Duchess Weneschia

Nуarai's page

270 posts. Alias of NotEspi.


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Sylph Ashiftah Hedge Witch 3 | Init +3 | Perc +9, SM +8 (DV 60) | HP 21/21 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +2 | CMD +15 | Fort +3 Ref +4 Will +5 | Speed 35 ft | Sanity 37/43 |

"All right. See you above.", Nyarai nods and heads over to attempt the climb again.

Climb: 1d20 + 1 ⇒ (13) + 1 = 14


Sylph Ashiftah Hedge Witch 3 | Init +3 | Perc +9, SM +8 (DV 60) | HP 21/21 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +2 | CMD +15 | Fort +3 Ref +4 Will +5 | Speed 35 ft | Sanity 37/43 |

I'm fine with completly omitting the ac bonus for the day if I can suppress the fog locally. No issue there.


Sylph Ashiftah Hedge Witch 3 | Init +3 | Perc +9, SM +8 (DV 60) | HP 21/21 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +2 | CMD +15 | Fort +3 Ref +4 Will +5 | Speed 35 ft | Sanity 37/43 |

Similarly to Alvar, Nyarai is puzzled by Ethyl's return. She looks back to Alvar when suggesting a boost. "We'll figure it out eventually. It's not too high. But thank you, anyway."

She looks at Ethyl, then back to Alvar and nods her head towards the stairs, indicating she will try to see what's up. When Alvar disappears above the ceiling, she turns to Ethyl and walks closer without breaching her personal space. "We understand you are scared. We all are.", she pauses. "But we need to press on. We will do our best to protect you."

GM, curious question. I have this:

Breeze-Kissed
Source Advanced Race Guide pg. 156
Breezes seem to follow most sylphs wherever they go, but some sylphs are better able to control these winds than others. A sylph with this racial trait surrounds herself with swirling winds, gaining a +2 racial bonus to AC against nonmagical ranged attacks. The sylph can calm or renew these winds as a swift action. Once per day, the sylph can channel this wind into a single gust, making a bull rush or trip combat maneuver attempt against one creature within 30 feet. Whether or not the attempt succeeds, the winds are exhausted and no longer provide a bonus to the sylph’s AC for 24 hours. This is a supernatural ability. This racial trait replaces air affinity.

Could I use this ability to somewhat hold back the fog? Assuming Nyarai noticed that the fog is the source of Ethyl's fear.


Sylph Ashiftah Hedge Witch 3 | Init +3 | Perc +9, SM +8 (DV 60) | HP 21/21 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +2 | CMD +15 | Fort +3 Ref +4 Will +5 | Speed 35 ft | Sanity 37/43 |

Climb: 1d20 + 1 ⇒ (1) + 1 = 2
Climb: 1d20 + 1 ⇒ (2) + 1 = 3
Climb: 1d20 + 1 ⇒ (4) + 1 = 5

Try as she might, Nyarai keeps losing her grip and slipping on the debris. Not sure if you want to give me falling damage or something of the sort.

"Ugh. Can anyone lower a rope?"


Sylph Ashiftah Hedge Witch 3 | Init +3 | Perc +9, SM +8 (DV 60) | HP 21/21 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +2 | CMD +15 | Fort +3 Ref +4 Will +5 | Speed 35 ft | Sanity 37/43 |

Nyarai walks towards and looks at the collapsed stairs. "Well, it looks like we'll need to ascend to proceed. Any volunteers with rope?"


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Sylph Ashiftah Hedge Witch 3 | Init +3 | Perc +9, SM +8 (DV 60) | HP 21/21 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +2 | CMD +15 | Fort +3 Ref +4 Will +5 | Speed 35 ft | Sanity 37/43 |

I'm gonna say this. Ethyl is a friggin menace. Holy crap.


