Stats for my heavy gunner:
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Heavy Gunner
Characteristic Bonus: +5 T
Starting Aptitudes: Ballistic Skill, Defense, Fellowship, Offence, Perception, Toughness
Starting Skills: Athletics or Survival, Common Lore (Imperial Guard, War), Intimidate
Starting Talents: Iron Jaw, Weapon Training (Las or Solid Projectile, Low-Tech, Heavy, choose 1 excluding Exotic)
Specialist Equipment: Common Craftsmanship missile launcher with 5 Frag Missiles or Common Craftsmanship heavy stubber or Common Craftsmanship Regimental Favoured Heavy Weapon
Wounds: 12 (10+1d5, rolled in earlier post)
Fate Roll: 1d10 ⇒ 2
Fate: 1
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Characteristics
Weapon Skill: 20 + 15 = 35
Ballistic Skill: 20 + 20 + 3 + 5 = 48
Strength: 20 + 15 = 35
Toughness: 20 + 15 + 5 = 40
Agility: 20 + 15 = 35
Intelligence: 20 + 10 = 30
Perception: 20 + 10 + 3 = 33
Willpower: 20 + 5 + 3 - 3 = 25
Fellowship: 20 + 5 = 25
Redundant Aptitude (Ballistic Skill): Fieldcraft
Aptitudes: Ballistic Skill, Defense, Fellowship, Fieldcraft, Offence, Perception, Toughness
Skills: Athletics, Awareness, Common Lore (Imperial Guard) +10, Common Lore (Imperium), Common Lore (War) +10, Intimidate, Linguistics (Low Gothic), Stealth, Survival (Surface)
Talents: Hatred (Orks), Nerves of Steel, Deadeye Shot, Rapid Reaction, Iron Jaw, Weapon Training (Las, Low-Tech, Heavy, Launcher)
Experience:
Ballistic Skill 200xp
Stealth 200xp
Survival (Surface) 100xp
100 XP banked