Erdrinneir Vonnarc

Naal'suul's page

98 posts. Alias of DarkLightHitomi.


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HP: 30/31 | AC 19 | T 13 | FF 16 | CMD 17 | F +3 | R +5 | W +6 | Init +3 | Per +9 | SR 16 lvl 5 char

1d20 + 9 ⇒ (4) + 9 = 13

Naal will be using her rifle, getting practice on an unstable platform is always good training.


HP: 30/31 | AC 19 | T 13 | FF 16 | CMD 17 | F +3 | R +5 | W +6 | Init +3 | Per +9 | SR 16 lvl 5 char

Why do I get the feeling we are about to either see some boarding action or the ship blowing up?


HP: 30/31 | AC 19 | T 13 | FF 16 | CMD 17 | F +3 | R +5 | W +6 | Init +3 | Per +9 | SR 16 lvl 5 char

In my head Luas comment sounds sarcastic, which is actually funny :D
I also missed spotting things,

1d20 + 9 ⇒ (12) + 9 = 21

Naal will channel energy,2d6 ⇒ (1, 6) = 7

"Killing is indeed fun but blowing things up is much more fun I think."


HP: 30/31 | AC 19 | T 13 | FF 16 | CMD 17 | F +3 | R +5 | W +6 | Init +3 | Per +9 | SR 16 lvl 5 char

Naal pulls herself on deck and looks at Red Eye,
"I brought you a present."

Naal coils her whip then opens her portable hole to let everyone out and as the prisoner is brought out.
"Doesn't seem to be a warrior, but should have some useful intel. And parading around this catch before executing him publicly should certainly give my enemies pause. Let me know when you are finished my newest slave. Though I do expect him survive. Lua, bring me his stuff particularly his holy symbol once he gets secured."

Naal'suul beams with a positively evil looking grin (which only took her three years practice to get right).

Anyone need healing other then myself?


HP: 30/31 | AC 19 | T 13 | FF 16 | CMD 17 | F +3 | R +5 | W +6 | Init +3 | Per +9 | SR 16 lvl 5 char

That's why I tried half-silvered (mirror on one side, see through on the other) but I can understand not allowing it. Worth a try though.

"Load another shot Bel, then let's get out of here."

When everyone is ready, Naal levitates and signals Bel to fire and let's him grab the other end of whip and fly for the ship. She moves the image to follow them at the max size she can handle and makes it a bowl underneath them and colors it like the sky trying for camoflage.


HP: 30/31 | AC 19 | T 13 | FF 16 | CMD 17 | F +3 | R +5 | W +6 | Init +3 | Per +9 | SR 16 lvl 5 char

How far away is the formation?

If the formation is far enough away, "Bel fire on the formation!"
Then I add the illusion of half silvered mirrors in the smoke between us and them, which theoretically gives us concealment from them.

If not, then I still make the mirrors but I say, "Alright get everyone in the hole. Lua, my whip please."


HP: 30/31 | AC 19 | T 13 | FF 16 | CMD 17 | F +3 | R +5 | W +6 | Init +3 | Per +9 | SR 16 lvl 5 char

Sorry, my computer is dead, probably permenantly, and dealing with a few other things has slowed me down a bit will be around still and back to full strength in a week or so hopefully, right now all I have is my phone which is sketchy about internet access. I can usually get it but it takes awhile and is much slower at night when I usually post. With all the games I am in it takes some time with my phone.

Consider this a challange Lua, how long can we keep up the ruse? Let them enter the illusion before attacking unless they look like they are ready to attack.

Someone just had to roll max time didn't they! :)
Well looks like it's gonna be a doozie of a challenge alright.


HP: 30/31 | AC 19 | T 13 | FF 16 | CMD 17 | F +3 | R +5 | W +6 | Init +3 | Per +9 | SR 16 lvl 5 char

Naal makes the image display a flat badge facing up with the underside all smoky to avoid notice from below.


HP: 30/31 | AC 19 | T 13 | FF 16 | CMD 17 | F +3 | R +5 | W +6 | Init +3 | Per +9 | SR 16 lvl 5 char

"Gag him and take him with. We could use the intel. Bel that shot is our parting gift."

If Norric is able to describe/show Naal the signal she will include it in the image, making sure it is visible from above only, if possible.


