Heir Apparent

Mythic Mother Myrtle's page

385 posts. Alias of Bigguyinblack.


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deck handler

Starting at Ravenous Crypts of Gluttony.

Mother Myrtle wrote:

Hand: Riding Allosaurus, Clockwork Servant (Core), Elixir of Healing, Acid Flask (Core) 1, Embiggen, Elixir of Focus, Sonic Blast, Clockwork Servant (Core) 2, Tussah Silk Coat,

Displayed:
Deck: 7 Discard: 0 Buried: 0
"Current Location: Ravenous Crypts of Gluttony
Hero Points: 1"
"NOTES:
Available Support: Support cards are available for use. Just leave me at least one way to fight.
Folio reroll Unused

Elixir of Focus: On a local non-combat check, banish to add the character's Intelligence or Craft skill.

Riding Allosaurus: On a local combat check, recharge to add 1d6.

Acid Flask (Core): On a local combat check or a local check to defeat a Lock or Trap barrier, banish to add 2d4 and the Acid trait.

Clockwork Servant (Core): On a local Intelligence or Craft check, recharge to add 1d6.

Embiggen: Freely display next to a local character. While displayed: On that character's checks, replace all dice as follows: d4→d8, d6→d10, d8→12, d10→d12, d12→d20 (if you have one). At the end of the turn, banish.

Movement: Move me to NA if my location closes.
Other: Hi I'm Mother Myrtle! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Acid Flask (Core) 2, Elixir of Energy Resistance, Blast Stone (Core), Researcher, The Carnival, Acid Arrow (Core), Blessing of the Elements
Recharged:
Discard Pile:
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d4 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Wisdom d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Charisma d6 ☐ +1 ☐ +2 ☐ +3

"Fortitude Constitution +1"
"Knowledge Intelligence +2"
(Arcane: Wisdom +1d4)
"Craft Wisdom +2"
"Survival Wisdom +2"

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Alchemical, Arcane, Divine, and Liquid
POWERS:
You may use your Wisdom skill ([X] +1d4) for your Arcane (▢ or Divine) check.
When you attempt to recover an Alchemical or Liquid boon, you may instead attempt a Knowledge check with a difficulty of 7 plus the card's level. If you succeed, recharge it (▢ or shuffle it into your deck); if you fail, discard it.


deck handler

Item 2 if available: 1d1000 ⇒ 473

Ally 2: 1d1000 ⇒ 299


deck handler

Blessing of Abadar in effect.

City Gate Card 1 (Thieves' Tools): Thieves' Tools:

RotR
Item B
Traits:
Basic
Tool
To Acquire:
Dexterity
Disable 4
Reveal this card to add 1 die to your Disable check.
Discard this card to defeat a barrier whose highest difficulty to defeat is 11 or lower.
Succeed at a Disable 8 check to recharge this card instead of discarding it.

dexterity 4: 1d4 ⇒ 2

Recharge Porcupine (Core) to explore.

City Gate Card 2: Skinsaw Cultist:

RotR
Henchman 2
Type: Monster
Traits:
Cultist
Human
To Defeat:
Combat 11
If undefeated, shuffle to top card of the blessings deck into this location deck.
If defeated, you may immediately attempt to close this location.

combat 11 using Acid Flask (Core) 1 displaying Embiggen: 1d20 + 2d8 + 4 ⇒ (20) + (3, 7) + 4 = 34

Summon and encounter Bandit to close. BYA recharge Elixir of Focus.

combat 8 casting Sonic Blast, aided by Embiggen: 1d20 + 2d10 + 4 ⇒ (14) + (2, 4) + 4 = 24

On close no effect.

Mother Myrtle ends their turn.

Mother Myrtle attempts to recover all cards in their Recovery pile.
Acid Flask (Core) 1: Craft 6: 1d12 + 4 ⇒ (4) + 4 = 8 -> Acid Flask (Core) 1 recharged.
Sonic Blast: Arcane 10: 1d12 + 1d4 + 2 ⇒ (2) + (2) + 2 = 6 -> Sonic Blast discarded.
Embiggen: Arcane 10: 1d20 + 1d8 + 2 ⇒ (18) + (1) + 2 = 21 -> Embiggen recharged.

Mother Myrtle resets their hand.

Mother Myrtle wrote:

Hand: Clockwork Servant (Core) 2, Elixir of Healing, Acid Arrow (Core), Blast Stone (Core), Tussah Silk Coat, Porcupine (Core), Elixir of Focus,

Displayed: Elixir of Energy Resistance,
Deck: 2 Discard: 5 Buried: 0
"Current Location: City Gate
Hero Points: 1"
"NOTES:
Available Support: Support cards are available for use. Just leave me at least one way to fight.
Folio reroll used

Elixir of Focus: On a local non-combat check, banish to add the character's Intelligence or Craft skill.

Acid Arrow (Core): On a distant combat check, banish to add 2d4 and the Acid, Attack, and Magic traits.

Porcupine (Core): On a local check against an Animal monster, recharge to add 1d8.

Clockwork Servant (Core): On a local Intelligence or Craft check, recharge to add 1d6.

Blast Stone: On a local combat check or a local check to defeat a Lock, Obstacle, or Skirmish barrier, banish to add 2d4 and the Fire trait.

Movement: Move me to NA if my location closes.
Other: Hi I'm Mother Myrtle! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Acid Flask (Core) 1, Embiggen,
Discard Pile: Acid Flask (Core) 2, Clockwork Servant (Core), Researcher, Blessing of the Elements, Sonic Blast,
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d4 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Wisdom d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Charisma d6 ☐ +1 ☐ +2 ☐ +3

"Fortitude Constitution +1"
"Knowledge Intelligence +2"
(Arcane: Wisdom +1d4)
"Craft Wisdom +2"
"Survival Wisdom +2"

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Alchemical, Arcane, Divine, and Liquid
POWERS:
You may use your Wisdom skill ([X] +1d4) for your Arcane (▢ or Divine) check.
When you attempt to recover an Alchemical or Liquid boon, you may instead attempt a Knowledge check with a difficulty of 7 plus the card's level. If you succeed, recharge it (▢ or shuffle it into your deck); if you fail, discard it.

City Gate is closed.


deck handler

The 1 Sihedron Medallion damage prevented by Mist Horn. Thank you!

Blessing of the Gods in effect.

Pass The Carnival to Zontipicus Zonidu.

City Gate Card 1 (Bracers of Protection): Bracers of Protection:

RotR
Item B
Traits:
Accessory
Basic
Magic
To Acquire:
Intelligence
Arcane 3
Recharge this card to reduce Combat damage dealt to you by 1.

Banished. Discard Researcher to explore.

City Gate Card 2: Mace:

RotR
Weapon B
Traits:
Basic
Bludgeoning
Mace
Melee
To Acquire:
Strength
Melee 4
For your combat check, reveal this card to use your Strength or Melee skill + 1d8; you may additionally discard this card to add another 1d4.

strength 4: 1d4 ⇒ 1

Zontipicus Zonidu casts Cure on me: 1d4 + 1 ⇒ (1) + 1 = 2

Discard Blessing of the Elements to explore.

City Gate Card 3: Ambush:

RotR
Barrier B
Traits:
Skirmish
Veteran
To Defeat:
WisdomPerceptionDexterityAcrobatics 9
The difficulty to defeat is increased by the scenario's adventure deck number.
If defeated, you may immediately explore again. If undefeated, examine the location deck until you find a monster; encounter it, subtracting 1 from each die rolled in your checks against it. Banish this card and shuffle the remaining cards into the location deck.

wisdom 9 +2 using Blast Stone (Core): 1d12 + 2d4 + 2 ⇒ (9) + (2, 1) + 2 = 14

Take my free explore for defeating Ambush.

City Gate Card 4: Bastard Sword +1:

RotR
Weapon 1
Traits:
2-Handed
Magic
Melee
Slashing
Sword
To Acquire:
Strength
Melee 9
For your combat check, reveal this card to roll your Strength or Melee die + 1d10+1; you may additionally discard this card to add another 1d10. If you aren't proficient with weapons, the difficulty of this check is increased by 4.

Banished.

Mother Myrtle ends their turn.

Mother Myrtle attempts to recover all cards in their Recovery pile.
Blast Stone (Core): Craft 6: 1d12 + 4 ⇒ (9) + 4 = 13 -> Blast Stone (Core) recharged.

Mother Myrtle resets their hand.

Mother Myrtle wrote:

Hand: Embiggen, Sonic Blast, Acid Arrow (Core), Porcupine (Core), Tussah Silk Coat, Elixir of Focus, Acid Flask (Core) 1,

Displayed: Elixir of Energy Resistance,
Deck: 3 Discard: 4 Buried: 0
"Current Location: City Gate
Hero Points: 1"
"NOTES:
Available Support: Support cards are available for use. Just leave me at least one way to fight.
Folio reroll used

Embiggen: Freely display next to a local character. While displayed: On that character’s checks, replace all dice as follows: d4->d8, d6->d10, d8->12, d10->d12, d12->d20 (if you have one). At the end of the turn, banish.
Blessing of the Elements: Discard this card to add 1 die to any check. Recharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait.

Elixir of Focus: On a local non-combat check, banish to add the character's Intelligence or Craft skill.

Acid Arrow (Core): On a distant combat check, banish to add 2d4 and the Acid, Attack, and Magic traits.

Porcupine (Core): On a local check against an Animal monster, recharge to add 1d8.

Acid Flask (Core): On a local combat check or a local check to defeat a Lock or Trap barrier, banish to add 2d4 and the Acid trait.

Movement: Move me to NA if my location closes.
Other: Hi I'm Mother Myrtle! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Clockwork Servant (Core) 2, Elixir of Healing
Recharged: Blast Stone (Core),
Discard Pile: Acid Flask (Core) 2, Clockwork Servant (Core), Researcher, Blessing of the Elements,
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d4 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Wisdom d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Charisma d6 ☐ +1 ☐ +2 ☐ +3

"Fortitude Constitution +1"
"Knowledge Intelligence +2"
(Arcane: Wisdom +1d4)
"Craft Wisdom +2"
"Survival Wisdom +2"

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Alchemical, Arcane, Divine, and Liquid
POWERS:
You may use your Wisdom skill ([X] +1d4) for your Arcane (▢ or Divine) check.
When you attempt to recover an Alchemical or Liquid boon, you may instead attempt a Knowledge check with a difficulty of 7 plus the card's level. If you succeed, recharge it (▢ or shuffle it into your deck); if you fail, discard it.

City Gate Cards 1 - 4 banished.

Zontipicus Zonidu handed The Carnival then casts Cure.


deck handler

Goblin Raider:

Monster Henchman 1
Traits:
Goblin
To Defeat:
Combat 8

If undefeated, bury 1 item or weapon of your choice from your discard pile.
If defeated, you may immediately attempt to close your location.

combat 8 using Acid Flask (Core): 1d12 + 2d6 + 4 ⇒ (11) + (6, 1) + 4 = 22

Mother Myrtle attempts to recover all cards in their Recovery pile.
Acid Flask (Core) 1: Craft 6: 1d12 + 4 ⇒ (1) + 4 = 5 -> Acid Flask (Core) 1 discarded.

Blessing of Torag in effect.

City Gate Card 1: Tickwood Boar:

RotR
Monster 1
Traits:
Animal
To Defeat:
Combat 8
Before the encounter, succeed at a Wisdom or Survival 7 check or the difficulty to defeat the Tickwood Boar is increased by 2.

BYA survival 7: 1d12 + 4 ⇒ (12) + 4 = 16

combat 8 casting Acid Arrow (Core): 1d12 + 1d4 + 2d4 + 2 ⇒ (5) + (3) + (2, 3) + 2 = 15

Display Elixir of Energy Resistance.

Mother Myrtle ends their turn.

Mother Myrtle attempts to recover all cards in their Recovery pile.
Acid Arrow (Core): Arcane 6: 1d12 + 1d4 + 2 ⇒ (5) + (4) + 2 = 11 -> Acid Arrow (Core) recharged.

Mother Myrtle resets their hand.

Mother Myrtle wrote:

Hand: Embiggen, The Carnival, Blessing of the Elements, Researcher, Tussah Silk Coat, Elixir of Focus, Blast Stone (Core),

Displayed: Elixir of Energy Resistance,
Deck: 4 Discard: 4 Buried: 0
"Current Location: City Gate
Hero Points: 1"
"NOTES:
Available Support: Support cards are available for use. Just leave me at least one way to fight.
Folio reroll used

Embiggen: Freely display next to a local character. While displayed: On that character’s checks, replace all dice as follows: d4->d8, d6->d10, d8->12, d10->d12, d12->d20 (if you have one). At the end of the turn, banish.
Blessing of the Elements: Discard this card to add 1 die to any check. Recharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait.

The Carnival: On any check, discard to bless. After the roll, you may flip 1 non-d4 die upside-down and take the new result.

Elixir of Focus: On a local non-combat check, banish to add the character's Intelligence or Craft skill.

Blast Stone: On a local combat check or a local check to defeat a Lock, Obstacle, or Skirmish barrier, banish to add 2d4 and the Fire trait.

