Female Drow Soldier | SP: 7/7, HP: 11/11, RP: 3/4 | EAC: 15, KAC: 15, CMD: 23 | Init +3 | F:+2, R: +3, W:+2 | Bluff +5, Dip/Int: +1, SM: +0, Perc: +6 | Acrobatics +7, Athletics +7 | Speed 30 ft. | Active Conditions: None
Mysterra picks up one of the guns from the soldiers and examines it. "Interesting," she muses. She takes both of their rifles and all their bullets.
Female Drow Soldier | SP: 7/7, HP: 11/11, RP: 3/4 | EAC: 15, KAC: 15, CMD: 23 | Init +3 | F:+2, R: +3, W:+2 | Bluff +5, Dip/Int: +1, SM: +0, Perc: +6 | Acrobatics +7, Athletics +7 | Speed 30 ft. | Active Conditions: None
Mysterra raises her eyebrow. "Isn't that the point of a ninja, dear?" With a shrug, she helps Sokon back to his "Ready to press on? You have people you want to rescue, yes?"
Female Drow Soldier | SP: 7/7, HP: 11/11, RP: 3/4 | EAC: 15, KAC: 15, CMD: 23 | Init +3 | F:+2, R: +3, W:+2 | Bluff +5, Dip/Int: +1, SM: +0, Perc: +6 | Acrobatics +7, Athletics +7 | Speed 30 ft. | Active Conditions: None
Mysterra chuckles. "Wow, you folks don't see combat much, hey?" She helps Sokon up off the ground. "Come on," she says, "You'll be alright with a rest." You're out of SP, but not HP. Spend 1 RP to restore all your SP with me and you'll be fine.
Female Drow Soldier | SP: 7/7, HP: 11/11, RP: 3/4 | EAC: 15, KAC: 15, CMD: 23 | Init +3 | F:+2, R: +3, W:+2 | Bluff +5, Dip/Int: +1, SM: +0, Perc: +6 | Acrobatics +7, Athletics +7 | Speed 30 ft. | Active Conditions: None
Reflex: 1d20 + 3 ⇒ (20) + 3 = 23 Mysterra avoids most of the electricity damage, then settles in among the nearby plants to reload her guns and check the electricity didn't damage any of their components. SPending 1 RP to take a 10 minute rest to restore her SP to full. Is anyone else doing the same?
Female Drow Soldier | SP: 7/7, HP: 11/11, RP: 3/4 | EAC: 15, KAC: 15, CMD: 23 | Init +3 | F:+2, R: +3, W:+2 | Bluff +5, Dip/Int: +1, SM: +0, Perc: +6 | Acrobatics +7, Athletics +7 | Speed 30 ft. | Active Conditions: None
Mysterra grins and draws her tactical pistol—her weapon of choice for fighting single foes—and fires twice at the soldier! Attack vs. KAC: 1d20 + 4 - 4 ⇒ (4) + 4 - 4 = 4
But her shot flies wide.
Female Drow Soldier | SP: 7/7, HP: 11/11, RP: 3/4 | EAC: 15, KAC: 15, CMD: 23 | Init +3 | F:+2, R: +3, W:+2 | Bluff +5, Dip/Int: +1, SM: +0, Perc: +6 | Acrobatics +7, Athletics +7 | Speed 30 ft. | Active Conditions: None
Mysterra takes a step forward and fires her scattergun at both of the soldiers, smiling as her shells tear through both soldiers. Attack: 1d20 + 4 ⇒ (20) + 4 = 24
Female Drow Soldier | SP: 7/7, HP: 11/11, RP: 3/4 | EAC: 15, KAC: 15, CMD: 23 | Init +3 | F:+2, R: +3, W:+2 | Bluff +5, Dip/Int: +1, SM: +0, Perc: +6 | Acrobatics +7, Athletics +7 | Speed 30 ft. | Active Conditions: None
Knowing a long-range weapon will help her little in this fog, Mysterra holds her scattergun loaded and ready. Slowly, she steps forward into the fog... Stealth: 1d20 + 3 ⇒ (13) + 3 = 16
Female Drow Soldier | SP: 7/7, HP: 11/11, RP: 3/4 | EAC: 15, KAC: 15, CMD: 23 | Init +3 | F:+2, R: +3, W:+2 | Bluff +5, Dip/Int: +1, SM: +0, Perc: +6 | Acrobatics +7, Athletics +7 | Speed 30 ft. | Active Conditions: None
