Lantern Bearer

Naetrelo's page

9 posts. Organized Play character for Kyle "Worg" H.


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Scarab Sages

Prepared Spells:
1st-Alter Winds, Silent Image, Keep Watch, Grease*3 | 2nd-Web Shelter*2, Garden of Peril*2, Gust of Wind, Merge with Familiar | 3rd-Haste, Resist Energy Communal*2
Chaotic Good Socialite 8 | HP 51 | AC 20 T 15 FF 15 | CMD 21 | Fort 3 Ref 12 Will 7 | | Speed 30ft | | Initiative +9 | Perception +10 |
Socialite Abilities:
Renown, Social Grace: Diplomacy, Mockingbird, Quick Change

Know Nature: 1d20 + 9 ⇒ (11) + 9 = 20

"Apologies to everyone, I am not exactly fast nor mighty. I will have to take my leave."
A large puff of smoke enwraps Naetrelo in his entirety...

Scarab Sages

Prepared Spells:
1st-Alter Winds, Silent Image, Keep Watch, Grease*3 | 2nd-Web Shelter*2, Garden of Peril*2, Gust of Wind, Merge with Familiar | 3rd-Haste, Resist Energy Communal*2
Chaotic Good Socialite 8 | HP 51 | AC 20 T 15 FF 15 | CMD 21 | Fort 3 Ref 12 Will 7 | | Speed 30ft | | Initiative +9 | Perception +10 |
Socialite Abilities:
Renown, Social Grace: Diplomacy, Mockingbird, Quick Change

... And standing in his place is, once again, mild mannered Naetrelo. He approaches the joker spirit, pulling out a small chalk board.
"Now, hello, Mr. Spirit. I am here to demonstrate to you the tactical advantages we have on our current situation." He then raises his hand in a curled fist to his mouth to let out a cough, clearing his throat before continuing.

"Now as you know the current blight infestation is causing some havoc on the local fauna, flora, and of course will spread to further eco-systems with out interference or preventative measures taken against it." Drawing a tree with a scary face with an arrow that is pointing to another tree on the chalk board.

"As the Pathfinder and Twinhorn forces currently occupy the vicinity, there is a potential match to the cause of this dilemma from our collective army." Under the trees he draws the symbol of the Open Road and two Horns crossing each other.

"Now as the two forces are entering into the forest in these conditions, our current numbers will diminish without possible reinforcements. Should this happen in large succession, the combined army will fail to apprehend the threat that corrupts these woods." He draws a circle around the two symbols then draws a dead face with X'd out eyes.

"However, should the spirits of the forest offer its assistance to the combined army, there is a 70% chance of potential success chance increase that the two forces will be able to cease the blight."
Diplomacy with Bonus for Socialite Identity +4.
Diplomacy: 1d20 + 18 + 4 ⇒ (10) + 18 + 4 = 32

Scarab Sages

Prepared Spells:
1st-Alter Winds, Silent Image, Keep Watch, Grease*3 | 2nd-Web Shelter*2, Garden of Peril*2, Gust of Wind, Merge with Familiar | 3rd-Haste, Resist Energy Communal*2
Chaotic Good Socialite 8 | HP 51 | AC 20 T 15 FF 15 | CMD 21 | Fort 3 Ref 12 Will 7 | | Speed 30ft | | Initiative +9 | Perception +10 |
Socialite Abilities:
Renown, Social Grace: Diplomacy, Mockingbird, Quick Change

Naetrelo stands before Vallahk and takes a bow. "Greetings to you, oh powerful Vallahk. There are those who would call me Naetrelo on some days. On others..." A puff of smoke appears before Naetrelo.

Scarab Sages

Prepared Spells:
1st-Alter Winds, Silent Image, Keep Watch, Grease*3 | 2nd-Web Shelter*2, Garden of Peril*2, Gust of Wind, Merge with Familiar | 3rd-Haste, Resist Energy Communal*2
Chaotic Good Socialite 8 | HP 51 | AC 20 T 15 FF 15 | CMD 21 | Fort 3 Ref 12 Will 7 | | Speed 30ft | | Initiative +9 | Perception +10 |
Socialite Abilities:
Renown, Social Grace: Diplomacy, Mockingbird, Quick Change

So how confident are we that we can beat the rest of the tables at the Fey Social encounter if we go that route? :3

Otherwise, I am up for more violence.

Scarab Sages

Prepared Spells:
1st-Alter Winds, Silent Image, Keep Watch, Grease*3 | 2nd-Web Shelter*2, Garden of Peril*2, Gust of Wind, Merge with Familiar | 3rd-Haste, Resist Energy Communal*2
Chaotic Good Socialite 8 | HP 51 | AC 20 T 15 FF 15 | CMD 21 | Fort 3 Ref 12 Will 7 | | Speed 30ft | | Initiative +9 | Perception +10 |
Socialite Abilities:
Renown, Social Grace: Diplomacy, Mockingbird, Quick Change

And in his place stands the bookworm diplomat Naetrelo. He clears his throat then speaks.
"Greetings. We may have not met before. I am Naetrelo and these are my colleagues; Seren, Undiana, Tessara, Alexander, and Valoria." As he motions his hands to each member of the party.
"On behalf of the Kellid tribe known as the Twinhorn we seek heroes of their past and history. Particularly one who could slay dragons and end plannar apocalypse invasions." He says before adjusting his glasses.