Sylph Ashiftah Hedge Witch 3 | Init +3 | Perc +9, SM +8 (DV 60) | HP 21/21 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +2 | CMD +15 | Fort +3 Ref +4 Will +5 | Speed 35 ft | Sanity 37/43 |

The sylph walks into the room, laughing for some reason.

Move, Cackle

I would also like to point out that Enoch has Protective Luck on him, and it would have been in effect already on the last round. Meaning the attackers roll twice and take the lesser number on the d20 die, so potentially that claw hit would have been affected.

Protective Luck - Enoch


Sylph Ashiftah Hedge Witch 3 | Init +3 | Perc +9, SM +8 (DV 60) | HP 21/21 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +2 | CMD +15 | Fort +3 Ref +4 Will +5 | Speed 35 ft | Sanity 37/43 |

Nyarai only notices Ethyl is gone when it is pointed out. It seems she was distracted by her own thoughts. Everyone rushes towards the next room, and Nyarai follows. She puts her usual protective charms on the crusader.

Protective LUck - Enoch, Cackle


Sylph Ashiftah Hedge Witch 3 | Init +3 | Perc +9, SM +8 (DV 60) | HP 21/21 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +2 | CMD +15 | Fort +3 Ref +4 Will +5 | Speed 35 ft | Sanity 37/43 |

"Boxxy sounds more fitting, but it's you, who wants to takae care of it, so...", the sylph shrugs.


Sylph Ashiftah Hedge Witch 3 | Init +3 | Perc +9, SM +8 (DV 60) | HP 21/21 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +2 | CMD +15 | Fort +3 Ref +4 Will +5 | Speed 35 ft | Sanity 37/43 |

Nyarai thinks about the man's response. She looks to Ethyl. "It's baffling. It seems people flocked to Zandalus for some reason when... Well, whatever the hell happened here. But they are crucified, seemingly killed indiscriminately, live in fear and never actually see the man. Makes you think."

Then she looks at the puppy in Enoch's hands, and furrows her brow. "Are pets allowed in this kind of place? Is that normal?"


Sylph Ashiftah Hedge Witch 3 | Init +3 | Perc +9, SM +8 (DV 60) | HP 21/21 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +2 | CMD +15 | Fort +3 Ref +4 Will +5 | Speed 35 ft | Sanity 37/43 |

Alright. No knife, and let's do that.


Sylph Ashiftah Hedge Witch 3 | Init +3 | Perc +9, SM +8 (DV 60) | HP 21/21 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +2 | CMD +15 | Fort +3 Ref +4 Will +5 | Speed 35 ft | Sanity 37/43 |

Nyarai will put a finger to her lips to suggest that the man remain silent. She pulls out a dagger... and starts undoing the bindings in silence.

I don't know if you need a roll. Let me know. If it's just ropes, I do actually have a dagger.


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Sylph Ashiftah Hedge Witch 3 | Init +3 | Perc +9, SM +8 (DV 60) | HP 21/21 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +2 | CMD +15 | Fort +3 Ref +4 Will +5 | Speed 35 ft | Sanity 37/43 |

The best part of that interaction is that Enoch is immune to anything and everything. Not that we know.


Sylph Ashiftah Hedge Witch 3 | Init +3 | Perc +9, SM +8 (DV 60) | HP 21/21 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +2 | CMD +15 | Fort +3 Ref +4 Will +5 | Speed 35 ft | Sanity 37/43 |

Nyarai walks into the room, looking around seemingly casually, but there is a wildness in her eyes if you look closer. She looks at Enoch tending to the whimpering box. "Don't touch it!", she shouts at the crusader. "Is it drinking the water?"

Then her eyes settle on the victims in the room. (one or more of them?) She walks closer to observe his bindings and wounds in silence, outside of arm's reach.