Mysterra returns Pablo's raised eyebrow with a smile and one of her own. She looks rather pleased with this whole turn of events. After hearing Sokon and Joanna's similar, but contradictory offers, she smiles at Sokon. "I accept your offer. I will help you free Madelon's Landing, Cedona, and Joanna's cousin -- I'm sure he'll be as pleasing as she is -- in exchange for my freedom. I may even accept a ride with you off of this rock. If Joanna promises not to throttle me in my sleep." Turning back to the jungle, Mysterra pulls a thick pair of sunglasses down over her eyes, then raises her scattergun. "Let's move." She slips off into the jungle, slinking through the underbrush without trouble. Stealth: 1d20 + 3 ⇒ (6) + 3 = 9
Female Drow Soldier | SP: 7/7, HP: 11/11, RP: 3/4 | EAC: 15, KAC: 15, CMD: 23 | Init +3 | F:+2, R: +3, W:+2 | Bluff +5, Dip/Int: +1, SM: +0, Perc: +6 | Acrobatics +7, Athletics +7 | Speed 30 ft. | Active Conditions: None
Mysterra, now fully equipped in her combat gear, saunters over to the cargo lift and lowers it, riding the lift down, outside the ship. She looks around, tactical pistol in hand and ready. Perception: 1d20 + 6 ⇒ (5) + 6 = 11
Female Drow Soldier | SP: 7/7, HP: 11/11, RP: 3/4 | EAC: 15, KAC: 15, CMD: 23 | Init +3 | F:+2, R: +3, W:+2 | Bluff +5, Dip/Int: +1, SM: +0, Perc: +6 | Acrobatics +7, Athletics +7 | Speed 30 ft. | Active Conditions: None
Mysterra grins. "Prove it then, dear. Stop acting like a jailer and bring us in for a landing."
Female Drow Soldier | SP: 7/7, HP: 11/11, RP: 3/4 | EAC: 15, KAC: 15, CMD: 23 | Init +3 | F:+2, R: +3, W:+2 | Bluff +5, Dip/Int: +1, SM: +0, Perc: +6 | Acrobatics +7, Athletics +7 | Speed 30 ft. | Active Conditions: None
"Oh, dear... Eyes on the skies, darling. What a rough flight. Would you like me to take over as pilot?" Mysterra smiles sweetly, clearly pointing out how useful she could be. She obviously has no intention of getting back in a cage.
Female Drow Soldier | SP: 7/7, HP: 11/11, RP: 3/4 | EAC: 15, KAC: 15, CMD: 23 | Init +3 | F:+2, R: +3, W:+2 | Bluff +5, Dip/Int: +1, SM: +0, Perc: +6 | Acrobatics +7, Athletics +7 | Speed 30 ft. | Active Conditions: None
"Back? Back where?" Mysterra asks with a smile. "We need to help your friends, yes? The poor innocents on Nakondis?"
Female Drow Soldier | SP: 7/7, HP: 11/11, RP: 3/4 | EAC: 15, KAC: 15, CMD: 23 | Init +3 | F:+2, R: +3, W:+2 | Bluff +5, Dip/Int: +1, SM: +0, Perc: +6 | Acrobatics +7, Athletics +7 | Speed 30 ft. | Active Conditions: None
Mysterra takes this moment to wander about the ship, retrieving her gear, equipment, and weapons. Thus equipped she takes a seat next to Sokon at the computers console. "What have we got, friend?"
Female Drow Soldier | SP: 7/7, HP: 11/11, RP: 3/4 | EAC: 15, KAC: 15, CMD: 23 | Init +3 | F:+2, R: +3, W:+2 | Bluff +5, Dip/Int: +1, SM: +0, Perc: +6 | Acrobatics +7, Athletics +7 | Speed 30 ft. | Active Conditions: None
Mysterra fires the turret torpedo launcher! Attack: 1d20 + 4 ⇒ (10) + 4 = 14
Female Drow Soldier | SP: 7/7, HP: 11/11, RP: 3/4 | EAC: 15, KAC: 15, CMD: 23 | Init +3 | F:+2, R: +3, W:+2 | Bluff +5, Dip/Int: +1, SM: +0, Perc: +6 | Acrobatics +7, Athletics +7 | Speed 30 ft. | Active Conditions: None
Mysterra fires the guns! Attack: 1d20 + 4 - 5 ⇒ (6) + 4 - 5 = 5
Attack: 1d20 + 4 - 5 ⇒ (4) + 4 - 5 = 3
Missing horribly!
