Cale the Calistrian

Na'ilath's page

66 posts. Organized Play character for Belac9.


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Vigilant Seal

Ancient Elf Magus 2 | HP 22| AC 19| F +6 R +6 W +6 | Perc +4| Default Exploration Activity: Scout
GM Valen wrote:

Thank you all for a fun table! I hope you enjoyed the adventure and, if you are new to Play-by-Post, will continue to participate in games run through the Cottonseed Lodge.

@ Spurtz/Dave Chua - Nazz Nok needs swapped out for Spurtz on RPGChronicles.

I will post a link to your Chronicle sheets in this thread between now and sometime Monday (US East Coast time).

Should you need the chronicle sheet sooner than I post it, please feel free to post here or shoot me a PM.

Thanks for DMing a fun session!

Vigilant Seal

Ancient Elf Magus 2 | HP 22| AC 19| F +6 R +6 W +6 | Perc +4| Default Exploration Activity: Scout

I'd be fine with it

Vigilant Seal

Ancient Elf Magus 2 | HP 22| AC 19| F +6 R +6 W +6 | Perc +4| Default Exploration Activity: Scout

Na'ilath sees another person holding their papers ready for review and attempts to purloin them...

Thievery: 1d20 + 6 ⇒ (6) + 6 = 12

Vigilant Seal

Ancient Elf Magus 2 | HP 22| AC 19| F +6 R +6 W +6 | Perc +4| Default Exploration Activity: Scout

Na'ilath moves quickly to try to snag the papers.

Reflex: 1d20 + 6 ⇒ (4) + 6 = 10

Vigilant Seal

Ancient Elf Magus 2 | HP 22| AC 19| F +6 R +6 W +6 | Perc +4| Default Exploration Activity: Scout

Na'ilath works to shift items to obscure the giant and make it look like separate rocks.

Stealth: 1d20 + 2 ⇒ (20) + 2 = 22

Vigilant Seal

Ancient Elf Magus 2 | HP 22| AC 19| F +6 R +6 W +6 | Perc +4| Default Exploration Activity: Scout

Na'ilath pulls out some sniffing salts, This may settle your stomach

Medicine: 1d20 + 4 ⇒ (6) + 4 = 10

Vigilant Seal

Ancient Elf Magus 2 | HP 22| AC 19| F +6 R +6 W +6 | Perc +4| Default Exploration Activity: Scout

Na'ilath works with Spurts on the forgery project... Endeavoring to add their understanding of culture and systems to ensure all the important features are correct.
Society: 1d20 + 7 ⇒ (13) + 7 = 20

Turning towards Themolin and removing nds them of the predictable behavior of the Emerald Guard.
Society: 1d20 + 7 ⇒ (7) + 7 = 14

Vigilant Seal

Ancient Elf Magus 2 | HP 22| AC 19| F +6 R +6 W +6 | Perc +4| Default Exploration Activity: Scout

Na'ilath has. +7 society and would be happy to pitch in!

Definitely! Would we be if it to planning any diversions in addition to the forged papers?

Vigilant Seal

Ancient Elf Magus 2 | HP 22| AC 19| F +6 R +6 W +6 | Perc +4| Default Exploration Activity: Scout

Na'ilath will join the search for a clear way forward, moving in a straight line from his current location to see if there's a way through on the opposite side of the original shard from where his brother is searching.

Perception: 1d20 + 4 ⇒ (5) + 4 = 9

Vigilant Seal

Ancient Elf Magus 2 | HP 22| AC 19| F +6 R +6 W +6 | Perc +4| Default Exploration Activity: Scout

Na'ilath will use their reaction to shield block with their shield spell reducing the damage by 5.

