| MyriVerse |
The hobby would appeal to a lot more casual gamers...
When you start bandying about terms like "casual gamers," I can help but think of the #!@!!@#$ that ruin other people's fun by not showing up for games, or leaving sessions early. Only one thing happens to that type of player in my games: they find that their characters have died while they were away. All of us are old guys, with jobs, and spouses, and kids, but we manage it very well and very easily. I don't consider "once a month" casual. That's all we play.
I really don't think D&D is a game to which you can casually "commit." D&D games are not like, and will never be like, a computer game that's always there waiting for you or has all the info stored in 1s and 0s. If a person isn't going to do the rudimentary preparation, then they have no business being at my sessions.
And grapple's unbalanced against spellcasters; try explaining to a novice sorcerer who gets attacked by a mimic they literally can not do anything useful except get crushed to death in 3 rounds.
Seems pretty common sensical to me. Even if there were no rules regarding grappling, the very term pretty much rules out a caster doing anything with a somatic requirement.