Full Name |
Nantas Slickskin |
Gender |
#36007-12 - Nagaji oracle 1 | 12/12 HP | Spells 1st 3/4 | Fort: +0 (+2 vs Poison) Refex: +0 Will: +3 (+2 vs Mind) | Initiative: +0 | Perception: +5 | AC: 16/10/16 |
About Nantas Slickskin
Nantas Slickskin
Nagaji oracle 1 (Pathfinder RPG Advanced Player's Guide 42, Pathfinder RPG Advanced Race Guide 196)
LG Medium humanoid (reptilian)
Init +0; Senses low-light vision; Perception +3
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Defense
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AC 16, touch 10, flat-footed 16 (+5 armor, +1 natural, +1 trait)
hp 12 (1d8+4)
Fort +0, Ref +0, Will +1; +2 vs. mind-affecting effects and poison
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee bardiche +4 (1d10+6/19-20) or
. . dagger +4 (1d4+4/19-20) or
. . shortsword +4 (1d6+4/19-20)
Spell-Like Abilities (CL 1st; concentration +5)
. . —hypnotic gaze
Oracle Spells Known (CL 1st; concentration +5)
. . 1st (4/day)—cause fear (DC 15), cure light wounds, protection from evil
. . 0 (at will)—detect magic, guidance, light, read magic
. . Mystery Battle
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Statistics
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Str 18, Dex 10, Con 10, Int 10, Wis 8, Cha 18
Base Atk +0; CMB +4; CMD 15
Feats Toughness
Traits defender of the society <-- Need to trade this out already fixed AC.
Skills Acrobatics -4 (-8 to jump), Intimidate +8, Perception +3, Spellcraft +4, Use Magic Device +5
Languages Common, Draconic
SQ oracle's curse (legalistic), resistant, revelation (skill at arms), vow to self
Combat Gear alchemist's fire (2), oil (2); Other Gear scale mail, bardiche, dagger, shortsword, backpack, bedroll, belt pouch, candle (10), earplugs, filter hood, flint and steel, hemp rope (100 ft.), mess kit, pot, smoked goggles, soap, torch (10), trail rations (5), waterskin (2), 3 gp, 7 sp, 7 cp
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Special Abilities
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Defender of the Society +1 trait bonus to Armor Class when wearing medium or heavy armor.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Hypnotic Gaze (DC 15) (Sp) Hypnotism on a single target using gaze, effect lasts a single round.
Legalistic The shackles of Hell impose savage consequences should you violate a covenant, but also imbue you with remarkable guile. Whenever you break your word (either purposefully or unintentionally), you become sickened for 24 hours or until you meet your ob
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Resistant (Ex) +2 racial bonus to saves vs. mind-affecting effects and poison.
Smoked goggles +8 save vs. visual effects, -4 sight-based Perception and you treat all opponents as having 20% concealment.
Vow to Self (1/day) +4 morale bonus to one role to keep a promise.
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