Fortitude Save: 1d20 + 6 ⇒ (4) + 6 = 10
Fortitude Save: 1d20 + 6 ⇒ (15) + 6 = 21

◆◆Attempt Spellstrike DC5 flat check: 1d20 ⇒ 7 Attack on Blue (with Needle Darts: 1d20 + 8 - 1 ⇒ (12) + 8 - 1 = 191d8 + 4 + 2 + 1 - 1 + 3d4 ⇒ (1) + 4 + 2 + 1 - 1 + (1, 3, 3) = 14

Strike on Blue: 1d20 + 8 - 1 - 5 ⇒ (4) + 8 - 1 - 5 = 61d8 + 4 + 2 - 1 ⇒ (7) + 4 + 2 - 1 = 12

Vigilant Seal

Ancient Elf Magus 2 | HP 22| AC 19| F +6 R +6 W +6 | Perc +4| Default Exploration Activity: Scout

◆Cast Shield
◆Enter Arcane Cascade
◆Cast Sky Laughs at Waves:You soar and leave the world’s squabbles behind before your violent intentions ground you once more. Fly up to your Speed, then make a Strike with your sword against an adjacent creature at the end of your movement. If you don’t have any other means of flying, you fall after the Strike. If you can’t end your movement adjacent to an enemy, this spell is disrupted.
Strike at Blue: 1d20 + 8 ⇒ (6) + 8 = 141d8 + 4 + 4 + 2 ⇒ (6) + 4 + 4 + 2 = 16

Vigilant Seal

Ancient Elf Magus 2 | HP 22| AC 19| F +6 R +6 W +6 | Perc +4| Default Exploration Activity: Scout

I think that sounds like a solid plan! We could always put Yuleg on a raft without other riders and then once their on the boat convince them that we just thought they wanted to be ride to the boat separately.

Vigilant Seal

Ancient Elf Magus 2 | HP 22| AC 19| F +6 R +6 W +6 | Perc +4| Default Exploration Activity: Scout

If it would be helpful for us to build more rafts I am confident we could get that done in the next 24 hours... Are there any final steps we need to take to ensure everyone is ready for exfiltration tomorrow?

Vigilant Seal

Ancient Elf Magus 2 | HP 22| AC 19| F +6 R +6 W +6 | Perc +4| Default Exploration Activity: Scout

Na'ilath helps his brother check the plethora of crates.

Vigilant Seal

Ancient Elf Magus 2 | HP 22| AC 19| F +6 R +6 W +6 | Perc +4| Default Exploration Activity: Scout

Na'ilath leaps gracefully to position red between himself and his brother before surging his power through his blade transcending the normal limitations of form to strike twice in quick succession before his power leaves the blade.

◆Leap
◆◆Flowing Spirit Strike (strike twice at current MAP, second strike has -2 to hit)
Strike: 1d20 + 8 + 1 ⇒ (7) + 8 + 1 = 162d8 + 4 + 4 + 4 ⇒ (5, 4) + 4 + 4 + 4 = 21(ability modifier, arcane cascade, spirit damage from gleaming blade)
Strike: 1d20 + 8 + 1 - 2 ⇒ (16) + 8 + 1 - 2 = 232d8 + 4 + 1 + 4 ⇒ (8, 7) + 4 + 1 + 4 = 24(ability modifier, arcane cascade, spirit damage from gleaming blade)

Vigilant Seal

Ancient Elf Magus 2 | HP 22| AC 19| F +6 R +6 W +6 | Perc +4| Default Exploration Activity: Scout

◆Stride
◆Sky laughs at waves(fly up to movement then strike)
Strike: 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 172d8 + 4 + 4 + 1 ⇒ (5, 7) + 4 + 4 + 1 = 21 (d20+modifier+1 from runic weapon. Damage dice doubled from runic weapon + ability modifier + gleaming blade damage + arcane cascade which increases from one to 4 the first successful strike of the turn)
◆Strike
Strike: 1d20 + 8 + 1 - 5 ⇒ (17) + 8 + 1 - 5 = 212d8 + 4 + 4 + 1 ⇒ (2, 4) + 4 + 4 + 1 = 15 (d20+modifier+1 from runic weapon - map. Damage dice doubled from runic weapon + ability modifier + gleaming blade damage + arcane cascade which increases from one to 4 the first successful strike of the turn)

Na'ilath rushes forward to support his brother, first striding then flying in to strike twice on Baralbus with a focus spell.

