Safan Domvesia

Naia Tam's page

139 posts. Alias of Oceanshieldwolf.


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Female Elf (Water) Druid 4 | HP 27/27 | AC 15 | Init +3 | Scimitar +5 [1d6], Spear +1 [1d6/1d8] | Spd 30ft | Per: +5 | SAVES: Str +0/Dex +3/Con +1/Int +2/Wis +5/Cha +2 | Spell save DC: 13 | Spell Atk Mod: +5.

Apologies for lack of posting - spotty internet connection and some RL. Will get back ASAP...


Female Elf (Water) Druid 4 | HP 27/27 | AC 15 | Init +3 | Scimitar +5 [1d6], Spear +1 [1d6/1d8] | Spd 30ft | Per: +5 | SAVES: Str +0/Dex +3/Con +1/Int +2/Wis +5/Cha +2 | Spell save DC: 13 | Spell Atk Mod: +5.

Might as well check the barracks before hitting the Lakeside. Are the Lakside residences large/well to do or smelly/fishermen huts/speakeasys and low dives? Not that Naia would really get the cosmetic differenc beyond size or smell...


Female Elf (Water) Druid 4 | HP 27/27 | AC 15 | Init +3 | Scimitar +5 [1d6], Spear +1 [1d6/1d8] | Spd 30ft | Per: +5 | SAVES: Str +0/Dex +3/Con +1/Int +2/Wis +5/Cha +2 | Spell save DC: 13 | Spell Atk Mod: +5.

Naia says little, content to let the rest of the group have their head. She wonders to herself - if this village fell so easily - how many others fell the same? And what of her people, her fellow creatures?

"Yes. End the necromancy."


Female Elf (Water) Druid 4 | HP 27/27 | AC 15 | Init +3 | Scimitar +5 [1d6], Spear +1 [1d6/1d8] | Spd 30ft | Per: +5 | SAVES: Str +0/Dex +3/Con +1/Int +2/Wis +5/Cha +2 | Spell save DC: 13 | Spell Atk Mod: +5.

Naia slowly makes her way through the missive, and closes her eyes for a moment. Never before have written words moved her so.

"Would that avenging them might bring any kind of peace to them...or us..."


Female Elf (Water) Druid 4 | HP 27/27 | AC 15 | Init +3 | Scimitar +5 [1d6], Spear +1 [1d6/1d8] | Spd 30ft | Per: +5 | SAVES: Str +0/Dex +3/Con +1/Int +2/Wis +5/Cha +2 | Spell save DC: 13 | Spell Atk Mod: +5.

NAIA sniffs the air and looks at the symbol.

"From what I have witnessed, the foul living dead are not much for cognitive leaps. This was not left for them to follow."


Female Elf (Water) Druid 4 | HP 27/27 | AC 15 | Init +3 | Scimitar +5 [1d6], Spear +1 [1d6/1d8] | Spd 30ft | Per: +5 | SAVES: Str +0/Dex +3/Con +1/Int +2/Wis +5/Cha +2 | Spell save DC: 13 | Spell Atk Mod: +5.

Naia stares at the crow momentarily, seeing only a presage of death. She murmurs something to herself, possibly a ward against malefic emanations. Then, with scimitar at the ready she follows after Alex.


Female Elf (Water) Druid 4 | HP 27/27 | AC 15 | Init +3 | Scimitar +5 [1d6], Spear +1 [1d6/1d8] | Spd 30ft | Per: +5 | SAVES: Str +0/Dex +3/Con +1/Int +2/Wis +5/Cha +2 | Spell save DC: 13 | Spell Atk Mod: +5.

Naia stabs again, this time at the second wolf...

Yaaar!!!: 1d20 + 6 ⇒ (11) + 6 = 17
Kunsh!!!: 1d6 + 4 ⇒ (6) + 4 = 10


Female Elf (Water) Druid 4 | HP 27/27 | AC 15 | Init +3 | Scimitar +5 [1d6], Spear +1 [1d6/1d8] | Spd 30ft | Per: +5 | SAVES: Str +0/Dex +3/Con +1/Int +2/Wis +5/Cha +2 | Spell save DC: 13 | Spell Atk Mod: +5.

Thanks for the awesome bots in the past two combats Jiggy! In your hands, she's awesome! Sorry for my absences. Trying to get on top of things...