Could I get a brief rundown of their injuries?
Heal: 1d20 + 6 ⇒ (12) + 6 = 18


Sylph Ashiftah Hedge Witch 3 | Init +3 | Perc +9, SM +8 (DV 60) | HP 21/21 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +2 | CMD +15 | Fort +3 Ref +4 Will +5 | Speed 35 ft | Sanity 37/43 |

Nyarai focuses her gaze at Enoch once again. The air shimmers around the man, and she lets out a loud, sinsiter chuckle. She steps away from Iosif, just in case.

Standard Protrctive Luck on Enoch, Move Cackle, Free 5ft Step


Sylph Ashiftah Hedge Witch 3 | Init +3 | Perc +9, SM +8 (DV 60) | HP 21/21 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +2 | CMD +15 | Fort +3 Ref +4 Will +5 | Speed 35 ft | Sanity 37/43 |

Nyarai will quietly move to a more advantageous position. Move


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Sylph Ashiftah Hedge Witch 3 | Init +3 | Perc +9, SM +8 (DV 60) | HP 21/21 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +2 | CMD +15 | Fort +3 Ref +4 Will +5 | Speed 35 ft | Sanity 37/43 |

I vote we check the two remaining rooms to the north. There should be stairs, based on the sketch we have. If the party is up for it, I mean Go, democracy!


Sylph Ashiftah Hedge Witch 3 | Init +3 | Perc +9, SM +8 (DV 60) | HP 21/21 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +2 | CMD +15 | Fort +3 Ref +4 Will +5 | Speed 35 ft | Sanity 37/43 |

Nyarai continues moving south to find rubble and debris blocking the hallway. She attempts to see whether she can clear a path (which, I assume, will not work) , but give up after a while. She returns to the others. "Perhaps...", she looks at the sketch they got from the shrine inhabitants. "there should be a stairway around here."


Sylph Ashiftah Hedge Witch 3 | Init +3 | Perc +9, SM +8 (DV 60) | HP 21/21 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +2 | CMD +15 | Fort +3 Ref +4 Will +5 | Speed 35 ft | Sanity 37/43 |

The pieces of tattered clothing coalesce into a humanoid shape and disperse into dust, revealing Nyarai in the room once more. She is waving the air around her nose, frowning.

"Smells like something died in here. Twice. Ugh. Don't you people smell that?", she looks at the others. "Oh, by the way - Good job." She sticks her thumb up with her other hand.


Sylph Ashiftah Hedge Witch 3 | Init +3 | Perc +9, SM +8 (DV 60) | HP 21/21 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +2 | CMD +15 | Fort +3 Ref +4 Will +5 | Speed 35 ft | Sanity 37/43 |

A little combo breaker here. I may have just realised something, and have a mechanics/ruling question, GM. First, some reading.

Vanish

Vanish wrote:
This spell functions like invisibility, except the effect only lasts for 1 round per caster level (maximum of 5 rounds). Like invisibility, the spell immediately ends if the subject attacks any creature.

Invisibility

"invisibility wrote:
The spell ends if the subject attacks any creature. For purposes of this spell, an attack includes any spell targeting a foe or whose area or effect includes a foe. Exactly who is a foe depends on the invisible character's perceptions. Actions directed at unattended objects do not break the spell. Causing harm indirectly is not an attack. Thus, an invisible being can open doors, talk, eat, climb stairs, summon monsters and have them attack, cut the ropes holding a rope bridge while enemies are on the bridge, remotely trigger traps, open a portcullis to release attack dogs, and so forth. If the subject attacks directly, however, it immediately becomes visible along with all its gear. Spells such as bless that specifically affect allies but not foes are not attacks for this purpose, even when they include foes in their area.

Ashiftah archetype

Cackle wrote:

Cackle (Su) (Advanced Player's Guide pg. 66): A witch can cackle madly as a move action. Any creature that is within 30 feet that is under the effects of an agony hex, charm hex, evil eye hex, fortune hex, or misfortune hex caused by the witch has the duration of that hex extended by 1 round. The creature must be able to hear the witch to be affected by the cackle.