Vigilant Seal

Ancient Elf Magus 2 | HP 22| AC 19| F +6 R +6 W +6 | Perc +4| Default Exploration Activity: Scout

Na'ilath mutters arcane phrases as they cast runic weapon and enter arcane cascade.

◆◆ Runic Weapon on their sword.
◆Enter Arcane Cascade

Vigilant Seal

Ancient Elf Magus 2 | HP 22| AC 19| F +6 R +6 W +6 | Perc +4| Default Exploration Activity: Scout

Na'ilath follows Beezhul into the sewers.

Vigilant Seal

Ancient Elf Magus 2 | HP 22| AC 19| F +6 R +6 W +6 | Perc +4| Default Exploration Activity: Scout

Na'ilath roles his eyes at his brother Ma'elos assertion that his presence should negate worry. However he still chimes in reassuringly, We've been in worse places than this... It's all in a days work for Pathfinders

Vigilant Seal

Ancient Elf Magus 2 | HP 22| AC 19| F +6 R +6 W +6 | Perc +4| Default Exploration Activity: Scout

Na'ilath lingers through the library quickly skimming titles to see if there is anything of note.

Society: 1d20 + 7 ⇒ (17) + 7 = 24

Vigilant Seal

Ancient Elf Magus 2 | HP 22| AC 19| F +6 R +6 W +6 | Perc +4| Default Exploration Activity: Scout

Na'ilath focuses on their background knowledge of the space and the players involved.

For knowledge of the city and the cove: Society: 1d20 + 7 ⇒ (19) + 7 = 26

For knowledge of Belimarius:
Society: 1d20 + 7 ⇒ (16) + 7 = 23

Vigilant Seal

Ancient Elf Magus 2 | HP 22| AC 19| F +6 R +6 W +6 | Perc +4| Default Exploration Activity: Scout

Na'ilath rushes to join the melee with a stride.

Spellstrike: 1d20 + 7 ⇒ (18) + 7 = 251d6 + 4 + 2 + 1 + 2d6 ⇒ (6) + 4 + 2 + 1 + (3, 3) = 19 if it hits the target will also receive 2 persistent bleed.

Vigilant Seal

Ancient Elf Magus 2 | HP 22| AC 19| F +6 R +6 W +6 | Perc +4| Default Exploration Activity: Scout

Na'ilath rushes to flank the lion that has grabbed his brother swinging twice.

◆Stride
Strike: 1d20 + 7 ⇒ (8) + 7 = 151d6 + 4 + 2 + 1 ⇒ (6) + 4 + 2 + 1 = 13 (if flat footed target takes an additional +1 spirit and +2 force)
Strike: 1d20 + 3 ⇒ (17) + 3 = 201d6 + 4 + 2 + 1 ⇒ (3) + 4 + 2 + 1 = 10 (if flat footed target takes an additional +1 spirit and +2 force)

Vigilant Seal

Ancient Elf Magus 2 | HP 22| AC 19| F +6 R +6 W +6 | Perc +4| Default Exploration Activity: Scout

Na'ilath pulls shadows towards himself as he activates arcane cascade and then rushes forward before tumbling through space to appear beside his brother to strike at the scrawny lion.

◆Activate arcane cascade
◆Stride
◆Dimensional Assault - Strike: 1d20 + 7 ⇒ (9) + 7 = 161d6 + 4 + 2 + 1 ⇒ (5) + 4 + 2 + 1 = 12 (if flat footed the target takes an additional+2 force and +1 spirit damage)

Vigilant Seal

Ancient Elf Magus 2 | HP 22| AC 19| F +6 R +6 W +6 | Perc +4| Default Exploration Activity: Scout

Na'ilath rushes in to support his brothers.

