*Rise of the Runelords Spoiler*
In Sins of the Saviors, there is a room where a malfunctioning rod of cancellation emits a Mage's Disjunction burst. All of my players got hit by it and rolled their saving throws for their items and of course some missed, and a few even rolled a natural 1.
Mage's Disjunction says, "If an item's saving throw results in a natural 1 on the die, the item is destroyed instead of being suppressed."
One of my players has one Make Whole spell memorized, which reads, "Make whole can fix destroyed magic items (at 0 hit points or less)..."
Rules as written, this seems to indicate that Make Whole will fix an item destroyed by rolling a nat 1 on Mage's Disjunction.
What the...?
That would mean a 2nd level spell that every cleric gets can undo the worst possible result from a 9th level spell...that just doesn't seem right to me. I know you have to be twice the caster level of the item, but still...
Is that the way it is, or is there something I am missing?
Further, the original Sins module specifically has a little blurb warning about how horrific this trap is. And, if you read the Rod of Cancellation, it says items destroyed with it can only be restored with a miracle or wish spell.
Can someone help me make sense of this?