Prepared Spells: Chaotic Good Socialite 8 | HP 51 | AC 20 T 15 FF 15 | CMD 21 | Fort 3 Ref 12 Will 7 | | Speed 30ft | | Initiative +9 | Perception +10 | 1st-Alter Winds, Silent Image, Keep Watch, Grease*3 | 2nd-Web Shelter*2, Garden of Peril*2, Gust of Wind, Merge with Familiar | 3rd-Haste, Resist Energy Communal*2 Socialite Abilities:
Renown, Social Grace: Diplomacy, Mockingbird, Quick Change ... And standing in his place is, once again, mild mannered Naetrelo. He approaches the joker spirit, pulling out a small chalk board.
"Now as you know the current blight infestation is causing some havoc on the local fauna, flora, and of course will spread to further eco-systems with out interference or preventative measures taken against it." Drawing a tree with a scary face with an arrow that is pointing to another tree on the chalk board. "As the Pathfinder and Twinhorn forces currently occupy the vicinity, there is a potential match to the cause of this dilemma from our collective army." Under the trees he draws the symbol of the Open Road and two Horns crossing each other. "Now as the two forces are entering into the forest in these conditions, our current numbers will diminish without possible reinforcements. Should this happen in large succession, the combined army will fail to apprehend the threat that corrupts these woods." He draws a circle around the two symbols then draws a dead face with X'd out eyes. "However, should the spirits of the forest offer its assistance to the combined army, there is a 70% chance of potential success chance increase that the two forces will be able to cease the blight."
Prepared Spells: Chaotic Good Socialite 8 | HP 51 | AC 20 T 15 FF 15 | CMD 21 | Fort 3 Ref 12 Will 7 | | Speed 30ft | | Initiative +9 | Perception +10 | 1st-Alter Winds, Silent Image, Keep Watch, Grease*3 | 2nd-Web Shelter*2, Garden of Peril*2, Gust of Wind, Merge with Familiar | 3rd-Haste, Resist Energy Communal*2 Socialite Abilities:
Renown, Social Grace: Diplomacy, Mockingbird, Quick Change Naetrelo stands before Vallahk and takes a bow. "Greetings to you, oh powerful Vallahk. There are those who would call me Naetrelo on some days. On others..." A puff of smoke appears before Naetrelo.
Prepared Spells: Chaotic Good Socialite 8 | HP 51 | AC 20 T 15 FF 15 | CMD 21 | Fort 3 Ref 12 Will 7 | | Speed 30ft | | Initiative +9 | Perception +10 | 1st-Alter Winds, Silent Image, Keep Watch, Grease*3 | 2nd-Web Shelter*2, Garden of Peril*2, Gust of Wind, Merge with Familiar | 3rd-Haste, Resist Energy Communal*2 Socialite Abilities:
Renown, Social Grace: Diplomacy, Mockingbird, Quick Change So how confident are we that we can beat the rest of the tables at the Fey Social encounter if we go that route? :3 Otherwise, I am up for more violence.
Prepared Spells: Chaotic Good Socialite 8 | HP 51 | AC 20 T 15 FF 15 | CMD 21 | Fort 3 Ref 12 Will 7 | | Speed 30ft | | Initiative +9 | Perception +10 | 1st-Alter Winds, Silent Image, Keep Watch, Grease*3 | 2nd-Web Shelter*2, Garden of Peril*2, Gust of Wind, Merge with Familiar | 3rd-Haste, Resist Energy Communal*2 Socialite Abilities:
Renown, Social Grace: Diplomacy, Mockingbird, Quick Change And in his place stands the bookworm diplomat Naetrelo. He clears his throat then speaks.
Prepared Spells: Chaotic Good Socialite 8 | HP 51 | AC 20 T 15 FF 15 | CMD 21 | Fort 3 Ref 12 Will 7 | | Speed 30ft | | Initiative +9 | Perception +10 | 1st-Alter Winds, Silent Image, Keep Watch, Grease*3 | 2nd-Web Shelter*2, Garden of Peril*2, Gust of Wind, Merge with Familiar | 3rd-Haste, Resist Energy Communal*2 Socialite Abilities:
Renown, Social Grace: Diplomacy, Mockingbird, Quick Change Round 2 Eldritch continues his presentation to Kragr.
If you believe that deserves a bluff, here's my bluff.