◆Stride
◆◆Spellstrike: 1d20 + 7 ⇒ (4) + 7 = 111d6 + 4 + 2 + 2d6 ⇒ (1) + 4 + 2 + (6, 6) = 19(slashing and sprit damage with an additional 2 persistent bleed)if off guard +1 spirit damage.

Vigilant Seal

Ancient Elf Magus 2 | HP 22| AC 19| F +6 R +6 W +6 | Perc +4| Default Exploration Activity: Scout

perception: 1d20 + 4 ⇒ (6) + 4 = 10

Vigilant Seal

Ancient Elf Magus 2 | HP 22| AC 19| F +6 R +6 W +6 | Perc +4| Default Exploration Activity: Scout

Na'ilath attempts to use their knowledge of how human systems function to influence...

Society: 1d20 + 6 ⇒ (7) + 6 = 13
Society: 1d20 + 6 ⇒ (6) + 6 = 12

Vigilant Seal

Ancient Elf Magus 2 | HP 22| AC 19| F +6 R +6 W +6 | Perc +4| Default Exploration Activity: Scout

Pulling on the residual magic of their last action, Na'ilath pulls shadows around himself like a cloak to initiate the arcane cascade. He then moves forward a few steps before launching through the shadows to appear behind the apparent wizard and striking at them with his hatchet from his shadow sheath.

◆Activate Arcane Cascade
◆Stride
◆Dimensional Assault - warping through the shadows to attack wizard? from behind.
Strike(slashing+force+spirit): 1d20 + 7 ⇒ (16) + 7 = 231d6 + 4 + 1 + 2 ⇒ (4) + 4 + 1 + 2 = 11 if wizard is flat footed arcane cascade will add 2 additional force damage and if off guard, shadow sheath will add 1 additional spirit damage.

Vigilant Seal

Ancient Elf Magus 2 | HP 22| AC 19| F +6 R +6 W +6 | Perc +4| Default Exploration Activity: Scout

◆ Stride
◆◆ Spellstrike attack with gouging claw: 1d20 + 7 ⇒ (4) + 7 = 111d6 + 4 + 1 + 2d6 ⇒ (5) + 4 + 1 + (5, 2) = 17

Na'ilath rushes forward and Spellstrikes!

Vigilant Seal

Ancient Elf Magus 2 | HP 22| AC 19| F +6 R +6 W +6 | Perc +4| Default Exploration Activity: Scout
GM Zumwon wrote:
Na'ilath wrote:

Na'ilath reflects on what they know of sociological structures that might connect with her role.

[Dice=Society] 1d20+6

Success

Would you like to learn another (lore or non-lore) skill or a resistance?

Non-lore skill

Vigilant Seal

Ancient Elf Magus 2 | HP 22| AC 19| F +6 R +6 W +6 | Perc +4| Default Exploration Activity: Scout

Na'ilath reflects on what they know of sociological structures that might connect with her role.

Society: 1d20 + 6 ⇒ (12) + 6 = 18

Vigilant Seal

Ancient Elf Magus 2 | HP 22| AC 19| F +6 R +6 W +6 | Perc +4| Default Exploration Activity: Scout

◆Stride
◆◆ caustic blast on blue and orange. Reflex DC 16: 1d8 ⇒ 1 Acid damage. On a crit fail 1 persistent acid damage.

Vigilant Seal

Ancient Elf Magus 2 | HP 22| AC 19| F +6 R +6 W +6 | Perc +4| Default Exploration Activity: Scout

A third elderly elf with shoulder length flowing white hair with an unusual hatchet sheath on is back; clad in loose fitting gray clothes covered with a well cared for breastplate; approaches the group. He puts an arm around the shoulder of his brother Ka'elen...

does it continue to count as strange if such a high percentage of our quests are out of the ordinary?

I am Na'ilath by the way, pleased to meet you all.