Female Drow Soldier | SP: 7/7, HP: 11/11, RP: 3/4 | EAC: 15, KAC: 15, CMD: 23 | Init +3 | F:+2, R: +3, W:+2 | Bluff +5, Dip/Int: +1, SM: +0, Perc: +6 | Acrobatics +7, Athletics +7 | Speed 30 ft. | Active Conditions: None
Mysterra takes aim at the nearest drone and fires both the lasers and torpedo at it. Attack: 1d20 + 4 - 5 ⇒ (16) + 4 - 5 = 15
Attack: 1d20 + 4 - 5 ⇒ (20) + 4 - 5 = 19
Female Drow Soldier | SP: 7/7, HP: 11/11, RP: 3/4 | EAC: 15, KAC: 15, CMD: 23 | Init +3 | F:+2, R: +3, W:+2 | Bluff +5, Dip/Int: +1, SM: +0, Perc: +6 | Acrobatics +7, Athletics +7 | Speed 30 ft. | Active Conditions: None
Mysterra fires the forward guns and turret at the drone in front of them! Attack: 1d20 + 4 - 5 ⇒ (19) + 4 - 5 = 18
Attack: 1d20 + 4 - 5 ⇒ (9) + 4 - 5 = 8
Female Drow Soldier | SP: 7/7, HP: 11/11, RP: 3/4 | EAC: 15, KAC: 15, CMD: 23 | Init +3 | F:+2, R: +3, W:+2 | Bluff +5, Dip/Int: +1, SM: +0, Perc: +6 | Acrobatics +7, Athletics +7 | Speed 30 ft. | Active Conditions: None
"Got it! Nice flying, dear!" Mysterra grabs hold of the turret and fires a torpedo at the drone, then quickly activates the forward lasers! Turret: 1d20 + 4 + 1 - 5 ⇒ (1) + 4 + 1 - 5 = 1
Forward Linked Gyrolasers: 1d20 + 4 + 1 - 5 ⇒ (3) + 4 + 1 - 5 = 3
"Blast! I think there's a glitch in the system! You really should take better care of your guns... "
Female Drow Soldier | SP: 7/7, HP: 11/11, RP: 3/4 | EAC: 15, KAC: 15, CMD: 23 | Init +3 | F:+2, R: +3, W:+2 | Bluff +5, Dip/Int: +1, SM: +0, Perc: +6 | Acrobatics +7, Athletics +7 | Speed 30 ft. | Active Conditions: None
Mysterra fires at the drone Joanna got in her sights, firing both the forward gyro lasers, and the turret missile launcher. Attack: 1d20 + 4 - 5 ⇒ (4) + 4 - 5 = 3
Attack: 1d20 + 4 - 5 ⇒ (2) + 4 - 5 = 1
But the drone dodges both the lasers and the rocket! Mysterra narrows her eyes at the drone and frowns. She looks very serious.
Female Drow Soldier | SP: 7/7, HP: 11/11, RP: 3/4 | EAC: 15, KAC: 15, CMD: 23 | Init +3 | F:+2, R: +3, W:+2 | Bluff +5, Dip/Int: +1, SM: +0, Perc: +6 | Acrobatics +7, Athletics +7 | Speed 30 ft. | Active Conditions: None
Mysterra grabs hold of the gunnery controls and blasts away at the drone in front of her with the Bounty's forward gyrolasers. Attack (turret): 1d20 + 4 ⇒ (13) + 4 = 17
As she blasts the drone she grins. She flicks on the comms and remarks. "Lovely flying, my dear. Keep us lined up and we'll be done with these pesky little drones in no time."
Female Drow Soldier | SP: 7/7, HP: 11/11, RP: 3/4 | EAC: 15, KAC: 15, CMD: 23 | Init +3 | F:+2, R: +3, W:+2 | Bluff +5, Dip/Int: +1, SM: +0, Perc: +6 | Acrobatics +7, Athletics +7 | Speed 30 ft. | Active Conditions: None
Hearing the alarms blare Mysterra grabs on the bars of the cage and tries to see what's going on out of the viewport.