HP: 30/31 | AC 19 | T 13 | FF 16 | CMD 17 | F +3 | R +5 | W +6 | Init +3 | Per +9 | SR 16 lvl 5 char

Naal uses silent image to give the appearance of smoke blowing over the cleric to hide him from the view of those below. 1d100 ⇒ 25

"Pull him in quickly!" She replies urgently to Lua handing him the whip if he needs it.

"Norric, what's the signal? I can simply make it appear above the smoke."

Naal will grow the image to appear as though there is a fire up here as well.

I do love a good deception, hopefully it'll work


HP: 30/31 | AC 19 | T 13 | FF 16 | CMD 17 | F +3 | R +5 | W +6 | Init +3 | Per +9 | SR 16 lvl 5 char

Does it appear that we can blow a main support to collapse a section of the tower using a few of the explosive heads?

Naal will take a quick float up above the fog to peek for targets. "Lets see about prepping a couple of these to fire. Norric call for our ride. Lets leave with a bang. Bel, see about dropping a couple things below us, preferably explosive things."


HP: 30/31 | AC 19 | T 13 | FF 16 | CMD 17 | F +3 | R +5 | W +6 | Init +3 | Per +9 | SR 16 lvl 5 char

Sorry about wrong profile, was very tired. Had hoped to take a prisoner for intel, but oh well

Naal signals for quiet then checks if she could fit one of the crossbow things in the half empty portable hole.

If she can, she will, otherwise she looks for targets she might hit with it (the crossbow thing). Either way she will take a couple ammo for it carefully wrapped if need be.


HP: 30/31 | AC 19 | T 13 | FF 16 | CMD 17 | F +3 | R +5 | W +6 | Init +3 | Per +9 | SR 16 lvl 5 char

I missed the half dmg part, thanks Lua! though gotta try to keep you alive now!


HP: 30/31 | AC 19 | T 13 | FF 16 | CMD 17 | F +3 | R +5 | W +6 | Init +3 | Per +9 | SR 16 lvl 5 char

Oww! Updated the banner next to my name, I never updated it after gaining a level. Sadly nothing new to prevent hits except that if they go after I cast mirror then they have a 50% chance of hitting me or my mirror. It will be destroyed if hit but still. I also discovered it is only a move action to make one so I get a standard action still! XD

Elemental ray of shock!
Atk touch ; Dmg: 1d20 + 6 ⇒ (9) + 6 = 151d6 + 1 ⇒ (6) + 1 = 7


HP: 30/31 | AC 19 | T 13 | FF 16 | CMD 17 | F +3 | R +5 | W +6 | Init +3 | Per +9 | SR 16 lvl 5 char

Did they really just hurt themselves like that? or is there no more elves on this side of the tower?

1d20 + 3 + 1 ⇒ (10) + 3 + 1 = 141d20 + 5 + 1 ⇒ (13) + 5 + 1 = 19


HP: 30/31 | AC 19 | T 13 | FF 16 | CMD 17 | F +3 | R +5 | W +6 | Init +3 | Per +9 | SR 16 lvl 5 char

Actually that's backwards on the grease spell, not moving doesn't need another save.

How many are looking my way?

If none, Naal will quickly attract one elf's attention then go to next if,

If one elf or after she get's one's attention, she will cast suggestion (DC 15), and suggest that one should surrender (probably work better on one who does see her at first, cause she can just poke him in the back to get his attention and say "don't move, or else")

If several elves see her she will use copycat.


HP: 30/31 | AC 19 | T 13 | FF 16 | CMD 17 | F +3 | R +5 | W +6 | Init +3 | Per +9 | SR 16 lvl 5 char

Ini: 1d20 + 3 ⇒ (10) + 3 = 13

Naal uses her whip to pull herself back to the wall. Which way is the wind, if any?


HP: 30/31 | AC 19 | T 13 | FF 16 | CMD 17 | F +3 | R +5 | W +6 | Init +3 | Per +9 | SR 16 lvl 5 char

OOH! I'll do that!

Naal swings down and slams one of the guards right off the wall,

1d20 + 5 ⇒ (3) + 5 = 8

as she slides over the wall she levitates to not lose height then draws her whip and uses it to grab the guard rail (if there is one or something like it)

Probably cant try to grab till next round but figured it better to show her plan of action.


