Aspis Agent

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Liberty's Edge

RAW BloodRage plus unchained rage stack, I personally think they missed this little loophole and I expect some errata on it soon.
As a GM I would try to dissuade players from doing this and here is how: "RAW they stack as they are different bonuses, though coming out of it would leave you exhausted along with all it's penalties as there is no entry in any of the books that say that when a Barbarian is exhausted from using two types of rage it only lasts as long as the fatigue would have. So unless you have enough rage left to rage through the fatigue of the first, make sure your cleric has restoration prepared. Also, when the first rage ends, you are already fatigued despite the second rage. That is RAW"
So yeah, very high risk. Rage in itself is a "press in case of emergency" ability. This double rage is "bossfight supernova and pray you have enough rage left" but ultimately it is legal.

Liberty's Edge

So, there is a simple solution. Allow all the players to add a half-X template, then the GM must up the CR of the encounters appropriately. If the other players are not accustomed to that, you are in the wrong party to have a template and I would advise dropping it. There are ways to build a Draconic character (as mentioned by others in this post) without taking the fun out of it for the rest.
It simply does not work when you build an overpowered character then remove certain aspects of the build to make it fit in.
Also, try and use your experience as player to guide the rest of the players rather than tell them what to do. And remember, player knowledge vs. character knowledge.
As far as the level adjustment goes, do you really want to be a fighter with 14hp when the rest hit level 3, being out-healthed by the party wizard? No? Well, there is your answer.

Liberty's Edge

Edit: so I missed the part where "Quick Runner's Shirt" is not legal for pfs...

Liberty's Edge

@hangman I know this is waaaayy late, but as far as your speed build is concerned, I have a few thoughts.
1) Pretty sure you meant oracle ( flame)[though metal works better since you can also get to move full speed in medium armor at the cost of one feat called extra revelation]
2) I would go for cleric instead (extra domain plus channel)
3) Look at "Quick Runner's Shirt" (turn swift action into a move action) Sure, only once per day, but no straight line needed.
(So buy 3 or 4 and swap them out after battle ;P )
4) I built something similar... level 5 already, 80 ft constant base spring attack at level 7

But as far as Medium goes, yes, it goes dead for a few levels, but once you get the second spirit power, things get more interesting. Now, what used to be a trance, is a constant. Not so much a casting class, but of built right can take on a lot. Once they become available, I will be building a full level medium to cause some mêlée havoc.

Liberty's Edge

The only time this feat is really any good is when you use a towers shield and are benefiting from the shield wall teamwork feat (which stacks as it falls "bonuses granted by feats") so now it becomes +7 (4:tower shield, 1:shield focus, 2:shield wall). For a fighter this can make a world of difference since they have no natural reflexes.

Liberty's Edge

1 person marked this as FAQ candidate.

It specifies that it stacks with any other bonuses to the barbarian's and bloodrager's speed respectively; thereby making the distinction between two different class features and thus making it not the same bonus.

Furthermore, "other" also means "additional copies of the same". To exclude this, the word "different" meaning "not similar" should be used.

Liberty's Edge

So what you do is multiclass this with fire oracle and take cinder dance as a revelation, (also the ability to cast long strider) then you take a level of the cavalier archetype emissary which allows you to move at normal speed in medium armor, spend a feat to get heavy armor proficiency (as somehow with all this multiclassing, you didn't get that.) Then get mithral full plate. End result is a bullet train with a landspeed of 70ft in fullplate (with longstider) at level 4.

Imagine that in a dark dungeon?

Liberty's Edge

Thanks, didn't consider bloodrager. That bit about the cavalier is also interesting information. Not relevant for this character but: a character using heavy mithral armor might find this very useful.

Liberty's Edge

@Paulicus: alignment restricts me from barb, monk takes 3 levels, and wisdom is to low to consider cleric, thanks for the advice, though (and the face, if it is all the same, I will hold on to it)

@Finn +Dasrak: looking at doing that as well, but it does limit me on max dex.

@dragon: In truth, I may have been a bit cheeky to say that small characters lose out.

Thank you all for the input, and, yes I realise I can't dodge everything. My most recent epiphany (credit goes to the guy with the handsome face for getting me thinking about multi-classing) is to dip into an flame oracle and take the the cinder dance revelation. This does not even conflict with boots of s&s as it is not an enhancement bonus. So at the end of the day I get to 30ft movement in medium armor for the cost of only one level and the boots. Also it gives me a spell list which enables me to use Cure wands (score!)

Liberty's Edge

So I have a Wayang Slayer that runs around in medium armor, which is really annoying because he takes forever to get anywhere. Now, the obvious solution is boots of striding and springing which I am going to get ASAP. Then the conundrum of when to apply the speed penalty and bonus hit me... On a medium character there is no problem as it is 10ft either way. But for a small character, is it minus 5ft(as per the medium armor table for 20ft base speed) plus 10ft, or first add the 10ft taking it up to 30ft therefore changing the penalty to 10ft?
The latter would make small characters lose out, I feel, but us there anything in RAW that could give clarity on this?

Liberty's Edge

Just take the feat called "Extra Slayer Talent" and then select "Rogue Talent". Problem solved.

Liberty's Edge

This post seems to raise more questions than it answers. Sadly we all just speculate about how we see things.

The way I see it: yes, lateral movement is part of the deal (since, 1-it is an improvement of an ability that allows this, and 2- as mentioned, does not actually reference the spell levitation)
Falling still hurts, stopping on the gound or stopping on a surface just as hard, but upto 6inches closer would not make much of a difference.
Ignoring terrain; rubble? sure. quicksand? deffinitely. Undergrowth, brairs, plants? How high is it? I recon GM discretion.

Now for a question: say you cross a snare or a covered pit, even a pressure trigger, do you set it off? I recon no, as you have no interaction with the ground itself, unless the snare is more than 6 inches high (but that is once again upto GM) obviously you would fall into an open pit, but if covered by something (even something incapable of supporting your weight, you should be able to cross.

Again this is just my opinion.