.... See what happens when I lack adoring damsels to rescue ?" ![]()
![]() Before my actions: 8/20 -- I took 11 from the spell, and 2 from Katie's bomb (fire resistance 5) -- which, as it was fire damage, triggered my Fire in the Blood racial trait giving me Fast-Heal: 2 for the round -- eliminating the damage from the bomb that got through. LoH healed 4, and took 5 more from the scythe. (Total damage taken: 18 (11+2+5) vs total healed: 6) Naraj draws upon his faith to try to staunch his new wounds, and strikes out with his longsword, taking advantage of the distraction caused by flanking, while continuing to belt out his inspiring tale... LayOnHands (Swift): 1d6 ⇒ 1 Longsword: 1d20 + 7 + 2 + 1 ⇒ (6) + 7 + 2 + 1 = 16 Sickened from the spell only lasted 1 round, right? (+2 flanking, +1 inspired) Arrrgh. 1 point of healing sucks, but throwing a full house of 6's and 4's is *wonderful* Current HP: 9/20 ![]()
![]() Will (vs. Spell): 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12 {+2 trait bonus vs. the divine spell -- she's not a Dawnflower cleric} Reflex (vs. Bomb): 1d20 + 7 ⇒ (6) + 7 = 13 Spellcraft: 1d20 + 5 ⇒ (6) + 5 = 11 Well, ick. Hey diceroller, Kilthan's over there in another thread. You've got the wrong guy... Hopefully someone else realizes she seems to have spells specially-suited to blast Miraji and me... So, Naraj takes 11 from the spell, and 2 of the splash damage gets through his DR -- which activates his Fire in the Blood, giving him Fast Heal: 2 -- negating the bomb's effects. Naraj shakes his head trying to clear it after the blast of foul energies, To be honest, I was hoping she'd keep falling down, rather than managing that... He whispers a swift prayer to the Dawnflower, drawing upon her gifts to heal some of the damage from the blast, and then swings his sword at the armoured man that's being distracted by Bryndyn. Lay On Hands (Swift): 1d6 ⇒ 4 Longsword: 1d20 + 7 + 1 + 2 - 2 ⇒ (4) + 7 + 1 + 2 - 2 = 12 {+1 inspired, -2 sickened, +2 flanking} Wow. Really? 4d20 and I average 5. Nice. ![]()
![]() Fort: 1d20 + 7 ⇒ (16) + 7 = 23
Naraj steps forward, and girds himself before stepping into the howling curtain of wind, his voice still raised in the inspiring tale. He stops before the wall, clearly able to see the three figures on the other side, and points at the floor they're standing on, muttering the arcane words under the cover of a dramatic pause to his tale. Cast grease, catching the lady and the bodyguard nearest me -- DC 14 ![]()
![]() Naraj wonders wryly, "Is this the entertainment for the evening?", and draws his blade, advancing toward where he last saw the foes, trying to put himself in a position to strike should they attempt to race past him to the innkeeper or the daughter. Telling tales and demonstrating my prowess, and no comely lass to appreciate it, what a wasted night... Waiting for a foe to approach, he draws upon his gift, telling the story of the Battle of Star's End (in Ignan) to bolster his companions. Begin Performance (Oratory) in Ignan -> Inspire Courage -> +1 competence on attack and damage to all allies who hear and understand me... ![]()
![]() Naraj smiles at Vasaro, "Good sir, I would never do anything to take advantage of your lovely daughter." He watches the man leave with a sigh, Don't any innkeepers actually hire comely barmaids anymore? He rises, throwing a wink at his watery companion, "Don't worry, you're still the only woman in my life that matters...." He picks up his hand-keg and sighs again, "I suppose it's time to tell some tales and earn my keep..." With that he walks deeper into the common room, offering smiles and nods at the other patrons, looking for a raised area to stand upon. "Good evening, ladies and gentlemen. I am Naraj Drost, teller of tales... and I will begin with a story of the Dawnflower's servant, the Sunlord Thalachos...." Perform -> Take 10 + 8 -> 18 ![]()
![]() Huh -- I hadn't realized taht -- means you can't smite fiendish summons. That *does* reduce the power -- although, really, once you can *get* lantern archons, they're *very* useful -- ranged touch ray that bypasses DR and spell aid. Also, wouldn't a neutral good, who only has a *good* aura, match *all* LG and CG summons (the archons *and* the azata) -- since they all also have the (good) subtype? However, on the plus side -- the prestige class still totally works, since the alignment of (*) marked creatures matches yours, and the spell gains that alignment type -- so for the PrC, all summon monster spells are (good) for an NG caster, for example. ![]()
![]() Naraj begins to make room to allow the young barmaid to squeeze in next to him. "Indeed, come, share these stories with us,", says invitingly. He stops, as Rulgha speaks and turns, a wry smile on his face, "Aye, subtle." He stands, and takes one of the hand-kegs, turning his attention to the barmaid once again, Still, it wouldn't be the first time I've used a tale to woo a pretty girl.... He says, "Though, it seems that my companion has reminded me that it's only fair to trade stories... and so, you don't mind if I tell a tale or two for your customers, and then we can hear all about your cults and the gnolls?"
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