Full Name |
Nacha Shadowflower |
Race |
Halfling (Stout) |
Classes/Levels |
Ranger Outlander 1 | DCI#1101764542 | hp 11/11 | AC 16 | Passive Per 14 / Ins 12 | Init +3 | Saves Wis +2, Cha -1 |
Gender |
Female |
Size |
Small |
Age |
19 |
Alignment |
N |
Languages |
Common, Halfling, Sylvan |
Strength |
13 |
Dexterity |
16 |
Constitution |
13 |
Intelligence |
10 |
Wisdom |
15 |
Charisma |
8 |
About Nacha Shadowflower
Nacha has traveled far from her family and home, a wild clan of halflings deep in the Chondalwood, in search of answers. She was happy in her life as a hunter -- whether of game, brigands, or marauding orcs -- until her dreams began to be plagued by images of the world consumed in fire and horror. When she consulted a druidic elder on the meaning of her dreams, she was quickly drafted into the Emerald Enclave and sent off, reluctantly, to the west, towards Greenest.
Armor Class 16
Initiative +3
Speed 25
Passive Wis (Perception) 14
Hit dice 1d10
Hit point maximum 11
Saves: Str +3, Dex +5, Con +1, Int +0, Wis +2, Cha -1; Advantage vs. Poison, Fear
Proficiency Bonus +2
Skills
* Acrobatics +3
* Animal Handling +2
* Arcana +0
* Athletics +3
* Deception -1
* History +0
* Insight +2
* Intimidation -1
* Investigation +0
* Medicine +2
* Nature +2
* Perception +4
* Performance -1
* Persuasion -1
* Religion +0
* Sleight of Hand +3
* Stealth +5 Armor disadvantage
* Survival +4
Attacks
* Short sword: +5, 1d6+3 piercing
* 2 short swords: +5 / +5, 1d6+3 / 1d6
* Longbow: +5, 1d8+3 piercing (20 arrows) -- Heavy: Disadvantage on attacks
Equipment
* Scale Mail -- Disadvantage on Stealth
* Explorers Kit
* Staff
* Hunting trap
* Necklace of boar's tusks
* Traveler's Clothes
* Belt pouch: 10gp.
Features and traits
Halfling (Stout)
* Small size
* Lucky: When rolling a 1 on 1d20, may reroll it and use new result
* Brave: Adv. on save vs fear
* Nimble: Can move throguh the space of any larger creature
* Resilience: Adv. on saves vs. poison, resistance to poison damage
Ranger
* Favored Enemy (Humanoid -- Human, Orc): Advantage on Survival checks to track, Intelligence checks to recall information; gain one language spoken by them (orc)
* Natural Explorer (Forest): When traveling, group not slowed by difficult terrain, can't become lost except by magic, remain alert even while doing other activites, etc.
Outlander
* Wanderer: Can always recall general layout of terrain, settlements, and other features. Can find food and water for up to 5 people each day in hospitable terrain.
* Traits:
** I place no stock in wealthy or well-mannered people. Money and manners won't save you from a hungry owlbear.
** Ideal: Nature -- The natural world is more important than all the constructs of civilization
** Bond: Every five nights, I have a strange sequence of apocalyptic dreams. Each time the dream ends with ten evil eyes glaring at your from the darkness.
** Flaw: I am slow to trust members of other races, tribes, and societies.
Faction: Emerald Enclave
Proficiencies:
* Weapons: All simple and martial
* Armor: Light, Medium, Shields
* Skills: Athletics, Nature, Perception, Stealth, Survival
* Tools: 1 musical instrument (flute)
* Saves: Str, Dex