NPCs's page

12 posts. Alias of bookrat.


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Lemuel: 17/17, 6

I'm always forgetting about this guy.

Earlier Strength Challenge Rolls
2d20 ⇒ (15, 2) = 17

Lemuel quickly jumps in it help build the shelter.

Banes: Fatigued.
Intellect: 1d20 + 3 - 1d6 ⇒ (11) + 3 - (4) = 10

Two successes. Still need Drot, Gärwin, and Kahtia.


Lemuel: 17/17, 6

Lemuel looks down into the sarcophagi; he still air giving no hint of what might be beyond.

He gives Drot a sideling glance. A-are you sure? Is it safe?


Lemuel: 17/17, 6

Yes, yes! What a find! What. A. Find! Excellent job, everyone! I think I need to take a look at this for myself! Lemuel says, with an audible closing of his book. He is very excited at everything you've discovered so far.

Climbing up the latter, his expression changes to one of complete awe. This is absolutely amazing, he says to himself. Works of art such has this have ever before been witnessed.

No, that's not right. Of course it's been witnessed, we're in a tomb, for heaven's sake.

He climbs down and gets back to his journal, writing and drawing everything in the room.


Lemuel: 17/17, 6

Lemuel sticks to the rear of the group, furiously writing down everything he sees. This is all so wonderful, you hear him say to himself.

When it comes time to cross, he looks up at the hallway and realizes just exactly what it was. The image lodges firmly in his mind, and will cause nightmares for years to come.

Likewise, Lemuel also recognizes that the art is intended to be viewed from a higher angle, but that doesn't stop what he sees now from messing with his head.

His mind is so shocked from what he's seen so far that the reliefs carved into the halls don't seem to phase him.

What Gärwin suggested destroying the statues, he finally snaps out of his daze. No! Don't! This is history! We cannot destroy the works of art!

5d20 ⇒ (1, 13, 1, 12, 19) = 46


Lemuel: 17/17, 6

Padraig is both dazed and Immobilized. He cannot move nor take an action. His agility challenge roll automatically fails.

Damage: 1d6 ⇒ 4


Lemuel: 17/17, 6

Agility: 1d20 - 1d6 ⇒ (4) - (2) = 2
Damage: 1d6 ⇒ 5

Padraig, dazed, clumsily walks into a column as it smashes him.

He drops prone and is immobilized for one round.


Lemuel: 17/17, 6

Agility: 1d20 + 0 ⇒ (7) + 0 = 7
Will 1: 1d20 + 0 ⇒ (4) + 0 = 4
Will 2: 1d20 + 0 ⇒ (11) + 0 = 11

Padraig tries to dodge another column, but steps right into a third. He also gains 1 Insanity, and is frightened and dazed for two rounds.

Damage: 1d6 ⇒ 3


Lemuel: 17/17, 6

The older halfling nimbly steps out of the way.

Padraig Agility: 1d20 ⇒ 18


Lemuel: 17/17, 6

Padraig mutters to himself in a high pitched whine.


Lemuel: 17/17, 6

Philip be Wraith: 1d20 + 3 ⇒ (3) + 3 = 6

Edmon vs Wraith: 1d20 + 1 ⇒ (20) + 1 = 21
Damage: 1d6 ⇒ 5

Wraith has 3 HP left. Normal weapons deal half damage.


Lemuel: 17/17, 6

Barlog casts Cure on Billy, healing him.

Phillip and Edmon continue to attack the Wraith.

Phillip: 1d20 + 3 ⇒ (6) + 3 = 9

Edmon: 1d20 + 1 ⇒ (3) + 1 = 4


Lemuel: 17/17, 6

Philip and Edmon rush to help with the attacking wraith.

Both move and charge on Slow Init.

Philip: 1d20 + 3 - 1d6 ⇒ (6) + 3 - (4) = 5
Damage: 1d6 ⇒ 2

Edmon: 1d20 + 1 - 1d6 ⇒ (20) + 1 - (4) = 17
Damage: 1d6 ⇒ 6

Sia and Mia both try to help.
Fast Init.

Sia Help Gärwin: 1d20 ⇒ 3
Mia Help Billy: 1d20 ⇒ 16

Barlog also helps Gärwin.
Fast Init.
Barlog Help Gärwin: 1d20 + 1 ⇒ (18) + 1 = 19