Female Drow Soldier | SP: 7/7, HP: 11/11, RP: 3/4 | EAC: 15, KAC: 15, CMD: 23 | Init +3 | F:+2, R: +3, W:+2 | Bluff +5, Dip/Int: +1, SM: +0, Perc: +6 | Acrobatics +7, Athletics +7 | Speed 30 ft. | Active Conditions: None
Mysterra stands up in the cage and stretches. She grabs onto the cell bars and tries to peer out a viewport so she can see the stars.
Female Drow Soldier | SP: 7/7, HP: 11/11, RP: 3/4 | EAC: 15, KAC: 15, CMD: 23 | Init +3 | F:+2, R: +3, W:+2 | Bluff +5, Dip/Int: +1, SM: +0, Perc: +6 | Acrobatics +7, Athletics +7 | Speed 30 ft. | Active Conditions: None
Sensing Joanna's dislike of her, Mysterra is sure to give her a sly smile and a wave 'hello' every time she passes by.
Female Drow Soldier | SP: 7/7, HP: 11/11, RP: 3/4 | EAC: 15, KAC: 15, CMD: 23 | Init +3 | F:+2, R: +3, W:+2 | Bluff +5, Dip/Int: +1, SM: +0, Perc: +6 | Acrobatics +7, Athletics +7 | Speed 30 ft. | Active Conditions: None
Mysterra is grateful that her captors are so soft and kind! She happily reads, does puzzles, and draws with crayons whenever she has the chance, She's sure to only draw pleasant things. She wouldn't want to scare the contemplative off, after all. Although she does tend to hide her demonic patron's sigil in her artwork, thinking of it as just another game of skill...
Female Drow Soldier | SP: 7/7, HP: 11/11, RP: 3/4 | EAC: 15, KAC: 15, CMD: 23 | Init +3 | F:+2, R: +3, W:+2 | Bluff +5, Dip/Int: +1, SM: +0, Perc: +6 | Acrobatics +7, Athletics +7 | Speed 30 ft. | Active Conditions: None
Mysterra Zeizerer was a tall drow woman. She had long white hear, purple skin, and a pleasant smile which she showed her captors often. Officially she had been arrested for illegal arms trafficking, but she knew it was a trumped up charge. She was guilty, of course! But so was everyone on Apostae. Her home planet was known for its black market dealings. In fact, she had been working on behalf of her house, House Zeizerer, a major Arms Corporation. Somewhere along the way someone must have forgotten to pay the proper bribes -- or perhaps they were betrayed by another House. Either way, the deal had gone sour, and when a scapegoat was needed they had given up Mysterra. She wasn't mad about it. Not really. Had she been in charge she would have given them up just as easily. Houses are united only against outsiders. To insiders it's just another type of warzone. She was transferred a few times since then. In the end she was to be transferred to some off the grid jail out in the Vast. Why they would bother to send her all the way out there was anyone's guess. Whatever the reason, she didn't like it. A jail like that was unlikely to follow the laws of the Pact Worlds. She was sure to be mistreated. It was nothing she couldn't handle. Still, being transported on such a comfortable ship was a surprise. She was in a cage, but was no longer manacled. The contemplative fed her regularly. He seemed worried over her health. Clearly they didn't trasnsport prisoners often. The ysoki let her out once a day to go to the washroom and clean herself. She was allowed to shower -- under armed guard, or course. All in all it was a pleasant trip. She smiled at her captors whenever they passed by, tried to strike up a pleasant conversation, and attempted to convince them to let her have something to pass the time. When they weren't looking she prayed to her patron, Shax. Not for freedom. That time had passed. But for the chance to provide him an offering before she was locked away for the rest of her life.
Female Drow Soldier | SP: 7/7, HP: 11/11, RP: 3/4 | EAC: 15, KAC: 15, CMD: 23 | Init +3 | F:+2, R: +3, W:+2 | Bluff +5, Dip/Int: +1, SM: +0, Perc: +6 | Acrobatics +7, Athletics +7 | Speed 30 ft. | Active Conditions: None
Mysterra considers if this is possible. Rolls to make it happen if it's possible:
Female Drow Soldier | SP: 7/7, HP: 11/11, RP: 3/4 | EAC: 15, KAC: 15, CMD: 23 | Init +3 | F:+2, R: +3, W:+2 | Bluff +5, Dip/Int: +1, SM: +0, Perc: +6 | Acrobatics +7, Athletics +7 | Speed 30 ft. | Active Conditions: None
After a long, thorough search, Mysterra informs Private Eye, "I have seen no signs of fish."