Vigilant Seal

Ancient Elf Magus 2 | HP 22| AC 19| F +6 R +6 W +6 | Perc +4| Default Exploration Activity: Scout

Na'ilath joins as well

Vigilant Seal

Ancient Elf Magus 2 | HP 22| AC 19| F +6 R +6 W +6 | Perc +4| Default Exploration Activity: Scout

Fortitude: 1d20 + 5 ⇒ (16) + 5 = 21

◆ enters Arcane Cascade
◆ Strike
◆ Strike

Hatchet(slashing+spirit+force: 1d20 + 7 ⇒ (13) + 7 = 201d6 + 4 + 2 + 1 ⇒ (2) + 4 + 2 + 1 = 9 (plus 1 spirit and 2 force if flat footed)

MAP Hatchet(slashing+spirit+force: 1d20 + 3 ⇒ (20) + 3 = 231d6 + 4 + 2 + 1 ⇒ (6) + 4 + 2 + 1 = 13 (plus 1 spirit and 2 force if flat footed)

Vigilant Seal

Ancient Elf Magus 2 | HP 22| AC 19| F +6 R +6 W +6 | Perc +4| Default Exploration Activity: Scout

"What do we need for the ritual again? Maybe we can leverage that to try to reset this kerfuffle."

As Na'ilath says this he moves to the opposite side of the creature from his brother and strikes while invoking magic.

◆ stride
◆◆ Spellstrike - Gouging Claw

Spellstrike: 1d20 + 7 ⇒ (11) + 7 = 183d6 + 4 + 2 ⇒ (4, 1, 5) + 4 + 2 = 16 (slashing+spirit and 2 persistent bleed from gauging claw. Add one additional spirit damage if off guard for shadow sheath)

Vigilant Seal

Ancient Elf Magus 2 | HP 22| AC 19| F +6 R +6 W +6 | Perc +4| Default Exploration Activity: Scout

Religion: 1d20 + 1 ⇒ (19) + 1 = 20

"The creature seems vaguely familiar but I can't put my finger on it..."

Vigilant Seal

Ancient Elf Magus 2 | HP 22| AC 19| F +6 R +6 W +6 | Perc +4| Default Exploration Activity: Scout

Na'ilath goes to the other side of the door to room one and prepares to open it when everyone is ready

Vigilant Seal

Ancient Elf Magus 2 | HP 22| AC 19| F +6 R +6 W +6 | Perc +4| Default Exploration Activity: Scout

Na'ilath also refocuses and asks "Does anyone know anything about this sword? Might it be one of the things we are looking for?"

Vigilant Seal

Ancient Elf Magus 2 | HP 22| AC 19| F +6 R +6 W +6 | Perc +4| Default Exploration Activity: Scout

Na'ilath pulls the shadows around him dropping into arcane cascade before striking at blue twice.

◆Activate Arcane Cascade
Strike: 1d20 + 7 ⇒ (14) + 7 = 21
Slashing+Spirit+Force: 1d6 + 4 + 2 + 1 ⇒ (1) + 4 + 2 + 1 = 8 (+1 spirit +2 force if flat footed)
Strike: 1d20 + 3 ⇒ (12) + 3 = 15
Slashing+Spirit+Force: 1d6 + 4 + 2 + 1 ⇒ (2) + 4 + 2 + 1 = 9 (+1 spirit +2 force if flat footed)

Vigilant Seal

Ancient Elf Magus 2 | HP 22| AC 19| F +6 R +6 W +6 | Perc +4| Default Exploration Activity: Scout

Na'ilath invokes their sheath creating a hatchet in their hand. They move forward to blue and spell strikes weaving the gauging claw cantrip into the blow.

