male sprite (nyktera) wizard (universalist, cleric) 2 | HP 18/18 | AC 18* | F+4 R+7 W+8 | Perc +6 | Stealth +7 | 20’ | wizard spells 1
The sprite nods in agreement with Zec and begins carefully, cautiously backing away with him.
male sprite (nyktera) wizard (universalist, cleric) 2 | HP 18/18 | AC 18* | F+4 R+7 W+8 | Perc +6 | Stealth +7 | 20’ | wizard spells 1
The sprite grunts and nudges his nearest companion. They're going to try to sabotage our acts... Are the bystanders reacting favorable to either side at all?
male sprite (nyktera) wizard (universalist, cleric) 2 | HP 18/18 | AC 18* | F+4 R+7 W+8 | Perc +6 | Stealth +7 | 20’ | wizard spells 1
Naatalu ignores their jeers and watches closely for their reaction to Rhoxl. Sense motive (secret check)
male sprite (nyktera) wizard (universalist, cleric) 2 | HP 18/18 | AC 18* | F+4 R+7 W+8 | Perc +6 | Stealth +7 | 20’ | wizard spells 1
At any rate we seem overall hesitant to engage them directly without seeing a little more.
male sprite (nyktera) wizard (universalist, cleric) 2 | HP 18/18 | AC 18* | F+4 R+7 W+8 | Perc +6 | Stealth +7 | 20’ | wizard spells 1
Naatalu's expression lights up. Oooh! Right. It's not necessarily as if they are a brainwashed army for Dusklight. Perhaps they just need a little... perspective.
male sprite (nyktera) wizard (universalist, cleric) 2 | HP 18/18 | AC 18* | F+4 R+7 W+8 | Perc +6 | Stealth +7 | 20’ | wizard spells 1
Zaatalu recedes with Zec into the crowd and shadows. Do you think they know we're here? We should check on our encampment and wagons very soon...
male sprite (nyktera) wizard (universalist, cleric) 2 | HP 18/18 | AC 18* | F+4 R+7 W+8 | Perc +6 | Stealth +7 | 20’ | wizard spells 1
Naatalu frowns at Zec. Really? I thought they are demonic runes simply meant to deface the symbol out of spite. lol somebody succeeded and somebody crit-failed. This should be fun.
male sprite (nyktera) wizard (universalist, cleric) 2 | HP 18/18 | AC 18* | F+4 R+7 W+8 | Perc +6 | Stealth +7 | 20’ | wizard spells 1
I have never heard of such peaceable mephits before. Pity the fire mephits didn't follow their example. Ready to head to the mayor.
male sprite (nyktera) wizard (universalist, cleric) 2 | HP 18/18 | AC 18* | F+4 R+7 W+8 | Perc +6 | Stealth +7 | 20’ | wizard spells 1
Yes, we should go check on them. At the very least they'll have a reaction to Nemmia being apprehended. At most, they may know more about these strange happenings. Naatalu mounts his corgi in preparation of heading to talk to the mayor.
male sprite (nyktera) wizard (universalist, cleric) 2 | HP 18/18 | AC 18* | F+4 R+7 W+8 | Perc +6 | Stealth +7 | 20’ | wizard spells 1
Do we already have a location for the Hermitage?
male sprite (nyktera) wizard (universalist, cleric) 2 | HP 18/18 | AC 18* | F+4 R+7 W+8 | Perc +6 | Stealth +7 | 20’ | wizard spells 1
Yes, Rhoxl is right. We have already subdued Nemmia and she is in the hands of town authorities. We found trouble at the church. Are you aware of other chaos she set in motion?
male sprite (nyktera) wizard (universalist, cleric) 2 | HP 18/18 | AC 18* | F+4 R+7 W+8 | Perc +6 | Stealth +7 | 20’ | wizard spells 1
Union mephits. Very good. Live and let-live will get you far across the planes! While he has no food, Naatalu offers Aima a healthy drink from his water skin, before passing it around the family. We can get you food back in town, unless one of my colleagues has some now...? He looks around the group. Do they have obvious wounds we can treat? if so, Naatalu will try.
male sprite (nyktera) wizard (universalist, cleric) 2 | HP 18/18 | AC 18* | F+4 R+7 W+8 | Perc +6 | Stealth +7 | 20’ | wizard spells 1
Naatalu ascends the stairs and carefully steps onto the floor of the loft. He turns and scans his surroundings before proceeding, as if he's trying to avoid tainting a crime scene. Religion: 1d20 + 6 ⇒ (1) + 6 = 7 That over there is very obviously the summoning circle for her mephits, but more than that I cannot say. He turns and his eyes light up at seeing the tied-up family. I imagine somebody is looking for them... He begins to untie and ungag them, one by one, starting with the adults so they can talk.