Female Elf (Water) Druid 4 | HP 27/27 | AC 15 | Init +3 | Scimitar +5 [1d6], Spear +1 [1d6/1d8] | Spd 30ft | Per: +5 | SAVES: Str +0/Dex +3/Con +1/Int +2/Wis +5/Cha +2 | Spell save DC: 13 | Spell Atk Mod: +5.

Naia sidles in through the doorway and sniffs, wondering at the less-tumlbed nature of the interior. She keeps an eye out any available window, or if none are present stays at, but inside the doorway. The wild elf-maid ignores the crumpled up parchment - it doesn't appear dangerous to her.


Female Elf (Water) Druid 4 | HP 27/27 | AC 15 | Init +3 | Scimitar +5 [1d6], Spear +1 [1d6/1d8] | Spd 30ft | Per: +5 | SAVES: Str +0/Dex +3/Con +1/Int +2/Wis +5/Cha +2 | Spell save DC: 13 | Spell Atk Mod: +5.

Ooh!!! I love this game. Um.....Ok. Do they have: Traveller's Dice. A Knife. Jerky. Iron Rations. A dog whistle. Grappling hook or ice-axe. Waterproof cloak. Zombie-trap x6. Wolfsbane. 20' x 20' Canvas. Pitons x 12. Flatpan suitable for griddlecakes. True Grit, or, if not true at least not that gluten-free stuff the elves sometimes sell.

;)


Female Elf (Water) Druid 4 | HP 27/27 | AC 15 | Init +3 | Scimitar +5 [1d6], Spear +1 [1d6/1d8] | Spd 30ft | Per: +5 | SAVES: Str +0/Dex +3/Con +1/Int +2/Wis +5/Cha +2 | Spell save DC: 13 | Spell Atk Mod: +5.

Earlier...

Naia takes small notice of Alex's admonitory tone.

"Perhaps you are right, but it seemed the time for subterfuge has passed. It seems in canine form I may not always use reason as well as I resort to...adrenaline. [looks at the corpses finally laid to rest] Though I did gather them into a handy bunch..."

The elf-maid pauses.

"Next I will pay attention to your tactical lead Alex."

Now...

Naia follows Gwen, perring and sniffing the air, scimitar in hand.


Female Elf (Water) Druid 4 | HP 27/27 | AC 15 | Init +3 | Scimitar +5 [1d6], Spear +1 [1d6/1d8] | Spd 30ft | Per: +5 | SAVES: Str +0/Dex +3/Con +1/Int +2/Wis +5/Cha +2 | Spell save DC: 13 | Spell Atk Mod: +5.

Sorry for my absence. Father-in-law had a stroke (seems to be much improved now...), plus night shifts over the weekend meant I was discombobulated. Will try to catch up over the next day or so...


Female Elf (Water) Druid 4 | HP 27/27 | AC 15 | Init +3 | Scimitar +5 [1d6], Spear +1 [1d6/1d8] | Spd 30ft | Per: +5 | SAVES: Str +0/Dex +3/Con +1/Int +2/Wis +5/Cha +2 | Spell save DC: 13 | Spell Atk Mod: +5.

Gotcha. Thx. :)


Female Elf (Water) Druid 4 | HP 27/27 | AC 15 | Init +3 | Scimitar +5 [1d6], Spear +1 [1d6/1d8] | Spd 30ft | Per: +5 | SAVES: Str +0/Dex +3/Con +1/Int +2/Wis +5/Cha +2 | Spell save DC: 13 | Spell Atk Mod: +5.

Ok, but my skills were listed as:

Animal Handling (Druid) +5
Insight (Druid) +5
Nature (Background) +3
Perception (Elf) +5
Survival (Background) +5

and my saves were:

Str -1/Dex +3/Con +1/Int +2/Wis +5/Cha +2

and my stats were S9 D16 C13 I 11 W16 C14

I changed the Str save to +0 as my Strength went from 9 to 10, and my Int save to +3 as it was +2 (proficiency) but now has a +1 from Int 12. Right? But why is my Str save the only one that doesn't have a proficiency bonus? Or have I done that incorrectly? I thought your saves were based on their modifier plus your proficiency. And likewise, skills were based on your proficiency and the relevant ability modifier.