Prepared Spells: Chaotic Good Socialite 8 | HP 51 | AC 20 T 15 FF 15 | CMD 21 | Fort 3 Ref 12 Will 7 | | Speed 30ft | | Initiative +9 | Perception +10 | 1st-Alter Winds, Silent Image, Keep Watch, Grease*3 | 2nd-Web Shelter*2, Garden of Peril*2, Gust of Wind, Merge with Familiar | 3rd-Haste, Resist Energy Communal*2 Socialite Abilities:
Renown, Social Grace: Diplomacy, Mockingbird, Quick Change Naetrelo sees that Kragr is possibly enjoying some fine sushi, and figures this would be the best time to offer a presentation. He pulls out a small chalk board, and his cat sits on the table wearing a graduate's cap. "Now Kragr, I understand the frustrating aspects of futility, but allow me to offer a separate perspective." Then he draws a muscular stick figure on the chalk board and writes 'Kragr' under it. "Now, the primary hunter Kragr is the influence of the Twinhorn clan's bolstered strength and image. When Kragr shows his might," He draws little stick figures that only come up to the large stick figures knees. "The clan's children see this and think to themselves they want to be just like him when they grow up, and the Twinhorn get stronger for it." Then Naetrelo crosses off the Kragr stick figure. "But suppose that Kragr one day did not show himself as the powerful and intimidating man, the next generation would have no one else to look up to." Then he erases several of the kids. "As the mighty elder, Kragr must maintain his legend to help influence the future generations to make the Twinhorn stronger." He then circles the Kragr figure and draws muscular small stick figures. "Simply put, if you leave now the future generations will have less to look up to because of a legend that could not exist." Diplomacy to Aid Undiana: 1d20 + 18 + 4 ⇒ (9) + 18 + 4 = 31
Prepared Spells: Chaotic Good Socialite 8 | HP 51 | AC 20 T 15 FF 15 | CMD 21 | Fort 3 Ref 12 Will 7 | | Speed 30ft | | Initiative +9 | Perception +10 | 1st-Alter Winds, Silent Image, Keep Watch, Grease*3 | 2nd-Web Shelter*2, Garden of Peril*2, Gust of Wind, Merge with Familiar | 3rd-Haste, Resist Energy Communal*2 Socialite Abilities:
Renown, Social Grace: Diplomacy, Mockingbird, Quick Change Naetrelo goes over to Medda and opens a small briefcase he carries. He then pulls out a portfolio labelled "The Gods and You". "Now Medda, I understand your frustration but let us recollect on the teachings of several deities that taught the power of patience and calculations on battle tactics. While I agree that forfeiting the region would be a missed opportunity to quell the forces of darkness, we should consider where to direct our efforts." Naetrelo then opens the portfolio and scrambles through a few pages, before coming to a page that meets his satisfaction. "Now, as we seem to be combating against the undead, we should be utilizing tactics involving disruption of their power with either positive energy or holy energy. This would ensure us utilizing a crippling advantage against them. The main question is do we have an imminent font of holy energy we can either find or reactivate to give our allies an edge needed on the battlefield?" Know Religion Take 10: 10 + 12 = 22
Prepared Spells: Chaotic Good Socialite 8 | HP 51 | AC 20 T 15 FF 15 | CMD 21 | Fort 3 Ref 12 Will 7 | | Speed 30ft | | Initiative +9 | Perception +10 | 1st-Alter Winds, Silent Image, Keep Watch, Grease*3 | 2nd-Web Shelter*2, Garden of Peril*2, Gust of Wind, Merge with Familiar | 3rd-Haste, Resist Energy Communal*2 Socialite Abilities:
Renown, Social Grace: Diplomacy, Mockingbird, Quick Change ... And a few seconds later when the smoke clears, and elf who appears to have a mild mannerism is standing there. He looks like a less wild version of The Eldritch. His clothes are tight knotted and not flowing or loose by any means. He seems to be significantly calmer and calculated, even wearing a pair of spectacle glasses. A black cat that walks on all four legs looks up and meows expecting food. The elf bends down to feed it from snacks in his pocket pouch as he looks up at the rest of the party.
Naetrelo is far less powerful than The Eldritch, but he has an additional +4 to his Diplomacy for a total of +22. Naetrelo has the Socialite Talent of Quick Change [Ultimate Intrigue Pages 11-12], allowing him to quickly change back and forth between egos as a Full-Round Action. |