Movement: Move me to NA if my location closes.
Other: Hi I'm Mother Myrtle! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Porcupine (Core), Elixir of Healing
Recharged: Sonic Blast, Acid Arrow (Core),
Discard Pile: Acid Flask (Core) 2, Clockwork Servant (Core) 2, Clockwork Servant (Core), Acid Flask (Core) 1,
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d4 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Wisdom d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Charisma d6 ☐ +1 ☐ +2 ☐ +3

"Fortitude Constitution +1"
"Knowledge Intelligence +2"
(Arcane: Wisdom +1d4)
"Craft Wisdom +2"
"Survival Wisdom +2"

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Alchemical, Arcane, Divine, and Liquid
POWERS:
You may use your Wisdom skill ([X] +1d4) for your Arcane (▢ or Divine) check.
When you attempt to recover an Alchemical or Liquid boon, you may instead attempt a Knowledge check with a difficulty of 7 plus the card's level. If you succeed, recharge it (▢ or shuffle it into your deck); if you fail, discard it.

City Gate Card 1 banished.


deck handler

Blessing of Lamashtu in effect.

City Gate Card 1: Enchanter:

RotR
Monster C
Traits:
Human
Sorcerer
Veteran
To Defeat:
Combat 8
The difficulty to defeat the Enchanter is increased by the adventure deck number of the current scenario, if any.
Before the encounter, the Enchanter deals 1 Force damage to you.
After the encounter, the Enchanter deals 1 Fire damage to you.

Discard Acid Flask (Core) 2 to BYA force damage.

combat 8 +2 casting Sonic Blast: 1d12 + 1d4 + 2d6 + 2 ⇒ (2) + (1) + (2, 1) + 2 = 8

folio reroll on the d12: 1d12 + 6 ⇒ (2) + 6 = 8

Enchanter is undefeated. Shuffle it back into location. Discard Clockwork Servant (Core) 2 and Clockwork Servant (Core) to combat damage. Sonic Blast negates the AYA dmg.

Mother Myrtle ends their turn.

Mother Myrtle attempts to recover all cards in their Recovery pile.
Sonic Blast: Arcane 10: 1d12 + 1d4 + 2 ⇒ (10) + (1) + 2 = 13 -> Sonic Blast recharged.

Mother Myrtle resets their hand.

Mother Myrtle wrote:

Hand: Acid Flask (Core) 1, The Carnival, Blessing of the Elements, Elixir of Energy Resistance, Acid Arrow (Core), Elixir of Focus, Blast Stone (Core),

Displayed:
Deck: 6 Discard: 3 Buried: 0
"Current Location: City Gate
Hero Points: 1"
"NOTES:
Available Support: Support cards are available for use. Just leave me at least one way to fight.
Folio reroll used

Acid Flask (Core): On a local combat check or a local check to defeat a Lock or Trap barrier, banish to add 2d4 and the Acid trait.

Acid Arrow (Core): On a distant combat check, banish to add 2d4 and the Acid, Attack, and Magic traits.

Blessing of the Elements: Discard this card to add 1 die to any check. Recharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait.

The Carnival: On any check, discard to bless. After the roll, you may flip 1 non-d4 die upside-down and take the new result.

Elixir of Energy Resistance: Display next to a local character. While displayed: When they suffer Acid, Cold, Electricity, or Fire damage, reduce it by 1.
When they suffer Acid, Cold, Electricity, or Fire damage, you may banish to reduce it to 0.

Elixir of Focus: On a local non-combat check, banish to add the character's Intelligence or Craft skill.

Blast Stone: On a local combat check or a local check to defeat a Lock, Obstacle, or Skirmish barrier, banish to add 2d4 and the Fire trait.

Movement: Move me to NA if my location closes.
Other: Hi I'm Mother Myrtle! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Elixir of Healing, Researcher, Tussah Silk Coat, Embiggen, Porcupine (Core)
Recharged: Sonic Blast,
Discard Pile: Acid Flask (Core) 2, Clockwork Servant (Core) 2, Clockwork Servant (Core),
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d4 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Wisdom d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Charisma d6 ☐ +1 ☐ +2 ☐ +3

"Fortitude Constitution +1"
"Knowledge Intelligence +2"
(Arcane: Wisdom +1d4)
"Craft Wisdom +2"
"Survival Wisdom +2"

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Alchemical, Arcane, Divine, and Liquid
POWERS:
You may use your Wisdom skill ([X] +1d4) for your Arcane (▢ or Divine) check.
When you attempt to recover an Alchemical or Liquid boon, you may instead attempt a Knowledge check with a difficulty of 7 plus the card's level. If you succeed, recharge it (▢ or shuffle it into your deck); if you fail, discard it.

City Gate shuffled.


deck handler

Starting at City Gate.

Mother Myrtle wrote:

Hand: Acid Flask (Core) 1, The Carnival, Acid Flask (Core) 2, Clockwork Servant (Core) 2, Acid Arrow (Core), Clockwork Servant (Core), Sonic Blast,

Displayed:
Deck: 9 Discard: 0 Buried: 0
"Current Location: City Gate
Hero Points: 1"
"NOTES:
Available Support: Support cards are available for use. Just leave me at least one way to fight.
Folio reroll Unused

Acid Flask (Core): On a local combat check or a local check to defeat a Lock or Trap barrier, banish to add 2d4 and the Acid trait.

Acid Arrow (Core): On a distant combat check, banish to add 2d4 and the Acid, Attack, and Magic traits.

Clockwork Servant (Core): On a local Intelligence or Craft check, recharge to add 1d6.

The Carnival: On any check, discard to bless. After the roll, you may flip 1 non-d4 die upside-down and take the new result.

Movement: Move me to NA if my location closes.
Other: Hi I'm Mother Myrtle! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Elements, Elixir of Healing, Porcupine (Core), Elixir of Focus, Blast Stone (Core), Tussah Silk Coat, Embiggen, Elixir of Energy Resistance, Researcher
Recharged:
Discard Pile:
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d4 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Wisdom d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Charisma d6 ☐ +1 ☐ +2 ☐ +3

"Fortitude Constitution +1"
"Knowledge Intelligence +2"
(Arcane: Wisdom +1d4)
"Craft Wisdom +2"
"Survival Wisdom +2"

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Alchemical, Arcane, Divine, and Liquid
POWERS:
You may use your Wisdom skill ([X] +1d4) for your Arcane (▢ or Divine) check.
When you attempt to recover an Alchemical or Liquid boon, you may instead attempt a Knowledge check with a difficulty of 7 plus the card's level. If you succeed, recharge it (▢ or shuffle it into your deck); if you fail, discard it.


deck handler

I'll take Power Feat +1 to hand size.

Item 2: 1d1000 ⇒ 252


deck handler

Requesting ZZ discard Blessing of Milani and Hyato recharge a card.

dexterity 9 double blessed by Milani, aided by Hyato: 3d4 + 1d6 ⇒ (1, 2, 4) + (5) = 12

Recharge Magic Leather Armor before hand refresh.

Mother Myrtle wrote:

Hand: Tussah Silk Coat, Thieves' Tools, Blast Stone (Core), Noxious Bomb, Blessing of the Elements, Clockwork Servant (Core),

Displayed: Elixir of Energy Resistance,
Deck: 10 Discard: 6 Buried: 1
"Current Location: Garrison
Hero Points: 1"
"NOTES:
Available Support: Support cards are available for use. Just leave me at least one way to fight.
Folio reroll Unused

Clockwork Servant (Core): On a local Intelligence or Craft check, recharge to add 1d6.

Blast Stone: On a local combat check or a local check to defeat a Lock, Obstacle, or Skirmish barrier, banish to add 2d4 and the Fire trait.

Blessing of the Elements: Discard this card to add 1 die to any check. Recharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait.
Movement: Move me to NA if my location closes.
Other: Hi I'm Mother Myrtle! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Clockwork Servant (Core) 2, Acid Flask (Core) 1, Acid Flask (Core) 2, Embiggen, Burglar, Potion of Glibness, Sonic Blast, Elixir of Healing, Surgeon, Magic Leather Armor,
Discard Pile: Blessing of Iomedae, Porcupine (Core), Researcher, The Carnival, Acid Arrow (Core), Blessing of Erastil,
Buried Pile: Troubadour,
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d4 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Wisdom d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Charisma d6 ☐ +1 ☐ +2 ☐ +3

"Fortitude Constitution +1"
"Knowledge Intelligence +2"
(Arcane: Wisdom +1d4)
"Craft Wisdom +2"
"Survival Wisdom +2"

Favored Card: Spell
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Alchemical, Arcane, Divine, and Liquid
POWERS:
You may use your Wisdom skill ([X] +1d4) for your Arcane (▢ or Divine) check.
When you attempt to recover an Alchemical or Liquid boon, you may instead attempt a Knowledge check with a difficulty of 7 plus the card's level. If you succeed, recharge it (▢ or shuffle it into your deck); if you fail, discard it.

Garrison card 1 acquired. Card 2 encountered by everyone local then banished.

Zonipticus Zonidu casts Good Omen and discards Blessing of Milani.

Hyato recharges a card.


deck handler

dexterity 4 for Blessing of Erastil aided by Good Omens: 1d4 + 1d6 + 2 ⇒ (4) + (4) + 2 = 10


deck handler

Mother Myrtle attempts to recover all cards in their Recovery pile.
Elixir of Healing: Craft 6: 1d12 + 4 ⇒ (12) + 4 = 16 -> Elixir of Healing recharged.

wisdom 6 for Surgeon: 1d12 + 2 ⇒ (7) + 2 = 9

Blessing of the Gods in effect.

Move to Garrison.

Garrison Card 1: Blessing of Erastil:

RotR
Blessing B
Traits:
Divine
Erastil
To Acquire:
Dexterity 4
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to a Dexterity-based combat check.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.

Requesting ZZ reload a card.

dexterity 4: 1d4 + 1d4 ⇒ (4) + (3) = 7

Discard Blessing of Erastil to explore.

Garrison Card 2: Satyr:

RotR
Monster C
Traits:
Basic
Fey
To Defeat:
Dexterity
Acrobatics 9
All damage dealt by the Satyr is Mental damage that may not be reduced.

If you encounter a monster other than a villain or a henchman, each other character at this location must summon and encounter that monster. Pausing turn.


deck handler

On close draw random item #1 Thieves' Tools. Eot move to Waterfront.

Mother Myrtle ends their turn.

Mother Myrtle attempts to recover all cards in their Recovery pile.
Acid Arrow (Core): Arcane 6: 1d12 + 1d4 + 2 ⇒ (2) + (1) + 2 = 5 -> Acid Arrow (Core) discarded.

Mother Myrtle resets their hand.

Mother Myrtle wrote:

Hand: Thieves' Tools, Magic Leather Armor, Elixir of Healing, Blast Stone (Core), Tussah Silk Coat, Noxious Bomb,

Displayed: Elixir of Energy Resistance,
Deck: 9 Discard: 5 Buried: 1
"Current Location: Turtleback Ferry
Hero Points: 1"
"NOTES:
Available Support: Support cards are available for use. Just leave me at least one way to fight.
Folio reroll Unused

Blast Stone: On a local combat check or a local check to defeat a Lock, Obstacle, or Skirmish barrier, banish to add 2d4 and the Fire trait.

Movement: Move me to NA if my location closes.
Other: Hi I'm Mother Myrtle! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Elements
Recharged: Clockwork Servant (Core), Clockwork Servant (Core) 2, Acid Flask (Core) 1, Acid Flask (Core) 2, Embiggen, Burglar, Potion of Glibness, Sonic Blast,
Discard Pile: Blessing of Iomedae, Porcupine (Core), Researcher, The Carnival, Acid Arrow (Core),
Buried Pile: Troubadour,
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d4 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Wisdom d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Charisma d6 ☐ +1 ☐ +2 ☐ +3

"Fortitude Constitution +1"
"Knowledge Intelligence +2"
(Arcane: Wisdom +1d4)
"Craft Wisdom +2"
"Survival Wisdom +2"

Favored Card: Spell
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Alchemical, Arcane, Divine, and Liquid
POWERS:
You may use your Wisdom skill ([X] +1d4) for your Arcane (▢ or Divine) check.
When you attempt to recover an Alchemical or Liquid boon, you may instead attempt a Knowledge check with a difficulty of 7 plus the card's level. If you succeed, recharge it (▢ or shuffle it into your deck); if you fail, discard it.

Elixir of Healing on Seoni: 1d4 + 1 ⇒ (2) + 1 = 3


deck handler

Zontipicus Zonidu takes the 14 combat check.

combat 16 vs The Skinsaw Man casting Acid Arrow (Core), discarding The Carnival to bless: 2d12 + 1d4 + 2d4 + 2 ⇒ (2, 11) + (3) + (3, 2) + 2 = 23


deck handler

Blessing of Lamashtu in effect.

Turtleback Ferry Card 1: Troubadour:

RotR
Ally B
Traits:
Basic
Halfling
To Acquire:
Dexterity
Acrobatics. 7
OR Charisma
Diplomacy 6
Recharge this card to add 1d6 to your noncombat Dexterity or Charisma check.
Discard this card to explore your location.