Female Elf (Water) Druid 4 | HP 27/27 | AC 15 | Init +3 | Scimitar +5 [1d6], Spear +1 [1d6/1d8] | Spd 30ft | Per: +5 | SAVES: Str +0/Dex +3/Con +1/Int +2/Wis +5/Cha +2 | Spell save DC: 13 | Spell Atk Mod: +5.

Ok, I added 1 to my Str and 1 to my Int.

I added 5+1 (Con bonus) to HP.

I can now assume the form of a 1/2 CR creature, (such as an Ape, Black Bear, Warhorse or Giant Wasp...)

I have one extra 2nd level spell slot.

Where are skill listed on the 5eSRD? Just trying to make sure I'm doing them right - only s skill dependant upon Int should improve right? Becase my Proficiency bonus is unchanged...


Female Elf (Water) Druid 4 | HP 27/27 | AC 15 | Init +3 | Scimitar +5 [1d6], Spear +1 [1d6/1d8] | Spd 30ft | Per: +5 | SAVES: Str +0/Dex +3/Con +1/Int +2/Wis +5/Cha +2 | Spell save DC: 13 | Spell Atk Mod: +5.

Naia apears quite shaken by the ransacked village. It is as if the lack of civilsation, still so alien to her is made more sinister by that removal. And all the villagers gone. Clearly taken or completely...destroyed. Black blobs? The elf looks about to see if any of the rudimentary and obviously hastily possessed weapons bear the tell-tale cubic transformation.

At a loss to see or hear any more, the elf reverts to her bestial nature completely, transforming into her canine form...


Female Elf (Water) Druid 4 | HP 27/27 | AC 15 | Init +3 | Scimitar +5 [1d6], Spear +1 [1d6/1d8] | Spd 30ft | Per: +5 | SAVES: Str +0/Dex +3/Con +1/Int +2/Wis +5/Cha +2 | Spell save DC: 13 | Spell Atk Mod: +5.

Just to be clear, I remember last time the drag marks went off-road. These are on the road. ;)


Female Elf (Water) Druid 4 | HP 27/27 | AC 15 | Init +3 | Scimitar +5 [1d6], Spear +1 [1d6/1d8] | Spd 30ft | Per: +5 | SAVES: Str +0/Dex +3/Con +1/Int +2/Wis +5/Cha +2 | Spell save DC: 13 | Spell Atk Mod: +5.

Naia remembers the last time they followed drag marks on a road and tenses. She resists the urge to shapechange and opts to bare her ensorcelled blade, admiring its strange geometry. She likes not to bear arms on a public carriageway, but her recent experiences have left her wary. She sniffs the air ahead...

Perception: 1d20 + 5 ⇒ (12) + 5 = 17


Female Elf (Water) Druid 4 | HP 27/27 | AC 15 | Init +3 | Scimitar +5 [1d6], Spear +1 [1d6/1d8] | Spd 30ft | Per: +5 | SAVES: Str +0/Dex +3/Con +1/Int +2/Wis +5/Cha +2 | Spell save DC: 13 | Spell Atk Mod: +5.

[oocStuck fortime - willlevel up as and when I can. ;)[/ooc]


Female Elf (Water) Druid 4 | HP 27/27 | AC 15 | Init +3 | Scimitar +5 [1d6], Spear +1 [1d6/1d8] | Spd 30ft | Per: +5 | SAVES: Str +0/Dex +3/Con +1/Int +2/Wis +5/Cha +2 | Spell save DC: 13 | Spell Atk Mod: +5.

Naia politely signs the prchment, much as she did at the Magic Academy - without really understanding what it is for. The water-elf is content to travel with her companions on their next adventure, but her concern over the events in the southern marshes and the unfinished nature of their investigation worries at her. For now, she will carry on toward Silverwood.


Female Elf (Water) Druid 4 | HP 27/27 | AC 15 | Init +3 | Scimitar +5 [1d6], Spear +1 [1d6/1d8] | Spd 30ft | Per: +5 | SAVES: Str +0/Dex +3/Con +1/Int +2/Wis +5/Cha +2 | Spell save DC: 13 | Spell Atk Mod: +5.

Naia inclines her head and addresses Alessandra softly.

"Well met Alessandra Allanah Hightower....I will use...Alex."

Naia looks now to the road, and wonders what this Silverwood might be, and what "work" entails.


