About NajiaPronounced NAA-JH-iyaa. Mazanians:
Mazanian Deep in the southern jungles rise the moss-grown palisade walls of the Mazanians, a matriarchal society whose female warriors raid into the surrounding lands for male slaves. The jungle kingdom is ruled by the black sorcerer-queen of Boma-Ya, the forbidden city of the amazons. Appearance: Female Mazanians are all stunningly beautiful, since all girls with the slightest physical flaw are quickly abandoned in the jungle. These copper-skinned warriors are not shy about using their charms to distract male opponents. Religion: The gods of the Mazanians are not well-known. Some say they worship female snake-beings, others that their queen is the thrall of a male demon-god. Culture: Mazanians are invariably Savages, but some Civilized individuals might exist among their upper classes. Language: Mazanian, plus Shoma as a bonus language. Racial Traits: +2 racial modifier to Charisma; +2 racial bonus to Heal and Intimidate skills; Improved Feint and Two-Weapon Fighting as bonus feats. Amazon:
Amazon (Ranger archetype) «As she stood before me without moving, she might have
Amazons are female warriors hailing from a matriarchal
Manslayer (Ex): An amazon can (and must) choose
Terrible Charge (Su): When mounted and wearing
Distracting Beauty (Ex): When unarmored and
Cultural Archetype : Savage:
Savages include warriors from the frozen north and witch-doctors from the snake-infested jungles of the south. Savages tend to have a close connection with nature, but remain ignorant of many developments that more civilized people take for granted. Savages have the following cultural traits: Ability Adjustment: +2 to Strength Sturdy: Permanent benefit as per the endure elements spell (select either cold or heat, as appropriate based on the origin of the savage), and a +1 natural bonus to Armor Class. Feral: Savages gain a +2 racial bonus to Perception checks. Superstitious: Savages suffer a –4 penalty on saving throws against creatures with the frightful presence ability. Exception: If the character has more levels in spellcasting classes than non-spellcasting classes, the character instead casts spells with a +1 bonus to effective caster level. Najia's Char Sheet:
Statistics Name: Najia
Female Humanoid (Human, Mazanian)
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AC 16; touch 12; flat-footed 14 (+2 armour, +1 shield, +2 dex, +1 natural armour)
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Speed 30ft
*Note: Add +1 to damage by all weapons in surprise round Special Permanent Endure Elements Spell vs hot environment. (From Sturdy cultural trait) --------------------
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• Ambush Training (Combat Trait): You gain a +1 trait bonus on initiative checks and a +1 trait bonus on weapon damage rolls during any surprise round in which you act.
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• Point-Blank Shot (Combat): You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.
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Level 1 Skills (8):
LANGUAGES
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• Mazanian Racial Traits: +2 racial modifier to Charisma; +2 racial bonus to Heal and Intimidate skills; Improved Feint and Two-Weapon Fighting as bonus feats. • From Amazon Archetype: Manslayer (Ex): An amazon can (and must) choose
Terrible Charge (Su): When mounted and wearing
Distracting Beauty (Ex): When unarmored and
• From Savages Cultural Traits: Ability Adjustment: +2 to Strength Sturdy: Permanent benefit as per the endure elements spell (select either cold or heat, as appropriate based on the origin of the savage), and a +1 natural bonus to Armor Class. Feral: Savages gain a +2 racial bonus to Perception checks. Superstitious: Savages suffer a –4 penalty on saving throws against creatures with the frightful presence ability. Exception: If the character has more levels in spellcasting classes than non-spellcasting classes, the character instead casts spells with a +1 bonus to effective caster level. --------------------
Starts playing with Outfit worth 10gp : Cloth skirt, Vest, Cloak, Sandals, Head scarf, Dress made of Peacock feathers, boots. Weapons, Accessories & Ammunition
Armour
Shield
General Gear & Equipment
For and carried on Blood Steed/Light Combat Trained Horse
Total cost and weight: 261gp 3sp & 4cp out of 300gp & Weight 56 lbs (light load if carrying all (except the horse items) on her person) (STR 14 Carrying Capacity: Light Load 58 lbs. or less, Medium Load 59–116 lbs., Heavy Load 117–175 lbs.) --------------------
Height: Tall: 5'10"
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LIGHT, COMBAT TRAINED HORSE: Female, named 'Eshe':
This proud horse thunders across the grassy plain with fluid grace. Her coat is coppery-black in colour. Light, Combat Trained Horse CR 1
DEFENSE AC 11, touch 11, flat-footed 9 (+2 Dex, –1 size)
OFFENSE Speed 50 ft.
STATISTICS Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7
SPECIAL ABILITIES Combat Trained A combat trained horse can bear a rider into combat and knows the tricks attack, come, defend, down, guard, and heel. • Attack The animal attacks apparent enemies. You may point to a particular creature that you wish the animal to attack, and it will comply if able. Normally, an animal will attack only humanoids, monstrous humanoids, giants, or other animals.
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