Ask ZZ to reload a card.

charisma 6 aided by ZZ: 1d6 + 1d4 ⇒ (2) + (4) = 6

Discard Troubadour to explore.

bury Troubadour?: 1d12 + 2 ⇒ (2) + 2 = 4

Turtleback Ferry Card 2: The Skinsaw Man:

RotR
Villain 2
Type: Monster
Traits:
Ghoul
Rogue
Undead
To Defeat:
Combat 14
THEN Combat 16
The Skinsaw Man is immune to the Mental and Poison traits.
If there are no other characters at your location, the difficulty of checks to defeat the Skinsaw Man is increased by 1d4.
If undefeated, reset your hand and end your turn.
"You, and you alone, have brought this fearful harvest." --Your Lordship

Need guard checks.


deck handler

Mother Myrtle attempts to recover all cards in their Recovery pile.
Sonic Blast: Arcane 10: 1d12 + 1d4 + 2 ⇒ (9) + (3) + 2 = 14 -> Sonic Blast recharged.


deck handler

combat 8 vs Goblin Henchman casting Sonic Blast: 1d12 + 1d4 + 2d6 + 2 ⇒ (10) + (3) + (3, 1) + 2 = 19


deck handler

wisdom 6 for discarded Researcher: 12 + 2 = 14


deck handler

Blessing of Calistria in effect.

Move to Turtleback Ferry.

Turtleback Ferry Card 1: Blessing of Iomedae:

RotR
Blessing C
Traits:
Divine
Iomedae
To Acquire:
Charisma 4
OR Divine 5
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Charisma check.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.

Ask ZZ to reload a card.

charisma 4 aided by ZZ: 1d6 + 1d4 ⇒ (5) + (3) = 8

Discard Blessing of Iomedae to explore.

Turtleback Ferry Card 2: Burglar:

RotR
Ally C
Traits:
Basic
Human
To Acquire:
Dexterity
Stealth 7
OR Charisma
Diplomacy 6
Recharge this card to add 1d10 to your Stealth or Disable check, or your check to defeat a barrier.
If you do not acquire this card, discard 1 weapon or item.

Send Potion of Glibness to recovery to auto succeed on the diplomacy 6 check. Discard Porcupine (Core) to explore.

Turtleback Ferry Card 3: Explosive Runes:

RotR
Barrier B
Traits:
Arcane
Magic
Trap
Veteran
To Defeat:
Intelligence
Arcane 8
OR Dexterity
Acrobatics 10
The difficulty to defeat is increased by the scenario's adventure deck number.
If undefeated, discard the top card of your deck; each character at this location is dealt 2d4 Fire damage. Then banish this card.

arcane 8 +2 recharging Burglar: 1d12 + 1d4 + 1d10 + 2 ⇒ (10) + (1) + (3) + 2 = 16

wisdom 6 for Burglar: 1d12 + 2 ⇒ (12) + 2 = 14

Discard Researcher to explore.

Turtleback Ferry Card 4: Sanctuary:

RotR
Spell C
Traits:
Basic
Divine
Magic
Mental
To Acquire:
Wisdom
Divine 6
Discard this card to choose a character at your location to evade a monster he encounters; put that monster on top of its location deck.
After playing this card, if you do not have the Divine skill, banish it; otherwise, you may succeed at a Divine 8 check to recharge this card instead of discarding it.

Banished. Display Elixir of Energy Resistance by myself.

Mother Myrtle ends their turn.

Mother Myrtle attempts to recover all cards in their Recovery pile.
Potion of Glibness: Knowledge 7: 1d8 + 2 ⇒ (5) + 2 = 7 -> Potion of Glibness recharged.

Mother Myrtle resets their hand.

Mother Myrtle wrote:

Hand: Acid Arrow (Core), Magic Leather Armor, Elixir of Healing, Sonic Blast, Tussah Silk Coat, The Carnival,

Displayed: Elixir of Energy Resistance,
Deck: 10 Discard: 3 Buried: 0
"Current Location: Turtleback Ferry
Hero Points: 1"
"NOTES:
Available Support: Support cards are available for use. Just leave me at least one way to fight.
Folio reroll Unused

Acid Arrow (Core): On a distant combat check, banish to add 2d4 and the Acid, Attack, and Magic traits.

The Carnival: On any check, discard to bless. After the roll, you may flip 1 non-d4 die upside-down and take the new result.
Movement: Move me to NA if my location closes.
Other: Hi I'm Mother Myrtle! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blast Stone (Core), Noxious Bomb, Blessing of the Elements
Recharged: Clockwork Servant (Core), Clockwork Servant (Core) 2, Acid Flask (Core) 1, Acid Flask (Core) 2, Embiggen, Burglar, Potion of Glibness,
Discard Pile: Blessing of Iomedae, Porcupine (Core), Researcher,
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d4 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Wisdom d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Charisma d6 ☐ +1 ☐ +2 ☐ +3

"Fortitude Constitution +1"
"Knowledge Intelligence +2"
(Arcane: Wisdom +1d4)
"Craft Wisdom +2"
"Survival Wisdom +2"

Favored Card: Spell
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Alchemical, Arcane, Divine, and Liquid
POWERS:
You may use your Wisdom skill ([X] +1d4) for your Arcane (▢ or Divine) check.
When you attempt to recover an Alchemical or Liquid boon, you may instead attempt a Knowledge check with a difficulty of 7 plus the card's level. If you succeed, recharge it (▢ or shuffle it into your deck); if you fail, discard it.

Turtleback Ferry Cards 1 and 2 acquired. Cards 3 and 4 banished.

ZZ reloads a card.


deck handler

Blessing of Abadar in effect.

General Store Card 1: Potion of Glibness:

RotR
Item C
Traits:
Alchemical
Basic
Liquid
To Acquire:
Intelligence
Craft 4
Banish this card and choose a character at your location to succeed at a Diplomacy check.

Craft 4 auto acquire. Send Clockwork Servant (Core) to recovery to explore.

General Store Card 2: Magic Leather Armor:

RotR
Armor C
Traits:
Elite
Light Armor
Magic
To Acquire:
Constitution
Fortitude 2
Recharge this card to reduce Combat damage dealt to you by 1.
Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead.
If you are proficient with light armors, you may recharge this card when you reset your hand.

Fortitude 2 auto acquire. Send Clockwork Servant (Core) 2 to recovery to explore.

General Store Card 3: Mercenary:

RotR
Monster B
Traits:
Human
Veteran
Warrior
To Defeat:
Combat 10
The difficulty to defeat the Mercenary is increased by the adventure deck number of the current scenario, if any.

combat 10 +2 using Acid Flask (Core) 1, freely displaying Embiggen: 1d20 + 2d10 + 4 ⇒ (15) + (4, 1) + 4 = 24

Reveal a card to explore due to location.

General Store Card 4: Goblin Warrior:

RotR
Monster B
Traits:
Elite
Goblin
Warrior
To Defeat:
Combat 9
If undefeated, bury 1 item or weapon of your choice from your discard pile.

combat 10 +2 using Acid Flask (Core) 2, aided by Embiggen: 1d20 + 2d10 + 4 ⇒ (4) + (2, 2) + 4 = 12

Reveal a card to explore.

General Store Card 5: Dogslicer +1:

RotR
Weapon 1
Traits:
Finesse
Magic
Melee
Piercing
Sword
To Acquire:
Strength
Melee 9
For your combat check, reveal this card to roll your Strength or Melee die + 1d6+1; you may additionally discard this card to add another 1d6.
If any d6 rolled for this weapon is a 1, count it as a 3, then discard this card.

Banished.

Mother Myrtle ends their turn.

Mother Myrtle attempts to recover all cards in their Recovery pile.
Clockwork Servant (Core): Craft 8: 1d12 + 4 ⇒ (9) + 4 = 13 -> Clockwork Servant (Core) recharged.
Clockwork Servant (Core) 2: Craft 8: 1d12 + 4 ⇒ (5) + 4 = 9 -> Clockwork Servant (Core) 2 recharged.
Acid Flask (Core) 1: Craft 6: 1d12 + 4 ⇒ (5) + 4 = 9 -> Acid Flask (Core) 1 recharged.
Acid Flask (Core) 2: Craft 6: 1d12 + 4 ⇒ (12) + 4 = 16 -> Acid Flask (Core) 2 recharged.
Embiggen: Arcane 10: 1d20 + 1d8 + 2 ⇒ (14) + (3) + 2 = 19 -> Embiggen recharged.
wisdom 6 for first ally: 1d12 + 2 ⇒ (7) + 2 = 9
wisdom 6 for second ally: 1d12 + 2 ⇒ (8) + 2 = 10
Mother Myrtle resets their hand.

Mother Myrtle wrote:

Hand: Acid Arrow (Core), Magic Leather Armor, Potion of Glibness, Elixir of Energy Resistance, Researcher, Porcupine (Core),

Displayed:
Deck: 12 Discard: 0 Buried: 0
"Current Location: General Store
Hero Points: 1"
"NOTES:
Available Support: Support cards are available for use. Just leave me at least one way to fight.
Folio reroll Unused

Potion of Glibness: Banish this card and choose a character at your location to succeed at a Diplomacy check.

Elixir of Energy Resistance: Display next to a local character. While displayed: When they suffer Acid, Cold, Electricity, or Fire damage, reduce it by 1.
When they suffer Acid, Cold, Electricity, or Fire damage, you may banish to reduce it to 0.

Acid Arrow (Core): On a distant combat check, banish to add 2d4 and the Acid, Attack, and Magic traits.

Porcupine (Core): On a local check against an Animal monster, recharge to add 1d8.

Movement: Move me to NA if my location closes.
Other: Hi I'm Mother Myrtle! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blast Stone (Core), Elixir of Healing, Sonic Blast, Tussah Silk Coat, Blessing of the Elements, Noxious Bomb, The Carnival
Recharged: Clockwork Servant (Core), Clockwork Servant (Core) 2, Acid Flask (Core) 1, Acid Flask (Core) 2, Embiggen,
Discard Pile:
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d4 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Wisdom d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Charisma d6 ☐ +1 ☐ +2 ☐ +3

"Fortitude Constitution +1"
"Knowledge Intelligence +2"
(Arcane: Wisdom +1d4)
"Craft Wisdom +2"
"Survival Wisdom +2"

Favored Card: Spell
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Alchemical, Arcane, Divine, and Liquid
POWERS:
You may use your Wisdom skill ([X] +1d4) for your Arcane (▢ or Divine) check.
When you attempt to recover an Alchemical or Liquid boon, you may instead attempt a Knowledge check with a difficulty of 7 plus the card's level. If you succeed, recharge it (▢ or shuffle it into your deck); if you fail, discard it.

General Store cards 1 and 2 acquired. Cards 3 - 5 banished.


deck handler

Start at General Store.

Mother Myrtle wrote:

Hand: Clockwork Servant (Core), Clockwork Servant (Core) 2, Acid Arrow (Core), Embiggen, Acid Flask (Core) 1, Acid Flask (Core) 2,

Displayed:
Deck: 10 Discard: 0 Buried: 0
"Current Location: General Store
Hero Points: 1"
"NOTES:
Available Support: Support cards are available for use. Just leave me at least one way to fight.
Folio reroll Unused

Acid Arrow (Core): On a distant combat check, banish to add 2d4 and the Acid, Attack, and Magic traits.

Clockwork Servant: On a local Intelligence or Craft check, recharge to add 1d6.

Embiggen: Freely display next to a local character. While displayed: On that character’s checks, replace all dice as follows: d4->d8, d6->d10, d8->12, d10->d12, d12->d20 (if you have one). At the end of the turn, banish.

Acid Flask (Core): On a local combat check or a local check to defeat a Lock or Trap barrier, banish to add 2d4 and the Acid trait.
Movement: Move me to NA if my location closes.
Other: Hi I'm Mother Myrtle! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Porcupine (Core), Elixir of Energy Resistance, Noxious Bomb, The Carnival, Researcher, Sonic Blast, Blast Stone (Core), Blessing of the Elements, Elixir of Healing, Tussah Silk Coat
Recharged:
Discard Pile:
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d4 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Wisdom d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Charisma d6 ☐ +1 ☐ +2 ☐ +3

"Fortitude Constitution +1"
"Knowledge Intelligence +2"
(Arcane: Wisdom +1d4)
"Craft Wisdom +2"
"Survival Wisdom +2"

Favored Card: Spell
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Alchemical, Arcane, Divine, and Liquid
POWERS:
You may use your Wisdom skill ([X] +1d4) for your Arcane (▢ or Divine) check.
When you attempt to recover an Alchemical or Liquid boon, you may instead attempt a Knowledge check with a difficulty of 7 plus the card's level. If you succeed, recharge it (▢ or shuffle it into your deck); if you fail, discard it.


deck handler

No interest in the new loot.

Spell 2 for Embiggen: 1d1000 ⇒ 226

Item 2 for Potion of Focus: 1d1000 ⇒ 138

Ally 2 for Riding Allosaurus: 1d1000 ⇒ 726


deck handler

Blessing of Torag in effect.