Female Drow Soldier | SP: 7/7, HP: 11/11, RP: 3/4 | EAC: 15, KAC: 15, CMD: 23 | Init +3 | F:+2, R: +3, W:+2 | Bluff +5, Dip/Int: +1, SM: +0, Perc: +6 | Acrobatics +7, Athletics +7 | Speed 30 ft. | Active Conditions: None
Admittedly curious about the engine room, Mysterra stows her rifle and heads inside, searching through the engineering bay for any clues, discrepancies, and oddities. She's also on the lookout for anything that might be damaged. Engineering: 1d20 + 13 ⇒ (12) + 13 = 25
Female Drow Soldier | SP: 7/7, HP: 11/11, RP: 3/4 | EAC: 15, KAC: 15, CMD: 23 | Init +3 | F:+2, R: +3, W:+2 | Bluff +5, Dip/Int: +1, SM: +0, Perc: +6 | Acrobatics +7, Athletics +7 | Speed 30 ft. | Active Conditions: None
Mysterra waits in still silence while the others rest. She keeps her rifle in hand and watches their surroundings for danger or more akatas.
Female Drow Soldier | SP: 7/7, HP: 11/11, RP: 3/4 | EAC: 15, KAC: 15, CMD: 23 | Init +3 | F:+2, R: +3, W:+2 | Bluff +5, Dip/Int: +1, SM: +0, Perc: +6 | Acrobatics +7, Athletics +7 | Speed 30 ft. | Active Conditions: None
Just letting you know I’m currently suffering from an intense bout of vertigo. I’ll try my best, but I might not manage to keep up with posting over the next few days. Feel free to bot me if needed. Sorry for any potential hold up. And thanks for understanding.
Female Drow Soldier | SP: 7/7, HP: 11/11, RP: 3/4 | EAC: 15, KAC: 15, CMD: 23 | Init +3 | F:+2, R: +3, W:+2 | Bluff +5, Dip/Int: +1, SM: +0, Perc: +6 | Acrobatics +7, Athletics +7 | Speed 30 ft. | Active Conditions: None
Mysterra takes aim on the orange akata and fires again. Ranged Attack vs. KAC: 1d20 + 5 ⇒ (5) + 5 = 10
Female Drow Soldier | SP: 7/7, HP: 11/11, RP: 3/4 | EAC: 15, KAC: 15, CMD: 23 | Init +3 | F:+2, R: +3, W:+2 | Bluff +5, Dip/Int: +1, SM: +0, Perc: +6 | Acrobatics +7, Athletics +7 | Speed 30 ft. | Active Conditions: None
Mysterra watches the orange akata carefully, focusing her exocortex on its movements. Activating combat tracking on the orange akata. She lines up her shot -- careful not to shoot Valius -- and fires her rifle! Ranged Attack vs. KAC: 1d20 + 5 ⇒ (15) + 5 = 20
Female Drow Soldier | SP: 7/7, HP: 11/11, RP: 3/4 | EAC: 15, KAC: 15, CMD: 23 | Init +3 | F:+2, R: +3, W:+2 | Bluff +5, Dip/Int: +1, SM: +0, Perc: +6 | Acrobatics +7, Athletics +7 | Speed 30 ft. | Active Conditions: None
Moved you Valius. Mysterra follows behind Valius, keeping an eye on both the first passage and the starboard 'arm' passage. She holds her rifle out and ready. Perception: 1d20 + 5 ⇒ (18) + 5 = 23
Female Drow Soldier | SP: 7/7, HP: 11/11, RP: 3/4 | EAC: 15, KAC: 15, CMD: 23 | Init +3 | F:+2, R: +3, W:+2 | Bluff +5, Dip/Int: +1, SM: +0, Perc: +6 | Acrobatics +7, Athletics +7 | Speed 30 ft. | Active Conditions: None
We wanted to see if there was anything on the ship that would become hazardous with the addition of oxygen before pressurizing the ship. Something electrical might spark and catch fire, or might explode, or an alien life form might be affected or something. In fact it was Xera who first suggested it when she said: "But if there's something else that's waiting for air before emerging from somewhere... well, not having cabin pressure could give us an advantage." Mysterra agreed and still does. Myterra looks at Orlam. "I have already sealed the airlocks. But, I still desire to explore the aft of the ship before pressurizing the Acreon. It is a precautionary measure. I also admit to curiosity. I desire to see the aft airlocks for myself. I am curious if there are obvious signs of what opened it." When offered the gun, Mysterra waits... "I have no need of further guns." she says obviously. She is clearly wearing at least four. "Although if no one else desires to utilize it, I will admit that I do not own a flamethrower..." Mysterra actually loves guns. She doesn't know why, or remember when she starting hoarding them, but she likes them. A lot. She'll take it, but only if no one else wants it. As a player I can safely say she has no need for another gun. lol Everyone else should get dibs before Mysterra.