male sprite (nyktera) wizard (universalist, cleric) 2 | HP 18/18 | AC 18* | F+4 R+7 W+8 | Perc +6 | Stealth +7 | 20’ | wizard spells 1
Naatalu perks up when he realizes they're talking about the druid they recently incapacitated a day or so ago. Interesting. Why would you take orders from her? More importantly, do you know what was she doing with the sheriff?
male sprite (nyktera) wizard (universalist, cleric) 2 | HP 18/18 | AC 18* | F+4 R+7 W+8 | Perc +6 | Stealth +7 | 20’ | wizard spells 1
Well, perhaps we can patch ourselves up now. I didn't see damage markers on the last status block though, to know who needs it. Is it just Drake and Rhoxl? I don't think it's been long enough since Naatalu treated their wounds (right after the plant battle). ------------------- Naatulu casually approaches the earth mephits along with Rhoxl. So... I'm guessing those fiery guys weren't your friends? What were all of you... discussing here?
male sprite (nyktera) wizard (universalist, cleric) 2 | HP 18/18 | AC 18* | F+4 R+7 W+8 | Perc +6 | Stealth +7 | 20’ | wizard spells 1
The small sprite frowns. Well, so much for talking. I can't blame you for trying, Drake! He turns and rushes towards the center of the barn to get a better aim at the various mephits, and commands a chunk of barn wood-debris to fly at the same fire mephit. ◆ Stride 20'
It might have burned up in the mephit's surrounding fire before hitting it...
male sprite (nyktera) wizard (universalist, cleric) 2 | HP 18/18 | AC 18* | F+4 R+7 W+8 | Perc +6 | Stealth +7 | 20’ | wizard spells 1
Naatalu will stay concealed in his stall, and ready to ambush unless Drake intercepts the situation with talking.
male sprite (nyktera) wizard (universalist, cleric) 2 | HP 18/18 | AC 18* | F+4 R+7 W+8 | Perc +6 | Stealth +7 | 20’ | wizard spells 1
Naatalu looks stunned at Drake, clearly thinking this is foolish, but ultimately he shrugs. He motions Drake forward. Sure, try. I'm right behind you!
male sprite (nyktera) wizard (universalist, cleric) 2 | HP 18/18 | AC 18* | F+4 R+7 W+8 | Perc +6 | Stealth +7 | 20’ | wizard spells 1
The reason I can think of it to ask them why the sheriff met her untimely end. Perhaps one of us could make some noise down here and the rest of us could ambush them at the other end? He looks to see if Rhoxl or Zec take to this idea. I suppose we could leave them be, but I think we're going to want answers from them eventually.
male sprite (nyktera) wizard (universalist, cleric) 2 | HP 18/18 | AC 18* | F+4 R+7 W+8 | Perc +6 | Stealth +7 | 20’ | wizard spells 1
Naatalu attempts to sneak to the first stall at the South end of the barn, opposite the activity.
male sprite (nyktera) wizard (universalist, cleric) 2 | HP 18/18 | AC 18* | F+4 R+7 W+8 | Perc +6 | Stealth +7 | 20’ | wizard spells 1
The sprite frowns sadly at the bloodied hat. Is this really all that's left? Let's check inside... -------------- Inside the barn Naatalu nods at Zec's suggestion. Sneak It doesn't look like the barn interior is open on the map. I'm interested in where it's safe to sneak around the mephits.
male sprite (nyktera) wizard (universalist, cleric) 2 | HP 18/18 | AC 18* | F+4 R+7 W+8 | Perc +6 | Stealth +7 | 20’ | wizard spells 1
Well, we don't rightly know yet. Now that the plant is disposed of, let's be careful and check inside this barn... Naatalu approaches the entrance when the party is ready. Secret perception check for traps
male sprite (nyktera) wizard (universalist, cleric) 2 | HP 18/18 | AC 18* | F+4 R+7 W+8 | Perc +6 | Stealth +7 | 20’ | wizard spells 1
Naatalu's hand remains outstretched for several seconds towards the hole that his stone put through the plant. He watches it drop all of the way to the ground. He wants to be good and sure before he moves on. Looking around, he sees Zec already at work at joins him, setting his healers tools next to Rhoxl first. Treat wounds Rhoxl (Medicine) DC15, healing: 1d20 + 6 ⇒ (14) + 6 = 202d8 ⇒ (3, 8) = 11
male sprite (nyktera) wizard (universalist, cleric) 2 | HP 18/18 | AC 18* | F+4 R+7 W+8 | Perc +6 | Stealth +7 | 20’ | wizard spells 1
Whoa, that's a little close... The sprite coaxes his corgi to back away carefully before looking around to find another hefty rock to launch at it. ◆ Step N
male sprite (nyktera) wizard (universalist, cleric) 2 | HP 18/18 | AC 18* | F+4 R+7 W+8 | Perc +6 | Stealth +7 | 20’ | wizard spells 1
Don't worry, it won't get far... The sprite mutters as he moves Clovis to keep a certain minimum distance to the flytrap. He dislodges another stone from the ground an launches it. ◆ Stride 15'
male sprite (nyktera) wizard (universalist, cleric) 2 | HP 18/18 | AC 18* | F+4 R+7 W+8 | Perc +6 | Stealth +7 | 20’ | wizard spells 1
Naatalu's jaw drops wide open as Drake is assaulted. He's left without words for several moments. Uh... With no attempt at stealth he doubles back and uses his mind to launch a rock out of the dirt at the flytrap. ◆ Stride 20'
male sprite (nyktera) wizard (universalist, cleric) 2 | HP 18/18 | AC 18* | F+4 R+7 W+8 | Perc +6 | Stealth +7 | 20’ | wizard spells 1
Nataalu looks at Rhoxl silently with slight panic on his face and then back at the flytrap. He hastily continues sneaking North one last time. Three more sneaks
male sprite (nyktera) wizard (universalist, cleric) 2 | HP 18/18 | AC 18* | F+4 R+7 W+8 | Perc +6 | Stealth +7 | 20’ | wizard spells 1
The sprite follows quietly behind on his corgi. Also three actions to sneak.