Move to General Store.

General Store Card 1: Xanesha:

RotR
Villain 2
Type: Monster
Traits:
Lamia
To Defeat:
Wisdom 10
OR Combat 14
THEN Combat 17
If you fail a combat check, you may not play weapons or spells for the rest of the turn.
"I trust your little band of murderers is doing well, gathering the greedy souls for our Lord's rise?"-- Note found in the Shadow Clock.

No guards available. Asking Zonipticus Zonidu to reload a card.

wisdom 10 aided by Zonipticus Zonidu: 1d12 + 1d4 + 2 ⇒ (6) + (2) + 2 = 10

combat 17 casting Lightning Bolt: 1d12 + 1d4 + 3d6 + 2 ⇒ (12) + (4) + (5, 4, 5) + 2 = 32

on close shuffle in random items: 1d6 ⇒ 4

Draw random item #1 Wand of Force Missile

Mother Myrtle attempts to recover all cards in their Recovery pile.
Lightning Bolt: Craft 10: 1d12 + 1d4 + 2 ⇒ (6) + (3) + 2 = 11 -> Lightning Bolt recharged.

Mother Myrtle wrote:

Hand: Acid Arrow (Core), Wand of Force Missile, Sonic Blast, The Carnival, Fire Sneeze, Noxious Bomb,

Displayed: Elixir of Energy Resistance,
Deck: 11 Discard: 1 Buried: 0
"Current Location: Habe's Sanatorium
Hero Points: 1"
"NOTES:
Available Support: Support cards are available for use. Just leave me at least one way to fight.
Folio reroll Unused

Acid Arrow (Core): On a distant combat check, banish to add 2d4 and the Acid, Attack, and Magic traits.

The Carnival: On any check, discard to bless. After the roll, you may flip 1 non-d4 die upside-down and take the new result.

Fire Sneeze: Discard this card to add 1d4 with the Fire trait to a combat check using a weapon.
Movement: Move me to NA if my location closes.
Other: Hi I'm Mother Myrtle! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Porcupine (Core), Blast Stone (Core), Burglar, Elixir of Healing, Blessing of the Elements, Acid Flask (Core) 2, Researcher, Clockwork Servant (Core)
Recharged: Clockwork Servant (Core) 2, Tussah Silk Coat, Lightning Bolt,
Discard Pile: Acid Flask (Core) 1,
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d4 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Wisdom d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Charisma d6 ☐ +1 ☐ +2 ☐ +3

"Fortitude Constitution +1"
"Knowledge Intelligence +2"
(Arcane: Wisdom +1d4)
"Craft Wisdom +2"
"Survival Wisdom +2"

Favored Card: Spell
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Alchemical, Arcane, Divine, and Liquid
POWERS:
You may use your Wisdom skill ([X] +1d4) for your Arcane (▢ or Divine) check.
When you attempt to recover an Alchemical or Liquid boon, you may instead attempt a Knowledge check with a difficulty of 7 plus the card's level. If you succeed, recharge it (▢ or shuffle it into your deck); if you fail, discard it.

General Store is closed. Villain escapes.

Random item #1 Wand of Force Missile. Item's 2 - 4 are shuffled into the closed General Store.


deck handler

Recharge Tussah Silk Coat to prevent the 1 poison damage.


deck handler

On my last turn discard Acid Flask (Core) 1 for failing to acquire Burglar. Replacement card drawn: Researcher.

Blessing of Gorum in effect.

wisdom 6: 1d12 + 2 ⇒ (6) + 2 = 8 Draw Blessing of the Elements from my discard pile.

Habe's Sanatorium Card 1: Burglar:

RotR
Ally B
Traits:
Basic
Human
To Acquire:
Dexterity
Stealth 7
OR Charisma
Diplomacy 6
Recharge this card to add 1d10 to your Stealth or Disable check, or your check to defeat a barrier.
If you do not acquire this card, discard 1 weapon or item.

I double checked and yep 2 of them.

charisma 6 recharging Researcher: 1d6 + 1d6 ⇒ (5) + (3) = 8

Send Clockwork Servant (Core) 2 to recovery to explore.

Habe's Sanatorium Card 2: Lightning Bolt:

RotR
Spell 2
Traits:
Arcane
Attack
Electricity
Magic
To Acquire:
Intelligence
Arcane 8
For your combat check, discard this card to roll your Arcane skill + 3d6.
After playing this card, if you do not have either the Arcane skill, banish it; otherwise, succeed at an Arcane 10 check to recharge this card instead of discarding it.

arcane 8: 1d12 + 1d4 + 2 ⇒ (5) + (2) + 2 = 9

Discard Blessing of the Elements to explore.

Habe's Sanatorium Card 3: Poison Trap:

RotR
Henchman B
Type: Barrier
Traits:
Poison
Trap
To Defeat:
Dexterity
Disable 5
If undefeated, discard the top card of your deck. Then, each character at this location must succeed at a Constitution or Fortitude 7 check or be dealt 1d4-1 Poison damage.
If defeated, you may immediately attempt to close your location.

disable 5 recharging Burglar: 1d4 + 1d10 ⇒ (4) + (1) = 5

Requesting Zontipicus Zonidu's Good Omen.

wisdom 7 aided by Good Omen: 1d12 + 2 + 3 ⇒ (10) + 2 + 3 = 15

on close heal for: 1d4 - 1 ⇒ (3) - 1 = 2

Mother Myrtle ends their turn.

Mother Myrtle attempts to recover all cards in their Recovery pile.
Clockwork Servant (Core) 2: Craft 8: 1d12 + 4 ⇒ (9) + 4 = 13 -> Clockwork Servant (Core) 2 recharged.

Mother Myrtle resets their hand.

Mother Myrtle wrote:

Hand: Acid Arrow (Core), Tussah Silk Coat, Sonic Blast, The Carnival, Fire Sneeze, Lightning Bolt,

Displayed: Elixir of Energy Resistance,
Deck: 10 Discard: 1 Buried: 0
"Current Location: Habe's Sanatorium
Hero Points: 1"
"NOTES:
Available Support: Support cards are available for use. Just leave me at least one way to fight.
Folio reroll Unused

Acid Arrow (Core): On a distant combat check, banish to add 2d4 and the Acid, Attack, and Magic traits.

The Carnival: On any check, discard to bless. After the roll, you may flip 1 non-d4 die upside-down and take the new result.

Fire Sneeze: Discard this card to add 1d4 with the Fire trait to a combat check using a weapon.
Movement: Move me to NA if my location closes.
Other: Hi I'm Mother Myrtle! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Porcupine (Core), Noxious Bomb, Acid Flask (Core) 2, Burglar, Clockwork Servant (Core), Blast Stone (Core), Elixir of Healing, Researcher, Blessing of the Elements
Recharged: Clockwork Servant (Core) 2,
Discard Pile: Acid Flask (Core) 1,
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d4 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Wisdom d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Charisma d6 ☐ +1 ☐ +2 ☐ +3

"Fortitude Constitution +1"
"Knowledge Intelligence +2"
(Arcane: Wisdom +1d4)
"Craft Wisdom +2"
"Survival Wisdom +2"

Favored Card: Spell
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Alchemical, Arcane, Divine, and Liquid
POWERS:
You may use your Wisdom skill ([X] +1d4) for your Arcane (▢ or Divine) check.
When you attempt to recover an Alchemical or Liquid boon, you may instead attempt a Knowledge check with a difficulty of 7 plus the card's level. If you succeed, recharge it (▢ or shuffle it into your deck); if you fail, discard it.

Habe's Sanatorium cards 1 and 2 acquired. Location closed.

Zontipicus Zonidu plays Good Omen.


deck handler

Blessing of the Gods

Move to Habe's Sanatorium.

Habe's Sanatorium Card 1: Diseased Rats:

RotR
Monster 2
Traits:
Animal
Elite
Swarm
To Defeat:
Combat 11
OR Dexterity
Stealth 9
If undefeated, the Diseased Rats deal no damage; instead, succeed at a Constitution or Fortitude 8 check or discard the top card of your deck.

combat 11 using Blast Stone (Core): 1d12 + 2d4 + 4 ⇒ (5) + (4, 2) + 4 = 15

Discard Porcupine (Core) to explore.

Habe's Sanatorium Card 2: Burglar:

RotR
Ally B
Traits:
Basic
Human
To Acquire:
Dexterity
Stealth 7
OR Charisma
Diplomacy 6
Recharge this card to add 1d10 to your Stealth or Disable check, or your check to defeat a barrier.
If you do not acquire this card, discard 1 weapon or item.

charisma 6: 1d6 ⇒ 5

Discard Blessing of the Elements to explore.

Habe's Sanatorium Card 3: Invisibility:

RotR
Spell B
Traits:
Arcane
Basic
Magic
To Acquire:
Intelligence
Arcane 6
Discard this card to evade a monster.
Discard this card to succeed at your Stealth check.
If you do not have the Arcane skill, banish this card.
Succeed at an Arcane 8 check to recharge this card instead of discarding it.

Banished. Display Elixir of Energy Resistance.

Mother Myrtle ends their turn.

Mother Myrtle attempts to recover all cards in their Recovery pile.
Blast Stone (Core): Craft 6: 1d12 + 4 ⇒ (11) + 4 = 15 -> Blast Stone (Core) recharged.

Mother Myrtle resets their hand.

Mother Myrtle wrote:

Hand: Acid Arrow (Core), Tussah Silk Coat, Acid Flask (Core) 1, The Carnival, Fire Sneeze, Clockwork Servant (Core) 2,

Displayed: Elixir of Energy Resistance,
Deck: 7 Discard: 2 Buried: 0
"Current Location: Habe's Sanatorium
Hero Points: 1"
"NOTES:
Available Support: Support cards are available for use. Just leave me at least one way to fight.
Folio reroll Unused

Acid Arrow (Core): On a distant combat check, banish to add 2d4 and the Acid, Attack, and Magic traits.

Clockwork Servant: On a local Intelligence or Craft check, recharge to add 1d6.

The Carnival: On any check, discard to bless. After the roll, you may flip 1 non-d4 die upside-down and take the new result.

Fire Sneeze: Discard this card to add 1d4 with the Fire trait to a combat check using a weapon.

Acid Flask (Core): On a local combat check or a local check to defeat a Lock or Trap barrier, banish to add 2d4 and the Acid trait.
Movement: Move me to NA if my location closes.
Other: Hi I'm Mother Myrtle! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Sonic Blast, Acid Flask (Core) 2, Clockwork Servant (Core), Researcher, Elixir of Healing, Noxious Bomb
Recharged: Blast Stone (Core),
Discard Pile: Porcupine (Core), Blessing of the Elements,
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d4 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Wisdom d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Charisma d6 ☐ +1 ☐ +2 ☐ +3

"Fortitude Constitution +1"
"Knowledge Intelligence +2"
(Arcane: Wisdom +1d4)
"Craft Wisdom +2"
"Survival Wisdom +2"

Favored Card: Spell
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Alchemical, Arcane, Divine, and Liquid
POWERS:
You may use your Wisdom skill ([X] +1d4) for your Arcane (▢ or Divine) check.
When you attempt to recover an Alchemical or Liquid boon, you may instead attempt a Knowledge check with a difficulty of 7 plus the card's level. If you succeed, recharge it (▢ or shuffle it into your deck); if you fail, discard it.

Habe's Sanatorium cards 1 - 3 banished.


deck handler

Start at General Store.

Mother Myrtle wrote:

Hand: Blessing of the Elements, Tussah Silk Coat, Acid Flask (Core) 1, Elixir of Energy Resistance, Blast Stone (Core), Porcupine (Core),

Displayed:
Deck: 10 Discard: 0 Buried: 0
"Current Location: General Store
Hero Points: 1"
"NOTES:
Available Support: Support cards are available for use. Just leave me at least one way to fight.
Folio reroll Unused

Acid Flask (Core): On a local combat check or a local check to defeat a Lock or Trap barrier, banish to add 2d4 and the Acid trait.

Blast Stone (Core): On a local combat check or a local check to defeat a Lock, Obstacle, or Skirmish barrier, banish to add 2d4 and the Fire trait.

Porcupine (Core): On a local check against an Animal monster, recharge to add 1d8.

Elixir of Energy Resistance: Display next to a local character.
While displayed: When they suffer Acid, Cold, Electricity, or Fire damage, reduce it by 1.
When they suffer Acid, Cold, Electricity, or Fire damage, you may banish to reduce it to 0.