Female Elf (Water) Druid 4 | HP 27/27 | AC 15 | Init +3 | Scimitar +5 [1d6], Spear +1 [1d6/1d8] | Spd 30ft | Per: +5 | SAVES: Str +0/Dex +3/Con +1/Int +2/Wis +5/Cha +2 | Spell save DC: 13 | Spell Atk Mod: +5.

Naia considers the woman thoughtfully, but not being addressed, stays quiet.

Leaving this one to Fin. ;)


Female Elf (Water) Druid 4 | HP 27/27 | AC 15 | Init +3 | Scimitar +5 [1d6], Spear +1 [1d6/1d8] | Spd 30ft | Per: +5 | SAVES: Str +0/Dex +3/Con +1/Int +2/Wis +5/Cha +2 | Spell save DC: 13 | Spell Atk Mod: +5.

Naia's eyebrows raise as Teo fails to offer to sell the people anything right off the bat.


Female Elf (Water) Druid 4 | HP 27/27 | AC 15 | Init +3 | Scimitar +5 [1d6], Spear +1 [1d6/1d8] | Spd 30ft | Per: +5 | SAVES: Str +0/Dex +3/Con +1/Int +2/Wis +5/Cha +2 | Spell save DC: 13 | Spell Atk Mod: +5.

Naia cares not for the kid.


Female Elf (Water) Druid 4 | HP 27/27 | AC 15 | Init +3 | Scimitar +5 [1d6], Spear +1 [1d6/1d8] | Spd 30ft | Per: +5 | SAVES: Str +0/Dex +3/Con +1/Int +2/Wis +5/Cha +2 | Spell save DC: 13 | Spell Atk Mod: +5.

Naia frowns with distaste and realising she is of no benefit to the conversation removes herself to a distance.


Female Elf (Water) Druid 4 | HP 27/27 | AC 15 | Init +3 | Scimitar +5 [1d6], Spear +1 [1d6/1d8] | Spd 30ft | Per: +5 | SAVES: Str +0/Dex +3/Con +1/Int +2/Wis +5/Cha +2 | Spell save DC: 13 | Spell Atk Mod: +5.

Naia, clearly appalled, looks on, completely failing to conceal her contempt for these "civilised" cousins.


Female Elf (Water) Druid 4 | HP 27/27 | AC 15 | Init +3 | Scimitar +5 [1d6], Spear +1 [1d6/1d8] | Spd 30ft | Per: +5 | SAVES: Str +0/Dex +3/Con +1/Int +2/Wis +5/Cha +2 | Spell save DC: 13 | Spell Atk Mod: +5.

Naia likewise doesn't trust strangers rescued in the wilderness, and accompanies Gwen and Finlogan to make sure they are fine.

Unless Teo is thus left by herself, in which case Naia will stick with Teo. :)


Female Elf (Water) Druid 4 | HP 27/27 | AC 15 | Init +3 | Scimitar +5 [1d6], Spear +1 [1d6/1d8] | Spd 30ft | Per: +5 | SAVES: Str +0/Dex +3/Con +1/Int +2/Wis +5/Cha +2 | Spell save DC: 13 | Spell Atk Mod: +5.

Finlogan currently occupied, Naia turns and slumps down in front of Tanner, hands across knees, feet planted firmly on the ground. After considering him a momnent, the elfmaid addresses him in Elven.

"Qui palath teruneia edtra okulari? Dereith sala Olwe?

Elven:
Who are your parents? Do you speak Elven?


Female Elf (Water) Druid 4 | HP 27/27 | AC 15 | Init +3 | Scimitar +5 [1d6], Spear +1 [1d6/1d8] | Spd 30ft | Per: +5 | SAVES: Str +0/Dex +3/Con +1/Int +2/Wis +5/Cha +2 | Spell save DC: 13 | Spell Atk Mod: +5.

Seeing Teo engaged in helping the tiefling, Naia stands with her back to them, scimitar out, keeping watch and sniffing the air.

"Where are your companions?" Naia asks over her shoulder.