Female Drow Soldier | SP: 7/7, HP: 11/11, RP: 3/4 | EAC: 15, KAC: 15, CMD: 23 | Init +3 | F:+2, R: +3, W:+2 | Bluff +5, Dip/Int: +1, SM: +0, Perc: +6 | Acrobatics +7, Athletics +7 | Speed 30 ft. | Active Conditions: None
Mysterra stows her laser rifle and tactical pistol, and pulls out her auto target rifle instead. She makes sure its loaded, then takes up her position in the hallway as a guard.
Female Drow Soldier | SP: 7/7, HP: 11/11, RP: 3/4 | EAC: 15, KAC: 15, CMD: 23 | Init +3 | F:+2, R: +3, W:+2 | Bluff +5, Dip/Int: +1, SM: +0, Perc: +6 | Acrobatics +7, Athletics +7 | Speed 30 ft. | Active Conditions: None
Mysterra holds her rifle in one hand, draws her semi-auto pistol in the other, and fires a shot at the orange akata on the ceiling. Ranged Attack vs. KAC: 1d20 + 4 ⇒ (1) + 4 = 5
Female Drow Soldier | SP: 7/7, HP: 11/11, RP: 3/4 | EAC: 15, KAC: 15, CMD: 23 | Init +3 | F:+2, R: +3, W:+2 | Bluff +5, Dip/Int: +1, SM: +0, Perc: +6 | Acrobatics +7, Athletics +7 | Speed 30 ft. | Active Conditions: None
AoO: 1d20 + 1 ⇒ (18) + 1 = 19
As the kata tries to pass by Mysterra gives it a swift leaping kick to the head.
Female Drow Soldier | SP: 7/7, HP: 11/11, RP: 3/4 | EAC: 15, KAC: 15, CMD: 23 | Init +3 | F:+2, R: +3, W:+2 | Bluff +5, Dip/Int: +1, SM: +0, Perc: +6 | Acrobatics +7, Athletics +7 | Speed 30 ft. | Active Conditions: None
Right! I knew that. Totally forgot to switch guns after I learned that, though. Haha. Whoops!
Female Drow Soldier | SP: 7/7, HP: 11/11, RP: 3/4 | EAC: 15, KAC: 15, CMD: 23 | Init +3 | F:+2, R: +3, W:+2 | Bluff +5, Dip/Int: +1, SM: +0, Perc: +6 | Acrobatics +7, Athletics +7 | Speed 30 ft. | Active Conditions: None
Mysterra approaches closer to see what's going on. At the sight of another akata she takes aim and fires her laser rifle, careful not to hit Orlam. Attack vs. EAC: 1d20 + 4 ⇒ (17) + 4 = 21
Female Drow Soldier | SP: 7/7, HP: 11/11, RP: 3/4 | EAC: 15, KAC: 15, CMD: 23 | Init +3 | F:+2, R: +3, W:+2 | Bluff +5, Dip/Int: +1, SM: +0, Perc: +6 | Acrobatics +7, Athletics +7 | Speed 30 ft. | Active Conditions: None
Mysterra takes up a defensive position in the crossroads and keeps guard for further danger while Valius and Orlam investigate the starboard side room. She'll keep guard while you guys check out that room. And I agree with Orlam and Private Eye. We should make our way to the back so we can seal the airlock.