Blessing of the Elements: Discard this card to add 1 die to any check. Recharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait.
Movement: Move me to NA if my location closes.
Other: Hi I'm Mother Myrtle! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Noxious Bomb, Elixir of Healing, Clockwork Servant (Core) 2, Researcher, Acid Flask (Core) 2, Sonic Blast, Acid Arrow (Core), The Carnival, Fire Sneeze, Clockwork Servant (Core)
Recharged:
Discard Pile:
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d4 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Wisdom d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Charisma d6 ☐ +1 ☐ +2 ☐ +3

"Fortitude Constitution +1"
"Knowledge Intelligence +2"
(Arcane: Wisdom +1d4)
"Craft Wisdom +2"
"Survival Wisdom +2"

Favored Card: Spell
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Alchemical, Arcane, Divine, and Liquid
POWERS:
You may use your Wisdom skill ([X] +1d4) for your Arcane (▢ or Divine) check.
When you attempt to recover an Alchemical or Liquid boon, you may instead attempt a Knowledge check with a difficulty of 7 plus the card's level. If you succeed, recharge it (▢ or shuffle it into your deck); if you fail, discard it.


deck handler

Skill upgrade +1 to intelligence +1 to wisdom.

No upgrades.


deck handler

Off turn discard The Carnival and discard Noxious Bomb to poison damage.

Blessing of Pharasma in effect.

Apothecary Card 1: Father Zantus:

RotR
Ally B
Traits:
Cleric
Divine
Human
To Acquire:
Wisdom
Divine 6
OR Charisma
Diplomacy 7
Recharge this card to add 1d4 to your Divine check.
Bury this card to recharge 1d4+1 random cards from your discard pile.

wisdom 6: 1d12 + 1 ⇒ (7) + 1 = 8

Discard Researcher to explore.

Mother Myrtle wrote:

Hand: Blast Stone (Core), Sonic Blast, Tussah Silk Coat, Father Zantus, Acid Flask (Core) 1, Acid Arrow (Core),

Displayed: Elixir of Energy Resistance,
Deck: 9 Discard: 4 Buried: 0
"Current Location: Apothecary
Hero Points: 1"
"NOTES:
Available Support: Support cards are available for use. Just leave me at least one way to fight.
Folio reroll used

Acid Arrow (Core): On a distant combat check, banish to add 2d4 and the Acid, Attack, and Magic traits.

Acid Flask (Core): On a local combat check or a local check to defeat a Lock or Trap barrier, banish to add 2d4 and the Acid trait.

Blast Stone (Core): On a local combat check or a local check to defeat a Lock, Obstacle, or Skirmish barrier, banish to add 2d4 and the Fire trait.
Movement: Move me to NA if my location closes.
Other: Hi I'm Mother Myrtle! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Fire Sneeze, Blessing of the Elements, Blessing of the Gods, Acid Flask (Core) 2, Clockwork Servant (Core) 2, Porcupine (Core)
Recharged: Augury, Elixir of Healing, Clockwork Servant (Core),
Discard Pile: Enfeeble, The Carnival, Noxious Bomb, Researcher,
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d4 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Wisdom d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d6 ☐ +1 ☐ +2 ☐ +3

"Fortitude Constitution +1"
"Knowledge Intelligence +2"
(Arcane: Wisdom +1d4)
"Craft Wisdom +2"
"Survival Wisdom +2"

Favored Card: Spell
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Alchemical, Arcane, Divine, and Liquid
POWERS:
You may use your Wisdom skill ([X] +1d4) for your Arcane (▢ or Divine) check.
When you attempt to recover an Alchemical or Liquid boon, you may instead attempt a Knowledge check with a difficulty of 7 plus the card's level. If you succeed, recharge it (▢ or shuffle it into your deck); if you fail, discard it.

Apothecary card 1 acquired. Location closed.

Apothecary Card 2: Potion of Ruggedness:

RotR
Item 1
Traits:
Alchemical
Elite
Liquid
To Acquire:
Intelligence
Craft 6
Banish this card and choose a character at your location to succeed at a Survival check.

Vanished.

craft 6 to close recharging Clockwork Servant (Core) to add 1d6: 1d12 + 1d6 + 3 ⇒ (12) + (1) + 3 = 16


deck handler

Mother Myrtle attempts to recover all cards in their Recovery pile.
Acid Flask (Core) 1: Craft 6: 1d12 + 3 ⇒ (5) + 3 = 8 -> Acid Flask (Core) 1 recharged.

Blessing of Shelyn in effect.

Apothecary Card 1: Augury:

RotR
Spell B
Traits:
Arcane
Divine
Magic
To Acquire:
Intelligence
Arcane
Wisdom
Divine 6
Discard this card to choose a type of card and examine the top 3 cards of your location deck. If there are any cards of the chosen type, set them aside. Return the remaining cards to the deck, shuffle it, then put the cards you set aside together in any order at either the top or bottom of the deck.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 8 check to recharge this card instead of discarding it.

arcane 6: 1d12 + 1d4 + 1 ⇒ (8) + (4) + 1 = 13

Cast Augury for spell.2. Father Zantus, 3. Enfeeble, 4. Potion of Ruggedness. Shuffle the location and put Enfeeble on top. Discard The Carnival to explore.

Apothecary Card 3: Enfeeble:

RotR
Spell 1
Traits:
Arcane
Attack
Magic
Mental
To Acquire:
Intelligence
Arcane 6
Discard this card to evade a monster; return it to the top of the deck.
If you do not have the Arcane skill, banish this card.
Succeed at an Arcane 8 check to recharge this card instead of discarding it.

arcane 6: 1d12 + 1d4 + 1 ⇒ (6) + (3) + 1 = 10

Elixir of Healing myself: 1d4 + 1 ⇒ (4) + 1 = 5

Mother Myrtle ends their turn. Discard Enfeeble.

Mother Myrtle attempts to recover all cards in their Recovery pile.
Augury: Arcane 8: 1d12 + 1d4 + 1 ⇒ (5) + (2) + 1 = 8 -> Augury recharged.
Elixir of Healing: Craft 6: 1d12 + 3 ⇒ (6) + 3 = 9 -> Elixir of Healing recharged.

Mother Myrtle resets their hand.

Mother Myrtle wrote:

Hand: Blast Stone (Core), Sonic Blast, Clockwork Servant (Core), Noxious Bomb, The Carnival, Researcher,

Displayed: Elixir of Energy Resistance,
Deck: 11 Discard: 1 Buried: 0
"Current Location: Apothecary
Hero Points: 1"
"NOTES:
Available Support: Support cards are available for use. Just leave me at least one way to fight.
Folio reroll used

Blast Stone (Core): On a local combat check or a local check to defeat a Lock, Obstacle, or Skirmish barrier, banish to add 2d4 and the Fire trait.

The Carnival: On any check, discard to bless. After the roll, you may flip 1 non-d4 die upside-down and take the new result.

Clockwork Servant: On a local Intelligence or Craft check, recharge to add 1d6.
Movement: Move me to NA if my location closes.
Other: Hi I'm Mother Myrtle! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Porcupine (Core), Tussah Silk Coat, Blessing of the Elements, Acid Flask (Core) 1, Acid Flask (Core) 2, Blessing of the Gods, Acid Arrow (Core), Fire Sneeze, Clockwork Servant (Core) 2
Recharged: Augury, Elixir of Healing,
Discard Pile: Enfeeble,
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d4 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Wisdom d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d6 ☐ +1 ☐ +2 ☐ +3

"Fortitude Constitution +1"
"Knowledge Intelligence +2"
(Arcane: Wisdom +1d4)
"Craft Wisdom +2"
"Survival Wisdom +2"

Favored Card: Spell
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Alchemical, Arcane, Divine, and Liquid
POWERS:
You may use your Wisdom skill ([X] +1d4) for your Arcane (▢ or Divine) check.
When you attempt to recover an Alchemical or Liquid boon, you may instead attempt a Knowledge check with a difficulty of 7 plus the card's level. If you succeed, recharge it (▢ or shuffle it into your deck); if you fail, discard it.

Apothecary Cards 1 and 3 acquired. The other 2 cards are known and shuffled.


deck handler

Combat 8 vs Ancient Skeletons using Acid Flask: 1d12 + 2d6 + 3 ⇒ (3) + (3, 4) + 3 = 13


deck handler

Blessing of the Gods in effect.

Apothecary Card 1: Blessing of the Gods:

RotR
Blessing B
Traits:
Basic
Divine
To Acquire:
None
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Auto acquire. Discard Blessing of the Gods to explore.

Apothecary Card 2: Henchman Proxy A5/Skinsaw Cultist:

Henchman
Type: Monster
Traits: Cultist Human
To Defeat: Combat 11
If undefeated, shuffle to top card of the blessings deck into this location deck. If defeated, you may immediately attempt to close this location.

combat 11 casting Fire Sneeze: 1d12 + 1d4 + 1d12 + 1 ⇒ (1) + (2) + (3) + 1 = 7

product reroll on the 1: 1d12 + 6 ⇒ (9) + 6 = 15

Send Clockwork Servant (Core) 2 to recovery to explore.

Apothecary Card 3: Enchanter:

RotR
Monster B
Traits:
Human
Sorcerer
Veteran
To Defeat:
Combat 8
The difficulty to defeat the Enchanter is increased by the adventure deck number of the current scenario, if any.
Before the encounter, the Enchanter deals 1 Force damage to you.
After the encounter, the Enchanter deals 1 Fire damage to you.

Discard Tussah Silk Coat to the BYA force damage.

combat 8 +2 using Acid Flask (Core) 2: 1d12 + 2d6 + 3 ⇒ (12) + (1, 5) + 3 = 21

Elixir of Energy Resistance prevents the AYA fire damage.

Mother Myrtle ends their turn.

Mother Myrtle attempts to recover all cards in their Recovery pile.
Fire Sneeze: Arcane 8: 1d12 + 1d4 + 1 ⇒ (11) + (4) + 1 = 16 -> Fire Sneeze recharged.
Clockwork Servant (Core) 2: Craft 8: 1d12 + 3 ⇒ (8) + 3 = 11 -> Clockwork Servant (Core) 2 recharged.
Acid Flask (Core) 2: Craft 6: 1d12 + 3 ⇒ (11) + 3 = 14 -> Acid Flask (Core) 2 recharged.

Mother Myrtle resets their hand.

Mother Myrtle wrote:

Hand: Blast Stone (Core), Sonic Blast, The Carnival, Noxious Bomb, Elixir of Healing, Acid Flask (Core) 1,

Displayed: Elixir of Energy Resistance,
Deck: 7 Discard: 3 Buried: 0
"Current Location: Apothecary
Hero Points: 1"
"NOTES:
Available Support: Support cards are available for use. Just leave me at least one way to fight.
Folio reroll used

Blast Stone (Core): On a local combat check or a local check to defeat a Lock, Obstacle, or Skirmish barrier, banish to add 2d4 and the Fire trait.

The Carnival: On any check, discard to bless. After the roll, you may flip 1 non-d4 die upside-down and take the new result.

Acid Flask (Core): On a local combat check or a local check to defeat a Lock or Trap barrier, banish to add 2d4 and the Acid trait.
Movement: Move me to NA if my location closes.
Other: Hi I'm Mother Myrtle! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Researcher, Porcupine (Core), Acid Arrow (Core)
Recharged: Clockwork Servant (Core), Fire Sneeze, Clockwork Servant (Core) 2, Acid Flask (Core) 2,
Discard Pile: Blessing of the Elements, Blessing of the Gods, Tussah Silk Coat,
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d4 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Wisdom d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d6 ☐ +1 ☐ +2 ☐ +3

"Fortitude Constitution +1"
"Knowledge Intelligence +2"
(Arcane: Wisdom +1d4)
"Craft Wisdom +2"
"Survival Wisdom +2"

Favored Card: Spell
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Alchemical, Arcane, Divine, and Liquid
POWERS:
You may use your Wisdom skill ([X] +1d4) for your Arcane (▢ or Divine) check.
When you attempt to recover an Alchemical or Liquid boon, you may instead attempt a Knowledge check with a difficulty of 7 plus the card's level. If you succeed, recharge it (▢ or shuffle it into your deck); if you fail, discard it.

Apothecary Card 1 acquired. Cards 2 and 3 banished.


deck handler

craft 6 to guard: 1d12 + 3 ⇒ (3) + 3 = 6


deck handler

Blessing of Calistria in effect.

Apothecary Card 1: Blessing of Shelyn:

RotR
Blessing B
Traits:
Divine
Shelyn
To Acquire:
Wisdom 4
OR Divine 5
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Wisdom check.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.

wisdom 4: 1d12 + 1 ⇒ (2) + 1 = 3

Send Clockwork Servant (Core) to recovery to explore.

Apothecary Card 2: Allying Dart +1:

RotR
Weapon C
Traits:
Dart
Magic
Piercing
Ranged
To Acquire:
Dexterity
Ranged 8
For your combat check, reveal this card to roll your Dexterity or Ranged die + 1d4+1; you may additionally discard this card to add another 1d4.
You may recharge this card to add 1d4+1 to a combat check made by another character at your location.

Banished. Discard Blessing of the Elements to explore.

Apothecary Card 3: Mirror Image:

RotR
Spell B
Traits:
Arcane
Magic
To Acquire:
Intelligence
Arcane 6
If a monster deals damage to you, you may display this card, even if you have played another spell on this check. Roll 1d4; on a result other than 1, reduce the damage to 0. Do this each time a monster deals damage to you. Discard this card at the end of the turn.
If you do not have the Arcane skill, banish this card.
Succeed at an Arcane 8 check to recharge this card instead of discarding it.