A witch can only use cackle once per round.

Protective Luck wrote:
Protective Luck (Su) (Heroes of the High Court pg. 9): The witch can cause fate to twist so that it benefits a creature within 30 feet for 1 round. Whenever that creature is targeted by an effect that requires an attack roll, including weapon attacks, the attacker must roll twice and take the worse result. At 8th level and 16th level, the duration of this hex is extended by 1 round. A witch cannot use this ability on herself. Hexes that affect the fortune hex, such as cackle, also affect protective luck.

So with that all in mind - can Nyarai just cruise around while invisible and use Protective Luck and Cackle? Protective luck just kind of happens, and cackle produces a sound, but would you consider either of those breaking the invisibility? Especially with the "if the subject attacks any creature" clause included in Vanish spell text?

Guys, is this actually a god-tier archetype before invisibility-revealing stuff is in play?


Sylph Ashiftah Hedge Witch 3 | Init +3 | Perc +9, SM +8 (DV 60) | HP 21/21 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +2 | CMD +15 | Fort +3 Ref +4 Will +5 | Speed 35 ft | Sanity 37/43 |

Nyarai does not hold a weapon, unfortunately, so no threatening.

Fort: 1d20 + 3 ⇒ (10) + 3 = 13

While she is focused on Enoch, Nyarai is hit by a foul stench that emanates from the approaching ghast. She wrinkles her nose, smells at the air, and almost heaves as she turns around. Her mind grasps the immediate proximity of the ghast. She gasps and reaches for her scarf. A blink of an eye later, her tattered clothes are torn into little pieces and envelop her form before dispersing into the air, but the sylph is nowhere to be seen. Only the tattered clothing and the sound of her loud gasp echoed through the room indicate her former presence.

Standard - Cackle (Protective Luck on Enoch), Move - Ghostwalk with 5ft step

Stealth: 1d20 + 10 + 20 ⇒ (20) + 10 + 20 = 50 If you need a stealth check

Quote:
Ghostwalk (Su): Starting at 2nd level, as a move action after using a hex, an ashiftah can become invisible as per vanish and can then take a 5-foot step. Using ghostwalk doesn’t provoke attacks of opportunity.


Sylph Ashiftah Hedge Witch 3 | Init +3 | Perc +9, SM +8 (DV 60) | HP 21/21 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +2 | CMD +15 | Fort +3 Ref +4 Will +5 | Speed 35 ft | Sanity 37/43 |

Here here, adding to complaints about the current job market. It's crazy out there.


Sylph Ashiftah Hedge Witch 3 | Init +3 | Perc +9, SM +8 (DV 60) | HP 21/21 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +2 | CMD +15 | Fort +3 Ref +4 Will +5 | Speed 35 ft | Sanity 37/43 |

Nyarai seems puzzled for a hot second. "Oh.", she looks at the door. "I guess the charging ghoul caused-", a BANG from Iosif's gun echoes through the room, causing her to flinch. "caused a minor bout of panic."

Air shimmers around Enoch as the sylph chuckles nervously, then steps back from the ghoul in the door.

Standard - Protective Luck on Enoch, Movement - Cackle, 5ft step


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Sylph Ashiftah Hedge Witch 3 | Init +3 | Perc +9, SM +8 (DV 60) | HP 21/21 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +2 | CMD +15 | Fort +3 Ref +4 Will +5 | Speed 35 ft | Sanity 37/43 |

Acting as instructed, Nyarai promptly closes the door again. She looks at Enoch. "You want to lean against this? I'm not exactly the strongest."


Sylph Ashiftah Hedge Witch 3 | Init +3 | Perc +9, SM +8 (DV 60) | HP 21/21 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +2 | CMD +15 | Fort +3 Ref +4 Will +5 | Speed 35 ft | Sanity 37/43 |

The sylph winces a bit when the torch is lit, but she laughs, takes it in her hand and nods at the crusader. "Ready.", she whispers.