Female Drow Soldier | SP: 7/7, HP: 11/11, RP: 3/4 | EAC: 15, KAC: 15, CMD: 23 | Init +3 | F:+2, R: +3, W:+2 | Bluff +5, Dip/Int: +1, SM: +0, Perc: +6 | Acrobatics +7, Athletics +7 | Speed 30 ft. | Active Conditions: None
"Understood." Mysterra replies to Xera. She stands and approaches the hallway. She peeks both ways... Perception: 1d20 + 5 ⇒ (18) + 5 = 23 If it looks safe:
{Perception: 1d20 + 5 ⇒ (12) + 5 = 17
Female Drow Soldier | SP: 7/7, HP: 11/11, RP: 3/4 | EAC: 15, KAC: 15, CMD: 23 | Init +3 | F:+2, R: +3, W:+2 | Bluff +5, Dip/Int: +1, SM: +0, Perc: +6 | Acrobatics +7, Athletics +7 | Speed 30 ft. | Active Conditions: None
Oh, no! An enemy! I should fire at -- Too late. It is dead. Less thinking, more doing! Less thinking, more doing! Mysterra stares impassively at the alien beast. After a moment, she approaches and inspects the alien corpse. Life Sciences: 1d20 + 5 ⇒ (4) + 5 = 9
Female Drow Soldier | SP: 7/7, HP: 11/11, RP: 3/4 | EAC: 15, KAC: 15, CMD: 23 | Init +3 | F:+2, R: +3, W:+2 | Bluff +5, Dip/Int: +1, SM: +0, Perc: +6 | Acrobatics +7, Athletics +7 | Speed 30 ft. | Active Conditions: None
While Mysterra waits for the boys to finish up in the cargo hold, she watches Xera wander, alert for danger.
Female Drow Soldier | SP: 7/7, HP: 11/11, RP: 3/4 | EAC: 15, KAC: 15, CMD: 23 | Init +3 | F:+2, R: +3, W:+2 | Bluff +5, Dip/Int: +1, SM: +0, Perc: +6 | Acrobatics +7, Athletics +7 | Speed 30 ft. | Active Conditions: None
"Understood, Captain." Mysterra replies. Perception to watch the hall: 1d20 + 5 ⇒ (10) + 5 = 15
Female Drow Soldier | SP: 7/7, HP: 11/11, RP: 3/4 | EAC: 15, KAC: 15, CMD: 23 | Init +3 | F:+2, R: +3, W:+2 | Bluff +5, Dip/Int: +1, SM: +0, Perc: +6 | Acrobatics +7, Athletics +7 | Speed 30 ft. | Active Conditions: None
I'm totally fine with Orlam going first. Mysterra's nosy, so she'd like to look at doors and things, but she's also contemplative and slow to make decisions. She'd prefer to go second or third, but I'm totally fine with her in any position. She's probably more useful near the front so she can deal with any mechanical hazards. As mentioned in the gameplay, since there's no sound right now, we should try to keep someone in a good position to watch the area we've just left and the one we're entering next. They're positioned to help if needed, but can also make sure nothing sneaks past us while we're otherwise busy. Someone who can fight at range, preferably. Any volunteers?
Female Drow Soldier | SP: 7/7, HP: 11/11, RP: 3/4 | EAC: 15, KAC: 15, CMD: 23 | Init +3 | F:+2, R: +3, W:+2 | Bluff +5, Dip/Int: +1, SM: +0, Perc: +6 | Acrobatics +7, Athletics +7 | Speed 30 ft. | Active Conditions: None
Mysterra considers Xera's words, as well as her captain's. "There is no rush to restore breathability at this time. I suggest we search through the ship thoroughly as we progress." Seeing Orlam take the lead, Mysterra pulls out and readies her azimuth laser rifle, then steps beside him, also checking the door for oddities. Perception: 1d20 + 5 ⇒ (19) + 5 = 24 I've yet to have to deal with traps in Starfinder. It's still perception to find them, then Engineering or Mysticism to disable them depending on in their mechanical or magical? Yes? Can anyone see them? Anything else I should know? Someone should stay in the hall/doorway to watch for anything moving nearby. We'll need to rely on a well-placed lookout to make sure nothing's sneaking around us while there's no sound.
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