Banished. Display Elixir of Energy Resistance.

Mother Myrtle ends their turn.

Mother Myrtle attempts to recover all cards in their Recovery pile.
Clockwork Servant (Core): Craft 8: 1d12 + 3 ⇒ (7) + 3 = 10 -> Clockwork Servant (Core) recharged.

Mother Myrtle resets their hand.

Mother Myrtle wrote:

Hand: Fire Sneeze, Acid Flask (Core) 2, The Carnival, Tussah Silk Coat, Elixir of Healing, Clockwork Servant (Core) 2,

Displayed: Elixir of Energy Resistance,
Deck: 8 Discard: 1 Buried: 0
"Current Location: Apothecary
Hero Points: 1"
"NOTES:
Available Support: Support cards are available for use. Just leave me at least one way to fight.
Folio reroll Unused

Fire Sneeze: Discard this card to add 1d4 with the Fire trait to a combat check using a weapon.

The Carnival: On any check, discard to bless. After the roll, you may flip 1 non-d4 die upside-down and take the new result.

Acid Flask (Core): On a local combat check or a local check to defeat a Lock or Trap barrier, banish to add 2d4 and the Acid trait.
Movement: Move me to NA if my location closes.
Other: Hi I'm Mother Myrtle! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Acid Arrow (Core), Blast Stone (Core), Acid Flask (Core) 1, Researcher, Porcupine (Core), Sonic Blast, Noxious Bomb
Recharged: Clockwork Servant (Core),
Discard Pile: Blessing of the Elements,
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d4 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Wisdom d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d6 ☐ +1 ☐ +2 ☐ +3

"Fortitude Constitution +1"
"Knowledge Intelligence +2"
(Arcane: Wisdom +1d4)
"Craft Wisdom +2"
"Survival Wisdom +2"

Favored Card: Spell
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Alchemical, Arcane, Divine, and Liquid
POWERS:
You may use your Wisdom skill ([X] +1d4) for your Arcane (▢ or Divine) check.
When you attempt to recover an Alchemical or Liquid boon, you may instead attempt a Knowledge check with a difficulty of 7 plus the card's level. If you succeed, recharge it (▢ or shuffle it into your deck); if you fail, discard it.

Apothecary Cards 1-3 are banished.


deck handler

Starting at Apothecary.

Mother Myrtle wrote:

Hand: Fire Sneeze, Clockwork Servant (Core), Acid Flask (Core) 2, Blessing of the Elements, Elixir of Energy Resistance, The Carnival,

Displayed:
Deck: 10 Discard: 0 Buried: 0
"Current Location: Apothecary
Hero Points: 1"
"NOTES:
Available Support: Support cards are available for use. Just leave me at least one way to fight.
Folio reroll Unused

Fire Sneeze: Discard this card to add 1d4 with the Fire trait to a combat check using a weapon.

Blessing of the Elements: Discard this card to add 1 die to any check. Recharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait.

The Carnival: On any check, discard to bless. After the roll, you may flip 1 non-d4 die upside-down and take the new result.

Acid Flask (Core): On a local combat check or a local check to defeat a Lock or Trap barrier, banish to add 2d4 and the Acid trait.

Elixir of Energy Resistance: Display next to a local character.
While displayed: When they suffer Acid, Cold, Electricity, or Fire damage, reduce it by 1.
When they suffer Acid, Cold, Electricity, or Fire damage, you may banish to reduce it to 0.
Movement: Move me to NA if my location closes.
Other: Hi I'm Mother Myrtle! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Noxious Bomb, Elixir of Healing, Sonic Blast, Acid Flask (Core) 1, Acid Arrow (Core), Researcher, Porcupine (Core), Clockwork Servant (Core) 2, Tussah Silk Coat, Blast Stone (Core)
Recharged:
Discard Pile:
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d4 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Wisdom d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d6 ☐ +1 ☐ +2 ☐ +3

"Fortitude Constitution +1"
"Knowledge Intelligence +2"
(Arcane: Wisdom +1d4)
"Craft Wisdom +2"
"Survival Wisdom +2"

Favored Card: Spell
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Alchemical, Arcane, Divine, and Liquid
POWERS:
You may use your Wisdom skill ([X] +1d4) for your Arcane (▢ or Divine) check.
When you attempt to recover an Alchemical or Liquid boon, you may instead attempt a Knowledge check with a difficulty of 7 plus the card's level. If you succeed, recharge it (▢ or shuffle it into your deck); if you fail, discard it.


deck handler

Taking card feat Item.

blessing 1: 1d1000 ⇒ 522


deck handler

Blessing of the Gods in effect.

Passing Fire Sneeze to Alahazra.

Move to Farmhouse.

Card 1 is Sihedron Medallion. Send it to the bottom of the deck and summon Ghoul Scarecrow.

Ghoul Scarecrow:

Henchman
Type: Monster
Traits: Ghoul Undead
To Defeat: Combat 11
The Ghoul Scarecrow is immune to the Mental and Poison traits. If undefeated, reset your hand and end your turn. If defeated, you may immediately attempt to close this location.

combat 11 using Acid Flask (Core) 1: 1d12 + 2d4 + 3 ⇒ (7) + (4, 1) + 3 = 15

Per scenario rules end turn.

Mother Myrtle ends their turn.

Mother Myrtle attempts to recover all cards in their Recovery pile.
Acid Flask (Core) 2: Craft 6: 1d12 + 3 ⇒ (3) + 3 = 6 -> Acid Flask (Core) 2 recharged.

Mother Myrtle resets their hand.

Mother Myrtle wrote:

Hand: Acid Arrow (Core), Tussah Silk Coat, Acid Flask (Core) 1, Blessing of the Elements 2, Blessing of the Elements 1, Elixir of Healing,

Displayed: Elixir of Energy Resistance,
Deck: 7 Discard: 1 Buried: 0
"Current Location: Farmhouse
Hero Points:"
"NOTES:
Available Support: Support cards are available for use. Just leave me at least one way to fight.
Folio reroll Unused

Fire Sneeze: Discard this card to add 1d4 with the Fire trait to a combat check using a weapon.

Blessing of the Elements: Discard this card to add 1 die to any check. Recharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait.

Acid Arrow (Core): On a distant combat check, banish to add 2d4 and the Acid, Attack, and Magic traits.

Acid Flask (Core): On a local combat check or a local check to defeat a Lock or Trap barrier, banish to add 2d4 and the Acid trait.
Movement: Move me to NA if my location closes.
Other: Hi I'm Mother Myrtle! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Sonic Blast, Clockwork Servant (Core) 2, Porcupine (Core), Researcher, Blast Stone (Core), Clockwork Servant (Core)
Recharged: Acid Flask (Core) 2,
Discard Pile: Potion of Healing,
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d4 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Wisdom d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d6 ☐ +1 ☐ +2 ☐ +3

"Fortitude Constitution +1"
"Knowledge Intelligence +2"
(Arcane: Wisdom +1d4)
"Craft Wisdom +2"
"Survival Wisdom +2"

Favored Card: Spell
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Alchemical, Arcane, Divine, and Liquid
POWERS:
You may use your Wisdom skill ([X] +1d4) for your Arcane (▢ or Divine) check.
When you attempt to recover an Alchemical or Liquid boon, you may instead attempt a Knowledge check with a difficulty of 7 plus the card's level. If you succeed, recharge it (▢ or shuffle it into your deck); if you fail, discard it.

Farmhouse card 1 recharged.

Alahazra passed Fire Sneeze.


deck handler

Blessing of the Gods in effect.

Move to The Old Light.

Requesting Zonipticus Zonidu join me.

The Old Light Card 1: Detect Evil:

RotR
Spell B
Traits:
Divine
Magic
To Acquire:
Wisdom
Divine 4
During your turn discard this card to examine the top card of your location deck. If it is a monster other than a henchman or villain, you may immediately encounter it.
If you do not have the Divine skill, banish this card.
Succeed at a Divine 6 check to recharge this card instead of discarding it.

wisdom 4: 1d12 + 1 ⇒ (2) + 1 = 3

Discard Blessing of the Elements 1 to explore.

The Old Light Card 2: Potion of Energy Resistance:

RotR
Item B
Traits:
Alchemical
Liquid
To Acquire:
Intelligence
Craft 4
Banish this card and choose a character at your location. Reduce Acid, Cold, Electricity, or Fire damage dealt to that character by 4.

Potion of Healing myself: 1d4 ⇒ 2

Mother Myrtle ends their turn.

Mother Myrtle attempts to recover all cards in their Recovery pile.
Potion of Healing: Knowledge 7: 1d8 + 2 ⇒ (3) + 2 = 5 -> Potion of Healing discarded.

Mother Myrtle resets their hand.

Mother Myrtle wrote:

Hand: Blessing of the Elements 2, Acid Flask (Core) 2, Acid Arrow (Core), Acid Flask (Core) 1, Fire Sneeze, Tussah Silk Coat,

Displayed: Elixir of Energy Resistance,
Deck: 8 Discard: 1 Buried: 0
"Current Location: The Old Light
Hero Points:"
"NOTES:
Available Support: Support cards are available for use. Just leave me at least one way to fight.
Folio reroll Unused

Fire Sneeze: Discard this card to add 1d4 with the Fire trait to a combat check using a weapon.

Blessing of the Elements: Discard this card to add 1 die to any check. Recharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait.

Acid Arrow (Core): On a distant combat check, banish to add 2d4 and the Acid, Attack, and Magic traits.

Acid Flask (Core): On a local combat check or a local check to defeat a Lock or Trap barrier, banish to add 2d4 and the Acid trait.
Movement: Move me to NA if my location closes.
Other: Hi I'm Mother Myrtle! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Researcher, Blessing of the Elements 1, Porcupine (Core), Elixir of Healing, Clockwork Servant (Core), Blast Stone (Core), Sonic Blast, Clockwork Servant (Core) 2
Recharged:
Discard Pile: Potion of Healing,
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d4 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Wisdom d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d6 ☐ +1 ☐ +2 ☐ +3

"Fortitude Constitution +1"
"Knowledge Intelligence +2"
(Arcane: Wisdom +1d4)
"Craft Wisdom +2"
"Survival Wisdom +2"

Favored Card: Spell
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Alchemical, Arcane, Divine, and Liquid
POWERS:
You may use your Wisdom skill ([X] +1d4) for your Arcane (▢ or Divine) check.
When you attempt to recover an Alchemical or Liquid boon, you may instead attempt a Knowledge check with a difficulty of 7 plus the card's level. If you succeed, recharge it (▢ or shuffle it into your deck); if you fail, discard it.

The Old Light Cards 1 and 2 banished.


deck handler

Blessing of Irori in effect.

Move to Woods.

Woods Card 1: Cape of Escape:

RotR
Item B
Traits:
Clothing
Magic
To Acquire:
Dexterity
Stealth 8
Bury this card to move, or to evade an encounter and then move. You automatically succeed at any check required to move.

Banished. Display Elixir of Energy Resistance by myself.

Mother Myrtle wrote:

Hand: Potion of Healing, Acid Flask (Core) 2, Acid Arrow (Core), Acid Flask (Core) 1, Blessing of the Elements 1, Tussah Silk Coat,

Displayed: Elixir of Energy Resistance,
Deck: 8 Discard: 1 Buried: 0
"Current Location: Woods
Hero Points:"
"NOTES:
Available Support: Support cards are available for use. Just leave me at least one way to fight.
Folio reroll Unused

Blessing of the Elements: Discard this card to add 1 die to any check. Recharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait.

Acid Arrow (Core): On a distant combat check, banish to add 2d4 and the Acid, Attack, and Magic traits.

Acid Flask (Core): On a local combat check or a local check to defeat a Lock or Trap barrier, banish to add 2d4 and the Acid trait.
Movement: Move me to NA if my location closes.
Other: Hi I'm Mother Myrtle! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blast Stone (Core), Elixir of Healing, Blessing of the Elements 2, Clockwork Servant (Core) 2
Recharged: Porcupine (Core), Fire Sneeze, Clockwork Servant (Core), Sonic Blast,
Discard Pile: Researcher,
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d4 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Wisdom d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d6 ☐ +1 ☐ +2 ☐ +3

"Fortitude Constitution +1"
"Knowledge Intelligence +2"
(Arcane: Wisdom +1d4)
"Craft Wisdom +2"
"Survival Wisdom +2"

Favored Card: Spell
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Alchemical, Arcane, Divine, and Liquid
POWERS:
You may use your Wisdom skill ([X] +1d4) for your Arcane (▢ or Divine) check.
When you attempt to recover an Alchemical or Liquid boon, you may instead attempt a Knowledge check with a difficulty of 7 plus the card's level. If you succeed, recharge it (▢ or shuffle it into your deck); if you fail, discard it.

Woods card 1 banished.


deck handler

Blessing of the Gods in effect.

Treacherous Cave Card 1: Holy Candle:

RotR
Item B
Traits:
Divine
Magic
Object
To Acquire:
Wisdom
Divine 10
Bury this card to shuffle 1d6 random cards from the blessings discard pile into the blessings deck.

wisdom 10: 1d12 + 1 ⇒ (7) + 1 = 8

Disc... Recharge Porcupine (Core) to explore.

