Augmented Gearsman

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Hello I recently read a bit about technology spells from the Technology Guide, and I came across the spell Make Whole, Greater. The greater version of this spell scales as follow:

description wrote:
This spell repairs 1d6 points of damage plus 1 point per level when cast on a construct creature (maximum 10d6+10).

Notice that the section specifying the maximum also gives insight on how the spell scales. This spell has a xd6 + y format. I always thought that spells with this format only scaled the y part of the equation. In this case, if a lvl 20 caster used this spell, I would think that it should repair 1d6 + 20 points of damage.

However, the above spell scales the entire base equation. Both the number of die and the added constant are scaled. Is this how spells are supposed to scale or is it an isolated case?

Another spell from the Tech guide, Destroy Robot, has the exact same wording:

description wrote:
The target takes 12d6 points of damage + 1 point per caster level, or 3d6 points of damage + 1 point per caster level on a successful saving throw.

If both the die number and the constant are scaled, this makes the spell insane (especially since its uncapped, unlike make whole greater). A lvl 20 caster would deal 240d6 + 20 damage on a failed save.

Clarifications please! I'm pretty sure its a mistake, and the correct ruling would be that only the constant is scaled. The wording has always been ambiguous with these kind of spells.


I specifically wish for more clarifications on the lvl 20 bloodline power Dual Spirit (Su).

The first part about immunity to mind-affecting effects is pretty straightforward. I assume this immunity doesn't prevent you from buffing yourself, but what about your allies? (Ex. Ally casting heroism on you).

The second part is trickier.

quote wrote:
Whenever you successfully employ a possession effect (such as magic jar or possession), you remain in complete control of your body and the body of your possessed target.

3 questions comes to mind regarding this ability.

1. If you control 2 bodies with a shared soul, how do things like initiative, spells, actions, and senses work?

2. Does this power allow you to chain possession effects and hence control multiple creatures at the same time?
For example, cast possession on goblin A, then immediately on goblin B, resulting in controlling your original body as well as 2 goblins.

3. How does this power work in relation to Mind Swap? Do you stay in control of your own body in this case? Mind Swap is a mind-affecting effect, unlike possession.

Pls help I like the flavour of Dual Spirit but I have no idea how exactly it works!