HP: 30/31 | AC 19 | T 13 | FF 16 | CMD 17 | F +3 | R +5 | W +6 | Init +3 | Per +9 | SR 16 lvl 5 char

It would be the closest guy that's not being attacked.


HP: 30/31 | AC 19 | T 13 | FF 16 | CMD 17 | F +3 | R +5 | W +6 | Init +3 | Per +9 | SR 16 lvl 5 char

Naal slows down as she gets close, sees the dwarf splat on top of a guard. She is thus inspired and angles herself to drop on top of another guard (using levitate to keep from hitting to hard) with one point of her double sword.

Assuming this would be a charge attack, though he would likely be prone afterwards but I dont know how you want to handle that.

Attack with Shin-shin: 1d20 + 6 + 2 ⇒ (2) + 6 + 2 = 101d8 + 1d6 + 1 ⇒ (5) + (2) + 1 = 8


HP: 30/31 | AC 19 | T 13 | FF 16 | CMD 17 | F +3 | R +5 | W +6 | Init +3 | Per +9 | SR 16 lvl 5 char

"Bel, since you can fly, you get to any wayward people." Naal hops out and uses her cloak to aim for the tower, using the pack only if she doesn't get close enough for levitate to be viable. (last round if need be, though ready to catch herself with levitate if the thing fails.)


HP: 30/31 | AC 19 | T 13 | FF 16 | CMD 17 | F +3 | R +5 | W +6 | Init +3 | Per +9 | SR 16 lvl 5 char

The air inside would last about 6 hours per 10 ft cube, divided by how many medium creature are inside, small counts as 1/2. The portable hole entry contradicts this claiming to have enough for 10 minutes despite having about 4 hrs by volume. Either way, I doubt it would take that long to get them back up, but if it seems so, we can always have bel fly


HP: 30/31 | AC 19 | T 13 | FF 16 | CMD 17 | F +3 | R +5 | W +6 | Init +3 | Per +9 | SR 16 lvl 5 char

"Shouldn't need ropes, Bel can fly maybe even with a person and I can fit three or four tightly in my portable hole then I can float on up, though I don't have much sideways control, but it would keep the boat out of firing range."


HP: 30/31 | AC 19 | T 13 | FF 16 | CMD 17 | F +3 | R +5 | W +6 | Init +3 | Per +9 | SR 16 lvl 5 char

She looks to the dwarf, "How do you normally ascend?"


HP: 30/31 | AC 19 | T 13 | FF 16 | CMD 17 | F +3 | R +5 | W +6 | Init +3 | Per +9 | SR 16 lvl 5 char

"Well then, time to see if you will hang around for us to come back up. Show us these wing packs of yours and we will go down and enjoy ourselves for awhile, see what those towers do." Naal looks thoughtful, but calm.


HP: 30/31 | AC 19 | T 13 | FF 16 | CMD 17 | F +3 | R +5 | W +6 | Init +3 | Per +9 | SR 16 lvl 5 char

Naal takes a peek with the eyeglass. "Looks about time to see what we can do." Naal places herself near a handhold with a good view, and checks her rifle.


HP: 30/31 | AC 19 | T 13 | FF 16 | CMD 17 | F +3 | R +5 | W +6 | Init +3 | Per +9 | SR 16 lvl 5 char

I hope we don't need the backpack he just messed up. They are not so quick and easy to pack back up again.

"I like flying. It's like my ability to float, but better. And of course the ability to drop on top of my foes or remain out of reach is always nice."


HP: 30/31 | AC 19 | T 13 | FF 16 | CMD 17 | F +3 | R +5 | W +6 | Init +3 | Per +9 | SR 16 lvl 5 char

"I don't think they loaded any on board... Here, I put a few of each type in my haversack. Here's one sack of powder and ammo, but use whatever they give you first. I want to conserve the comsumables. They can replace their stocks more easily."

She seems to be in an unusually good mood right now. She goes back to staring outside at the ground far below, occasionally fiddling with the dark goggles they were given for the ride.

I am assuming about the goggles but since they have been considerate of our eyes so far, I figured it a safe assumtion, at least for the ride. You can always stomp me otherwise.

The sack contains a powder horn and as many shots as the horn would have powder for.