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Female Elf (Water) Druid 4 | HP 27/27 | AC 15 | Init +3 | Scimitar +5 [1d6], Spear +1 [1d6/1d8] | Spd 30ft | Per: +5 | SAVES: Str +0/Dex +3/Con +1/Int +2/Wis +5/Cha +2 | Spell save DC: 13 | Spell Atk Mod: +5.
Lady Alessandra Hightower wrote:
Creepy water elves. Hiding in the shallows. Lookin'up people's skirts and stuff as they pass by.

Priiiitty much. ;)


Female Elf (Water) Druid 4 | HP 27/27 | AC 15 | Init +3 | Scimitar +5 [1d6], Spear +1 [1d6/1d8] | Spd 30ft | Per: +5 | SAVES: Str +0/Dex +3/Con +1/Int +2/Wis +5/Cha +2 | Spell save DC: 13 | Spell Atk Mod: +5.

I thought after a long rest you get: all your HP, spells and daily uses of abilities, and recover some of your short rest HD. Don't be mad if I'm wrong Jiggy, I know it's on the SRD...

Naia is grateful to put miles between her and the underground catacombs. Upon sighting the tiefling she is immediately suspicious.

"Though I have no reason to be so cautious, this feels wrong. The snakes we faved earlier are not here. The individual could indeed be bait for a trap..."

The water elf sniffs the air and peers about, wishing Wraith were still with their band...

Perception: 1d20 + 5 ⇒ (15) + 5 = 20


Female Elf (Water) Druid 4 | HP 27/27 | AC 15 | Init +3 | Scimitar +5 [1d6], Spear +1 [1d6/1d8] | Spd 30ft | Per: +5 | SAVES: Str +0/Dex +3/Con +1/Int +2/Wis +5/Cha +2 | Spell save DC: 13 | Spell Atk Mod: +5.

Well, this water-elf is pretty wild....she doesn't look down on anybody. Except maybe gnomes, dwarves and halflings...


Female Elf (Water) Druid 4 | HP 27/27 | AC 15 | Init +3 | Scimitar +5 [1d6], Spear +1 [1d6/1d8] | Spd 30ft | Per: +5 | SAVES: Str +0/Dex +3/Con +1/Int +2/Wis +5/Cha +2 | Spell save DC: 13 | Spell Atk Mod: +5.

pretty sure it is a pair of leather boots by now, but still...

Naia swings also...

Swaaa!!!: 1d20 + 3 + 2 + 1 ⇒ (19) + 3 + 2 + 1 = 25 [+3 Dex, +2 Prof, +1 enhancement]
Shhh!!!: 1d6 + 3 ⇒ (1) + 3 = 4


Female Elf (Water) Druid 4 | HP 27/27 | AC 15 | Init +3 | Scimitar +5 [1d6], Spear +1 [1d6/1d8] | Spd 30ft | Per: +5 | SAVES: Str +0/Dex +3/Con +1/Int +2/Wis +5/Cha +2 | Spell save DC: 13 | Spell Atk Mod: +5.

Naia slides through the water and slices at the remaining serpent with her blocky scimitar...

Swaaa!!!: 1d20 + 3 + 2 + 1 ⇒ (5) + 3 + 2 + 1 = 11 [+3 Dex, +2 Prof, +1 enhancement]
Shhh!!!: 1d6 + 3 ⇒ (4) + 3 = 7


Female Elf (Water) Druid 4 | HP 27/27 | AC 15 | Init +3 | Scimitar +5 [1d6], Spear +1 [1d6/1d8] | Spd 30ft | Per: +5 | SAVES: Str +0/Dex +3/Con +1/Int +2/Wis +5/Cha +2 | Spell save DC: 13 | Spell Atk Mod: +5.

"It seems wisest to return from whence we came, perhaps talking to any of the keepers we encountered en route. Perhaps at Linhaus we can search for mor eanswers of other ...cubist sphere-blobs.... or what might be calling them to appear."

The elf-maid sighs.

"Truly I am at a loss. Beaten, both physically and in terms of victory - or lack thereof.I have no understanding of the means of movement we attained to appear under my homelands, nor what reason those indecipherable creatures might have for such wanton and seemingly untargeted destruction. It feels to me though as if there is a reason, just not one we understand. As yet. So - to Linhaus?"


Female Elf (Water) Druid 4 | HP 27/27 | AC 15 | Init +3 | Scimitar +5 [1d6], Spear +1 [1d6/1d8] | Spd 30ft | Per: +5 | SAVES: Str +0/Dex +3/Con +1/Int +2/Wis +5/Cha +2 | Spell save DC: 13 | Spell Atk Mod: +5.