Sylph Ashiftah Hedge Witch 3 | Init +3 | Perc +9, SM +8 (DV 60) | HP 21/21 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +2 | CMD +15 | Fort +3 Ref +4 Will +5 | Speed 35 ft | Sanity 37/43 |

A few seconds later, Nyarai repeats what she had done previously. This time the air shimmers slightly near Ethyl instead. Nyarai's odd laughter echoes across the hollow space. She walks to the door indicated by Enoch .


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Sylph Ashiftah Hedge Witch 3 | Init +3 | Perc +9, SM +8 (DV 60) | HP 21/21 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +2 | CMD +15 | Fort +3 Ref +4 Will +5 | Speed 35 ft | Sanity 37/43 |

Nyarai shuffles away from the doors. Ahe stands halfway between the entrances, hoping both will be covered. She looks at Enoch as air shimmers around the man, and she lets out a low chuckle, perhaps in anticipation. Her gaze shifts to Ethyl.

So basically, since we can jump them for a change, I want to protective luck hex both Enoch and Ethyl before the hammer drops. But I don't know how long we have, or whether cackle (which I have just done, fyi) is considered loud enough to hear through closed doors.

Can't help but imagine a witch's cackling as it echoes through the empty, collapsing halls of an insane asylum, and mixing with the sounds of the patients screaming at shadows.


Sylph Ashiftah Hedge Witch 3 | Init +3 | Perc +9, SM +8 (DV 60) | HP 21/21 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +2 | CMD +15 | Fort +3 Ref +4 Will +5 | Speed 35 ft | Sanity 37/43 |

I am getting the impression the undead did not see Ethyl. If this is correct, I could prep our frontline for their spa day with some hexes and cackling.

But I wanted to ask the GM for their thoughts on the matter before I commit.


Sylph Ashiftah Hedge Witch 3 | Init +3 | Perc +9, SM +8 (DV 60) | HP 21/21 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +2 | CMD +15 | Fort +3 Ref +4 Will +5 | Speed 35 ft | Sanity 37/43 |

"What if that lets the fog in? Or even whatever lurks in it?" Nyarai shivers for a second, stepping over the crumbled wall and the ghouls buried under it. She stops as she sees a clawed hand, now mangled, protruding from the rubble. "Should we search them?"

She considers it for a moment, then bends down to try and set one of the bodies free from the debris.


Sylph Ashiftah Hedge Witch 3 | Init +3 | Perc +9, SM +8 (DV 60) | HP 21/21 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +2 | CMD +15 | Fort +3 Ref +4 Will +5 | Speed 35 ft | Sanity 37/43 |

Nyarai walks into the room, laughing loudly at the ghouls crushed by the collapsed debris. "Suit you right."

Move - Move 35 ft, Standard - Cackle

Protective luck is still on Enoch


Sylph Ashiftah Hedge Witch 3 | Init +3 | Perc +9, SM +8 (DV 60) | HP 21/21 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +2 | CMD +15 | Fort +3 Ref +4 Will +5 | Speed 35 ft | Sanity 37/43 |

"Throw the wall at them, Enoch!", Nyarai shouts at the crusader. The air shimmers around the man, and she laughs as if to spread fear into the ghouls.

Protective Luck on Enoch, Cackle


Sylph Ashiftah Hedge Witch 3 | Init +3 | Perc +9, SM +8 (DV 60) | HP 21/21 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +2 | CMD +15 | Fort +3 Ref +4 Will +5 | Speed 35 ft | Sanity 37/43 |

GM, I would like to confirm - In character, we do not know what is standing behind the wall, correct? Could we suspect it being someone from the shrine, or are we 100% confident in regards to them not moving from that place?


