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So, one of the most limiting factors of wizards is spellbooks. Is there a way to expand your book, aside from buying scrolls?

Obviously you can always trade with another wizard, if you encounter one. From what I've heard, though, coming across scrolls and such during the course of play is relatively rare. That makes it hard for wizards to take advantage of yet ANOTHER key feature of the class, which is expansive spell knowledge. In essence, by limiting their spells known, you turn them into sorcs with less spell casting ability per day.

Is there a way to trade 'online'? Maybe say that once per level your character can meet up with another pathfinder to swap?

It seems that in an organization like Pathfinder Society, it should be relatively common for two wizards to sit down and compare notes, and exchange spells with each other, in the spirit of 'cooperation'.

Perhaps a prestige expenditure to allow you to learn a number of spells based on your level?

Maybe something like this exists, and I just don't know of it yet, but it seems sensible, since wizards already lose out in the magic item creation arena.


Okay, so, I realize this might be a bit cheesy, which is why I wanted to ask about it first... but....

I want to make a cleric, but I was thinking about dipping 1 level into fighter, for the heavy armor and all martial weapons. The extra feat doesn't hurt, either.

I've been playing the character AS a cleric. It's my understanding though that until you 'play the character as level 2' you can change anything on the sheet you want.

Does that mean that when I get my 3 xp, I can wipe everything, write the character up as a fighter, then level it up to cleric?

The only real advantage to doing this would, I think, be the extra 2 hps, right? It seems a bit cheesy to go that route, to my mind, though. Have others done this in the past? Is it considered 'bad form'?


Okay, I know for most monsters, the save DC is 10+1/2 HD's+Cha mod.

But what about Domain powers that allow saves, such as Inevitable Subdomain

Quote:
Command (Su): As a standard action, you can give a creature an emotionless yet undeniable order, as per the spell command. A Will save negates this effect. You cannot target a creature more than once per day with this ability. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

It states it's a will save, but what is that save based on?


Okay, so, maybe things are a little different in PFS play. There are several things I still don't quite understand, like tiers on modules and etc. All the same, please tell me I'm not crazy, and that my GM was. =P

A group at the FLGS comprised largely of new players/characters;

Level 1 Cleric
Level 1 Gunslinger
Level 1 Conjurer/Teleport sub-spec
Level 2 Magus
Level 2 Rogue
Level 4 Gunslinger
Level 4 Diviner

Now, the APL comes out to 15/7, or 2.14, +1 for 6+ players. Is that rounded up, or down?

Either way, our APL was 3-4.

We were running the module 'The Devil We Know, pt 4'.. I think that was the name anyway. Devil You Know? Devil We Know? Whatever.

Without giving any spoilers, I'll say that one encounter was two CR 5 creatures. If I'm not mistaken, that makes it an ECL 7.

This wasn't the boss fight, mind you. Just one of the optional? encounters or something.

Even with an APL of 4, that's an Epic level encounter. And yet, the rewards we were given were for Tier 3-4.

This just doesn't seem right, somehow. We got our butts handed to us (Obviously.. level 1's aren't meant to go against ECL 7. Period). The GM ended up adding a level 4 NPC barbarian to 'throw us a bone'. Meanwhile, the GM was telling us how badly we were handling everything. Frankly, it was quite insulting, and several others at the party were less than impressed, over all.

Mind you, we were asked if we wanted to 'play up'. I think the party agreed to do the 3-4 tier stuff. But are there seriously multiple ECL 7 encounters on level 3-4 modules?? Or was our GM just not reading things correctly?


Okay, so, I'm working on my first PFS character, but I haven't yet posted it. I'm daft, and a little slow in the head (*ahem*) so I'm wondering about how these rule restrictions work and such.

For example, I don't currently own any of the books. Does that mean I'm limited to only the core rulebook stuff? Or is anything (not on the restricted list) that's listed on the PRD available to me?

Also, any and all suggestions regarding good groups/sites for PFS online play would be welcome. I'd love some sort of mix between RP via PbP, and VTT games for actual encounters, or even full on VTT's.

Thanks!

T-----

[Edit] Also, I have a sort of 'plan' for my character, if any GM's would be willing to look it over for legality and validity? It's in a .txt document, I could copy/paste in a PM or offer some IM's (I have Yahoo, AIM and Gchat)