I think heading back to Linhaus would involve Alessandra with alacrity. Plus, we might find more answers, now armed with a little more information...


Female Elf (Water) Druid 4 | HP 27/27 | AC 15 | Init +3 | Scimitar +5 [1d6], Spear +1 [1d6/1d8] | Spd 30ft | Per: +5 | SAVES: Str +0/Dex +3/Con +1/Int +2/Wis +5/Cha +2 | Spell save DC: 13 | Spell Atk Mod: +5.

Think my initial roll from yesterday was eaten...

Wisdom: 1d20 + 5 ⇒ (16) + 5 = 21

After thinking for a while, Naia nods in agreement with Gwen.

"This place could be below my homelands, but still, we know not why these blobs have appeared..."


Female Elf (Water) Druid 4 | HP 27/27 | AC 15 | Init +3 | Scimitar +5 [1d6], Spear +1 [1d6/1d8] | Spd 30ft | Per: +5 | SAVES: Str +0/Dex +3/Con +1/Int +2/Wis +5/Cha +2 | Spell save DC: 13 | Spell Atk Mod: +5.

"The water is foul, but the body is empty...It appears we are compelled to return by a lack of available options. Let us return through the portal."

Just to be clear - Naia is not cognizant of any link between anything we have discovered and the malady that struck her land/waters. Unless the pondwater resembles or is similar to anything she saw/felt/breathed back home...She was not keen to go through the portal in the first place and will urge the party to return at the earliest opportunity - i.e. now!


Female Elf (Water) Druid 4 | HP 27/27 | AC 15 | Init +3 | Scimitar +5 [1d6], Spear +1 [1d6/1d8] | Spd 30ft | Per: +5 | SAVES: Str +0/Dex +3/Con +1/Int +2/Wis +5/Cha +2 | Spell save DC: 13 | Spell Atk Mod: +5.

Having healed remarkably from a short rest, a testament to the vigour and vitality of the wild water elves, Naia brightens somewhat at the mention of the pond.

"I may not be able to see very well, but I can breathe...normal...water. Though nothing in this place is normal..."

The elf-maid tests the water, then duck-dives in.

Dunh-dunh-dunh!!!

Perception: 1d20 + 5 ⇒ (15) + 5 = 20


Female Elf (Water) Druid 4 | HP 27/27 | AC 15 | Init +3 | Scimitar +5 [1d6], Spear +1 [1d6/1d8] | Spd 30ft | Per: +5 | SAVES: Str +0/Dex +3/Con +1/Int +2/Wis +5/Cha +2 | Spell save DC: 13 | Spell Atk Mod: +5.

Welcome Allesandra!

Rest

Short Rest: 3d8 ⇒ (3, 8, 7) = 18


Female Elf (Water) Druid 4 | HP 27/27 | AC 15 | Init +3 | Scimitar +5 [1d6], Spear +1 [1d6/1d8] | Spd 30ft | Per: +5 | SAVES: Str +0/Dex +3/Con +1/Int +2/Wis +5/Cha +2 | Spell save DC: 13 | Spell Atk Mod: +5.

Naia smiles, then juts her chin toward the ceiling.

"This is *koff* no "dead" end. See those roots, the earth? If nothing else we can dig our way out. If *koff* *koff* we can reach the ceiling that is..."


Female Elf (Water) Druid 4 | HP 27/27 | AC 15 | Init +3 | Scimitar +5 [1d6], Spear +1 [1d6/1d8] | Spd 30ft | Per: +5 | SAVES: Str +0/Dex +3/Con +1/Int +2/Wis +5/Cha +2 | Spell save DC: 13 | Spell Atk Mod: +5.

"A nest....perhaps. Or, it finds the prospect of the surface even more distressing than dying. *koff*"

How about a long rest? ;)


Female Elf (Water) Druid 4 | HP 27/27 | AC 15 | Init +3 | Scimitar +5 [1d6], Spear +1 [1d6/1d8] | Spd 30ft | Per: +5 | SAVES: Str +0/Dex +3/Con +1/Int +2/Wis +5/Cha +2 | Spell save DC: 13 | Spell Atk Mod: +5.