male sprite (nyktera) wizard (universalist, cleric) 2 | HP 18/18 | AC 18* | F+4 R+7 W+8 | Perc +6 | Stealth +7 | 20’ | wizard spells 1
Sounds as good a plan as any. I can certainly launch rocks at it from behind. Initiative (Stealth): 1d20 + 7 ⇒ (1) + 7 = 8 I hope the druid didn't enlist too many of these things...
male sprite (nyktera) wizard (universalist, cleric) 2 | HP 18/18 | AC 18* | F+4 R+7 W+8 | Perc +6 | Stealth +7 | 20’ | wizard spells 1
That thing looks nasty. Perhaps we could just stand back and pelt it from afar.
male sprite (nyktera) wizard (universalist, cleric) 2 | HP 18/18 | AC 18* | F+4 R+7 W+8 | Perc +6 | Stealth +7 | 20’ | wizard spells 1
Naatalu nods at Pruana and starts to turn Clovis around to ride off. Thank you muggers. Believe us when we say it's better that the strangeness afoot in this town is far more important to solve than some disgruntled interactions with the sheriff. I bet she'll be happy when you are again her biggest problem. We ride. Scouting it sounds smarter.
male sprite (nyktera) wizard (universalist, cleric) 2 | HP 18/18 | AC 18* | F+4 R+7 W+8 | Perc +6 | Stealth +7 | 20’ | wizard spells 1
Halfling witch... they must mean the druid we subdued. What did she look like? Naatalu listens for a match in any description offered.
male sprite (nyktera) wizard (universalist, cleric) 2 | HP 18/18 | AC 18* | F+4 R+7 W+8 | Perc +6 | Stealth +7 | 20’ | wizard spells 1
Naatalu rolls his eyes and offers If it's last drunkard standing, can't you just let the goat drink itself silly first? We'd prefer if you remained able to tell us useful things.
male sprite (nyktera) wizard (universalist, cleric) 2 | HP 18/18 | AC 18* | F+4 R+7 W+8 | Perc +6 | Stealth +7 | 20’ | wizard spells 1
If your information turns out to be good, we pay. Not before. The sprite nods towards Rhoxl. I don't think he'll give you a better deal.
male sprite (nyktera) wizard (universalist, cleric) 2 | HP 18/18 | AC 18* | F+4 R+7 W+8 | Perc +6 | Stealth +7 | 20’ | wizard spells 1
Naatalu has been quietly leaning forward on Clovis' head this whole time, calmly taking in the amusement of Rhoxl and Zec's display. After the demons we just fought, this is laughable. When the Muggers get nervous and head inside, the sprite remarks Pruana. Yes I believe that's the name we got before. Let's go see if she can answer for the missing sheriff. We're still in the same day as the church and so we haven't done daily preparations, correct? ------------- Naatalu approaches cautiously up onto the porche but pauses to let Rhoxl and Zec, and also to turn his arcane eye detect magic through the door to see if he picks up any auras in the tavern. He then enters. Naatalu let's a look of disgust creep onto his face as the goat-drinking-game becomes apparent. Yes, very good... To be more accurate, we don't strictly mean to cause trouble, but we DO mean to get questions answered. We seek the missing sheriff and you can make this easy and tell us what you know. There are foul things afoot in town that transcend petty local quarrels. Coerce (initimidate, untrained): 1d20 + 1 ⇒ (14) + 1 = 15
male sprite (nyktera) wizard (universalist, cleric) 2 | HP 18/18 | AC 18* | F+4 R+7 W+8 | Perc +6 | Stealth +7 | 20’ | wizard spells 1
Naatalu nods at Drake. Yup ready to shop then Mad Mug. No shopping for Naatalu.
