Berserker Cannibal

Nagual's page

Organized Play Member. 59 posts. No reviews. No lists. No wishlists. 2 Organized Play characters. 1 alias.




Hello friends!

I am looking for people blogging about their gaming sessions. Basically recaps of what happened after each session. I've been enjoying DaddyDM's Kingmaker sessions as well as Rodger's Blogspot for RotR.

It turns out to be more difficult to search for these than I would have thought.

Any suggestions?


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My campaign began as a swamp-based sandbox with hints of Golarion in the process of 'moving on' ala the Dark Tower books. Possibly culminating in a stand off with The King in Yellow. Following a few adventures, I am considering offering the PCs the opportunity to turn the small village of Baton Morte into a new kingdom in the Sodden Lands.

Does anyone want to offer suggestions about the kingdom building rules for a disease infested marsh? Do I drain swamps for farming? Or have them farm algae that can be pressed into food? Fish farms?

Or is the unforgiving swamp just too much to build a kingdom around.


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I am starting a new campaign as a GM. The world seriously restricts arcane magic for PCs but I would like them to encounter a series of sorcerers using Words of Power. Are there any builds out there that I could borrow from?

Cheers!


Hello all!

I am working on a 2-session adventure in which they accompany/bodyguard a wizard and her pet to the Greenblood tournament. In their wahy, they come across cheaters and dopers and possible assassins (perhaps they have to dope another's contestant). What I am looking for are some 'over-the-top' monsters to fight for supremacy! While straight-up monsters are certainly welcome (e.g. triceratops, young dragon, shoggoth, etc.) but more creative monster will inspire the players.

Quickling rouge with insanely strong poison? You would never see him coming
Flesh golem made of 100 bodies lashed together?
Stone giant turned wight?
Sharkasaurus Rex? Brought to you by the makers of the owlbear

Let creativity run amok!


Hey forum! First time - long time!

Here is my dilemma. I am building a biped weapon wielding Eidolon. For flavor (my Eidolon is actually my twin brother that was strangled in the womb) it will remain as human looking (but shadowy) for as long as possible. No six armed mutants, etc.

The issue is this. Which of the following is most efficient or effective?

a) Spend a feat on a martial or exotic weapon. This saves four evolution points and allows for min/maxing one particularly good weapon.

b) Spend 4 evos on simple and martial.
This is a HUGE evolution sink but gives great flexibility. Found a magical great flail no one can use? Dump the greatsword. Enemy at a distance? Pull out your longbow. It also saves feats for Power Attack, Combat Reflexes, Improved Bull Rush (for my controller summoner build), Furious Focus, etc. Feats seem more important in a weapon build than a natural build.

c) Take simple weapon as a feat and martial weapon as an evolution? Or this this just a half-measure? Or legal?

Any thoughts? Cheers!