"*koff* *koff*" The water elf looks haggard, as well as bruised and battered. Still, she smiles through a puffy black eye and a smashed cheek.

"It seems I yet live. My thanks Gwen. And to you all. *koff* *koff* Your valiant efforts have saved me...us...in this accursed realm."

Naia looks about the chamber...cavern they are in, taking in the hole they entered by and the water the blobs emerged from.

"So, we have gained this height. What now? *koff* *koff* *koff*."
A barrage of racking coughs and some expectoration of blood give Naia pause. She perseveres.

"How can we prevent these... beings... from overrunning us again? If only we could find their source, and *koff*...eliminate it."


Female Elf (Water) Druid 4 | HP 27/27 | AC 15 | Init +3 | Scimitar +5 [1d6], Spear +1 [1d6/1d8] | Spd 30ft | Per: +5 | SAVES: Str +0/Dex +3/Con +1/Int +2/Wis +5/Cha +2 | Spell save DC: 13 | Spell Atk Mod: +5.

Not really - more because Timias was in the initial enrolment and is more my speed. That he's a cleric I thought just might be helpful... ;)


Female Elf (Water) Druid 4 | HP 27/27 | AC 15 | Init +3 | Scimitar +5 [1d6], Spear +1 [1d6/1d8] | Spd 30ft | Per: +5 | SAVES: Str +0/Dex +3/Con +1/Int +2/Wis +5/Cha +2 | Spell save DC: 13 | Spell Atk Mod: +5.

I vote for Timias the Cleric.


Female Elf (Water) Druid 4 | HP 27/27 | AC 15 | Init +3 | Scimitar +5 [1d6], Spear +1 [1d6/1d8] | Spd 30ft | Per: +5 | SAVES: Str +0/Dex +3/Con +1/Int +2/Wis +5/Cha +2 | Spell save DC: 13 | Spell Atk Mod: +5.

Awesome work Gwen!


Female Elf (Water) Druid 4 | HP 27/27 | AC 15 | Init +3 | Scimitar +5 [1d6], Spear +1 [1d6/1d8] | Spd 30ft | Per: +5 | SAVES: Str +0/Dex +3/Con +1/Int +2/Wis +5/Cha +2 | Spell save DC: 13 | Spell Atk Mod: +5.

Pleasepleaseplease....: 1d20 ⇒ 14

[phew!]


Female Elf (Water) Druid 4 | HP 27/27 | AC 15 | Init +3 | Scimitar +5 [1d6], Spear +1 [1d6/1d8] | Spd 30ft | Per: +5 | SAVES: Str +0/Dex +3/Con +1/Int +2/Wis +5/Cha +2 | Spell save DC: 13 | Spell Atk Mod: +5.

Pretty much.


Female Elf (Water) Druid 4 | HP 27/27 | AC 15 | Init +3 | Scimitar +5 [1d6], Spear +1 [1d6/1d8] | Spd 30ft | Per: +5 | SAVES: Str +0/Dex +3/Con +1/Int +2/Wis +5/Cha +2 | Spell save DC: 13 | Spell Atk Mod: +5.

I feel Jiggy has tailored the game to some characters (i.e. mine) very well indeed. ;P

As for cohesion - we are disparate as a group - an elf prince, a wild nature elf emissary, a halfling sorceror and a showy warrioress (I'm guessing at this point Wraith is exeunt). There isn't really much to bring us together, which feels realistic to me. Tactically we aren't working as well as we might, nor are we particularly close on a personal level. Naia feels some kinship with Fin because a) he is, like her, an elf and b) he has made an effort to befriend her. Teo and Gwen are merely puzzling to her and she kinda lumps them in with "strange people I have met outside my homeland". She does however trust them to have her back in a fight, and though they are strange counts them currently as her "far-distant-cousins-by-proximity" - a form of pragmatic current-clan-by-convenience.


Female Elf (Water) Druid 4 | HP 27/27 | AC 15 | Init +3 | Scimitar +5 [1d6], Spear +1 [1d6/1d8] | Spd 30ft | Per: +5 | SAVES: Str +0/Dex +3/Con +1/Int +2/Wis +5/Cha +2 | Spell save DC: 13 | Spell Atk Mod: +5.

"Glkkh...thk....klppppblppp"

Death Save: 1d20 ⇒ 6

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