Sylph Ashiftah Hedge Witch 3 | Init +3 | Perc +9, SM +8 (DV 60) | HP 21/21 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +2 | CMD +15 | Fort +3 Ref +4 Will +5 | Speed 35 ft | Sanity 37/43 |

Perception: 1d20 + 9 ⇒ (9) + 9 = 18

The sylph squints her eyes, noticing movement behind the wall. "I see someone." She whispers and merely lifts her chin in the direction they're walking in. "Behind the weak wall over there."


Sylph Ashiftah Hedge Witch 3 | Init +3 | Perc +9, SM +8 (DV 60) | HP 21/21 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +2 | CMD +15 | Fort +3 Ref +4 Will +5 | Speed 35 ft | Sanity 37/43 |

Nyarai looks at the nap over Alvar's shoulder, then looks at the wall they pointed out, and back at the map.

She furrows her brow. "Doesn't that lead to the boilers again? We're circling back?"


Sylph Ashiftah Hedge Witch 3 | Init +3 | Perc +9, SM +8 (DV 60) | HP 21/21 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +2 | CMD +15 | Fort +3 Ref +4 Will +5 | Speed 35 ft | Sanity 37/43 |

When Nyarai's momentary paralysis ends, her eyes flash purple as the air shimmers around Enoch. She lets out a quiet whimper.

Protective Luck on Enoch, Cackle, 5ft step to not stand in the door.


Sylph Ashiftah Hedge Witch 3 | Init +3 | Perc +9, SM +8 (DV 60) | HP 21/21 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +2 | CMD +15 | Fort +3 Ref +4 Will +5 | Speed 35 ft | Sanity 37/43 |

Will: 1d20 + 5 ⇒ (3) + 5 = 8
Sanity: 1d20 + 5 ⇒ (13) + 5 = 18

Surprised by the presence of the creature, Nyarai freezes in place.


Sylph Ashiftah Hedge Witch 3 | Init +3 | Perc +9, SM +8 (DV 60) | HP 21/21 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +2 | CMD +15 | Fort +3 Ref +4 Will +5 | Speed 35 ft | Sanity 37/43 |

Keeping her hand on the door handle, Nyarai looks at Ethyl with a little smirk. "Both doors closed. Enoch is alone, so whenever you get into the right headspace..."


Sylph Ashiftah Hedge Witch 3 | Init +3 | Perc +9, SM +8 (DV 60) | HP 21/21 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +2 | CMD +15 | Fort +3 Ref +4 Will +5 | Speed 35 ft | Sanity 37/43 |

Nyarai shrugs and closes the door between them and Enoch. "Be right with you. Ethyl needs a moment.", she whispers towards Enoch, leaving him alone in the room.


Sylph Ashiftah Hedge Witch 3 | Init +3 | Perc +9, SM +8 (DV 60) | HP 21/21 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +2 | CMD +15 | Fort +3 Ref +4 Will +5 | Speed 35 ft | Sanity 37/43 |

The sylph looks through the now-opened door, her eyes watching the portal to the exterior. "Look. It's like it wants to get in.", she points out the yellow fog. "But it can't?"


Sylph Ashiftah Hedge Witch 3 | Init +3 | Perc +9, SM +8 (DV 60) | HP 21/21 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +2 | CMD +15 | Fort +3 Ref +4 Will +5 | Speed 35 ft | Sanity 37/43 |

Similar to Enoch, Nyarai's gaze falls on the set of stairs to the south. "Decisions, decisions...", she murmurs.


Sylph Ashiftah Hedge Witch 3 | Init +3 | Perc +9, SM +8 (DV 60) | HP 21/21 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +2 | CMD +15 | Fort +3 Ref +4 Will +5 | Speed 35 ft | Sanity 37/43 |

"You..." Nyarai points at the nearest cook. "Which way to Loomis?"


Sylph Ashiftah Hedge Witch 3 | Init +3 | Perc +9, SM +8 (DV 60) | HP 21/21 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +2 | CMD +15 | Fort +3 Ref +4 Will +5 | Speed 35 ft | Sanity 37/43 |

"Should I go look ahead? See the situation?" Nyarai looks about.

