Name?
Leshy, vine medium (relic channeler) 2 (Pathfinder RPG Occult Adventures 30, 93)
NG Small plant
Init +2;
Senses darkvision 60 ft., low-light vision; Perception +8
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Defense
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AC 18, touch 13, flat-footed 16 (+5 armor, +2 Dex, +1 size)
hp 19 (2d8+6)
Fort +2,
Ref +2,
Will +6
Immune mind-affecting effects, paralysis, poison, polymorph, sleep, stunning
Weaknesses taboo (good of the many)
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Offense
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Speed 20 ft.
Melee gnome battle ladder -1 (1d4+1)
Ranged light crossbow +2 (1d6/19-20)
Special Attacks marshal's order, seance boon (marshal), shared seance, spirit (Marshal, 1 influence)
Medium (Relic Channeler) Spells Known (CL 2nd; concentration +2)
. . 0 (at will)—detect magic, prestidigitation, stabilize
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Statistics
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Str 12,
Dex 14,
Con 14,
Int 12,
Wis 16,
Cha 11
Base Atk +1;
CMB +1;
CMD 13
Feats Legendary Influence[UI], Spirit Focus (marshal)[OA]
Traits fate's favored, helpful
Skills Acrobatics +1 (-3 to jump), Bluff +2, Diplomacy +9, Disguise +2, Heal +8, Intimidate +2, Linguistics +8, Perception +8, Sense Motive +8, Survival +3 (+5 to avoid becoming lost);
Racial Modifiers +2 Diplomacy, +2 Linguistics
Languages Azlanti, Common, Gnome, Polyglot, Sylvan
SQ powerful bond, relics (6), spirit bonus (+1 on Charisma checks and Charisma-based skill checks, as well as on spirit surge rolls), spirit surge 1d6
Combat Gear alchemist's fire (2);
Other Gear +1 chain shirt, gnome battle ladder, light crossbow,
wayfinder[ISWG], backpack, belt pouch, flint and steel, mess kit[UE], soap, trail rations (5), waterskin, 17 pp, 24 gp
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Good of the Many You must place the interests of the many above your own, and you must not take any actions that would cause you to beneft at the expense of your allies or your allies’ collective goals.
Immunity to Mind-Affecting effects You are immune to Mind-Affecting effects.
Immunity to Paralysis You are immune to paralysis.
Immunity to Poison You are immune to poison.
Immunity to Polymorph You are immune to Polymorph effects.
Immunity to Sleep You are immune to sleep effects.
Immunity to Stunning You are immune to being stunned.
Legendary Influence (Spirit Focus (Marshal)) Gain a different feat from each legend
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Marshal's Order (Su) Can use spirit surge on new rolls, and on allies who were in seance in 30 ft.
Powerful Bond (Su) Enhance benefits of spirit powers and alertness when under influence penalty.
Relics (Su) Require relic to channel spirit, and power/taboo always take same form with each spirit.
Seance Boon (Marshal) (Seance Boon (Trickster)) (Su) Gain any seance boon of another legend.
Shared Seance (Su) Can share the Seance bonus with others.
Spirit (Su) A medium serves as a vessel to channel spirits—astral echoes of powerful souls from ages past that live on in myth and legend. Each day, a medium can channel a spirit through a ritual known as a seance. Seances take 1 hour to perform and require th
Spirit Bonus +1 (Su) Gain a bonus based on the type of spirit you host.
Spirit Focus (Marshal) Your spirit bonus from selected legend increases by 1.
Spirit Surge 1d6 (+2, 1/round) (Su) Add a die to a failed check modified by spirit bonus, which can change it to success.
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Ooga- Chaka = Hierophant *Old Lady Voice* "I Can't Stop this Screaming... Deep Inside of me..."
Miyashi= Champion "FOR HONOR! FOR GLORY!
Tavi= "Marmalade!" Guardian