Treacherous Cave Card 2: Goblin Warrior:

RotR
Monster B
Traits:
Elite
Goblin
Warrior
To Defeat:
Combat 9
If undefeated, bury 1 item or weapon of your choice from your discard pile.

combat 9 casting Fire Sneeze: 1d12 + 1d4 + 1d12 + 1 ⇒ (11) + (4) + (8) + 1 = 24

Discard Researcher to explore.

Treacherous Cave Card 3: Potion of Healing:

RotR
Item B
Traits:
Alchemical
Healing
Liquid
To Acquire:
Intelligence
Craft 5
Banish this card and choose a character at your location. That character may shuffle 1d4 random cards from his discard pile into his deck.

craft 5: 1d12 + 3 ⇒ (12) + 3 = 15

Send Clockwork Servant (Core) 2 to recovery to explore.

Treacherous Cave Card 4: Ghoul Scarecrow:

RotR
Henchman 2
Type: Monster
Traits:
Ghoul
Undead
To Defeat:
Combat 11
The Ghoul Scarecrow is immune to the Mental and Poison traits.
If undefeated, reset your hand and end your turn.
If defeated, you may immediately attempt to close this location.

combat 11 casting Sonic Blast: 1d12 + 1d4 + 2d6 + 1 ⇒ (12) + (2) + (1, 1) + 1 = 17

Requesting Good Omen from ZZ.

survival 7 to close aided by Good Omen: 1d12 + 5 ⇒ (12) + 5 = 17

Mother Myrtle ends their turn.

Mother Myrtle attempts to recover all cards in their Recovery pile.
Fire Sneeze: Arcane 8: 1d12 + 1d4 + 1 ⇒ (11) + (4) + 1 = 16 -> Fire Sneeze recharged.
Clockwork Servant (Core) 2: Craft 8: 1d12 + 3 ⇒ (5) + 3 = 8 -> Clockwork Servant (Core) 2 recharged.
Sonic Blast: Arcane 10: 1d12 + 1d4 + 1 ⇒ (10) + (2) + 1 = 13 -> Sonic Blast recharged.

Mother Myrtle resets their hand.

Mother Myrtle wrote:

Hand: Potion of Healing, Acid Flask (Core) 2, Acid Arrow (Core), Acid Flask (Core) 1, Elixir of Energy Resistance, Tussah Silk Coat,

Displayed:
Deck: 9 Discard: 1 Buried: 0
"Current Location: Treacherous Cave
Hero Points:"
"NOTES:
Available Support: Support cards are available for use. Just leave me at least one way to fight.
Folio reroll Unused

Acid Arrow (Core): On a distant combat check, banish to add 2d4 and the Acid, Attack, and Magic traits.

Acid Flask (Core): On a local combat check or a local check to defeat a Lock or Trap barrier, banish to add 2d4 and the Acid trait.
Movement: Move me to NA if my location closes.
Other: Hi I'm Mother Myrtle! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Elements 1, Elixir of Healing, Blast Stone (Core), Clockwork Servant (Core) 2, Blessing of the Elements 2
Recharged: Porcupine (Core), Fire Sneeze, Clockwork Servant (Core), Sonic Blast,
Discard Pile: Researcher,
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d4 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Wisdom d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d6 ☐ +1 ☐ +2 ☐ +3

"Fortitude Constitution +1"
"Knowledge Intelligence +2"
(Arcane: Wisdom +1d4)
"Craft Wisdom +2"
"Survival Wisdom +2"

Favored Card: Spell
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Alchemical, Arcane, Divine, and Liquid
POWERS:
You may use your Wisdom skill ([X] +1d4) for your Arcane (▢ or Divine) check.
When you attempt to recover an Alchemical or Liquid boon, you may instead attempt a Knowledge check with a difficulty of 7 plus the card's level. If you succeed, recharge it (▢ or shuffle it into your deck); if you fail, discard it.

Treacherous Cave card 3 acquired. Location closed.

ZZ cast Good Omen.


deck handler

Starting at Treacherous Cave.

Mother Myrtle wrote:

Hand: Porcupine (Core), Fire Sneeze, Researcher, Acid Flask (Core) 2, Sonic Blast, Clockwork Servant (Core) 2,

Displayed:
Deck: 9 Discard: 0 Buried: 0
"Current Location: Treacherous Cave
Hero Points:"
"NOTES:
Available Support: Support cards are available for use. Just leave me at least one way to fight.
Folio reroll Unused

Clockwork Servant: On a local Intelligence or Craft check, recharge to add 1d6.

Porcupine (Core): On a local check against an Animal monster, recharge to add 1d8.

Fire Sneeze: Discard this card to add 1d4 with the Fire trait to a combat check using a weapon.

Acid Flask (Core): On a local combat check or a local check to defeat a Lock or Trap barrier, banish to add 2d4 and the Acid trait.
Movement: Move me to NA if my location closes.
Other: Hi I'm Mother Myrtle! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Elixir of Healing, Blessing of the Elements 1, Acid Arrow (Core), Acid Flask (Core) 1, Blast Stone (Core), Clockwork Servant (Core), Elixir of Energy Resistance, Tussah Silk Coat, Blessing of the Elements 2
Recharged:
Discard Pile:
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d4 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Wisdom d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d6 ☐ +1 ☐ +2 ☐ +3

"Fortitude Constitution +1"
"Knowledge Intelligence +2"
(Arcane: Wisdom +1d4)
"Craft Wisdom +2"
"Survival Wisdom +2"

Favored Card: Spell
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Alchemical, Arcane, Divine, and Liquid
POWERS:
You may use your Wisdom skill ([X] +1d4) for your Arcane (▢ or Divine) check.
When you attempt to recover an Alchemical or Liquid boon, you may instead attempt a Knowledge check with a difficulty of 7 plus the card's level. If you succeed, recharge it (▢ or shuffle it into your deck); if you fail, discard it.


deck handler

No upgrades.


deck handler

Off turn discard Blessing of the Elements 1 for Hayato.

Blessing of the Gods in effect.

Move to Junk Beach.

Junk Beach Card 1: Ambush:

RotR
Barrier B
Traits:
Skirmish
Veteran
To Defeat:
WisdomPerceptionDexterityAcrobatics 9
The difficulty to defeat is increased by the scenario's adventure deck number.
If defeated, you may immediately explore again. If undefeated, examine the location deck until you find a monster; encounter it, subtracting 1 from each die rolled in your checks against it. Banish this card and shuffle the remaining cards into the location deck.

ZZ reloads Wand of Shield.

wisdom 9 +1 aided by ZZ: 1d12 + 1d4 + 1 ⇒ (5) + (4) + 1 = 10

Free explore for defeating Ambush.

Junk Beach Card 2: Goblin Raider:

RotR
Henchman 1
Type: Monster
Traits:
Goblin
To Defeat:
Combat 8
If undefeated, bury 1 item or weapon of your choice from your discard pile.
If defeated, you may immediately attempt to close your location.

ZZ reloads Defllect.

scenario effect charisma 6 aided by ZZ: 1d6 + 1d4 ⇒ (5) + (2) = 7

Defeated. Draw random ally #1 Ameiko Kaijitsu. Summon and encounter Poison Trap to close. Requesting Yoon's Blessing of the Gods and ZZ reloading Mist Horn.

dexterity 5 blessed by the Gods, aided by ZZ: 2d4 + 1d4 ⇒ (4, 2) + (3) = 9

random items added to location on close: 1d6 ⇒ 5

Draw random item #1 Spyglass.. Location effect banish it for Random item #2 Potion of Energy Resistance.

Potion of Healing on Alahazra: 1d4 ⇒ 4

Mother Myrtle ends their turn. Discard Ameiko Kaijitsu, Potion of Energy Resistance, and Scimitar.

Mother Myrtle attempts to recover all cards in their Recovery pile.
Potion of Healing: Knowledge 7: 1d8 + 2 ⇒ (8) + 2 = 10 -> Potion of Healing recharged.

Mother Myrtle wrote:

Hand: Fiery Glare, Sonic Blast, Tussah Silk Coat, Clockwork Servant (Core), Researcher, Acid Flask (Core) 1,

Displayed: Elixir of Energy Resistance,
Deck: 10 Discard: 6 Buried: 0
"Current Location: Junk Beach
Hero Points:"
"NOTES:
Available Support: Support cards are available for use. Just leave me at least one way to fight.
Folio reroll Unused

Clockwork Servant: On a local Intelligence or Craft check, recharge to add 1d6.

Acid Flask (Core): On a local combat check or a local check to defeat a Lock or Trap barrier, banish to add 2d4 and the Acid trait.
Movement: Move me to NA if my location closes.
Other: Hi I'm Mother Myrtle! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Porcupine (Core), Fire Sneeze, Clockwork Servant (Core) 2, Acid Arrow (Core), Blessing of the Elements 2, Acid Flask (Core) 2, Dagger +1
Recharged: Blast Stone (Core), Elixir of Healing, Potion of Healing,
Discard Pile: Warhammer +1, Longbow +1, Blessing of the Elements 1, Ameiko Kaijitsu, Potion of Energy Resistance, Scimitar,
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d4 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Wisdom d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d6 ☐ +1 ☐ +2 ☐ +3

"Fortitude Constitution +1"
"Knowledge Intelligence +2"
(Arcane: Wisdom +1d4)
"Craft Wisdom +2"
"Survival Wisdom +2"

Favored Card: Spell
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Alchemical, Arcane, Divine, and Liquid
POWERS:
You may use your Wisdom skill ([X] +1d4) for your Arcane (▢ or Divine) check.
When you attempt to recover an Alchemical or Liquid boon, you may instead attempt a Knowledge check with a difficulty of 7 plus the card's level. If you succeed, recharge it (▢ or shuffle it into your deck); if you fail, discard it.

Junk Beach is closed. 4 random items are shuffled in.

Random ally #1 Ameiko Kaijitsu and random item #2 Potion of Energy Resistance acquired. Random item #1 banished.

Yoon discards Blessing of the Gods.

ZZ reloads 3 cards.

Alahazra heals for 4.


deck handler

Blessing of the Gods in effect.

Move to Academy.

Academy Card 1: Large Chest:

RotR
Barrier B
Traits:
Cache
Lock
Veteran
To Defeat:
Dexterity
Disable 9
OR Strength
Melee 10
The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.
If defeated, add 1d4 random weapons from the box to your hand.
If undefeated, you may banish this barrier.

Requesting ZZ recharge an ally.

dexterity 9 +1 discarding Blast Stone (Core) to add 2d4 and the fire trait, ZZ recharges an ally, recharging Blessing of the Elements 2 to bless: 2d4 + 1d8 + 2d4 ⇒ (1, 2) + (1) + (3, 3) = 10

draw random weapons: 1d4 ⇒ 4

Random weapons #1 Dagger +1, 2. Scimitar, 3. Warhammer +1, and 4. Longbow +1. Location effect free explore.

Academy Card 2: Sneak:

RotR
Monster B
Traits:
Human
Rogue
Veteran
To Defeat:
Combat 9
The difficulty to defeat the Sneak is increased by the adventure deck number of the current scenario, if any.
Before the encounter, succeed at a Wisdom or Perception 8 check or discard 1 card of your choice.

BYA wisdom 8: 1d12 + 1 ⇒ (2) + 1 = 3

Discard Scimitar. Asking ZZ to banish a card from Targ to add to my combat.

combat 9 +1 revealing Dagger +1, recharging Dagger +1, aided by Binder's Tome, aided by ZZ: 1d4 + 2d4 + 1d4 + 1d4 + 2 ⇒ (3) + (3, 4) + (3) + (2) + 2 = 17

Discard Researcher to explore.

Academy Card 3: Fiery Glare:

MM
Spell B
Traits:
Magic
Arcane
Divine
Attack
Fire
Elite
To Acquire:
Intelligence
Arcane
Wisdom
Divine 8
For your combat check, discard this card to use your Arcane or Divine skill + 2d4.
When you would encounter a weapon, a spell, or an item during your exploration, discard this card to banish it; you may explore again.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 10 check to recharge this card instead of discarding it.

arcane 8: 1d12 + 1d4 + 1 ⇒ (11) + (4) + 1 = 16

Arcane 6 to close: 1d12 + 1d4 + 1 ⇒ (11) + (3) + 1 = 15

Elixir of Healing myself: 1d4 + 1 ⇒ (3) + 1 = 4

Mother Myrtle ends their turn. Discard Warhammer +1 and Longbow +1.

Mother Myrtle attempts to recover all cards in their Recovery pile.
Blast Stone (Core): Craft 6: 1d12 + 3 ⇒ (6) + 3 = 9 -> Blast Stone (Core) recharged.
Elixir of Healing: Craft 6: 1d12 + 3 ⇒ (7) + 3 = 10 -> Elixir of Healing recharged.

Mother Myrtle resets their hand.