Scarab Sages

Prepared Spells:
1st-Alter Winds, Silent Image, Keep Watch, Grease*3 | 2nd-Web Shelter*2, Garden of Peril*2, Gust of Wind, Merge with Familiar | 3rd-Haste, Resist Energy Communal*2
Chaotic Good Socialite 8 | HP 51 | AC 20 T 15 FF 15 | CMD 21 | Fort 3 Ref 12 Will 7 | | Speed 30ft | | Initiative +9 | Perception +10 |
Socialite Abilities:
Renown, Social Grace: Diplomacy, Mockingbird, Quick Change

Round 2

Eldritch continues his presentation to Kragr.
"Now I would like to inform you that without a doubt not only are the Pathfinders capable of defeating the undead, but we are full of primal spellcasters also. Through their ritual works they could potentially return this land to a prosperous hunting ground. In order to do so we would need to eliminate the threat at its source. Thus the Twinhorn Tribe staying can help better itself alongside us cleansing the corruption as well."
Diplomacy to set him at ease.
Diplomacy Take 10: 10 + 22 = 32

If you believe that deserves a bluff, here's my bluff.
Bluff Take 10: 10 + 18 = 28

Scarab Sages

Prepared Spells:
1st-Alter Winds, Silent Image, Keep Watch, Grease*3 | 2nd-Web Shelter*2, Garden of Peril*2, Gust of Wind, Merge with Familiar | 3rd-Haste, Resist Energy Communal*2
Chaotic Good Socialite 8 | HP 51 | AC 20 T 15 FF 15 | CMD 21 | Fort 3 Ref 12 Will 7 | | Speed 30ft | | Initiative +9 | Perception +10 |
Socialite Abilities:
Renown, Social Grace: Diplomacy, Mockingbird, Quick Change

Naetrelo sees that Kragr is possibly enjoying some fine sushi, and figures this would be the best time to offer a presentation. He pulls out a small chalk board, and his cat sits on the table wearing a graduate's cap.

"Now Kragr, I understand the frustrating aspects of futility, but allow me to offer a separate perspective." Then he draws a muscular stick figure on the chalk board and writes 'Kragr' under it. "Now, the primary hunter Kragr is the influence of the Twinhorn clan's bolstered strength and image. When Kragr shows his might," He draws little stick figures that only come up to the large stick figures knees. "The clan's children see this and think to themselves they want to be just like him when they grow up, and the Twinhorn get stronger for it."

Then Naetrelo crosses off the Kragr stick figure. "But suppose that Kragr one day did not show himself as the powerful and intimidating man, the next generation would have no one else to look up to." Then he erases several of the kids. "As the mighty elder, Kragr must maintain his legend to help influence the future generations to make the Twinhorn stronger." He then circles the Kragr figure and draws muscular small stick figures.

"Simply put, if you leave now the future generations will have less to look up to because of a legend that could not exist."

Diplomacy to Aid Undiana: 1d20 + 18 + 4 ⇒ (9) + 18 + 4 = 31

Scarab Sages

Prepared Spells:
1st-Alter Winds, Silent Image, Keep Watch, Grease*3 | 2nd-Web Shelter*2, Garden of Peril*2, Gust of Wind, Merge with Familiar | 3rd-Haste, Resist Energy Communal*2
Chaotic Good Socialite 8 | HP 51 | AC 20 T 15 FF 15 | CMD 21 | Fort 3 Ref 12 Will 7 | | Speed 30ft | | Initiative +9 | Perception +10 |
Socialite Abilities:
Renown, Social Grace: Diplomacy, Mockingbird, Quick Change

Naetrelo goes over to Medda and opens a small briefcase he carries. He then pulls out a portfolio labelled "The Gods and You".

"Now Medda, I understand your frustration but let us recollect on the teachings of several deities that taught the power of patience and calculations on battle tactics. While I agree that forfeiting the region would be a missed opportunity to quell the forces of darkness, we should consider where to direct our efforts."

Naetrelo then opens the portfolio and scrambles through a few pages, before coming to a page that meets his satisfaction. "Now, as we seem to be combating against the undead, we should be utilizing tactics involving disruption of their power with either positive energy or holy energy. This would ensure us utilizing a crippling advantage against them. The main question is do we have an imminent font of holy energy we can either find or reactivate to give our allies an edge needed on the battlefield?"

Know Religion Take 10: 10 + 12 = 22

Scarab Sages

Prepared Spells:
1st-Alter Winds, Silent Image, Keep Watch, Grease*3 | 2nd-Web Shelter*2, Garden of Peril*2, Gust of Wind, Merge with Familiar | 3rd-Haste, Resist Energy Communal*2
Chaotic Good Socialite 8 | HP 51 | AC 20 T 15 FF 15 | CMD 21 | Fort 3 Ref 12 Will 7 | | Speed 30ft | | Initiative +9 | Perception +10 |
Socialite Abilities:
Renown, Social Grace: Diplomacy, Mockingbird, Quick Change

... And a few seconds later when the smoke clears, and elf who appears to have a mild mannerism is standing there. He looks like a less wild version of The Eldritch. His clothes are tight knotted and not flowing or loose by any means. He seems to be significantly calmer and calculated, even wearing a pair of spectacle glasses. A black cat that walks on all four legs looks up and meows expecting food.

The elf bends down to feed it from snacks in his pocket pouch as he looks up at the rest of the party.
"Hello everyone. My name is Naetrelo, and I am here to assist you on your objective in whatever means I can. I hope we can help the situation with a peaceful and non-violent resolution. If you are wondering about my alter ego, don't worry. He gets upset when the idea of non-violent interactions are introduced to him and he goes back into my subconscious."

Naetrelo is far less powerful than The Eldritch, but he has an additional +4 to his Diplomacy for a total of +22.

Naetrelo has the Socialite Talent of Quick Change [Ultimate Intrigue Pages 11-12], allowing him to quickly change back and forth between egos as a Full-Round Action.