Catfolk

Naomi Feline's page

10 posts. Organized Play character for Spencer Ramirez.


Full Name

Naomi Feline

Race

Rakshasa Teifling

Classes/Levels

Unchained Monk 6

Gender

Female

Size

Med

Age

Young Woman.

Alignment

Lawful Neutral

Deity

Me!

Languages

Abyssal - Common - Vudrani

Occupation

Dancer

Strength 14
Dexterity 15
Constitution 10
Intelligence 12
Wisdom 14
Charisma 12

About Naomi Feline

Naomi's Appearance.
Naomi is clearly a teifling, even though she tries to disguise it. She has black hair, one green eye and the other blue, and has light skin, but tinged orange due to some fur. She wears a tasteful Jalmeray monk robes, done in light blue and golden trim.

Naomi's Stats.:

Naomi Feline
Female rakshasa-spawn tiefling monk (unchained) 6 (Pathfinder Player Companion: Blood of Fiends 23, Pathfinder RPG Bestiary 264, Pathfinder Unchained 14)
LN Medium outsider (native)
Init +4; Senses darkvision 60 ft.; Perception +8
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Defense
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AC 21, touch 19, flat-footed 16 (+1 deflection, +4 Dex, +1 dodge, +2 natural, +3 Wis)
hp 40 (6d10)
Fort +6, Ref +10, Will +5; +2 vs. enchantments
Defensive Abilities evasion; Resist cold 5, electricity 5, fire 5
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Offense
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Speed 50 ft.
Melee adamantine temple sword +9/+9/+4 (1d8+2/19-20) or
. . dagger +8/+3 (1d4+2/19-20) or
. . nunchaku +8/+8/+3 (1d6+2) or
. . siangham +8/+8/+3 (1d6+2) or
. . unarmed strike +8/+8/+3 (1d8+2)
Special Attacks flurry of blows (unchained), stunning fist (6/day, DC 15), style strike
Spell-Like Abilities (CL 6th; concentration +7)
. . 1/day—detect thoughts (DC 13)
Monk (Unchained) Spell-Like Abilities (CL 6th; concentration +7)
. . —barkskin (self only, 1 ki)[UM]
. . —feather step (self only, 1 ki)[UM]
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Statistics
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Str 14, Dex 18, Con 10, Int 12, Wis 14, Cha 12
Base Atk +6; CMB +8; CMD 27
Feats Armor Of The Pit[ARG], Combat Reflexes, Crane Style[UC], Crane Wing[UC], Dodge, Improved Unarmed Strike, Meditation Master, Stunning Fist
Traits accelerated drinker, keleshite princess
Skills Acrobatics +13 (+21 to jump), Climb +6, Diplomacy +8, Disguise +3, Escape Artist +10, Intimidate +8, Knowledge (history) +5, Knowledge (nobility) +2, Knowledge (religion) +5, Perception +8, Perform (dance) +10, Sense Motive +8, Stealth +8, Use Magic Device +7; Racial Modifiers +2 Disguise, +2 Sense Motive
Languages Abyssal, Common, Vudrani
SQ fast movement (unchained), ki pool (5 points magic), ki powers (qinggong power, qinggong power), prehensile tail, style strike (shattering punch)
Combat Gear potion of cure light wounds (2), potion of cure moderate wounds, wand of cure light wounds, wand of endure elements (50 charges), wand of mage armor (50 charges), acid (2), alchemist's fire (5), liquid ice[APG] (2); Other Gear adamantine temple sword[APG], dagger, nunchaku, siangham, belt of incredible dexterity +2, boots of the cat[UE], cloak of resistance +1, handy haversack, ring of protection +1, bedroll, belt pouch, cold weather outfit, courtier's outfit, fishhook (2), flint and steel, grappling hook, masterwork backpack[APG], mug/tankard, sewing needle, signal whistle, silk rope (50 ft.), string or twine[APG], thread (50 ft.), trail rations (7), waterskin, whetstone, 3,214 gp
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Tracked Resources
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Acid - 0/2
Alchemist's fire - 0/5
Dagger - 0/1
Detect Thoughts (1/day) - 0/1
Ki Pool (5/day) (Su) - 1/5
Liquid ice - 0/2
Potion of cure light wounds - 0/2
Potion of cure moderate wounds - 0/1
Stunning Fist (6/day, DC 15) - 0/6
Style Strike (1/round) (Ex) - 0/1
Trail rations - 0/7
Wand of cure light wounds - 6/50
Wand of endure elements (50 charges) - 2/50
Wand of mage armor (50 charges) - 10/50
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Special Abilities
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Accelerated Drinker You may drink a potion as a move action instead of a standard as long as you start your turn with the potion in your hand.
Barkskin (self only, 1 Ki) (Sp) Self Only. Costs 1 ki point to activate.
Boots of the cat When falling, always land on feet and take the minimum damage.
Cold weather outfit +5 Fort save vs. cold weather.
Combat Reflexes (5 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Crane Style Penalty when fighting defensively reduced to -2 and dodge bonus increases by 1.
Crane Wing Your sweeping blocks and graceful motions allow you to deflect melee attacks with ease.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fast Movement (Unchained) (+20 ft.) The Monk adds 10 or more feet to his base speed.
Feather Step (self only, 1 Ki) (Sp) Self Only. Costs 1 ki point to activate.
Flurry of Blows (Unchained) (Ex) As full-rd action, gain extra attacks with unarmed strike/monk weapons.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Ki Pool (5/day) (Su) You have a ki pool equal to 1/2 your monk level + your Wisdom modifier.
Meditation Master Meditate 1 hour after 8 hours of rest to get +1 Insight bonus to any roll over next day.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Shattering Punch On fist hit, ignore DR and hardness for damage.
Stunning Fist (6/day, DC 15) You can stun an opponent with an unarmed attack.
Style Strike (1/round) (Ex) During flurry of blows, one or more unarmed strikes has an extra effect.
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