Mother Myrtle wrote:

Hand: Tussah Silk Coat, Blessing of the Elements 1, Fiery Glare, Sonic Blast, Scimitar, Potion of Healing,

Displayed: Elixir of Energy Resistance,
Deck: 12 Discard: 2 Buried: 0
"Current Location: Academy
Hero Points:"
"NOTES:
Available Support: Support cards are available for use. Just leave me at least one way to fight.
Folio reroll Unused

Blessing of the Elements: Discard this card to add 1 die to any check. Recharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait.
Movement: Move me to NA if my location closes.
Other: Hi I'm Mother Myrtle! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Dagger +1, Blessing of the Elements 2, Acid Flask (Core) 2, Researcher, Clockwork Servant (Core) 2, Acid Arrow (Core), Porcupine (Core), Acid Flask (Core) 1, Fire Sneeze, Clockwork Servant (Core)
Recharged: Blast Stone (Core), Elixir of Healing,
Discard Pile: Warhammer +1, Longbow +1,
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d4 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Wisdom d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d6 ☐ +1 ☐ +2 ☐ +3

"Fortitude Constitution +1"
"Knowledge Intelligence +2"
(Arcane: Wisdom +1d4)
"Craft Wisdom +2"
"Survival Wisdom +2"

Favored Card: Spell
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Alchemical, Arcane, Divine, and Liquid
POWERS:
You may use your Wisdom skill ([X] +1d4) for your Arcane (▢ or Divine) check.
When you attempt to recover an Alchemical or Liquid boon, you may instead attempt a Knowledge check with a difficulty of 7 plus the card's level. If you succeed, recharge it (▢ or shuffle it into your deck); if you fail, discard it.

Academy card 3 acquired. Location closed.

Random weapons 1. Dagger +1, 2. Scimitar, 3. Warhammer +1, and 4. Longbow +1 acquired.

ZZ recharges an ally and banishes a card from Targ.


deck handler

Blessing of the Gods in effect.

Waterfront Card 1: Potion of Healing:

RotR
Item B
Traits:
Alchemical
Healing
Liquid
To Acquire:
Intelligence
Craft 5
Banish this card and choose a character at your location. That character may shuffle 1d4 random cards from his discard pile into his deck.

craft 5: 1d12 + 3 ⇒ (12) + 3 = 15

Discard Blessing of the Elements 1 to explore.

Waterfront Card 2: Scout:

RotR
Monster B
Traits:
Human
Ranger
Veteran
To Defeat:
Combat 8
The difficulty to defeat the Scout is increased by the adventure deck number of the current scenario, if any.
Before the encounter, the Scout deals 1d4-1 Ranged Combat damage to you.

BYA ranged combat damage: 1d4 - 1 ⇒ (4) - 1 = 3

Recharge Tussah Silk Coat to prevent 2. Discard Acid Flask (Core) 1.

combat 8 +1 casting Fire Sneeze: 1d12 + 1d4 + 1d12 + 1 ⇒ (2) + (4) + (6) + 1 = 13

Potion of Healing myself: 1d4 ⇒ 4

Display Elixir of Energy Resistance.

Mother Myrtle ends their turn.

Mother Myrtle attempts to recover all cards in their Recovery pile.
Fire Sneeze: Arcane 8: 1d12 + 1d4 + 1 ⇒ (6) + (1) + 1 = 8 -> Fire Sneeze recharged.
Potion of Healing: Knowledge 7: 1d8 + 2 ⇒ (7) + 2 = 9 -> Potion of Healing recharged.

Mother Myrtle resets their hand.

Mother Myrtle wrote:

Hand: Blessing of the Elements 2, Blessing of the Elements 1, Researcher, Elixir of Healing, Tussah Silk Coat, Blast Stone (Core),

Displayed: Elixir of Energy Resistance,
Deck: 9 Discard: 0 Buried: 0
"Current Location: Waterfront
Hero Points:"
"NOTES:
Available Support: Support cards are available for use. Just leave me at least one way to fight.
Folio reroll Unused

Blessing of the Elements: Discard this card to add 1 die to any check. Recharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait.
Movement: Move me to NA if my location closes.
Other: Hi I'm Mother Myrtle! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Acid Arrow (Core), Porcupine (Core), Acid Flask (Core) 2, Clockwork Servant (Core) 2, Acid Flask (Core) 1, Sonic Blast, Clockwork Servant (Core)
Recharged: Fire Sneeze, Potion of Healing,
Discard Pile:
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d4 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Wisdom d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d6 ☐ +1 ☐ +2 ☐ +3

"Fortitude Constitution +1"
"Knowledge Intelligence +2"
(Arcane: Wisdom +1d4)
"Craft Wisdom +2"
"Survival Wisdom +2"

Favored Card: Spell
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Alchemical, Arcane, Divine, and Liquid
POWERS:
You may use your Wisdom skill ([X] +1d4) for your Arcane (▢ or Divine) check.
When you attempt to recover an Alchemical or Liquid boon, you may instead attempt a Knowledge check with a difficulty of 7 plus the card's level. If you succeed, recharge it (▢ or shuffle it into your deck); if you fail, discard it.

Waterfront Card 1 acquired. Card 2 banished.


deck handler

Mother Myrtle attempts to recover all cards in their Recovery pile.
Sonic Blast: Arcane 10: 1d12 + 1d4 + 1 ⇒ (3) + (3) + 1 = 7 -> Sonic Blast discarded.


deck handler

Will start at Waterfront.

Mother Myrtle wrote:

Hand: Blessing of the Elements 1, Sonic Blast, Tussah Silk Coat, Acid Flask (Core) 1, Fire Sneeze, Elixir of Energy Resistance,

Displayed:
Deck: 9 Discard: 0 Buried: 0
"Current Location: Waterfront
Hero Points:"
"NOTES:
Available Support: Support cards are available for use. Just leave me at least one way to fight.
Folio reroll Unused

Elixir of Energy Resistance: Display next to a local character.
While displayed: When they suffer Acid, Cold, Electricity, or Fire damage, reduce it by 1.
When they suffer Acid, Cold, Electricity, or Fire damage, you may banish to reduce it to 0.

Fire Sneeze: Discard this card to add 1d4 with the Fire trait to a combat check using a weapon.

Acid Flask (Core): On a local combat check or a local check to defeat a Lock or Trap barrier, banish to add 2d4 and the Acid trait.

Blessing of the Elements: Discard this card to add 1 die to any check. Recharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait.
Movement: Move me to NA if my location closes.
Other: Hi I'm Mother Myrtle! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Elements 2, Researcher, Clockwork Servant (Core) 2, Acid Flask (Core) 2, Acid Arrow (Core), Elixir of Healing, Clockwork Servant (Core), Blast Stone (Core), Porcupine (Core)
Recharged:
Discard Pile:
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d4 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Wisdom d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d6 ☐ +1 ☐ +2 ☐ +3

"Fortitude Constitution +1"
"Knowledge Intelligence +2"
(Arcane: Wisdom +1d4)
"Craft Wisdom +2"
"Survival Wisdom +2"

Favored Card: Spell
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Alchemical, Arcane, Divine, and Liquid
POWERS:
You may use your Wisdom skill ([X] +1d4) for your Arcane (▢ or Divine) check.
When you attempt to recover an Alchemical or Liquid boon, you may instead attempt a Knowledge check with a difficulty of 7 plus the card's level. If you succeed, recharge it (▢ or shuffle it into your deck); if you fail, discard it.


deck handler

Going with Sonic Blast instead. Our roles are far away.


deck handler

Taking the power feat +1d4 to my pseudo arcane skill.

spell 1 for Fire bolt: 1d1000 ⇒ 332

spell 0 for cure: 1d1000 ⇒ 839


deck handler

Off turn recharge Blessing of the Elements 2 and receive Potion of Healing.

Blessing of the Gods in effect.

Move to Warrens.

Warrens Card 1: Scorching Ray:

RotR
Spell 1
Traits:
Arcane
Attack
Fire
Magic
To Acquire:
IntelligenceArcane 6
For your combat check, discard this cad to roll your Arcane die + 2d6 with the Fire trait.

If you do not have the Arcane skill, banish this card.

Succeed at an Arcane 8 check to recharge this card instead of discarding it.

Asking ZZ to reload a card.

arcane 6 aided by ZZ: 1d12 + 1d4 + 1 ⇒ (6) + (3) + 1 = 10

Discard Porcupine (Core) to explore.

Warrens Card 2: Toad:

RotR
Ally 1
Traits:
Animal
Arcane
To Acquire:
Wisdom
Survival
Intelligence
Arcane 7
Bury this card to put a spell from your discard pile into your hand.
Discard this card to explore your location.

survival 7: 1d12 + 3 ⇒ (11) + 3 = 14

Send Clockwork Servant (Core) to recovery to explore.

Warrens Card 3: Lyrie Akenja:

RotR
Henchman 1
Type: Monster
Traits:
Human
Wizard
To Defeat:
Combat 9
Before the encounter, Lyrie Akenja deals 1d4-1 Fire damage to you.
If defeated, you may immediately attempt to close your location.

BYA fire damage to me: 1d4 - 1 ⇒ (2) - 1 = 1

Prevented by Elixir of Energy Resistance. A monster is placed on top of Desecrated Vault.

combat 9 casting Scorching Ray: 1d12 + 2d6 + 1 ⇒ (9) + (6, 3) + 1 = 19

Requesting ZZ reload another card.

dexterity 6 aided by ZZ discarding Blessing of the Gods 2 to bless: 2d4 + 1d4 ⇒ (3, 3) + (4) = 10

Banish all cards other than card 8 Jubrayl Vhiski. Discard Researcher to explore.

Warrens Card 8: Jubrayl Vhiski:

RotR
Villain B
Type: Monster
Traits:
Human
Rogue
To Defeat:
Combat 10
Before the enounter, recharge 2 cards of your choice from your hand.
"Jubrayl Vhiski. Wanted on charges of blackmail, conspiracy, crimes against decency, grave robbing, smuggling, thievery, varied mayhem and murder." --Wanted poster in Magnimar

Guard check passed. BYA recharge Toad and Potion of Healing.

combat 10 casting Fire Sneeze: 1d12 + 1d12 + 1 ⇒ (2) + (9) + 1 = 12


deck handler

Blessing of the Gods in effect.

Move to Shrine to Lamashtu.

Elixir of Healing on Seoni: 1d4 + 1 ⇒ (3) + 1 = 4

Shrine to Lamashtu Card 4: Blessing of the Gods:

RotR
Blessing B
Traits:
Basic
Divine
To Acquire:
None
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Auto acquire. Discard Tussah Silk Coat and Blast Stone (Core), Discard Blessing of the Gods to explore.

Shrine to Lamashtu Card 5: Blessing of the Gods:

RotR
Blessing B
Traits:
Basic
Divine
To Acquire:
None
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

*sigh* Auto acquire. Discard Acid Arrow (Core) and Acid Flask (Core) 1.

Mother Myrtle ends their turn.

Mother Myrtle attempts to recover all cards in their Recovery pile.
Elixir of Healing: Craft 6: 1d12 + 3 ⇒ (11) + 3 = 14 -> Elixir of Healing recharged.

Mother Myrtle resets their hand.

Mother Myrtle wrote:

Hand: Blessing of the Gods 2, Fire Sneeze, Blessing of the Elements 2, Researcher, Porcupine (Core), Clockwork Servant (Core),

Displayed: Elixir of Energy Resistance,
Deck: 6 Discard: 6 Buried: 0
"Current Location: Shrine to Lamashtu
Hero Points:"
"NOTES:
Available Support: Support cards are available for use. Just leave me at least one way to fight.
Folio reroll Unused

Fire Sneeze: Discard this card to add 1d4 with the Fire trait to a combat check using a weapon.

Blessing of the Gods: Discard this card to add 1 die to any check. You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Blessing of the Elements: Discard this card to add 1 die to any check. Recharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait.

Clockwork Servant: On a local Intelligence or Craft check, recharge to add 1d6.

Porcupine (Core): On a local check against an Animal monster, recharge to add 1d8.
Movement: Move me to NA if my location closes.
Other: Hi I'm Mother Myrtle! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Blessing of Calistria, Blessing of the Elements 1, Clockwork Servant (Core) 2, Immolate (Core), Acid Flask (Core) 2, Elixir of Healing,
Discard Pile: Wand of Shield, Tussah Silk Coat, Blast Stone (Core), Blessing of the Gods 1, Acid Arrow (Core), Acid Flask (Core) 1,
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d4 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Wisdom d12 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d6 ☐ +1 ☐ +2 ☐ +3

"Fortitude Constitution +1"
"Knowledge Intelligence +2"
(Arcane: Wisdom +0)
"Craft Wisdom +2"
"Survival Wisdom +2"

Favored Card: Spell
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Alchemical, Arcane, Divine, and Liquid
POWERS:
You may use your Wisdom skill (▢ +1d4) for your Arcane (▢ or Divine) check.
When you attempt to recover an Alchemical or Liquid boon, you may instead attempt a Knowledge check with a difficulty of 7 plus the card's level. If you succeed, recharge it (▢ or shuffle it into your deck); if you fail, discard it.

Shrine to Lamashtu Cards 4 and 5 acquired.

Seoni is healed for 4.

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