Are the cooks still around? We could ask them.


Sylph Ashiftah Hedge Witch 3 | Init +3 | Perc +9, SM +8 (DV 60) | HP 21/21 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +2 | CMD +15 | Fort +3 Ref +4 Will +5 | Speed 35 ft | Sanity 37/43 |

Nyarai comes closer to the doppleganger and raises her eyebrow. "These things will hide among anything. We should find a way to pick them out in a crowd." She looks at Alvar. "Any tips?"


Sylph Ashiftah Hedge Witch 3 | Init +3 | Perc +9, SM +8 (DV 60) | HP 21/21 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +2 | CMD +15 | Fort +3 Ref +4 Will +5 | Speed 35 ft | Sanity 37/43 |

When people rush inside the kitchen, Nyarai rolls her eyes with a sigh. She refrains from expressing her thoughts verbally, however. She follows after Ethyl, seemingly laughing as she moves.

Move - Move into the room. Standard - Cackle

Protective Luck is on Ethyl


Sylph Ashiftah Hedge Witch 3 | Init +3 | Perc +9, SM +8 (DV 60) | HP 21/21 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +2 | CMD +15 | Fort +3 Ref +4 Will +5 | Speed 35 ft | Sanity 37/43 |

"Get out of the kitchen, everyone! Don't get swarmed inside!" Nyarai calls out, hoping the patients - and Ethyl - will listen to reason. Then she asks the universe for some extra luck for Ethyl.

Free - 5ft step, Standard - Protective Luck on Ethyl, Move - Cackle


Sylph Ashiftah Hedge Witch 3 | Init +3 | Perc +9, SM +8 (DV 60) | HP 21/21 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +2 | CMD +15 | Fort +3 Ref +4 Will +5 | Speed 35 ft | Sanity 37/43 |

Nyarai willmove into a position where she can see the scuffle, and makes a split-second decision to hinder the ghouls.

I would like to put protective luck on gray. To my onowledge, it doesn't have any obvious effects that would reveal us.


Sylph Ashiftah Hedge Witch 3 | Init +3 | Perc +9, SM +8 (DV 60) | HP 21/21 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +2 | CMD +15 | Fort +3 Ref +4 Will +5 | Speed 35 ft | Sanity 37/43 |

Nyarai steps forward to look at the kettle rolling on the floor. Her sight shifts to Enoch, and she studies his face for a second. "Well, that was anticlimactic."

She remains standing for a few moments, only to turn around towards the others. "Moving on?"


Sylph Ashiftah Hedge Witch 3 | Init +3 | Perc +9, SM +8 (DV 60) | HP 21/21 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +2 | CMD +15 | Fort +3 Ref +4 Will +5 | Speed 35 ft | Sanity 37/43 |

Nyarai looks towards Alvar. "Perhaps a memory. Perhaps imagination. We need to figure out what the count looks like. If he has a black beard with a gray stripe down the middle."

She steps back as requested.


Sylph Ashiftah Hedge Witch 3 | Init +3 | Perc +9, SM +8 (DV 60) | HP 21/21 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +2 | CMD +15 | Fort +3 Ref +4 Will +5 | Speed 35 ft | Sanity 37/43 |

GM, have we seen the count's face somewhere in the asylum? I onow we did read about him, but did we see a portrait or something?


Sylph Ashiftah Hedge Witch 3 | Init +3 | Perc +9, SM +8 (DV 60) | HP 21/21 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +2 | CMD +15 | Fort +3 Ref +4 Will +5 | Speed 35 ft | Sanity 37/43 |

Nyarai stumbles back in confusion. "We all stole something, I think. Us and Lowls. A book of some kind from Katheer."

She shakes her head and rubs her temples. "We're all criminals?", she looks around the group.

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