HP: 30/31 | AC 19 | T 13 | FF 16 | CMD 17 | F +3 | R +5 | W +6 | Init +3 | Per +9 | SR 16 lvl 5 char

I picked up a rifle. Wasn't my original plan, but then I wasn't expecting to become the defacto leader/support role either (though I guess I should have being noble and all)


HP: 30/31 | AC 19 | T 13 | FF 16 | CMD 17 | F +3 | R +5 | W +6 | Init +3 | Per +9 | SR 16 lvl 5 char

"Let's get in the air."


HP: 30/31 | AC 19 | T 13 | FF 16 | CMD 17 | F +3 | R +5 | W +6 | Init +3 | Per +9 | SR 16 lvl 5 char

Naal is about 5'6", with an athletic build. Her eyes are light purple, her white hair braided down to her calves, tied off with a small ribbon, and a red lock frames the left side of her face. Her right hand has a jagged and unusual scar that dissappears into her sleeve.
She is deep red shirt under scale armor, with a red vest. Her deep red pants are tucked into boots that come up to just under her knees. She has a black cloak and a slim sack on her and a couple belt pouches, each lavishly decorated in various styles.

She eyes the two dwarves that will be following her around, then with neither approval nor disapproval turns to follow Ironfist to this flying contraption of his.


HP: 30/31 | AC 19 | T 13 | FF 16 | CMD 17 | F +3 | R +5 | W +6 | Init +3 | Per +9 | SR 16 lvl 5 char

"I always like looking down on others." she smiles wickedly.


HP: 30/31 | AC 19 | T 13 | FF 16 | CMD 17 | F +3 | R +5 | W +6 | Init +3 | Per +9 | SR 16 lvl 5 char

"Really nice beautifull magic, crafted by ugly undead."

She turns to Ironfist, "You have yourself a deal, just let me know where you want me to empty the portable holes."

You ninjad me, :)


HP: 30/31 | AC 19 | T 13 | FF 16 | CMD 17 | F +3 | R +5 | W +6 | Init +3 | Per +9 | SR 16 lvl 5 char

Naal fires again at it,
Rifle, Assuming mstrwk: 1d20 + 7 ⇒ (13) + 7 = 201d10 ⇒ 10
miss chance: 1d100 ⇒ 20

"Don't forget to watch past your target for comrades."

In a circle like this, I'll be impressed if they don't hit each other, and it'll be proof that some of the books down there exagerate ineptness.


HP: 30/31 | AC 19 | T 13 | FF 16 | CMD 17 | F +3 | R +5 | W +6 | Init +3 | Per +9 | SR 16 lvl 5 char

SR 16,

Will, just in cast: 1d20 + 5 ⇒ (18) + 5 = 23

Naal lines up a shot, making sure to not hit anything behind where she thinks the wisp is and fires.

Attack with the rifle: 1d20 + 6 ⇒ (19) + 6 = 25
miss chance: 1d100 ⇒ 62
You didn't give me the stats for it so I need to look it up later. My computer is down so my phone is my only internet.


HP: 30/31 | AC 19 | T 13 | FF 16 | CMD 17 | F +3 | R +5 | W +6 | Init +3 | Per +9 | SR 16 lvl 5 char

the only thing I know of and can find rules wise for holding a spell, is touch spells, which are held indefinately or until discharged or when you cast another spell.
I don't have access to a real computer, and my phone doesn't like google docs, so I can't place myself, or even see the document.


HP: 30/31 | AC 19 | T 13 | FF 16 | CMD 17 | F +3 | R +5 | W +6 | Init +3 | Per +9 | SR 16 lvl 5 char

Didn't expect to see the invisible guy, rather thinking of wht to avoid if I dispeled

Edit; Since Bel will go before me, Ill use copycat myself inself

Naal splits into two as she smirks at the bat, watching for where it indicates.


HP: 30/31 | AC 19 | T 13 | FF 16 | CMD 17 | F +3 | R +5 | W +6 | Init +3 | Per +9 | SR 16 lvl 5 char

Ini: 1d20 + 3 ⇒ (15) + 3 = 18

if he hasn't been found before her turn she will use create water to make a mist in any space that he might be invisible in (either the water will stick to midair or it will disappear making a vacancy in the mist)
Also what magic items are in view? Any of the guns? I have detect magic constantly (from drow noble ability) so just wondering for planning ahead.

"Quiet, listen and look sharp."