male sprite (nyktera) wizard (universalist, cleric) 2 | HP 18/18 | AC 18* | F+4 R+7 W+8 | Perc +6 | Stealth +7 | 20’ | wizard spells 1
We didn't get a strong sign of additional danger from the crypt behind the church, so Naatalu is inclined to pick up the trail of the sheriff.
male sprite (nyktera) wizard (universalist, cleric) 2 | HP 18/18 | AC 18* | F+4 R+7 W+8 | Perc +6 | Stealth +7 | 20’ | wizard spells 1
Naatalu turns back to the group. What do you think, everyone? Should we clear the crypt back at the church or head to the Mad Mug and pick up the trail of the Sheriff in hopes of increasing coverage in town? Of course... it may not be so simple.
male sprite (nyktera) wizard (universalist, cleric) 2 | HP 18/18 | AC 18* | F+4 R+7 W+8 | Perc +6 | Stealth +7 | 20’ | wizard spells 1
Naatalu perks up at the reminder of the sheriff. Were they investigating the church or the crypt when they went missing? Do you know of any recent or last assignments? It may help us pick up the trail.
male sprite (nyktera) wizard (universalist, cleric) 2 | HP 18/18 | AC 18* | F+4 R+7 W+8 | Perc +6 | Stealth +7 | 20’ | wizard spells 1
Naatalu rubs his hands together and exhales, taking a moment to think of how to start. Well, we entered the church to find two demons wrecking the sanctuary. In fact... one is known as a wrecker. The other type was a quasit. We found Nellyn locked in back. So... it's certainly good we went there as directly as possible. The sprite grimaces, pausing to give the others a chance to report.
male sprite (nyktera) wizard (universalist, cleric) 2 | HP 18/18 | AC 18* | F+4 R+7 W+8 | Perc +6 | Stealth +7 | 20’ | wizard spells 1
Naatalu seems disinterested in the next room that he checks and returns to the conversation. Well, at least they left that place intact. Ready to move on.
male sprite (nyktera) wizard (universalist, cleric) 2 | HP 18/18 | AC 18* | F+4 R+7 W+8 | Perc +6 | Stealth +7 | 20’ | wizard spells 1
As they finish speaking, Naatalu goes and tries the other door. He pushes it open slowly to ensure he isn't taken unawares by any danger.
male sprite (nyktera) wizard (universalist, cleric) 2 | HP 18/18 | AC 18* | F+4 R+7 W+8 | Perc +6 | Stealth +7 | 20’ | wizard spells 1
Naatalu chuckles. I was thinking more along the lines of thick with a brown cover and silver lettering versus thin and blue with green lettering or the like. A pile of books is a pile of books and can take hours to sort through.
male sprite (nyktera) wizard (universalist, cleric) 2 | HP 18/18 | AC 18* | F+4 R+7 W+8 | Perc +6 | Stealth +7 | 20’ | wizard spells 1
Naatalu rubs his chin thoughtfully. Can you tell us what they look like? Say, if I walked into a library, how would they stand out?
male sprite (nyktera) wizard (universalist, cleric) 2 | HP 18/18 | AC 18* | F+4 R+7 W+8 | Perc +6 | Stealth +7 | 20’ | wizard spells 1
Naatalu wrote: Does the vault extend the width of the building, or would the Southern door open a separate one? Naatalu opts for healing potions and grabs four. We thank you. We are glad you're safe. We'll go report to the mayor next.
male sprite (nyktera) wizard (universalist, cleric) 2 | HP 18/18 | AC 18* | F+4 R+7 W+8 | Perc +6 | Stealth +7 | 20’ | wizard spells 1
Does the vault extend the width of the building, or would the Southern door open a separate one? Hello! We're happy to be of service and glad you're okay! Was there anyone else here when you were attacked? Naatalu looks over the man to see if he has wounds to treat.
male sprite (nyktera) wizard (universalist, cleric) 2 | HP 18/18 | AC 18* | F+4 R+7 W+8 | Perc +6 | Stealth +7 | 20’ | wizard spells 1
Yeah, I do remember the crypt, but this still seems worth taking a short amount of time to report on before delving there. Before they depart, Naatalu decides to carefully crack open one of the doors in back and peek inside. The North door.
male sprite (nyktera) wizard (universalist, cleric) 2 | HP 18/18 | AC 18* | F+4 R+7 W+8 | Perc +6 | Stealth +7 | 20’ | wizard spells 1
Why don't we go report back in while all of this is fresh, and the scene hasn't been further tampered with? I'd prefer if we closed loops with Mayor Abber quickly. Naatalu suggests while Clovis lightly jogs in place underneath his perch. Do we know where his "office" is? |