Hasari

Naiomi Hasegawa's page

36 posts. Organized Play character for Saotome007.


Full Name

Naiomi Hasegawa

Race

Human

Classes/Levels

Ninja 4 | HP:10/31 | AC/T/FF:16/11/15 | CMD:13 | F:4 R:9 W:2 | Init: +4 | Perc: +7 | Speed: 30

Gender

Female

Size

5'4" 140lb

Age

23

Special Abilities

"I'm a f#$!ing ninja!"

Alignment

Lawful Neutral

Deity

Irori

Languages

Common, Goblin, Minkaian, Tien

Occupation

Ninja

Strength 2
Dexterity 18
Constitution 14
Intelligence 10
Wisdom 10
Charisma 12

About Naiomi Hasegawa

Naiomi Hasegawa
Female human (Tian-Min) ninja 4 (Pathfinder RPG Ultimate Combat 13)
LN Medium humanoid (human)
Init +4; Senses Perception +7
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Defense
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AC 19, touch 14, flat-footed 15 (+4 armor, +4 Dex, +1 natural)
hp 31 (4d8+8)
Fort +4, Ref +9, Will +2
Defensive Abilities uncanny dodge
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Offense
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Speed 30 ft.
Melee cold iron nunchaku +7 (1d6) or
. . mwk cold iron wakizashi +7 (1d6/18-20) or
. . mwk cold iron wakizashi +7 (1d6/18-20) or
. . unarmed strike +7 (1d3 nonlethal)
Ranged mwk cold iron shuriken +8 (1d2)
Special Attacks sneak attack +2d6
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Statistics
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Str 11, Dex 18, Con 14, Int 10, Wis 10, Cha 14
Base Atk +3; CMB +3; CMD 17
Feats Two-weapon Fighting, Weapon Finesse, Weapon Focus (wakizashi)
Traits acrobat, blade of the society
Skills Acrobatics +12, Bluff +9, Climb +5 (3 instead of -5 penalty when using the Climb skill to attempt an accelerated climb), Diplomacy +9, Disable Device +11, Disguise +9, Escape Artist +10, Intimidate +6, Knowledge (local) +4, Linguistics +4, Perception +7, Sense Motive +4, Sleight of Hand +10, Stealth +11, Survival +0 (+2 to avoid becoming lost), Swim +4
Languages Common, Goblin, Minkaian, Tien
SQ ki pool (4 points), ninja tricks (flurry of stars[UC], trap spotter), no trace +1, poison use
Combat Gear wand of cure light wounds, caltrops; Other Gear mithral shirt, cold iron nunchaku, mwk cold iron shuriken (50), mwk cold iron wakizashi[UC], mwk cold iron wakizashi[UC], amulet of natural armor +1, caltrop bead, caltrop bead, cloak of resistance +1, wayfinder[ISWG], backpack, bedroll, belt pouch, chalk (10), flint and steel, grappling hook, hemp rope (50 ft.), mirror, periscope[APG], piton (10), thieves' tools, trail rations (5), 5,007 gp, 6 sp, 1 cp
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Tracked Resources
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Action Points - 0/7
Caltrop bead - 0/1
Caltrop bead - 0/1
Ki Pool (4/day) (Su) - 0/4
Light (At will) - 0/0
Masterwork cold iron shuriken - 0/50
Trail rations - 0/5
Wand of cure light wounds - 0/50
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Special Abilities
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Flurry of Stars (Ex) 1 Ki: -2 penalty with shuriken but gain 2 extra shuriken attacks.
Ki Pool (4/day) (Su) You have a ki pool equal to 1/2 your monk level + your Charisma modifier.
No Trace +1 (Ex) Survival DCs to track you are at +1, gain +1 to Stealth when you are stationary and not acting.
Poison Use You do not risk poisoning yourself accidentally while poisoning a weapon.
Sneak Attack +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trap Spotter (Ex) Whenever you come within 10' of a trap, the GM secretly rolls for you to find it.
Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.
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The elder of the Hasegawa sister's, she always felt responsible for her younger sister Paiomi. It was important to take charge, and show her sister the ropes, in their daily lives, and in their training.

"If you see one sister, you can be sure the other is not far behind. Maybe even behind you!". These words spoken from some around their village are not far from the truth. The two are inseparable.