Perception: 1d20 + 8 ⇒ (4) + 8 = 12

edit: a reminder that I have blindfight, just in case I am the target


HP: 30/31 | AC 19 | T 13 | FF 16 | CMD 17 | F +3 | R +5 | W +6 | Init +3 | Per +9 | SR 16 lvl 5 char

Sorry for taking so long.

"Throw in that chest of gold and you have a deal." Naal gestures at one of the chests for the 'take the gold' option.

Mostly she wants a little bit of gold to spend as needed instead of pure weapons.


HP: 30/31 | AC 19 | T 13 | FF 16 | CMD 17 | F +3 | R +5 | W +6 | Init +3 | Per +9 | SR 16 lvl 5 char

"Now destroying undead is something I can go for."

Naal wraps her cloak around her for a moment so no one sees where she had the portable holes as she brings them out into view. She then lays out open on the floor, for Ironfist to see.


HP: 30/31 | AC 19 | T 13 | FF 16 | CMD 17 | F +3 | R +5 | W +6 | Init +3 | Per +9 | SR 16 lvl 5 char

"Some of the houses below are not in favor of an alliance. Thus Zalazra found herself the target of one of the vampire houses. I am here because I am now the Matron Mother of House J'Usteax."

She says levelly and without flinching.


HP: 30/31 | AC 19 | T 13 | FF 16 | CMD 17 | F +3 | R +5 | W +6 | Init +3 | Per +9 | SR 16 lvl 5 char

"Well met, Commander IronFist. Your army looks fit for battle."

I hope that book I read is right about that greeting.

She waits for his return greeting


HP: 30/31 | AC 19 | T 13 | FF 16 | CMD 17 | F +3 | R +5 | W +6 | Init +3 | Per +9 | SR 16 lvl 5 char

"You certainly know how to make things. If you have such powerful weapons, why are you losing?"


HP: 30/31 | AC 19 | T 13 | FF 16 | CMD 17 | F +3 | R +5 | W +6 | Init +3 | Per +9 | SR 16 lvl 5 char

Back.
I am cool with opening up recruitment and moving forward.


HP: 30/31 | AC 19 | T 13 | FF 16 | CMD 17 | F +3 | R +5 | W +6 | Init +3 | Per +9 | SR 16 lvl 5 char

I am going to be out for a few days, two jobs, school, interview, drug test, and a birthday for the next two days, so I am overwhelmed at the moment.

You can GM me to continue the story if you want.

LOL, and Lua gets revolvers, I was planning on picking one (well a rifle if you have them) up, having switched to a support role. I just haven't figured out the exact feat is all.


HP: 30/31 | AC 19 | T 13 | FF 16 | CMD 17 | F +3 | R +5 | W +6 | Init +3 | Per +9 | SR 16 lvl 5 char

Just before getting on the train, Naal looks at the guards staying behind, "Try not to get into any fights or kill anyone, just for diplomatic reasons, okay" She tries to give the impression that diplomacy is the reason and not that she actually cares about the dwarves.


HP: 30/31 | AC 19 | T 13 | FF 16 | CMD 17 | F +3 | R +5 | W +6 | Init +3 | Per +9 | SR 16 lvl 5 char

"That's it Lua, hit it with rocks."

1d20 + 5 ⇒ (16) + 5 = 211d6 ⇒ 1


HP: 30/31 | AC 19 | T 13 | FF 16 | CMD 17 | F +3 | R +5 | W +6 | Init +3 | Per +9 | SR 16 lvl 5 char

Well you can always throw rocks. They are bludgeoning, so it won't split.


HP: 30/31 | AC 19 | T 13 | FF 16 | CMD 17 | F +3 | R +5 | W +6 | Init +3 | Per +9 | SR 16 lvl 5 char

Fire isn't a weakness, it's just a way they can help without splitting it, which would require a minimum of 31 successful attacks with slashing or piercing weapons.

Naal again shocks it,
1d20 + 5 ⇒ (11) + 5 = 161d6 ⇒ 1

"Any spell will work, Tera."


HP: 30/31 | AC 19 | T 13 | FF 16 | CMD 17 | F +3 | R +5 | W +6 | Init +3 | Per +9 | SR 16 lvl 5 char

"Everyone attack from range, someone get whatever burnables you can, especially oil, light this thing on fire!"

Naal unfortunately doesn't have any fire, but she does have,
Elemental Ray, Electricity: 1d20 + 5 ⇒ (2) + 5 = 71d6 ⇒ 4

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