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Warning this ended up being so long no one might ever get trough it (hope not :) Playing a Halfling Bard, in society in less than 18 hours and have not made the Character yet. (typical me by the way)
Here is some of my thoughts so fare, want to build a character, based on the haflings strengths stat wise rather than trying to force the stats to much around, so relative highish dex and cha,and no supper str witch made me think that a archery build might be the only (good) option for when not casting spells,would love to use all my feat on
"Afraid" I might end up having only worthless things to contribute with in combat, witch is a big part of the game after all. what would be my best option as a bard with dex and cha as the best stats also as I am in society it would be great to be some kind versatile, as you never know what your group consist off (realizing I will if realistic never be a supper front line combatant)
for books that can be used to build: CRB, APG Halflings of Golarion
Okay so the build thinking Vanilla Bard works best / is what I want
abilitys thinking some thing like (20 point buy) str 12 (14-2) dex 16 (14+2) con 14 int 10 wis 10 cha 16 (14+2) consideration am I offering to much on str/is my int to low.
whole other option would be to don´t offer anything in str at all save 5 point to be put in other abiltys raise int to 12 would still be one of the things I would like to do here, and then simply use a x-bow at range and accept that I suck in melee (and are no damage dealer)
the hard one feats and traits ( gets 2 traits in pfs )
weapon heritage: (is it called that can´t seem to find it ) anyway the trait that lets you pick a material weapon and you get it free and the profiency in it
helpful halfling +4 while using the help another action instead of +2
vagabond child: class skill in and + 1 on disable device(+4 all in all) this one would be beyond nice when encountering locks and traps, again I like a lot to be able to fill in and even thou I can´t remove magical traps (that way)
other ones Maestro of the Society (can´t find this one either where did all the traits go :( ^^ )
Feats here I would like to plain ahead and have a general idea with one to choose Pfs end at lvl 12 so leaves me with 6 feats (whole career)
following feats are on my list, but not sure witch to pick or in what order.again game ending at lvl 12 might make feat that are "only" worth it at low lvl more value able as it might quick be around half your career, pbs: pretty much a request for every range feat precise shoot: (is this one worth it unless I also get rapid shoot or choose a weapon that need a move action to load, not getting a second attack before lvl 8 maybe a lvl 9 feat in that case or lvl 7 if i go bow an want many shoot at 9)(again pfs ends at lvl 12) rapid shoot: with so many (range) feat to choose from, is feats that give you a minus to hit worth it with a 3/4 bab one more attack of course mean massive dam increase but if you don´t hit anyways well .... deadly aim: pretty much same considerations as with rapid. rapid reload: this is only interesting if I go with a x-bow but then I guess it might be nice enough. arcane strike: this at 1st glance seems like a must +1 to dam both melee and range, count as magic it scales nice and no minus to hit
Large target: (halflings of Golarion) + 1 dam with all kinds of slings pr size category target are larger than you.
many shoots: this ones seems like a most have if I go bow but can not take it before 9 (bab +6 request) focus shoot: (apg) int to precision dam within 30 feet with x-bow or bow
weapon focus +1 to hit all ways nice if I go staff sling its even both on range and close. hitting are all ways better than not
imp ini this is not a must have by any means but very nice to go early when you buff. spell focus and maybe even extra perform or skill focus perform could also be fare out contenders,well prepared could be fun and have its use to (probally more flavour full than use full ) and there are ton of defensive feats there would be gold to have mainly better cmd and saves. (not sure I like lingering perform because you are not performing most of the time using it and therefor no saving finale or similare spells)
range are so feat needy its crazy wondering at this point if its even worth it. someone please help me choose some feats and the correct order to choose theme in I am going crazy here. okay thoughts on weapon sling: this one I all ready knows with war slinger alternate race abilty
staff sling: will cost a trait witch is a minus but 1d6 + all ways str is as good as it get small size, also got free treat as my close weapon
then with rapid shoot given minus to attack and 8 lvl + being a very small portion of my career and haste option this might be a good option. short bow: not much to say here 1d4 dam instead of 1d3 sling but can´t use large target feat and need composite to do str dam don´t have the flexibility of the sling and + str dam in case of + or minus to str score. + size got profiency free free action to load and can get many shoot at lvl 9 longbow: same as short only cost trait for more dam (not even sure if its worth it) x-bow light: this one would be an option if I dropped str to 10 or even 8, also focus shoot feat int to precision dam within 30 feet could then be a real option 8 str 14 int in build would give loads of bonus skill wise and actually more + dam wise on range than 12 str and 10 int
last option is ofcourse not to go range at all, or not focus so heavy on it this would likely ending up in me picking up a sling for back up, but even as I would in some ways love to drop range focus (hate it be so feat demanding) I think I got to few spells to build for those and a melee build seems very suboptimal
(treants suggestions for the control build relied on high str and intimidate, witch don´t really play into my strengths also dazling display is at earliest at 5th lvl )
and before anyone ask yeah I am dead set on playing Halfling and you are most likely not convincing me to play another class either :) Please share any advice would be much apreciated
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