◆Stride
◆◆Spellstrike - Strike: 1d20 + 7 ⇒ (4) + 7 = 11 Magical S+Sp+P+persistent bleed: 1d6 + 4 + 2 + 2d6 + 2 ⇒ (4) + 4 + 2 + (5, 3) + 2 = 20

Vigilant Seal

Ancient Elf Magus 2 | HP 22| AC 19| F +6 R +6 W +6 | Perc +4| Default Exploration Activity: Scout

"we should get the students watching out for these as well... I will head back to the main room and try to recruit their aid"

Vigilant Seal

Ancient Elf Magus 2 | HP 22| AC 19| F +6 R +6 W +6 | Perc +4| Default Exploration Activity: Scout

"We need to come up with a systematic way to search... Does anyone have access to detect magic or a similar option?"

Vigilant Seal

Ancient Elf Magus 2 | HP 22| AC 19| F +6 R +6 W +6 | Perc +4| Default Exploration Activity: Scout

Na'ilath will go around the space looking for anything that seems mystical.

Vigilant Seal

Ancient Elf Magus 2 | HP 22| AC 19| F +6 R +6 W +6 | Perc +4| Default Exploration Activity: Scout

All I got was "failsafe"

Vigilant Seal

Ancient Elf Magus 2 | HP 22| AC 19| F +6 R +6 W +6 | Perc +4| Default Exploration Activity: Scout

Perception: 1d20 + 4 ⇒ (11) + 4 = 15

Vigilant Seal

Ancient Elf Magus 2 | HP 22| AC 19| F +6 R +6 W +6 | Perc +4| Default Exploration Activity: Scout

Na'ilath goes to work with their hatchet beginning by focusing on blue.

Strike: 1d20 + 7 ⇒ (11) + 7 = 18 Slashing+Spirit+Force: 1d6 + 5 + 2 + 1 ⇒ (6) + 5 + 2 + 1 = 14
Strike: 1d20 + 4 ⇒ (5) + 4 = 9 Slashing+Spirit+Force: 1d6 + 5 + 2 + 1 ⇒ (4) + 5 + 2 + 1 = 12
Strike: 1d20 + 0 ⇒ (15) + 0 = 15 Slashing+Spirit+Force: 1d6 + 5 + 2 + 1 ⇒ (3) + 5 + 2 + 1 = 11

If blue goes down before the final strike the remaining strikes would switch to thrown attacks on gray with an additional minus 2 to hit due to a lower dex but including the sweep circumstance bonus.

Vigilant Seal

Ancient Elf Magus 2 | HP 22| AC 19| F +6 R +6 W +6 | Perc +4| Default Exploration Activity: Scout

Reflex Save: 1d20 + 4 ⇒ (13) + 4 = 17

Vigilant Seal

Ancient Elf Magus 2 | HP 22| AC 19| F +6 R +6 W +6 | Perc +4| Default Exploration Activity: Scout

◇Draw
◆ cast Dimensional Assault (teleport into position and strike at yellow)
◆ activate Arcane Cascade
◆ Strike

Na'ilath reaches behind themselves pulling their hatchet from their sheath creating a ripple of shadows with the motion. They slip into the rippling shadows and appear in front of of blue, flanking yellow. As they appear their hatchet slides through the air to strike at yellow.

Strike: 1d20 + 7 ⇒ (19) + 7 = 26
Slashing+Spirit: 1d6 + 4 + 3 ⇒ (5) + 4 + 3 = 12

Na'ilath draws upon the shadows pooling around them dropping into arcane cascade before continuing the striking motion towards blue.

Strike-map+sweep: 1d20 + 7 - 4 + 1 ⇒ (2) + 7 - 4 + 1 = 6
Slashing+spirit+force: 1d6 + 4 + 2 + 1 ⇒ (6) + 4 + 2 + 1 = 13

Vigilant Seal

Ancient Elf Magus 2 | HP 22| AC 19| F +6 R +6 W +6 | Perc +4| Default Exploration Activity: Scout

Na'ilath attempts to get Alec's attention.

Athletics: 1d20 + 7 ⇒ (3) + 7 = 10